Spaces:
Sleeping
Sleeping
Commit
·
496e0a2
1
Parent(s):
56dd4cc
fix: game logic and ai comments
Browse files- ai_service.py → backend/ai_service.py +1 -1
- backend/game_engine.py +9 -8
- backend/main.py +56 -8
- backend/models.py +5 -0
- backend/requirements.txt +1 -0
- frontend/src/pages/Game.jsx +51 -4
ai_service.py → backend/ai_service.py
RENAMED
|
@@ -5,7 +5,7 @@ Only active when USE_OPENAI environment variable is set to true.
|
|
| 5 |
|
| 6 |
from typing import Optional
|
| 7 |
from openai import OpenAI
|
| 8 |
-
from config import settings
|
| 9 |
import asyncio
|
| 10 |
|
| 11 |
|
|
|
|
| 5 |
|
| 6 |
from typing import Optional
|
| 7 |
from openai import OpenAI
|
| 8 |
+
from backend.config import settings
|
| 9 |
import asyncio
|
| 10 |
|
| 11 |
|
backend/game_engine.py
CHANGED
|
@@ -214,7 +214,7 @@ class GameEngine:
|
|
| 214 |
ai_comment: Optional[str] = None
|
| 215 |
):
|
| 216 |
"""Add a turn record to the game history."""
|
| 217 |
-
from models import Turn
|
| 218 |
|
| 219 |
player = next((p for p in game.players if p.id == player_id), None)
|
| 220 |
if not player:
|
|
@@ -250,13 +250,14 @@ class GameEngine:
|
|
| 250 |
|
| 251 |
@staticmethod
|
| 252 |
def roll_dice() -> int:
|
| 253 |
-
"""Roll
|
| 254 |
-
return random.randint(1, 6)
|
| 255 |
|
| 256 |
@staticmethod
|
| 257 |
def move_player(game: Game, player_id: str, dice_roll: int) -> Tuple[bool, str, int]:
|
| 258 |
"""
|
| 259 |
-
Move a player
|
|
|
|
| 260 |
Returns (success, message, new_room_index).
|
| 261 |
"""
|
| 262 |
player = next((p for p in game.players if p.id == player_id), None)
|
|
@@ -267,14 +268,14 @@ class GameEngine:
|
|
| 267 |
if num_rooms == 0:
|
| 268 |
return False, "Pas de pièces disponibles", -1
|
| 269 |
|
| 270 |
-
#
|
| 271 |
-
new_room_index = (
|
| 272 |
-
old_room = game.rooms[player.current_room_index]
|
| 273 |
new_room = game.rooms[new_room_index]
|
| 274 |
|
| 275 |
player.current_room_index = new_room_index
|
| 276 |
|
| 277 |
-
message = f"🎲
|
| 278 |
return True, message, new_room_index
|
| 279 |
|
| 280 |
@staticmethod
|
|
|
|
| 214 |
ai_comment: Optional[str] = None
|
| 215 |
):
|
| 216 |
"""Add a turn record to the game history."""
|
| 217 |
+
from backend.models import Turn
|
| 218 |
|
| 219 |
player = next((p for p in game.players if p.id == player_id), None)
|
| 220 |
if not player:
|
|
|
|
| 250 |
|
| 251 |
@staticmethod
|
| 252 |
def roll_dice() -> int:
|
| 253 |
+
"""Roll a single die (1-6)."""
|
| 254 |
+
return random.randint(1, 6)
|
| 255 |
|
| 256 |
@staticmethod
|
| 257 |
def move_player(game: Game, player_id: str, dice_roll: int) -> Tuple[bool, str, int]:
|
| 258 |
"""
|
| 259 |
+
Move a player to a room based on dice roll.
|
| 260 |
+
Dice value maps directly to room index (1→room 0, 2→room 1, etc.)
|
| 261 |
Returns (success, message, new_room_index).
|
| 262 |
"""
|
| 263 |
player = next((p for p in game.players if p.id == player_id), None)
|
|
|
|
| 268 |
if num_rooms == 0:
|
| 269 |
return False, "Pas de pièces disponibles", -1
|
| 270 |
|
| 271 |
+
# Map dice roll to room (1-6 maps to rooms, if more rooms, use modulo)
|
| 272 |
+
new_room_index = (dice_roll - 1) % num_rooms
|
| 273 |
+
old_room = game.rooms[player.current_room_index] if player.current_room_index < num_rooms else "???"
