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|**Evil**|
|-|-|
|**World of Origin**|[[Threnody|Threnody]]|
|**Universe**|[[Cosmere|Cosmere]]|
This page or section needs to be updated with new information for *The Sunlit Man*!Be aware that in its current state, it may not include all additional content yet.
>“*We are Forescouts. We survive. We will be the ones to defeat the Evil, someday.*”
\-Silence's grandmother to Silence[1]
The **Evil** is wild, living Investiture on [[Threnody|Threnody]], the planet that contains the [[Forests of Hell|Forests of Hell]]. The Evil has its own will and creates enormous figures, but its nature and motivations are unclear.
## History and Mythology
>“*Smiling was wasted energy. And love...love was for the people back in Homeland. The people who'd died to the Evil.*”
\-Silence's grandmother's perspective on life as remembered by her grandaughter[1]
Before the Splintering of [[Ambition|Ambition]], over 7700 standard years before the [[True Desolation|True Desolation]], the Evil did not exist in the state it would later become; as it was warped by the clash between [[Odium|Odium]] and Ambition.
Sometime after the people of Threnody discovered the continent that contained the [[Forests of Hell|Forests of Hell]], an unknown cataclysm occurred in their Homeland. A being or force referred to only as the Evil appeared and somehow managed to kill the majority of people living on their continent. The survivors were desperate enough to flee across the ocean to the Forests that they had once believed to be hell, where the [[Forescout|Forescouts]] had already begun to settle. The Forescouts helped care for the refugees and acclimatize them to their new home, coexisting with the [[Shade|shades]] and following the [[Simple Rules|Simple Rules]]. Much of the government, cultures, and technology of the old continent, what was now called the [[Fallen World|Fallen World]] was lost. Ideals such as justice, kindness, or moral living became things of the past, worship of the [[God Beyond|God Beyond]] became less common, and much knowledge, such as the use of gunpowder, was nearly forgotten in the Forests. The people who survived in the Forests were a harsh, hardy people that focused more on practicalities and less on things such as love and family.
Despite the fact that less than a century had passed since the Evil made its appearance on Threnody, the true nature of the Evil had already become surrounded by myths and legends by the time that [[Silence Montane|Silence Montane]] ran her [[Silence's waystop|waystop]]. Some of the [[Forescout|Forescouts]], such as [[Silence's grandmother|Silence's grandmother]] believed that one day they would be the ones to destroy the Evil. Others, who told stories about the [[White Fox|White Fox]], said that he had been to the Fallen World and shaken hands with the Evil there.
As of the rebellion against the [[Cinder King|Cinder King]], the Evil was still on Threnody.
## Nature of the Evil
This page or section deals with theories or speculation.Please read carefully and note that this is not necessarily canonical.
It is difficult to ascertain precisely what the Evil is and what it did. What is known for certain is that it is not a full Shard. It certainly seems to have the ability to cause widespread death and destruction. It is apparently dangerous enough to cause an entire population to abandon its original continent and flee to the land containing [[Forests of Hell|Forests of Hell]], a place considered to be the realm of the damned. Chunks of [[Ambition|Ambition's]] power were ripped off here by [[Odium|Odium]], so the possibility remains that it is a [[Splinter|Splinter]] of sort. It has something to do with the same natural magic of the [[Cosmere|cosmere]] and the [[Cognitive shadow|cognitive shadows]] that have to do with the [[Shade|shades]]. Nomad described it as mountain-sized, black, shifting blobs of a substance resembling [[Midnight Essence|Midnight Essence]].
|
Evil
|
|**Larmic mucus**|
|-|-|
|**Type**|Drug|
|**World of Origin**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
**Larmic mucus** is a substance with antiseptic properties on [[Roshar|Roshar]]. It is less expensive than [[Lister's oil|lister's oil]] or [[Knobweed|knobweed]] sap, but also less effective. It has a foul smell.
When [[Kaladin|Kaladin]] tried to acquire antiseptics for [[Bridge Four|Bridge Four]] on the [[Shattered Plains|Shattered Plains]], the apothecary suggested larmic mucus instead of the more powerful (and more expensive) antiseptics, but a small jar of mucus still cost ten days pay for a [[Bridgeman|bridgeman]]. Seeing the high cost of antiseptics inspired Kaladin's plan to harvest knobweed sap so that he could use some of it and sell the surplus.
|
Larmic mucus
|
|**Eriuians**|
|-|-|
|**World of Origin**|[[Earth (Frugal Wizard)|Earth (Frugal Wizard)]]|
The **Ériuians** are a people on the [[Earth (Frugal Wizard)|alternate medieval Earth]]. [[Sefawynn|Sefawynn]] says that [[Friag|Friag's]] binding of [[Fenris|Fenris]] saved the Ériuians, along with the rest of the world's peoples, though they were not aware of the battle.
## Trivia
The Ériuians are presumably this alternate dimension's version of the Irish. In the real world, Ériu is the Old Irish name for Ireland.
|
Eriuians
|
|**Rastik**|
|-|-|
|**Species**|[[Drull|Drull]]|
|**Homeworld**|[[Mirandus|Mirandus]]|
|**Introduced In**|*Dark One Book 1*|
This page or section needs to be updated with new information for *Dark One Book 1*!Be aware that in its current state, it may not include all additional content yet.
**Rastik** is a [[Drull|drull]] on [[Mirandus|Mirandus]]. They discover [[Paul Tanasin|Paul Tanasin]] is the latest [[Dark One (title)|Dark One]], and lead Paul to [[Pitch|Pitch]] and the [[Well of Sorrows|Well of Sorrows]] to gain power and knowledge. Paul kills Rastik to activate the [[Ironkeeper|Ironkeepers]] at Pitch when the [[Kingdoms of Light|Kingdoms of Light]] attack it.
## Contents
1 Appearance and Personality
1.1 Appearance
1.2 Personality
2 History
3 Notes
## Appearance and Personality
### Appearance
Rastik is a drull with brownish grey skin, large prominent ears and angled slits for a nose. Like a lot of drull, the slits for nose make them appear to have a rather flat face, with clear lines extending from their mouth to their ears. Rastik wears simple, one piece clothing, with basic patterns on the shoulders. They wear a simple belt holding a pouch, and a band of material to keep their black hair out of their face in two angle cone shapes.
### Personality
Rastik has a very joking personality, while still being perfectly obedient and respectful. Rastik offers small, sarcastic comments when Paul is struggling to come to terms with the fact he is the [[Dark One (title)|Dark One]]. Rastik has a strong belief in the [[Narrative|Narrative]] despite all the horrors the drull have faced throughout its many iterations. They serve the Dark One in whichever way the Dark One chooses, even offering up their life for the Dark One's use, as the Narrative directs.
## History
Rastik, like all drull, was grown from the soils of [[Mirandus|Mirandus]] an unknown time before Paul's rise as the Dark One. They were raised by their [[Kretchsires|kretchsires]], [[Rasgor|Rasgor]] and [[Flatik|Flatik]].
When Paul and [[Feotora|Feotora]] attacked the camp of drull near the [[Warfields of Karkun|Warfields of Karkun]] Rastik was residing with, they ordered the defence of Paul after he revealed himself as the Dark One and Feotora tried to kill him. Rastik proclaimed Paul as the latest Dark One as Feotora fled to alert the [[Kingdoms of Light|Kingdoms of Light]]. Rastik in the meanwhile, led Paul to [[Pitch|Pitch]] and the [[Well of Sorrows|Well of Sorrows]], providing information about the Dark One and their role in the Narrative, and offering advice along the journey.
