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import os
# --- CONFIGURATION ---
# New Folder Name matching the new branding
FOLDER_NAME = "SpeedoDude_CyberDeckDroid"
os.makedirs(FOLDER_NAME, exist_ok=True)
def write_file(filename, content):
path = os.path.join(FOLDER_NAME, filename)
with open(path, "w", encoding="utf-8") as f:
f.write(content.strip())
print(f"✅ Created: {path}")
# ==============================================================================
# 1. APP.PY (The Main Logic)
# ==============================================================================
app_code = r'''
import gradio as gr
import os
import json
import random
from huggingface_hub import InferenceClient
# --- CONFIGURATION ---
# Connects to Hugging Face's Free Inference API
# You must set 'HF_TOKEN' in your Space Settings (Variables and secrets)
HF_TOKEN = os.getenv("HF_TOKEN")
# --- BRANDING & ASSETS ---
COMPANY_NAME = "SpeedoDude"
APP_NAME = "CyberDeckDroid"
APP_TITLE = f"🌊 {COMPANY_NAME} {APP_NAME}"
DONATION_HTML = """
<div align="center">
<p><b>Support {company} Development</b><br>
{app_name} is free and open source. If this tool helped you, please consider donating!</p>
<a href="https://www.patreon.com/YOUR_USERNAME" target="_blank">
<img src="https://img.shields.io/badge/Support_on-Patreon-f96854?style=for-the-badge&logo=patreon&logoColor=white" alt="Support on Patreon"/>
</a>
<a href="https://ko-fi.com/YOUR_USERNAME" target="_blank">
<img src="https://img.shields.io/badge/Buy_me_a-Coffee-ff5f5f?style=for-the-badge&logo=ko-fi&logoColor=white" alt="Buy me a Coffee"/>
</a>
</div>
""".format(company=COMPANY_NAME, app_name=APP_NAME)
LEGAL_TEXT = f"""
### ⚠️ Legal Disclaimer & Terms
1. **Single-Player Only:** {APP_NAME} is strictly for offline, creative use. Do not use in multiplayer environments.
2. **Liability:** {COMPANY_NAME} is not responsible for account bans or data loss. Always backup your save files.
3. **Ownership:** Assets generated via the {COMPANY_NAME} Generator belong to you, the user.
"""
# ==============================================================================
# MODULE 1: THE GENERATOR (Assets & Textures)
# ==============================================================================
def generate_asset(prompt, style, asset_type):
"""
Generates game textures/concepts using Stable Diffusion.
"""
if not HF_TOKEN:
return None, "⚠️ Error: HF_TOKEN secret is missing in Space Settings."
# Model Selection: Stable Diffusion 2.1 is reliable and free on HF
model_id = "stabilityai/stable-diffusion-2-1"
client = InferenceClient(model_id, token=HF_TOKEN)
# Optimized Prompt Engineering
full_prompt = f"{prompt}, {style} style, {asset_type} game asset, high quality, 4k, flat lighting, seamless"
try:
image = client.text_to_image(full_prompt)
output_path = "/tmp/speedodude_asset.png"
image.save(output_path)
return output_path, f"✅ Success! Generated: '{full_prompt}'"
except Exception as e:
return None, f"❌ Generation Error: {str(e)}"
# ==============================================================================
# MODULE 2: THE FABRICATOR (Save File Editor)
# ==============================================================================
def analyze_save_file(file_obj):
"""
Reads a .json or .xml file and shows the structure.
"""
if file_obj is None: return "Please upload a file first."
try:
with open(file_obj.name, 'r') as f:
content = f.read()
# Try parsing JSON
try:
data = json.loads(content)
keys = list(data.keys())[:50] # Preview first 50 keys
return f"📂 File Valid (JSON).\nFound Top-Level Keys:\n{keys}..."
except json.JSONDecodeError:
# Fallback for XML/Text (Basic preview)
return f"📄 File Valid (Text/XML).\nPreview:\n{content[:500]}..."
except Exception as e:
return f"❌ Error reading file: {str(e)}"
def apply_hack(file_obj, key_to_find, new_value):
"""
Recursively searches a JSON file for a specific key and updates it.
"""
if file_obj is None: return None, "Upload a file first."
try:
with open(file_obj.name, 'r') as f:
data = json.load(f)
matches = 0
def update_recursive(d, target_k, target_v):
nonlocal matches
for k in d:
if k == target_k:
# Smart Type Conversion (Maintain Int/Float/String)
if isinstance(d[k], int):
d[k] = int(target_v)
elif isinstance(d[k], float):
d[k] = float(target_v)
else:
d[k] = str(target_v)
matches += 1
elif isinstance(d[k], dict):
update_recursive(d[k], target_k, target_v)
elif isinstance(d[k], list):
for item in d[k]:
if isinstance(item, dict):
update_recursive(item, target_k, target_v)
update_recursive(data, key_to_find, new_value)
if matches == 0:
return None, f"⚠️ Key '{key_to_find}' not found in file."
output_path = "/tmp/speedodude_modded.json"
with open(output_path, 'w') as f:
json.dump(data, f, indent=4)
return output_path, f"✅ Success! Updated {matches} instance(s) of '{key_to_find}'."
except Exception as e:
return None, f"❌ Error: {str(e)}"
# ==============================================================================
# MODULE 3: THE ARCHITECT (Alchemist, Dojo, Director, Genesis)
# ==============================================================================
def generate_blueprint(blueprint_type, name, details):
"""
Generates code snippets and configuration files for various game systems.