|
| 274 |
new_room = game.rooms[new_room_index]
|
| 275 |
|
| 276 |
player.current_room_index = new_room_index
|
| 277 |
|
| 278 |
+
message = f"🎲 Dé: {dice_roll} → {new_room}"
|
| 279 |
return True, message, new_room_index
|
| 280 |
|
| 281 |
@staticmethod
|
backend/main.py
CHANGED
|
@@ -69,7 +69,7 @@ async def quick_create_game(req: QuickCreateRequest):
|
|
| 69 |
rooms=config["rooms"],
|
| 70 |
custom_weapons=config["weapons"],
|
| 71 |
custom_suspects=config["suspects"],
|
| 72 |
-
use_ai=
|
| 73 |
board_layout=board_layout
|
| 74 |
)
|
| 75 |
|
|
@@ -128,9 +128,24 @@ async def start_game(game_id: str):
|
|
| 128 |
raise HTTPException(status_code=400, detail="Cannot start game (need min 3 players)")
|
| 129 |
|
| 130 |
game = game_manager.get_game(game_id.upper())
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 131 |
return {
|
| 132 |
"status": "started",
|
| 133 |
-
"first_player": game.get_current_player().name if game else None
|
|
|
|
| 134 |
}
|
| 135 |
|
| 136 |
|
|
@@ -155,6 +170,7 @@ async def get_game_state(game_id: str, player_id: str):
|
|
| 155 |
"game_name": game.name,
|
| 156 |
"status": game.status.value,
|
| 157 |
"scenario": game.scenario,
|
|
|
|
| 158 |
"rooms": game.rooms,
|
| 159 |
"suspects": [c.name for c in game.characters],
|
| 160 |
"weapons": [w.name for w in game.weapons],
|
|
@@ -183,7 +199,7 @@ async def get_game_state(game_id: str, player_id: str):
|
|
| 183 |
"details": t.details,
|
| 184 |
"ai_comment": t.ai_comment
|
| 185 |
}
|
| 186 |
-
for t in game.turns[-
|
| 187 |
],
|
| 188 |
"winner": game.winner
|
| 189 |
}
|
|
@@ -204,6 +220,11 @@ async def roll_dice(game_id: str, req: DiceRollRequest):
|
|
| 204 |
if not GameEngine.can_player_act(game, req.player_id):
|
| 205 |
raise HTTPException(status_code=400, detail="Not your turn")
|
| 206 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 207 |
# Roll dice
|
| 208 |
dice = GameEngine.roll_dice()
|
| 209 |
|
|
@@ -213,8 +234,32 @@ async def roll_dice(game_id: str, req: DiceRollRequest):
|
|
| 213 |
if not success:
|
| 214 |
raise HTTPException(status_code=400, detail=msg)
|
| 215 |
|
| 216 |
-
#
|
| 217 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 218 |
game_manager.save_games()
|
| 219 |
|
| 220 |
return {
|
|
@@ -261,7 +306,7 @@ async def make_suggestion(game_id: str, req: SuggestionRequest):
|
|
| 261 |
ai_comment = None
|
| 262 |
if game.use_ai:
|
| 263 |
try:
|
| 264 |
-
from ai_service import ai_service
|
| 265 |
import asyncio
|
| 266 |
ai_comment = await ai_service.generate_suggestion_comment(
|
| 267 |
player_name,
|
|
@@ -278,7 +323,10 @@ async def make_suggestion(game_id: str, req: SuggestionRequest):
|
|
| 278 |
"suggestion": f"{req.suspect} + {req.weapon} + {req.room}",
|
| 279 |
"was_disproven": can_disprove,
|
| 280 |
"disprover": disprover if can_disprove else None,
|
| 281 |
-
"card_shown":
|
|
|
|
|
|
|
|
|
|
| 282 |
}
|
| 283 |
|
| 284 |
# Record turn with AI comment
|
|
@@ -327,7 +375,7 @@ async def make_accusation(game_id: str, req: AccusationRequest):
|
|
| 327 |
ai_comment = None
|
| 328 |
if game.use_ai:
|