After leading Paul to his armor once the [[Kingdoms of Light|Kingdoms of Light]] started their attack on the city, Rastik offered their life to help fuel the weapons of the dark. After some convincing, Paul killed Rastik and bound their soul to raise the [[Ironkeeper|Ironkeepers]] standing guard around the [[Dark Keep|Dark Keep]]. Rastik watched on as a bound soul as Paul fought [[Kraisis|Kraisis]] and Feotora, and was suprised alongside [[Nikka|Nikka]] when Paul turned out victorious, the first time this had ever occurred. He was unable to offer advice on what was then to come.
|
Rastik
|
|**Birchbane**|
|-|-|
|**Type**|Poison|
|**World of Origin**|[[Scadrial|Scadrial]]|
|**Universe**|[[Cosmere|Cosmere]]|
**Birchbane** is a common poison used during the [[Final Empire|Final Empire]].
A serving girl attempted to poison [[Straff Venture|Straff Venture]] with it, potentially under orders form [[Amaranta|Amaranta]], who was called to produce an antidote. Straff thought that [[Zane|Zane]] was attempting to poison him.
|
Birchbane
|
|**Taravangian**|
|-|-|
|by stinkypanda |
|**Family**|
|**Children**|[[Savrahalidem|Savrahalidem]]|
|**Descendants**|[[Gvori|Gvori]], [[Karavangia|Karavangia]], [[Ruli|Ruli]], [[Taravangian's granddaughter|Granddaughter]]|
|**Abilities**|[[Old Magic|Old Magic]], [[Shard|Shard]] of [[Odium|Odium]] , [[Shard|Shard]] of [[Retribution|Retribution]]|
|**Titles**|King of [[Kharbranth|Kharbranth]] , King of [[Jah Keved|Jah Keved]] , [[Odium|Odium]] [[Retribution|Retribution]]|
|**Aliases**|Vargo|
|**Groups**|[[Diagram (group)|Diagram]]|
|**Residence**|[[Kharbranth|Kharbranth]] (palace), [[Urithiru|Urithiru]]|
|**Nationality**|[[Kharbranthian|Kharbranthian]]|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*The Way of Kings*|
This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
This page or section needs to be updated with new information for *Rhythm of War* and *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet.
>“*I am the monster who will save this world.*”
\-Taravangian to Szeth[2]
**Taravangian** is the former king of [[Kharbranth|Kharbranth]] and [[Jah Keved|Jah Keved]] on [[Roshar|Roshar]], and is the current Vessel of the [[Shard|Shard]] [[Retribution|Retribution]]. He is the leader of the secret society known as "the [[Diagram (group)|Diagram]]" which believes the truth and the path to human salvation lies in the set of predictions and instructions he laid out on the day he was a genius.
At the height of his political power, he ruled over or alongside the majority of Roshar, having conquered or made deals with every nation on the continent excepting [[Azir|Azir]] and [[Urithiru|Urithiru]].
## Contents
1 Appearance and Personality
1.1 Appearance
1.2 Personality
2 Attributes and Abilities
2.1 Old Magic
2.2 Vessel of Odium
3 History
3.1 Background
3.2 The Nightwatcher and the creation of the Diagram
3.3 Kharbranth
3.4 King of Jah Keved
3.5 Dalinar's coalition of Roshar
3.6 Battle of Thaylen Field and Aftermath
3.7 Betrayal and Imprisonment
3.8 Vessel of Odium
3.9 The Ten Days
3.9.1 Day One (Palaheses 1175)
3.9.2 Day Ten and the creation of Retribution (Palahanah 1175)
4 Relationships
4.1 Adrotagia
4.2 Malata
4.3 Rayse
4.4 Taravangian's Grandchildren
5 Quotes
6 Trivia
7 Notes
## Appearance and Personality
by Marie Seeberger
For more images, see [[Taravangian/Gallery|/Gallery]].
>“*Someone must bear the responsibility, someone must be dragged down by it, ruined by it. Someone must stain their souls so others may live. Society offers us up to trudge through dirty waters so others may be clean.*”
\-Taravangian to Dalinar[5]
### Appearance
Taravangian is an aged man with a wispy white beard, which he shaves during the [[True Desolation|True Desolation]]. He has pale grey eyes and an open, kindly face. He is described as having a “liver-spotted head.” He lives with perpetual aches in his body and other symptoms of old age. Before he Ascended as Vessel of Odium, he was in his 70s in Rosharan years.
### Personality
He is popular among many for providing free access to city hospitals funded by an admittance fee to the [[Palanaeum|Palanaeum]], and he is known to visit the hospitals on a weekly basis. Ruling Kharbranth with the help of a council, he has been quiet and humble for his entire life, leading many people to believe he is slow witted. People who know him better know he had a keen intelligence until his "illness" 5 years before the [[Battle of Thaylen Field|Battle of Thaylen Field]]. The illness is a consequence of a visit to the [[Nightwatcher|Nightwatcher]] who granted him great intelligence and great compassion, but cursed him to never have them at the same time. As a result, at the stroke of midnight, he is struck with a fluctuation of both. On some days, he cries and has compassion for everyone around him, while unable to have intelligent conversations, while on others he is brilliant, yet easily speaks of killing singing children.
He is a very manipulative man, always putting up an act in public, especially when trying to gain information or prove his theories. One such act is him putting on a farce of reduced mental capacity due to a nuchal cord all his life, despite that said reduced capacity was never actually present.
Taravangian is a pragmatic man who considers it his duty to do whatever it takes to make a better world. Utilitarian to the extreme, when he poses a moral dilemma, asking what to do if three of four men are guilty of murder and one is unsure which is innocent, he says "To prevent murder to happen again … I must hang them all and weep." Though he doesn't find joy in sacrificing others, he simply believes that sometimes, such sacrifice is required for the betterment of the whole. He expands on this idea, believing that the law is necessary for order, but that all judges are inherently flawed, therefore innocents would eventually be executed when they did not deserve it. He calls this the burden that society must carry in exchange for order.
He considers himself a sort of martyr, who bears responsibility and stains his soul so that others don't have to, even if it ruins him. This is what he feels is the responsibility of a king.
But despite his willingness to sacrifice others, he refuses to let his family and his people be harmed if he could potentially stop it; trying to come to a compromise with Odium that let both survive. However, on his least empathetic of days, he can often order deaths casually and without a single care, even if it provides no measurable benefit to society.
He believes religion fills gaps and brings a sense of comfort which prevents understanding. He trusts only the Diagram, which is the result of his raw intelligence.
On his most emotional of days, he can be completely incoherent to the extent he finds it difficult to think. During these days, he tends to despise himself for his own self-professed stupidity, enough to bring himself to tears. He also tends to cry for the sake of others.
He can be rather judgmental against other nations and cultures, such as considering the [[Marati|Marati]] to be little more than barbarians.
## Attributes and Abilities
Taravangian has surprising knowledge of the [[Shin|Shin]] and the Shin language, which is rare outside of [[Shinovar|Shinovar]]. He also knows [[Women's script|women's script]] and has solved [[Fabrisan|Fabrisan's Conundrum]]. He is responsible for Dalinar's knowledge of how to capture a spren: giving it what it wants. This knowledge is key for Dalinar's victory over Nergaoul at the battle of [[Thaylen City|Thaylen City]].