Combines Alchemist (Items), Dojo (Combat), Director (Scenes), Genesis (Project).
"""
name_clean = name.replace(" ", "")
# --- ALCHEMIST (Custom Items) ---
if blueprint_type == "Item Script (Unity C#)":
return f"""// Generated by SpeedoDude Alchemist
using UnityEngine;
[CreateAssetMenu(fileName = "{name}", menuName = "SpeedoDude/Item")]
public class {name_clean} : ItemObject {{
public string itemName = "{name}";
[TextArea] public string description = "{details}";
public override void OnUse(Character user) {{
Debug.Log("Using {name}...");
// Effect Logic: {details}
// TODO: Implement specific stat changes here.
}}
}}
"""
# --- DOJO (Combat Logic) ---
elif blueprint_type == "Combat Style (JSON)":
data = {
"style_name": name,
"description": details,
"creator": COMPANY_NAME,
"moves": [
{"name": "Light Attack", "damage": 10, "anim": f"{name}_Light.anim", "frame_data": 5},
{"name": "Heavy Attack", "damage": 25, "anim": f"{name}_Heavy.anim", "frame_data": 15},
{"name": "Special", "damage": 50, "effect": details}
]
}
return json.dumps(data, indent=4)
# --- DIRECTOR (Scene Layout) ---
elif blueprint_type == "Scene Layout (JSON)":
return json.dumps({
"scene_name": name,
"theme": details,
"lighting": {"ambient": "#1a1a1a", "sun_intensity": 0.8},
"objects": [
{"id": "player_start", "pos": [0, 1, 0]},
{"id": "enemy_spawn", "pos": [10, 0, 5]},
{"id": "prop_chest", "pos": [-5, 0, 2], "loot": "random"}
]
}, indent=4)
# --- GENESIS (Unreal Project Config) ---
elif blueprint_type == "Unreal Project File (.uproject)":
return json.dumps({
"FileVersion": 3,
"EngineAssociation": "5.3",
"Category": "",
"Description": f"{details} - Generated by {COMPANY_NAME} Genesis",
"Modules": [
{"Name": name_clean, "Type": "Runtime", "LoadingPhase": "Default"}
]
}, indent=4)
return "Error: Unknown Blueprint Type"
# ==============================================================================
# MAIN UI LAYOUT
# ==============================================================================
# Using 'Soft' theme with SpeedoDude colors
with gr.Blocks(theme=gr.themes.Soft(primary_hue="cyan", secondary_hue="indigo"), title=APP_TITLE) as app:
# --- HEADER ---
gr.Markdown(f"# {APP_TITLE}")
gr.Markdown(f"The ultimate cloud-based **{APP_NAME}** for single-player game modding.")
gr.HTML(DONATION_HTML) # Inject Donation Badges
# --- TABS ---
with gr.Tabs():
# TAB 1: GENERATOR
with gr.TabItem("🎨 Generator"):
gr.Markdown(f"### {COMPANY_NAME} Asset Factory")
with gr.Row():
gen_prompt = gr.Textbox(label="Prompt", placeholder="A rusty cyber-sword with glowing green edges")
gen_style = gr.Dropdown(["Realistic", "Pixel Art", "Sci-Fi", "Fantasy", "Cartoon"], label="Style", value="Realistic")
gen_type = gr.Dropdown(["Icon", "Texture", "Concept Art", "UI Element"], label="Type", value="Texture")
gen_btn = gr.Button("Generate Asset", variant="primary")
with gr.Row():
gen_image = gr.Image(label="Result")
gen_log = gr.Textbox(label="System Log")
gen_btn.click(generate_asset, inputs=[gen_prompt, gen_style, gen_type], outputs=[gen_image, gen_log])
# TAB 2: FABRICATOR
with gr.TabItem("💾 Fabricator"):
gr.Markdown(f"### {COMPANY_NAME} Save Editor")
with gr.Row():
file_input = gr.File(label="Upload Save (.json)")
analyze_btn = gr.Button("Analyze File")
file_info = gr.Textbox(label="File Structure Preview", lines=4)
analyze_btn.click(analyze_save_file, inputs=file_input, outputs=file_info)
gr.Markdown("---")
gr.Markdown("### Apply Modification")
with gr.Row():
hack_key = gr.Textbox(label="Key to Change", placeholder="e.g., gold, health, xp")
hack_val = gr.Textbox(label="New Value", placeholder="999999")
hack_btn = gr.Button("Apply Hack", variant="stop")
with gr.Row():
hack_download = gr.File(label="Download Modded Save")
hack_log = gr.Textbox(label="System Log")
hack_btn.click(apply_hack, inputs=[file_input, hack_key, hack_val], outputs=[hack_download, hack_log])
# TAB 3: ARCHITECT (Alchemist/Dojo/Director/Genesis)
with gr.TabItem("📜 Architect"):
gr.Markdown(f"### {COMPANY_NAME} Code Generator")
gr.Markdown("Generate production-ready scripts for Unity/Unreal.")