| 329 |
try:
|
| 330 |
-
from ai_service import ai_service
|
| 331 |
ai_comment = await ai_service.generate_accusation_comment(
|
| 332 |
player_name,
|
| 333 |
req.suspect,
|
|
|
|
| 69 |
rooms=config["rooms"],
|
| 70 |
custom_weapons=config["weapons"],
|
| 71 |
custom_suspects=config["suspects"],
|
| 72 |
+
use_ai=True, # Enable AI by default
|
| 73 |
board_layout=board_layout
|
| 74 |
)
|
| 75 |
|
|
|
|
| 128 |
raise HTTPException(status_code=400, detail="Cannot start game (need min 3 players)")
|
| 129 |
|
| 130 |
game = game_manager.get_game(game_id.upper())
|
| 131 |
+
|
| 132 |
+
# Generate AI scenario if enabled
|
| 133 |
+
if game and game.use_ai and not game.scenario:
|
| 134 |
+
try:
|
| 135 |
+
from backend.ai_service import ai_service
|
| 136 |
+
game.scenario = await ai_service.generate_scenario(
|
| 137 |
+
game.rooms,
|
| 138 |
+
[c.name for c in game.characters],
|
| 139 |
+
game.narrative_tone
|
| 140 |
+
)
|
| 141 |
+
game_manager.save_games()
|
| 142 |
+
except Exception as e:
|
| 143 |
+
print(f"AI scenario generation failed: {e}")
|
| 144 |
+
|
| 145 |
return {
|
| 146 |
"status": "started",
|
| 147 |
+
"first_player": game.get_current_player().name if game else None,
|
| 148 |
+
"scenario": game.scenario if game else None
|
| 149 |
}
|
| 150 |
|
| 151 |
|
|
|
|
| 170 |
"game_name": game.name,
|
| 171 |
"status": game.status.value,
|
| 172 |
"scenario": game.scenario,
|
| 173 |
+
"use_ai": game.use_ai,
|
| 174 |
"rooms": game.rooms,
|
| 175 |
"suspects": [c.name for c in game.characters],
|
| 176 |
"weapons": [w.name for w in game.weapons],
|
|
|
|
| 199 |
"details": t.details,
|
| 200 |
"ai_comment": t.ai_comment
|
| 201 |
}
|
| 202 |
+
for t in game.turns[-10:] # Show more history
|
| 203 |
],
|
| 204 |
"winner": game.winner
|
| 205 |
}
|
|
|
|
| 220 |
if not GameEngine.can_player_act(game, req.player_id):
|
| 221 |
raise HTTPException(status_code=400, detail="Not your turn")
|
| 222 |
|
| 223 |
+
# Check if player already rolled
|
| 224 |
+
player = next((p for p in game.players if p.id == req.player_id), None)
|
| 225 |
+
if player and player.has_rolled:
|
| 226 |
+
raise HTTPException(status_code=400, detail="Vous avez déjà lancé les dés ce tour")
|
| 227 |
+
|
| 228 |
# Roll dice
|
| 229 |
dice = GameEngine.roll_dice()
|
| 230 |
|
|
|
|
| 234 |
if not success:
|
| 235 |
raise HTTPException(status_code=400, detail=msg)
|
| 236 |
|
| 237 |
+
# Get player name
|
| 238 |
+
player = next((p for p in game.players if p.id == req.player_id), None)
|
| 239 |
+
player_name = player.name if player else "Inconnu"
|
| 240 |
+
|
| 241 |
+
# Generate AI comment if enabled
|
| 242 |
+
ai_comment = None
|
| 243 |
+
if game.use_ai:
|
| 244 |
+
try:
|
| 245 |
+
from backend.ai_service import ai_service
|
| 246 |
+
# Simple comment about movement
|
| 247 |
+
prompts = [
|
| 248 |
+
f"{player_name} se dirige vers {game.rooms[new_pos]}... Intéressant choix.",
|
| 249 |
+
f"Ah, {game.rooms[new_pos]}. {player_name} pense y trouver quelque chose ?",
|
| 250 |
+
f"{player_name} va fouiner dans {game.rooms[new_pos]}. Bonne chance avec ça."
