--- license: apple-amlr library_name: ml-sharp pipeline_tag: image-to-3d --- # Sharp Monocular View Synthesis in Less Than a Second [![Project Page](https://img.shields.io/badge/Project-Page-green)](https://apple.github.io/ml-sharp/) [![arXiv](https://img.shields.io/badge/arXiv-2512.10685-b31b1b.svg)](https://arxiv.org/abs/2512.10685) This software project accompanies the research paper: _Sharp Monocular View Synthesis in Less Than a Second_ by _Lars Mescheder, Wei Dong, Shiwei Li, Xuyang Bai, Marcel Santos, Peiyun Hu, Bruno Lecouat, Mingmin Zhen, Amaël Delaunoy, Tian Fang, Yanghai Tsin, Stephan Richter and Vladlen Koltun_. ![](teaser.jpg) We present SHARP, an approach to photorealistic view synthesis from a single image. Given a single photograph, SHARP regresses the parameters of a 3D Gaussian representation of the depicted scene. This is done in less than a second on a standard GPU via a single feedforward pass through a neural network. The 3D Gaussian representation produced by SHARP can then be rendered in real time, yielding high-resolution photorealistic images for nearby views. The representation is metric, with absolute scale, supporting metric camera movements. Experimental results demonstrate that SHARP delivers robust zero-shot generalization across datasets. It sets a new state of the art on multiple datasets, reducing LPIPS by 25–34% and DISTS by 21–43% versus the best prior model, while lowering the synthesis time by three orders of magnitude. ## Getting started Please, follow the steps in the [code repository](https://github.com/apple/ml-sharp) to set up your environment. Then you can download the checkpoint from the _Files and versions_ tab above, or use the `huggingface-hub` CLI: ```bash pip install huggingface-hub huggingface-cli download --include sharp_2572gikvuh.pt --local-dir . apple/Sharp ``` To run prediction: ``` sharp predict -i /path/to/input/images -o /path/to/output/gaussians -c sharp_2572gikvuh.pt ``` The results will be 3D gaussian splats (3DGS) in the output folder. The 3DGS `.ply` files are compatible to various public 3DGS renderers. We follow the OpenCV coordinate convention (x right, y down, z forward). The 3DGS scene center is roughly at (0, 0, +z). When dealing with 3rdparty renderers, please scale and rotate to re-center the scene accordingly. ### Rendering trajectories (CUDA GPU only) Additionally you can render videos with a camera trajectory. While the gaussians prediction works for all CPU, CUDA, and MPS, rendering videos via the `--render` option currently requires a CUDA GPU. The gsplat renderer takes a while to initialize at the first launch. ``` sharp predict -i /path/to/input/images -o /path/to/output/gaussians --render -c sharp_2572gikvuh.pt # Or from the intermediate gaussians: sharp render -i /path/to/output/gaussians -o /path/to/output/renderings -c sharp_2572gikvuh.pt ``` ## Evaluation Please refer to the paper for both quantitative and qualitative evaluations. Additionally, please check out this [qualitative examples page](https://apple.github.io/ml-sharp/) containing several video comparisons against related work. ## Citation If you find our work useful, please cite the following paper: ```bibtex @inproceedings{Sharp2025:arxiv, title = {Sharp Monocular View Synthesis in Less Than a Second}, author = {Lars Mescheder and Wei Dong and Shiwei Li and Xuyang Bai and Marcel Santos and Peiyun Hu and Bruno Lecouat and Mingmin Zhen and Ama\"{e}l Delaunoy and Tian Fang and Yanghai Tsin and Stephan R. Richter and Vladlen Koltun}, journal = {arXiv preprint arXiv:2512.10685}, year = {2025}, url = {https://arxiv.org/abs/2512.10685}, } ``` ## Acknowledgements Our codebase is built using multiple opensource contributions, please see [ACKNOWLEDGEMENTS](ACKNOWLEDGEMENTS) for more details.