### Old Magic
Taravangian claims to have asked the Nightwatcher for, "Capacity. Capacity to stop what was coming. The capacity to save humankind." As a result, Taravangian's level of intelligence varies from day to day. This enabled him to write the [[Diagram (literature)|Diagram]] on a day of particularly notable intelligence. He believes that his curse is a level of compassion inversely proportional to his intelligence; he feels little to no compassion on days of high intelligence, contrasted with days of low intelligence and great compassion "to feel pain for what he had done." Some days he is as dull-minded as a [[Parshman|Parshman]] and brought easily to tears as he realizes decisions he makes may bring death to innocents, while on others he is more intelligent and able-minded than the greatest scholar but regards everything he is ordering done with cold logic and an eye for the bigger picture of Roshar. The change in intelligence and compassion will still happen even if Taravangian is awake and conscious in the middle of the night.
Every morning he takes an intelligence test that he devised for himself on intelligent days. The test takes the better part of an hour and is made up of mathematical problems. A trio of [[Stormwarden|stormwardens]] consult regarding his answers and decide his intelligence for the day. The stormwardens as well as [[Mrall|Mrall]], his head bodyguard, also decide if he is fit to rule and what restrictions he will be subject to. He is restricted to his room on both his worst and best of days because during both he tends to make irrational regulations.
### Vessel of Odium
>“*In truth, it would be a combination of a Vessel’s craftiness and the power’s Intent that we should fear most.*”
\-Harmony[24]
Rayse is careful to visit Taravangian only on stupid days, but this does not prevent Taravangian from plotting and killing him, with some help from [[Sja-anat|Sja-anat]], and using [[Nightblood|Nightblood]].
Upon taking up the Shard and becoming Odium, he shows some ability to control the Shard's destructive Intent, and he appears better at seeing the future than Rayse was.
He converses with Cultivation and quietly resolves to fix the Cosmere, to save it from all its broken gods.
## History
### Background
When Taravangian was born, the surgeon said he had a . This surgeon made public that Taravangian might have diminished capacity and the recommendation was to keep him on outer estates in favor of others. Though the diminished capacity was not present, the reputation followed him all his life.
He was childhood friends with [[Adrotagia|Adrotagia]] and his nickname was Vargo.
Taravangian met [[Battar|Battar]], a Herald posing as an [[Ardent|ardent]] named Dova, who said that the True Desolation was close.
### The Nightwatcher and the creation of the Diagram
At some point after [[Dalinar Kholin|Dalinar Kholin]] visited the [[Nightwatcher|Nightwatcher]] in 1168, Taravangian asked her for "the capacity to save humankind." He was granted the boon of great intelligence and great compassion, but the curse of not having them at the same time. As a result, he wakes up every morning with a fluctuation of both. This was granted by [[Cultivation|Cultivation]] rather than the Nightwatcher.
On his day of greatest genius, "twenty hours of lucid insanity", he covered every surface of his bedroom in hieroglyphics he invented that day. They offered a brutal path for humanity's survival, which he believed to be the Nightwatcher's attempt to save humankind.
The writing was transcribed and annotated into a book by [[Adrotagia|Adrotagia]] and other scribes. The book came to be known as the [[Diagram (literature)|Diagram]]. Taravangian created a secret society with the same name in order to aid in interpreting it, and then to fulfill those interpretations.
One of the first things he studies are [[Death Rattle|Death Rattles]]. These experiments were run at a secret hospital hidden in his palace, filled with hundreds of beds for the terminally ill, poor, and forgotten who would not be missed. The patients were slowly killed by draining their blood so the [[Silent Gatherer|Silent Gatherers]] could record the cryptic sentences spoken in the seconds before death. Through these Death Rattles, Taravangian hoped to gain information with which he can update the Diagram. He was aware that they were caused by [[Moelach|Moelach]], but the Silent Gatherers may not have been.
### Kharbranth
by botanicaxu With Shallan , Kabsal, and Jasnah
During a [[Highstorm|highstorm]], Taravangian's granddaughter became trapped within a room in the [[Conclave|Conclave]] when a large stone fell and obstructed the doorway. The king enlisted the help of [[Jasnah Kholin|Jasnah Kholin]], who had already been in the city, offering her access to the [[Palanaeum|Palanaeum]] in exchange for the use of her [[Soulcaster|Soulcaster]] to remove the rock. Making a deal with the heretical princess was a dangerous political move on Taravangian's part as it risked angering the [[Ardentia|ardentia]]. Ostensibly, Taravangian made the deal because his architects would not have time to cut through the boulder before the next highstorm arrived and because removing the boulder by conventional means would gave risked further cave-ins in the area. In actuality, Taravangian could have rescued his granddaughter on his own, but wanted to see Jasnah's powers in order to confirm his suspicions that she was a [[Surgebinder|Surgebinder]]. Before Soulcasting the rock to smoke, Jasnah recommended that the king and his staff move to the end of the hall to be out of range; however, Taravangian refused, ostensibly out of a desire not leave his granddaughter to go through the ordeal alone. The Alethi princess then Soulcast the stone into smoke, freeing the king's granddaughter, along with the child's nursemaids and several palace servants. Taravangian offered to hold a feast as a way of thanking Jasnah; however, she declined instead requesting to be taken directly to the Palanaeum so she could begin her study.
The incident with Taravangian's granddaughter had been deliberately planned by the king. He suspected Jasnah was using means to soulcast that did not include the use of the fabrial she carried and intentionally engineered a scenario where he could observe her work. Despite his ulterior motives, he was concerned for his granddaughter's well-being and did not want her to be harmed, despite putting her in a dangerous situation.
Weeks later, Taravangian joined [[Shallan|Shallan]] and Jasnah for lunch on their balcony in the [[Palanaeum|Veil]]. In response to Jasnah's inquiry, he reported that his granddaughter had recovered from her ordeal, though now avoided the narrower passageways of the Conclave in case of a repeat incident. Curious, he asked the princess where she had acquired her Soulcaster, further confirming his hypothesis that she "was" the Soulcaster when she declined to answer. He acknowledged her refusal and turned the subject towards Shallan and her artistic skills, which had earned her quite the reputation in the Conclave and Palace. She was all too happy to fulfill the king's request for a portrait, which he intended to give as a gift to his granddaughter.
by Steve Argyle Being drawn by [[Shallan|Shallan]]
While Shallan drew, the king struck up conversation again with Jasnah, this time about religion and the Jasnah's lack of faith. He had trouble understanding how she could differentiate between right and wrong when what was right was a dictate of the [[Almighty|Almighty]]. Right and wrong, Jasnah argued, shouldn't be subject to the will of an unseen being. To her, morality and human will were as independent from religion as mathematics. Taravangian ultimately claimed to disagree with the scholar, though he did admire the efficiency of her arguments. Jasnah explained that she had no intention of trying to convert him to her beliefs, unlike those in the ardentia, who had repeately tried to convert her.