|
| 251 |
+
]
|
| 252 |
+
import random
|
| 253 |
+
ai_comment = random.choice(prompts)
|
| 254 |
+
except Exception as e:
|
| 255 |
+
print(f"AI comment generation failed: {e}")
|
| 256 |
+
|
| 257 |
+
# Mark player as having rolled
|
| 258 |
+
if player:
|
| 259 |
+
player.has_rolled = True
|
| 260 |
+
|
| 261 |
+
# Record turn with AI comment
|
| 262 |
+
GameEngine.add_turn_record(game, req.player_id, "move", msg, ai_comment=ai_comment)
|
| 263 |
game_manager.save_games()
|
| 264 |
|
| 265 |
return {
|
|
|
|
| 306 |
ai_comment = None
|
| 307 |
if game.use_ai:
|
| 308 |
try:
|
| 309 |
+
from backend.ai_service import ai_service
|
| 310 |
import asyncio
|
| 311 |
ai_comment = await ai_service.generate_suggestion_comment(
|
| 312 |
player_name,
|
|
|
|
| 323 |
"suggestion": f"{req.suspect} + {req.weapon} + {req.room}",
|
| 324 |
"was_disproven": can_disprove,
|
| 325 |
"disprover": disprover if can_disprove else None,
|
| 326 |
+
"card_shown": {
|
| 327 |
+
"name": card.name,
|
| 328 |
+
"type": card.card_type.value
|
| 329 |
+
} if card else None
|
| 330 |
}
|
| 331 |
|
| 332 |
# Record turn with AI comment
|
|
|
|
| 375 |
ai_comment = None
|
| 376 |
if game.use_ai:
|
| 377 |
try:
|
| 378 |
+
from backend.ai_service import ai_service
|
| 379 |
ai_comment = await ai_service.generate_accusation_comment(
|
| 380 |
player_name,
|
| 381 |
req.suspect,
|
backend/models.py
CHANGED
|
@@ -39,6 +39,7 @@ class Player(BaseModel):
|
|
| 39 |
cards: List[Card] = Field(default_factory=list)
|
| 40 |
is_active: bool = True
|
| 41 |
current_room_index: int = 0 # Position on the board
|
|
|
|
| 42 |
|
| 43 |
|
| 44 |
class GameStatus(str, Enum):
|
|
@@ -155,6 +156,10 @@ class Game(BaseModel):
|
|
| 155 |
if not self.players:
|
| 156 |
return
|
| 157 |
|
|
|
|
|
|
|
|
|
|
|
|
|
| 158 |
# Skip eliminated players
|
| 159 |
attempts = 0
|
| 160 |
while attempts < len(self.players):
|
|
|
|
| 39 |
cards: List[Card] = Field(default_factory=list)
|
| 40 |
is_active: bool = True
|
| 41 |
current_room_index: int = 0 # Position on the board
|
| 42 |
+
has_rolled: bool = False # Track if player rolled dice this turn
|
| 43 |
|
| 44 |
|
| 45 |
class GameStatus(str, Enum):
|
|
|
|
| 156 |
if not self.players:
|
| 157 |
return
|
| 158 |
|
| 159 |
+
# Reset has_rolled for current player
|
| 160 |
+
if self.current_player_index < len(self.players):
|
| 161 |
+
self.players[self.current_player_index].has_rolled = False
|
| 162 |
+
|
| 163 |
# Skip eliminated players
|
| 164 |
attempts = 0
|
| 165 |
while attempts < len(self.players):
|
backend/requirements.txt
CHANGED
|
@@ -2,3 +2,4 @@ fastapi==0.104.1
|
|
| 2 |
uvicorn[standard]==0.24.0
|
| 3 |
pydantic==2.5.0
|
| 4 |
python-multipart==0.0.6
|
|
|
|
|
|
| 2 |
uvicorn[standard]==0.24.0
|
| 3 |
pydantic==2.5.0
|
| 4 |
python-multipart==0.0.6
|
| 5 |
+
openai==1.3.0