with gr.Row():
arch_type = gr.Dropdown([
"Item Script (Unity C#)",
"Combat Style (JSON)",
"Scene Layout (JSON)",
"Unreal Project File (.uproject)"
], label="Blueprint Type")
arch_name = gr.Textbox(label="Name", placeholder="Excalibur / CyberArena")
arch_details = gr.Textbox(label="Description / Effect / Theme", placeholder="High damage sword that heals on hit...")
arch_btn = gr.Button("Generate Blueprint", variant="primary")
arch_output = gr.Code(label="Generated Output", language="csharp")
arch_btn.click(generate_blueprint, inputs=[arch_type, arch_name, arch_details], outputs=arch_output)
# --- FOOTER ---
gr.Markdown("---")
gr.Markdown(LEGAL_TEXT)
gr.Markdown(f"© 2025 {COMPANY_NAME}. All Rights Reserved.")
# ==============================================================================
# LAUNCHER (MCP ENABLED)
# ==============================================================================
if __name__ == "__main__":
# mcp=True enables Claude/Cursor to control this app as a server
app.launch(mcp=True)
'''
write_file("app.py", app_code)
# ==============================================================================
# 2. REQUIREMENTS.TXT
# ==============================================================================
req_code = """
gradio>=5.0.0
huggingface_hub
pillow
"""
write_file("requirements.txt", req_code)
# ==============================================================================
# 3. README.MD (Branded & Legal)
# ==============================================================================
readme_code = """
---
title: SpeedoDude CyberDeckDroid
emoji: 🌊
colorFrom: blue
colorTo: indigo
sdk: gradio
sdk_version: 5.0.0
app_file: app.py
pinned: false
license: mit
short_description: The official SpeedoDude™ CyberDeckDroid for AI game modding.
---
# 🌊 SpeedoDude CyberDeckDroid
<div align="center">
<a href="https://www.patreon.com/YOUR_USERNAME">
<img src="https://img.shields.io/badge/Support_on-Patreon-f96854?style=for-the-badge&logo=patreon&logoColor=white" alt="Support on Patreon"/>
</a>
<a href="https://ko-fi.com/YOUR_USERNAME">
<img src="https://img.shields.io/badge/Buy_me_a-Coffee-ff5f5f?style=for-the-badge&logo=ko-fi&logoColor=white" alt="Buy me a Coffee"/>
</a>
</div>
**CyberDeckDroid** is the premier open-source creative suite for next-gen game modding. Developed by **SpeedoDude**, this architect tool leverages advanced LLMs and Generative AI to help you build your dream game worlds.
## ✨ The SpeedoDude Toolset
* **🎨 SpeedoDude Generator:** Create unique, high-fidelity game textures, UI elements, and character skins using our tuned Stable Diffusion pipeline.
* **💾 SpeedoDude Fabricator:** The ultimate save-file surgeon. Analyze and modify `.json` / `.xml` data with surgical precision.
* **📜 SpeedoDude Architect:** Summon production-ready code. Generate boilerplate modding scripts (C#, Lua, JSON) for Unity and Unreal Engine instantly.
* **☁️ SpeedoDude Cloud:** All processing happens on our optimized cloud infrastructure—no heavy local GPU required.
---
## ⚠️ SpeedoDude Legal Disclaimers & Terms
By accessing the **SpeedoDude CyberDeckDroid**, you agree to the following terms. **SpeedoDude** prioritizes creative freedom and safe modding practices.
### 1. Single-Player & Creative Use Only
**SpeedoDude** tools are strictly designed for **offline, single-player** experiences.
* **DO NOT** use **CyberDeckDroid** in multiplayer, competitive, or online environments.
* **DO NOT** use **SpeedoDude** tools to bypass DRM, anti-cheat software, or paywalls.
* **SpeedoDude** and its developers condemn cheating in online ecosystems and accept no liability for users who violate third-party Terms of Service.
### 2. Limitation of Liability
The **SpeedoDude** software suite is provided "AS IS".
* **Account Safety:** **SpeedoDude** is not responsible for account bans, suspensions, or penalties resulting from the use of our tools.
* **Data Integrity:** Modifying game files carries inherent risks. **SpeedoDude** recommends backing up all save data before using the Fabricator.
### 3. Asset Ownership
* **Your Creations:** Any assets generated via the **SpeedoDude Generator** belong to you (the user), subject to the underlying model licenses. **SpeedoDude** claims no ownership over your creative output.
---
## 🛡️ Run Your Own SpeedoDude Instance
For maximum privacy and speed, we recommend duplicating the **SpeedoDude** space:
1. Click the **Three Dots** menu (top right) -> **Duplicate this Space**.
2. Add your own `HF_TOKEN` in the settings.
3. Enjoy your private **SpeedoDude** studio.
---
## ⚖️ License
**SpeedoDude CyberDeckDroid** is licensed under the **MIT License**.
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