Shallan, who had been engrossed in the conversation, went to finish her drawing of the king, however, found that she had added several [[Cryptic|Cryptics]] to the background of her sketch by accident. She destroyed the drawing, promising Taravangian that she would do him another by the end of the day. Shortly after, Taravangian excused himself so he could visit one of the many hospitals that he had established in [[Kharbranth|Kharbranth]]. After he took his leave, Jasnah chided Shallan for calling the king dull and told her that she was not to refer to him in that manner. She deeply admired the man who reminded her of her uncle [[Dalinar|Dalinar]] and found them both to be earnest and sincere.
After several people were killed in the theater district of Kharbranth, Taravangian stepped in, hoping that he could prompt the city watch into action. His efforts failed and despite the reprimands, the watch continued to ignore the section of the city that had been terrorized by criminals. Eventually, Jasnah took it upon herself to remove the criminals, traveling into the city late at night with Shallan and purposely putting them in a situation where they would be attacked. After she killed the men using Soulcasting, Jasnah explained to Shallan that she had done so as a service to the king of whom she felt she had taken advantage. She worried that Taravangian did not realize the danger he had put himself in by welcoming her to his city and did what she could to help him.
Weeks later, Taravangian visited Shallan in the hospital after her supposed suicide attempt. Taravangian visited the hospitals of Kharbranth at least once a week and was a welcomed sight for those admitted on the ward. During his visits he would sit and talk with each patient, checking on their progress, and doing what he could to help. Shallan complimented the king on the greatness of Kharbranth's hospitals, an accomplishment of which the man was extremely proud. Taravangian denied Shallan's request to be released from the hospital. However, before he left, did grant her wish for visitation rights. Outside the ward, Taravangian ran into Jasnah who had been studying in the waiting room. He explained that Shallan could now receive visitors and passed on the news that she had decided to return to her family's estate before leaving the princess to visit with her student.
[[Szeth|Szeth]], the [[Assassin in White|Assassin in White]], traveled to Kharbranth with orders to kill the king after causing destruction throughout [[Jah Keved|Jah Keved]]. The assassin had explicit instructions on how the king was to be killed: it was to be done quietly, without any additional deaths and the man was only to die after he acknowledged Szeth's intent. Taravangian ignored Szeth's declaration when confronted, instead speaking to him of the chaos and destruction the assassin had caused. He revealed to Szeth that he had been the assassin's hidden master and was in possession of the man's [[Oathstone|Oathstone]]. Taravangian had also deliberately put his own name on Szeth's list to deflect suspicion from himself. He took Szeth to his hidden hospital, where Szeth witnessed the atrocities the king of Kharbranth was committing to maximize access to the [[Death Rattle|Death Rattles]]. Taravangian freely admitted to the monstrous acts he had committed before commanding Szeth to seek out Dalinar Kholin on the [[Shattered Plains|Shattered Plains]] and end his life.
by Ari Ibarra With the [[Diagram (literature)|Diagram]]
### King of Jah Keved
The [[Diagram (literature)|Diagram]] showed that Taravangian needed to unite [[Roshar|Roshar]] under his rule in order to save mankind. The first path was Jah Keved, and per the scripts he needed to gain possession of Szeth's Oathstone. After he was able to do so, he ordered Szeth to kill a number of world leaders, including [[Hanavanar|Hanavanar]], the king of Jah Keved, and various other highprinces of Jah Keved. The power vacuum in Jah Keved resulted in a devastating succession war which wiped out all of the remaining highprinces. Taravangian arrived at the city in time for the death of the last Veden Highprince, [[Valam|Valam]], who named him king of Jah Keved. Taravangian was able to fulfill his plot without anyone suspecting his intervention. They believed he was given the title as an act of spite from Valam and accepted Taravangian as king.
### Dalinar's coalition of Roshar
One of the Diagram's interpretations resulted in the request to kill Dalinar, and Taravangian sent Szeth to kill him. During the [[Battle of Narak|Battle of Narak]], Szeth went after him but was beaten by [[Kaladin|Kaladin]]. Shortly after, Szeth discovered he was not [[Truthless|Truthless]] and forsook his [[Oathstone|Oathstone]], breaking his allegiance with Taravangian. After this failure, Taravangian decided to move closer to Dalinar. He was the first king to unite with Dalinar. When he found out no other king would be part of the [[Coalition of monarchs|coalition]], he recommended invasion. After his surprise at Dalinar's negotiation strategy, he agreed to follow him and eventually moved with him to [[Urithiru|Urithiru]].
While he pretended to work with Dalinar, he secretly plotted to gain political advantage: he burst the market by sending supplies via Jah Keved; he had his [[Knight Radiant|Knight Radiant]] [[Malata|Malata]] working the [[Oathgate|Oathgate]]; and he sent merchant ships to Thaylen City with healers. He shared their knowledge in [[Fabrial|fabrials]] with [[Navani|Navani]], and let them know of technology that will create [[Half-shard|half-shards]]. After having a relatively brilliant day, he decided that the best action was to take Dalinar's place on the coalition and afterwards push for its collapse. He believed this would make [[Odium|Odium]] meet his agreements and save "what he can, abandon the rest." Though he was dismissed or not needed in the war councils where the defenses for Jah Keved were being planned, he was plotting to find secrets that would destroy Dalinar. He sent his Radiant's spren, [[Spark|Spark]], to spy on him, and, along with his scholars and other Diagram followers, was able to succeed. During a meeting with all the other kingdoms' representatives in which they determined the enemy would strike Thaylen City, he struck against the highprince by leaking three facts:
1.) [[Elhokar|Elhokar]] had sworn to Dalinar as High King, and though this was an Alethi political tactic, some other kingdoms felt threatened that Dalinar would ask the same from them. This eroded Fen's faith in the coalition, though she stayed with Dalinar because she would prefer him to lead than the Voidbringers.
2.) Dalinar had a vision in which Odium threatened to destroy the world. This caused conflict concerning the use of powers that can't be controlled, in this case, Dalinar's. This caused [[Yanagawn|Yanagawn]] to break off the alliance.
3.) The translation of the [[Dawnchant|Dawnchant]] proved that the original [[Voidbringers|Voidbringers]] were humans, putting the war's legitimacy in question and giving Taravangian an excuse to "lose faith" in the war effort.
These revelations were enough to destroy most of the coalition, with only the [[Fen|Thaylen queen]] staying with Dalinar.
### Battle of Thaylen Field and Aftermath
Taravangian was decided to ensure Dalinar's failure at Thaylenah. By the time Odium strikes them, he and his people had already left and had retrieved their ships. He also wrote to the singers and opened the gate to Urithiru to attack there and prevent them from sending help to the Thaylens.
Much to Taravangian's surprise, Dalinar and his allies win the battle. He comes clean on several points, including his plotting to take the throne of Jah Keved, his usage of Szeth, and knowledge of the Desolation. He however kept to himself the existence of the Diagram and that he brought the singers to Urithiru. Though Dalinar would never again trust him as before, this does clear the air and their relationship is not fully broken.
Eight days after the battle, on a day of below average intelligence, he received a vision from Odium, who took a tall form reminiscent of the [[Shin|Shin]] with a scepter in his hand. Taravangian tried to convince Odium that he only wanted to serve him and begs him to visit him another day, but Odium sees through him immediately and orders him not to prostrate himself. He then asked Taravangian why he would be inclined to speak with the king on a day of intelligence, thereby allowing him to negotiate from a position of power, declaring that such an event would never happen.
