| extends Camera2D |
|
|
| const MOVE_SPEED = 1000 |
| const MIN_ZOOM = 0.1 |
| const MAX_ZOOM = 1 |
| const ZOOM_FACTOR = 1.2 |
|
|
| func _process(delta): |
| if Input.is_action_pressed("reset_camera"): |
| global_position = Vector2.ZERO |
| if Input.is_action_pressed("left_arrow"): |
| global_position += Vector2.LEFT * delta * MOVE_SPEED |
| elif Input.is_action_pressed("right_arrow"): |
| global_position += Vector2.RIGHT * delta * MOVE_SPEED |
| if Input.is_action_pressed("up_arrow"): |
| global_position += Vector2.UP * delta * MOVE_SPEED |
| elif Input.is_action_pressed("down_arrow"): |
| global_position += Vector2.DOWN * delta * MOVE_SPEED |
| |
| global_position.x = max(0, global_position.x) |
| global_position.y = max(0, global_position.y) |
|
|
|
|
| func _input(event : InputEvent) -> void: |
| if event is InputEventMouseButton: |
| if event.is_action_pressed("zoom_in"): |
| print("zoom_in") |
| if event.is_action_pressed("zoom_out"): |
| zoom /= ZOOM_FACTOR |
| zoom.x = clamp(zoom.x, MIN_ZOOM, MAX_ZOOM) |
| zoom.y = clamp(zoom.y, MIN_ZOOM, MAX_ZOOM) |
|
|