|
frontend/src/pages/Game.jsx
CHANGED
|
@@ -15,6 +15,7 @@ function Game() {
|
|
| 15 |
const [selectedSuspect, setSelectedSuspect] = useState('')
|
| 16 |
const [selectedWeapon, setSelectedWeapon] = useState('')
|
| 17 |
const [selectedRoom, setSelectedRoom] = useState('')
|
|
|
|
| 18 |
|
| 19 |
useEffect(() => {
|
| 20 |
loadGameState()
|
|
@@ -63,7 +64,19 @@ function Game() {
|
|
| 63 |
}
|
| 64 |
setActionLoading(true)
|
| 65 |
try {
|
| 66 |
-
await makeSuggestion(gameId, playerId, selectedSuspect, selectedWeapon, selectedRoom)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 67 |
await loadGameState()
|
| 68 |
setSelectedSuspect('')
|
| 69 |
setSelectedWeapon('')
|
|
@@ -117,8 +130,9 @@ function Game() {
|
|
| 117 |
}
|
| 118 |
|
| 119 |
const me = gameState.players.find(p => p.is_me)
|
| 120 |
-
const isMyTurn = gameState.current_turn?.is_my_turn
|
| 121 |
const canStart = gameState.status === 'waiting' && gameState.players.length >= 3
|
|
|
|
| 122 |
|
| 123 |
return (
|
| 124 |
<div className="min-h-screen bg-haunted-gradient p-4 relative overflow-hidden">
|
|
@@ -155,6 +169,14 @@ function Game() {
|
|
| 155 |
)}
|
| 156 |
</div>
|
| 157 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 158 |
<div className="grid grid-cols-1 lg:grid-cols-3 gap-6">
|
| 159 |
{/* Game Board */}
|
| 160 |
<div className="lg:col-span-2">
|
|
@@ -198,14 +220,39 @@ function Game() {
|
|
| 198 |
/>
|
| 199 |
)}
|
| 200 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 201 |
{/* Actions */}
|
| 202 |
{gameState.status === 'in_progress' && (
|
| 203 |
<div className="bg-black/60 backdrop-blur-md p-6 rounded-lg border-2 border-haunted-blood/30">
|
| 204 |
<h2 className="text-2xl font-bold text-haunted-blood mb-4 animate-flicker">
|
| 205 |
-
{
|
|
|
|
|
|
|
| 206 |
</h2>
|
| 207 |
|
| 208 |
-
{isMyTurn && (
|
| 209 |
<div className="space-y-4">
|
| 210 |
<div className="flex gap-4 mb-4">
|
| 211 |
<button
|
|
|
|
| 15 |
const [selectedSuspect, setSelectedSuspect] = useState('')
|
| 16 |
const [selectedWeapon, setSelectedWeapon] = useState('')
|
| 17 |
const [selectedRoom, setSelectedRoom] = useState('')
|
| 18 |
+
const [revealedCard, setRevealedCard] = useState(null)
|
| 19 |
|
| 20 |
useEffect(() => {
|
| 21 |
loadGameState()
|
|
|
|
| 64 |
}
|
| 65 |
setActionLoading(true)
|
| 66 |
try {
|
| 67 |
+
const result = await makeSuggestion(gameId, playerId, selectedSuspect, selectedWeapon, selectedRoom)
|
| 68 |
+
|
| 69 |
+
// Show revealed card if any
|
| 70 |
+
if (result.data.card_shown) {
|
| 71 |
+
setRevealedCard({
|
| 72 |
+
...result.data.card_shown,
|
| 73 |
+
disprover: result.data.disprover
|
| 74 |
+
})
|
| 75 |
+
setTimeout(() => setRevealedCard(null), 5000) // Hide after 5 seconds
|
| 76 |
+
} else {
|
| 77 |
+
alert('Personne ne peut réfuter votre suggestion !')