Taravangian then offered a deal to Odium, knowing the god couldn't afford to face Dalinar directly again for fear of losing a previously declared contest of champions. The agreement would trade his help by sharing the Diagram's information (though he could not read [[Renarin|Renarin's]] participation) and giving him the Honorblade in exchange for sparing the people of Kharbranth (the city itself, any humans born into it, and their spouses). Odium accepted, placing Taravangian and the Diagram firmly under the control of Dalinar's enemy.
by Nozomi Being killed by [[Szeth|Szeth]]
### Betrayal and Imprisonment
A year later, Taravangian distanced himself from Kharbranth and his fellow Diagram members in preparation of being contacted by Odium, who commanded him to have his forces betray Dalinar's on their campaign in [[Emul|Emul]]. As Taravangian expected, the betrayal is swiftly dealt with and Dalinar has him arrested and imprisoned.
Dalinar, wishing to see the good in Taravangian, did not immediately execute him, instead keeping him prisoner in a well-furnished home where Taravangian's requests were cared for. During this time, Taravangian's mental state deteriorated, and he spent more days in his cognitively impaired, compassionate state. He was visited by Szeth and Renarin, but was too slow to carry on a conversation, and believed that he failed at his plan of manipulating Szeth. Dalinar eventually declared that he was not to be executed, and instead sentenced him to lifelong imprisonment so that he could prove to Taravangian that the [[Coalition of monarchs|coalition]] was capable of defeating Odium.
Taravangian, however, realized that he could kill Odium himself, guessing that if Szeth saw the Shard manifesting, he would strike out with Nightblood. He had also figured out that the future of anyone close to Renarin would be obscured to Odium, due to the fact that both of their methods of seeing the future used [[Fortune|Fortune]]. Consequently, he requested that Dalinar bring him an Oathstone so that Szeth would come to his prison with the intent of killing him. He also asked [[Sja-anat|Sja-anat]] for a way to ensure that Odium arrived at the same time as the assassin and, knowing that Odium was tracking her corrupted spren, she sent him two gemstones with corrupted windspren.
by Nozomi Using [[Nightblood|Nightblood]] to destroy [[Rayse|Rayse]]
Just as Taravangian had plotted, Szeth entered his house, intending to kill him. As Szeth was reaching for his knife, Odium arrived and pulled Taravangian's mind out of the [[Physical Realm|Physical Realm]]. Still next to Szeth in the Physical Realm, Taravangian reached for the manifestation of [[Nightblood|Nightblood]] in the vision and used the weapon to attack Odium. Szeth then killed Taravangian, but before he could pass into the [[Beyond|Beyond]], Nightblood consumed [[Rayse|Rayse]], the original Vessel of Odium. As Taravangian was having his least intelligent day yet, his emotions ran rampant, giving him an Intent very similar to that of the Shard, allowing him to Ascend to become the new Vessel of Odium.
### Vessel of Odium
After his Ascension, Taravangian conversed with [[Cultivation|Cultivation]], who explained some of the nature of his new power. Taravangian intends to expand Odium's influence throughout the cosmere after his and Dalinar's contest of champions is settled, regardless of the outcome.
### The Ten Days
#### Day One (Palaheses 1175)
On Palaheses 1175, Taravangian visted Tu Bayla and held a dead child in his arms, crying at the state of the world and the systems which brought about that state.
#### Day Ten and the creation of Retribution (Palahanah 1175)
During the [[Contest of champions|contest of champions]] between [[Dalinar Kholin|Dalinar Kholin]] and [[Gavinor Kholin|Gavinor Kholin]] on Palahanah 1175, Dalinar Ascended to, and then quickly gave up, the Shard of Honor. Taravangian then took it up himself, becoming the Vessel of the hybrid Shard of [[Retribution|Retribution]].
For the subsequent events, see Retribution#History.
## Relationships
### Adrotagia
[[Adrotagia|Adrotagia]] is Taravangian's head scribe and closest friend. They have been friends for 73 years, since they were children. Even on his days of genius he is aware of her intelligence. He has real fondness for her.
### Malata
[[Malata|Malata]] is a Veden bodyguard and [[Dustbringer|Dustbringer]]. She works for him and follows his lead, however she had said that she "is not his" and they were there because her spren [[Spark|Spark]] suggested visiting [[Urithiru|Urithiru]] now that it has been rediscovered.
### Rayse
Taravangian is fully aware of [[Odium|Odium's]] power. On the day Taravangian created the Diagram, he drafted out plans to save humanity from Odium. But on the same day, he also anticipated his direct confrontation with Odium after the Battle of Thaylen Field, and wrote down instructions for the future and dumber version of Taravangian on that day to follow. He explained that after the contest of champions was agreed, Odium would need people to do his bidding lest he get pressed into a duel he may lose. Taravangian makes a deal with Odium, trading the help of the [[Diagram (group)|Diagram]] and the Honorblade in exchange for sparing the people of Kharbranth. Odium comments on his drive, saying, "Your passion does you credit".
### Taravangian's Grandchildren
Taravangian has three grandchildren who write to him. They are oblivious to the Diagram and his plans. The eldest is [[Gvori|Gvori]], accepted at the school of storms, [[Karavangia|Karavangia]], the middle accepted forwardship and little [[Ruli|Ruli]]. He has another [[Taravangian's granddaughter|granddaughter]] who became trapped in a rockslide, which he took as an opportunity to see [[Jasnah Kholin|Jasnah Kholin]] use her [[Soulcaster|Soulcaster]]. Despite his ulterior motives, he was concerned for her wellbeing and did not want her to be harmed.
## Quotes
>“*Our law will claim innocent men-for all judges are flawed, as is our knowledge. Eventually, you will execute someone who does not deserve it. This is the burden society must carry in exchange for order.*”
\-Taravangian to Dalinar on executing three murderers and one innocent[17]
>“*Nightwatcher, Odium's victory will kill you too. Couldn't you gift me and not curse me? *”
\-Taravangian reflecting alone[38]
## Trivia
What happens to Taravangian increases multiple types of intelligence, not just raw 'processing power'. Someone tapping enough feruchemical zinc could achieve something similar but not quite the same.
Taravangian was deaf in the original draft of Way of Kings Prime. Brandon removed this part of Taravangian's character as he thought he had done it poorly.
Taravangian would make a worse President of the United States than [[Rashek|Rashek]].
|
Taravangian
|
by Howard Lyon Year of Sanderson promotional image
*Year of Sanderson* was a Kickstarter campaign by [[Dragonsteel Entertainment|Dragonsteel Entertainment]] that released in 2023.
The Kickstarter campaign was announced and went live on March 1, 2022. The campaign's goal was set at one million dollars, and it surpassed that amount in 35 minutes. Within 24 hours, it had raised $15.4 million, the single most successful day of any Kickstarter campaign. After three days, the campaign broke the previous Kickstarter funding record of $20,338,986 held by the smartwatch. The project ended on March 31, 2022, with 185,341 backers and $41,754,153 in funding, attracting widespread media attention due to its sheer size and groundbreaking nature within the publishing industry.
## Contents
1 Rewards
1.1 January
1.2 February
1.3 March
1.4 April
1.5 May
1.6 June
1.7 July
1.8 August
1.9 September
1.10 October
1.11 November
1.12 December
2 External Links
3 Notes
## Rewards
The campaign gave rewards every month, with four new books, called Secret Projects, being released quarterly. Swag boxes, each based around a theme of Brandon's books, were released in the remaining eight months. There was also a free download on Brandon's website, matching the theme of each month. Extra boxes were sold on Brandon's website after the Kickstarter ended.
