Update app.py
Browse files
app.py
CHANGED
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@@ -54,7 +54,7 @@ words = [
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class WordGame:
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def __init__(self
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self.points = 0
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self.target_word = ""
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self.attempts = 3
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@@ -71,6 +71,8 @@ class WordGame:
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self.generate_task()
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self.points -= 1
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self.update_status(message="You input the target word yourself, so you lost one point and the game reset.")
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else:
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print(f"The player did not input the target word, so that's good.")
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@@ -81,23 +83,33 @@ class WordGame:
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print(f"The player scored {self.attempts} points and has a total of {self.points}.")
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score_gained = self.attempts
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self.generate_task()
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else:
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print("The response did not contain the word.")
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self.attempts -= 1
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print(f"Remaining attempts: {self.attempts}")
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if self.attempts <= 0:
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self.generate_task()
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print(f"The player ran out of attempts.")
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else:
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print(f"The player has attempts left.")
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def update_status(self, message=""):
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demo.title = f'Current score: {self.points}, remaining attempts: {self.attempts}, target word: "{self.target_word}" {message}'
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@@ -113,7 +125,7 @@ def respond(
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print("message:")
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print(message)
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game.check_input_for_word(message)
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for val in history:
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if val[0]:
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@@ -138,7 +150,8 @@ def respond(
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yield response
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print("response:")
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print(response)
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game.check_output_for_word(response)
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"""
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@@ -161,7 +174,6 @@ demo = gr.ChatInterface(
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],
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)
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game = WordGame(demo)
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if __name__ == "__main__":
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class WordGame:
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def __init__(self):
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self.points = 0
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self.target_word = ""
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self.attempts = 3
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self.generate_task()
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self.points -= 1
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self.update_status(message="You input the target word yourself, so you lost one point and the game reset.")
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return "You input the target word yourself, so you lost one point and the game reset."
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else:
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print(f"The player did not input the target word, so that's good.")
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print(f"The player scored {self.attempts} points and has a total of {self.points}.")
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score_gained = self.attempts
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self.generate_task()
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return f"Success! You earned {score_gained} points!"
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#self.update_status(message=f"Success! You earned {score_gained} points!")
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else:
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print("The response did not contain the word.")
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self.attempts -= 1
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print(f"Remaining attempts: {self.attempts}")
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if self.attempts <= 0:
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self.generate_task()
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#print(f"The player ran out of attempts.")
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return f"You did not win in three attempts. Generating new target word."
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#self.update_status(message=f"You did not win in three attempts. Generating new target word.")
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else:
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print(f"The player has attempts left.")
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def update_status(self, message=""):
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demo.title = f'Current score: {self.points}, remaining attempts: {self.attempts}, target word: "{self.target_word}" {message}'
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def analyse_output(self, message, history):
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print("---message---")
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print(message)
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print("---message---")
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print(history)
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game = WordGame()
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print("message:")
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print(message)
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input_check_result = game.check_input_for_word(message)
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for val in history:
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if val[0]:
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yield response
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print("response:")
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print(response)
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output_check_result = game.check_output_for_word(response)
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response = response + " " + input_check_result + " " output_check_result
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"""
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],
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)
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if __name__ == "__main__":
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