|
| 78 |
+
}
|
| 79 |
+
|
| 80 |
await loadGameState()
|
| 81 |
setSelectedSuspect('')
|
| 82 |
setSelectedWeapon('')
|
|
|
|
| 130 |
}
|
| 131 |
|
| 132 |
const me = gameState.players.find(p => p.is_me)
|
| 133 |
+
const isMyTurn = gameState.current_turn?.is_my_turn && me?.is_active
|
| 134 |
const canStart = gameState.status === 'waiting' && gameState.players.length >= 3
|
| 135 |
+
const isEliminated = me && !me.is_active
|
| 136 |
|
| 137 |
return (
|
| 138 |
<div className="min-h-screen bg-haunted-gradient p-4 relative overflow-hidden">
|
|
|
|
| 169 |
)}
|
| 170 |
</div>
|
| 171 |
|
| 172 |
+
{/* Scenario */}
|
| 173 |
+
{gameState.scenario && gameState.status === 'in_progress' && (
|
| 174 |
+
<div className="bg-black/60 backdrop-blur-md p-6 rounded-lg border-2 border-haunted-purple/30">
|
| 175 |
+
<h2 className="text-xl font-bold text-haunted-purple mb-3 animate-flicker">📜 Le Mystère</h2>
|
| 176 |
+
<p className="text-haunted-fog italic">{gameState.scenario}</p>
|
| 177 |
+
</div>
|
| 178 |
+
)}
|
| 179 |
+
|
| 180 |
<div className="grid grid-cols-1 lg:grid-cols-3 gap-6">
|
| 181 |
{/* Game Board */}
|
| 182 |
<div className="lg:col-span-2">
|
|
|
|
| 220 |
/>
|
| 221 |
)}
|
| 222 |
|
| 223 |
+
{/* Revealed Card Modal */}
|
| 224 |
+
{revealedCard && (
|
| 225 |
+
<div className="fixed inset-0 bg-black/70 backdrop-blur-sm flex items-center justify-center z-50 animate-fade-in">
|
| 226 |
+
<div className="bg-black/90 border-4 border-haunted-blood p-8 rounded-lg shadow-2xl max-w-md">
|
| 227 |
+
<h3 className="text-2xl font-bold text-haunted-blood mb-4 animate-flicker">🃏 Carte Révélée</h3>
|
| 228 |
+
<p className="text-haunted-fog mb-2">
|
| 229 |
+
<span className="font-semibold">{revealedCard.disprover}</span> vous montre :
|
| 230 |
+
</p>
|
| 231 |
+
<div className="bg-haunted-blood/20 border-2 border-haunted-blood p-4 rounded-lg">
|
| 232 |
+
<p className="text-2xl font-bold text-haunted-fog text-center">
|
| 233 |
+
{revealedCard.type === 'character' && '👤 '}
|
| 234 |
+
{revealedCard.type === 'weapon' && '🔪 '}
|
| 235 |
+
{revealedCard.type === 'room' && '🏚️ '}
|
| 236 |
+
{revealedCard.name}
|
| 237 |
+
</p>
|
| 238 |
+
</div>
|
| 239 |
+
<p className="text-haunted-fog/60 text-sm mt-4 text-center italic">
|
| 240 |
+
Cette carte disparaîtra dans quelques secondes...
|
| 241 |
+
</p>
|
| 242 |
+
</div>
|
| 243 |
+
</div>
|
| 244 |
+
)}
|
| 245 |
+
|
| 246 |
{/* Actions */}
|
| 247 |
{gameState.status === 'in_progress' && (
|
| 248 |
<div className="bg-black/60 backdrop-blur-md p-6 rounded-lg border-2 border-haunted-blood/30">
|
| 249 |
<h2 className="text-2xl font-bold text-haunted-blood mb-4 animate-flicker">
|
| 250 |
+
{isEliminated ? '💀 Vous êtes éliminé - Vous pouvez toujours observer' :
|
| 251 |
+
isMyTurn ? '⚡ À vous de jouer !' :
|
| 252 |
+
'⏳ ' + gameState.current_turn?.player_name + ' enquête...'}
|
| 253 |
</h2>
|
| 254 |
|
| 255 |
+
{isMyTurn && !isEliminated && (
|
| 256 |
<div className="space-y-4">
|
| 257 |
<div className="flex gap-4 mb-4">
|
| 258 |
<button
|