The Cosmere Character Pin were designed by Sandara Tang.
### January
*Tress of the Emerald Sea* (Secret Project 1) released on January 1, 2023. It would later have a standard publishing which was released on April 4, 2023. On March 3, 2022, Brandon released the first five chapters along with some brief commentary, which can be read and listened to . He also did a full spoiler Q&A about these preview chapters, which can be listened to .
The box also included:
[[Vin|Vin]] character pin (Cosmere Character Pin series 1, pin #1)
The free download for January was a Teacup Color Sheet.
### February
by Isaac Stewart Hoid themed box
A [[Hoid|Hoid]] themed box was released in February. The box included:
Hoid for President t-shirt
Hoid mousepad
Wit sticky notes
Hoid gold-colored seals
Hoid character pin (Cosmere Character Pin series 1, pin #2)
The free download for February was an Mad Lib called a "Hoid-Lib".
### March
by Isaac Stewart Cytoverse themed box
A [[Cytoverse|Cytoverse]] themed box was released in March. The box included:
Premium [[M-Bot|M-Bot]] model
[[Doomslug|Doomslug]] silicone mold
Doomslug “go fish” playing card deck
[[Steris|Steris]] character pin (Cosmere Character Pin series 1, pin #3)
The free download for March was a Doomslug Crochet Pattern and a game called "Don't Eat Doomslug".
### April
*The Frugal Wizard's Handbook for Surviving Medieval England* (Secret Project 2) released on April 1, 2023. It would later have a standard publishing which was released on June 27, 2023. On March 10, 2022, Brandon released the first six chapters, along with some brief commentary, which can be read and listened to .
The box also included:
[[Vasher|Vasher]] character pin (Cosmere Character Pin series 1, pin #4)
The free download for April was a create your own comic featuring Mervin the Wyzrd.
### May
by Isaac Stewart Mistborn themed box
A [[Mistborn (series)|Mistborn]] themed box was released in May. The box included:
Mistborn themed metal bookends
Reversible [[Soonie pup|soonie pup]] plushie
Mistborn Era 1 themed sticker pack
[[Wax|Wax]] character pin (Cosmere Character Pin series 1, pin #5)
The free download for May was a [[Mistwraith|Mistwraith]] Crochet Pattern and a secret message written in the [[Steel alphabet|Steel alphabet]].
### June
by Isaac Stewart Sel themed box
A [[Sel|Sel]] themed box was released in June. The box included:
Sel symbol wax seal—with two wax sticks
[[The Emperor's Soul|Emperor’s Soul]] ink stamp
Elantri-Fix latex-free adhesive bandages and metal tin
Glow-in-the-dark [[Aon|Aon]] magnets
[[Raoden|Raoden]] character pin (Cosmere Character Pin series 1, pin #6)
The free download for June was a word search featuring words from Sel books.
### July
*Yumi and the Nightmare Painter* (Secret Project 3) released on July 1, 2023. It would later have a standard publishing which was released on October 3, 2023. On March 17, 2022, Brandon released the first seven chapters, along with some brief commentary, which can be read and listened to . He also did a full spoiler Q&A about these preview chapters, which can be listened to .
The box also included:
[[Shallan|Shallan]] character pin (Cosmere Character Pin series 1, pin #7)
The free download for July was a Connect the Dots.
### August
by Isaac Stewart Cosmere themed box
A [[Cosmere|Cosmere]] themed box was released in August. The box included:
[[Worldhopper|Worldhopper]] Toiletry Bag
Worldhopper Luggage Tag
Cosmere Destination Postcards
[[Khriss|Khriss]] character pin (Cosmere Character Pin series 1, pin #8)
The free download for August was a Maze.
### September
by Isaac Stewart Warbreaker themed box
A [[Warbreaker|Warbreaker]] themed box was released in September. The box included:
[[Nightblood|Nightblood]] Letter Opener
[[Nalthis|Nalthis]] Symbol Drink Coasters
[[Lightsong|Lightsong]] & [[Blushweaver|Blushweaver]] Mints
[[Vivenna|Vivenna]] character pin (Cosmere Character Pin series 1, pin #9)
The free download for September was a Color Sheet featuring artwork of [[T'Telir|T'Telir]].
### October
*The Sunlit Man* (Secret Project 4) released on October 1, 2023. It would later have a standard publishing which was released on March 5, 2024. On March 24, 2022, Brandon released the first ten chapters along with some brief commentary, which can be found on , as well as listened to on .
The box also included:
[[Kaladin|Kaladin]] character pin (Cosmere Character Pin series 1, pin #10)
The free download for October was a model of [[Canticle|Canticle's]] sun cycle.
### November
by Isaac Stewart Stormlight themed box
A [[The Stormlight Archive|Stormlight]] themed box was released in November. The box included:
[[Bridge Four|Bridge Four]] Designer Satchel
[[Oathbringer (Shardblade)|Oathbringer]] Bottle Opener
[[Roshar|Roshar]] Air Fresheners: [[Larkin|Larkin]] (orange), [[Chull|Chull]] (leather), and [[Windspren|Windspren]] (rain)
[[Syl|Syl]] character pin (Cosmere Character Pin series 1, pin #11)
The free download for November was a [[Knights Radiant|Knights Radiant]] Snowflake Template.
### December
by Isaac Stewart Sanderson themed box
A [[Brandon Sanderson|Sanderson]] Fan themed box was released in December. The box included:
*Long Chills & Case Dough* Hardcover Book (A [[Sanderson Curiosities|Sanderson Curiosity]])
Writer’s Notebook (125 pages)
[[Dragonsteel Entertainment|Dragonsteel]] Branded Socks
[[Kelsier|Kelsier]] character pin (Cosmere Character Pin series 1, pin #12)
Brandon character pin (Cosmere Character Pin series 1, pin #0)
The free download for December was the pdf of *Long Chills & Case Dough*.
## External Links
The Kickstarter campaign can be found on
|
Year of Sanderson
|
*This disambiguation page lists articles associated with the same title. If an internal link led you here, please change the link to point directly to the intended article.*
Diagram refers to two things:
[[Diagram (literature)|Diagram (literature)]] - a document written by [[Taravangian|Taravangian]]
[[Diagram (group)|Diagram (group)]] - the secret society that follows the document
|
Diagram
|
|**Command**|
|-|-|
|**Related to**|[[Investiture|Investiture]], [[Intention|Intention]]|
|**Universe**|[[Cosmere|Cosmere]]|
This page or section needs to be updated with new information for *The Lost Metal* and *Yumi and the Nightmare Painter*!Be aware that in its current state, it may not include all additional content yet.
This article focuses on the [[Cosmere|cosmere]]-wide concept of Commands. For information specific to Awakening Commands, see Awakening#Awakening Commands.
>“*The most powerful forms of Surgebinding transcend traditional mortal understanding. All their greatest applications require Intent and a Command.*”
\-Nikliasorm explaining the Dawnshards to Rysn Ftori[1]
In the [[Cosmere|cosmere]], a **Command**, made with [[Intention|Intent]], is sometimes required to use [[Investiture|Investiture]].
## Contents
1 Relationship to Intent
2 Examples
2.1 Dawnshards
2.2 Awakening
2.3 Stoneshaping
2.4 Other
3 Notes
## Relationship to Intent
The concepts of Command and Intent are fundamentally intertwined. While a person's Intent more broadly encompasses what they are trying to accomplish, the Command is the narrower words they use to express that Intent. For example, if someone creates an [[Awakening|Awakened]] object with the instructions "fetch keys," the Command is exactly that whereas the Intent would include the Awakener's broader desire to escape whatever is imprisoning them and be free. The words of the Command help focus the Intent, but, depending on the Invested Art involved, the skill of the person making the Command, and other factors, the Investiture involved can also understand the broader Intent involved, not just the Command. Even people who are relatively knowledgeable about the mechanics of the cosmere, like [[Vasher|Vasher]], will conflate the Command and its associated Intent, and most of the time there is not much of an appreciable difference, though it is important for the cosmere overall that the Intent is understood and not bound by the limited form of the Command.
## Examples
### Dawnshards
The [[Dawnshard|Dawnshards]] are the four primal Commands that were used to create the cosmere. They were also later involved in the [[Shattering|Shattering]] of [[Adonalsium|Adonalsium]]. Under certain circumstances, a person can absorb a Dawnshard, after which they are considered to be the Dawnshard; the Dawnshards can also be stored in objects, like the [[Akinah Dawnshard mural|Akinah Dawnshard mural]]. The Dawnshards appear to be useless without some other method of using [[Investiture|Investiture]], but seem to be capable of supercharging other Invested Arts. To fully understand the nature of a Dawnshard, one would need to have the understanding of deity, but the Dawnshards appear to be capable of conveying at least their basic purpose. One of the Dawnshards is "the will of a god to remake things, to demand they be better ... the power to change" and one of the Dawnshards is somehow different from the other three.
### Awakening
Commands are required for [[Awakening|Awakening]]. Usually, they must be spoken clearly in the Awakener's native language, though they could make another language work with a strong enough [[Connection|Connection]] and Awakeners of the Tenth Heightening can learn to give their Commands mentally. Under normal circumstances, the Awakener must be touching their target when they give the Command, but an Awakener of the Ninth Heightening can Awaken anything within the sound of their voice. Properly visualizing the Command is crucial to effective Awakening, particularly for advanced Commands, though Awakened objects are still limited by the exact words of the Command. Some Commands that have the same effect, such as creating a [[Lifeless|Lifeless]], are more efficient—that is, require less Breath—than others.
### Stoneshaping
Stoneshaping, and the use of the [[Surge|Surge]] of Cohesion to reshape objects more generally, often requires a Command, though the Command can be given either mentally or verbally. While stone is often one of the most difficult materials to change with [[Soulcasting|Soulcasting]], it readily responds to the Commands and Intent of a Stoneshaper and can [[Connection|Connect]] them with the distant past.
### Other
[[Khriss|Khriss]] believes that [[Navani Kholin|Navani Kholin's]] method of creating anti-[[Investiture|Investiture]] requires a Command as well as Intent. As Navani's thoughts on the process focus on the Intent required and make no mention of a Command, the Command in this case may be nonverbal or possibly subconscious.
|
Command
|
|**Matain**|
|-|-|
|**Titles**|[[Stormwarden|Stormwarden]]|
|**Nationality**|[[Alethi|Alethi]]|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Words of Radiance*|
**Matain** is an [[Alethi|Alethi]] [[Stormwarden|stormwarden]] on [[Roshar|Roshar]] who serves under King [[Gavilar Kholin|Gavilar Kholin]].
## History
He was among the scholars that accompanied Gavilar on his early expeditions to the [[Shattered Plains|Shattered Plains]] in 1166. He was trusted by Gavilar, and acted as an advisor.
He dictated an account of one of the first encounters with the [[Parshendi|Parshendi]]. He had been skeptical about initial sightings of "wild" [[Parshmen|parshmen]] by [[Dalinar|Dalinar's]] scouting group, and was stunned when several individuals appeared at Gavilar's camp. He provided a physical description of the Parshendi, including their weapons and clothing. Gavilar tasked him with investigating their language, society, and music. Matain still thought they might be a hoax, but was forced to acknowledge their authenticity after learning more about their culture. Matain's account of Gavilar's sudden scholarly interest in the Parshendi was not an embellishment, according to [[Jasnah Kholin|Jasnah Kholin]].
He continued to serve House Kholin as a stormwarden after Gavilar's death; he was present at the experiment of the floating platforms that [[Navani Kholin|Navani Kholin]] conducted in the Kholin warcamp prior to the [[Battle of Narak|Battle of Narak]].
|
Matain
|
|**Shiversting**|
|-|-|
|**Abilities**|[[Epic|Epic]]|
|**Homeworld**|[[Earth (Reckoners)|Earth (Reckoners)]]|
**Shiversting** is an [[Epic|Epic]]. She had the ability to shatter metal objects, and possibly other things. The power leaves a slight black discoloration on the shattered pieces. With [[Parik|Parik's]] help, [[Lifeforce|Lifeforce]] uses Shiversting's DNA to steal her power. Lifeforce later uses Shiversting's power to shatter [[Jax (Reckoners)|Jax's]] [[Shiloh|sword]]. The power caused black veins to spread throughout the sword before it shattered.
|
Shiversting
|
|**Dean**|
|-|-|
|**Profession**|Scientist|
|**Groups**|[[Ghostbloods|Ghostbloods]]|
|**Homeworld**|[[Scadrial|Scadrial]]|
|**Universe**|[[Cosmere|Cosmere]]|
**Dean** is a member of the [[Ghostbloods|Ghostbloods]], stationed in [[Elendel|Elendel]]. He is the organization's chemist, producing the organization's [[Aluminum|aluminum]] via electrolysis. He believes that someday aluminum would become easy enough to produce that it will become cheaper than [[Tin|tin]].
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Dean
|
*This disambiguation page lists articles associated with the same title. If an internal link led you here, please change the link to point directly to the intended article.*
>“*Trell has been many things over the eons...*”
\-Brandon Sanderson[1]
**Trell** is a name associated with several individuals and religions in the [[Cosmere|cosmere]]:
[[Trelagism|Trelagism]] - A dualist religion practiced by the Nelazan people in Classical [[Scadrial|Scadrial]].
[[Trell (Trellism)|Trell (Trellism)]] - An entity in opposition to Harmony on Scadrial, and the religion associated with it.
[[Trellium|Trellium]] - A metal associated with the being named Trell which has applications in the [[Metallic Arts|Metallic Arts]].
[[Trell (Taldain)|Trell (Taldain)]] - A construction foreman from [[Lossand|Lossand]] on the [[Dayside|Dayside]] of [[Taldain|Taldain]].
|
Trell
|
|**Fabrial**|
|-|-|
|by Isaac Stewart |
|**World of Origin**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
This page or section needs to be updated with new information for *Rhythm of War*, *Yumi and the Nightmare Painter*, and *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet.
A **fabrial** is a [[Light|Light]]-powered mechanical device from [[Roshar|Roshar]] that uses [[Spren|spren]] to perform a particular supernatural task. Modern fabrials typically use spren captured in gemstones, while older fabrials like Soulcasters typically have the spren manifest as metal touching (replaceable) gemstones. The magical properties of modern fabrials can usually be activated by anyone who knows how to use them. A person who creates or designs fabrials is called an **artifabrian**. The term "fabrial" is often used colloquially to refer to the entire device. Artifabrians, however, call that a "machine", and use the word fabrial to refer specifically to a gem with a captured spren.
## Contents
1 History
2 Mechanics
2.1 Surge Fabrials
2.2 Reactions to Metal
2.3 Modification with aluminum
2.4 Special Interactions
2.4.1 Raysium
3 Types
3.1 Altering fabrials
3.1.1 Augmenters
3.1.2 Diminishers
3.2 Pairing fabrials
3.2.1 Conjoiners
3.2.2 Reversers
3.3 Warning fabrials
3.3.1 Alerters
3.4 Surge Fabrials
3.4.1 Soulcasters
3.4.2 Regrowth fabrial
3.4.3 Oathgates
3.5 Unknown types
3.5.1 Clock
3.5.2 Attractor
3.5.3 Stabilizer
3.5.4 Drainer
3.5.5 Urithiru lifts
3.5.6 Suppressor
3.5.7 Aura
3.6 Possible Fabrials
3.6.1 Stormclock
3.6.2 Gemstone Column
3.6.3 Stormlight transfer device
3.6.4 Threnodite shadow detector
4 Trivia
5 Notes
## History
Pre-Shattering, [[Adonalsium|Adonalsium]] prevented fabrials from existing.
During the [[Heraldic Epochs|Heraldic Epochs]], the [[Knights Radiant|Knights Radiant]] knew how to create [[Surge|Surge]] fabrials, replicating all Radiant abilities except those of a [[Bondsmith|Bondsmith]], using the [[Oathgate|Oathgates]] as a guide. Their knowledge of non-Surge fabrials, which the modern fabrial science concerns itself with, was far less advanced than that of the current scholars. Some principles, however, were known even then: among others, the lifts in [[Urithiru|Urithiru]] were created with conjoining fabrials. With the fall of the Radiants, knowledge of most fabrials was lost, with Soulcasters as the major exception. Over time, the stories of Radiant fabrials became vastly exaggerated, with many people believing that they were far more numerous, and much more advanced, than what modern science has created.
According to [[Nikli|Nikli]], the original Aimians used devices to terraform Aimia to make it habitable, equating those devices with early fabrials. [[Nikli|Nikli]] insinuates that the [[Scouring of Aimia|scouring of Aimia]] was caused by destruction of these fabrials during a number of wars, perhaps the Desolations, because the islands of Aimia could not sustain life without them.
While the fabrials were known for centuries, it was only recently that the pace of fabrial inventions picked up, with creations such as the heating fabrials and [[Spanreed|spanreeds]] being only a few decades old at most. Most research occurs in the eastern nations of [[Alethkar|Alethkar]] and [[Jah Keved|Jah Keved]], with [[Navani Kholin|Navani Kholin]] as a particularly important patron. [[Half-shard|Half-shards]], an important breakthrough in fabrial research that attempts to mimic [[Shardplate|Shardplate]], were only perfected in 1173, at the tail end of the [[Era of Solitude|Era of Solitude]].
## Mechanics
by Isaac Stewart An excerpt from [[Navani's notebook|Navani's notebook]] depicting an Emotion Bracelet and examples of Stormlight patterns
Creating modern fabrials requires trapping the proper type of [[Spren|spren]] in a gemstone cut for that purpose. To trap the spren, artifabrians lure it to a gemstone with something it loves and knows well. The gemstone must not be fully infused, but needs to have some Light inside of it. Around seventy percent of the maximum capacity works best.
Once it is lured into examining the gemstone, artifabrians drain the Light from the gemstone, using the Arnist Method, which involves placing some larger gemstones around the gemstone to drain the Light, using a [[Larkin|larkin]], or using tuning forks. If the Light is sucked out of the gem quickly enough, the spren will be sucked into the gemstone. After the spren is stuck, the spren can be manipulated to the artifabrian’s content. The types of spren that can be captured in a [[Polestone|polestone]] depend on the gem's type and color, implying that there are thousands of possible combinations. These fabrial-gems are encased in a metal wire frame, which determines the effect of the fabrial, along with the type of spren. Their power can be determined by the pattern of Light that gets filtered through the gemstone, although it cannot be seen with the naked eye. Spren corrupted by [[Sja-anat|Sja-anat]] will behave differently in a fabrial. It is possible for synthetic gemstones to be used in fabrials.
In contrast to [[Surgebinding|Surgebinding]] or [[Old Magic|Old Magic]], most fabrials can be operated by anyone, as long as they know how to do so (the only exception being the [[Oathgate|Oathgates]], which require a Radiant to activate, although that might be a security measure rather than a crucial design element). Some, like heatrials, are even capable of functioning without human input. The self-contained nature of fabrials sets them apart from most manifestations of [[Investiture|Investiture]] in the [[Cosmere|cosmere]], wherein the magic is accessed and directed by the user (often with specific requirements or limitations).
It appears that fabrials are affected by the frame of reference of their user. For example: a spanreed being used on a ship at sea will also transfer the motion of the ship to the conjoined spanreed unless the user can conceive of both spanreeds as belonging to the same frame of reference. The exact cause of this is unknown, but suspected to be related to spren response to human perception.
### Surge Fabrials
Unlike modern fabrials, the ancient [[Surge|Surge]] fabrials were created by persuading Radiant spren to manifest in the Physical Realm. Their functioning is also different: for example, [[Soulcaster|Soulcasters]] require a request for aid, which is unnecessary in modern fabrials. However, they still do involve spren being bound to gemstones in some way - two large spren can be seen guarding and controlling the [[Oathgates|Oathgates]] in [[Shadesmar|Shadesmar]]. So long as the spren are not compromised, any Surge fabrial can be recreated to operate just as it used to. Any [[Surge|Surge]] can be replicated by fabrial science. However, in the present day, some fabrials that use Surges are incredibly rare, and most of them date back to the era of the [[Knights Radiant|Knights Radiant]].
### Reactions to Metal
Once trapped in a gem, spren respond to stimuli in consistent and predictable ways. The metal frame surrounding the gem creates the stimuli the spren react to - pressing metal against a flamespren in a ruby increases and decreases heat. Spren react to different metals in different ways, with their behavior generally paralleling the [[Allomantic|Allomantic]] powers for each individual metal. Multiple fabrial gems can be placed inside a single wireframe, which lets them work together to create more complex results. The [[Emotion bracelet|emotion bracelet]], for example, has ten gems, with patterns in which they light up corresponding to different emotions. The [[God Metal|God Metal]] which [[Shardblade|Shardblades]] are composed of can be used in fabrials.
[[Zinc|Zinc]] in contact with a gemstone will cause its captured spren to more strongly manifest.
[[Brass|Brass]] in contact with a gemstone will cause its spren to withdraw and its power to dim.
[[Bronze|Bronze]] in contact with a gemstone will cause it to alert someone of objects, entities, or phenomena nearby by increasing its brightness. The range of this construction is determined by how much [[Stormlight|Stormlight]] can be infused into the gemstone.
[[Pewter|Pewter]] in contact with a gemstone will cause it to express a certain attribute in force, correlated to the type of spren trapped in the gemstone. This also drains [[Stormlight|Stormlight]] faster than other types of fabrials, which might be similar to how Allomantic pewter 'burns' faster than most other metals. This metal is the one used to create augmenter fabrials.
[[Tin|Tin]] in contact with a gemstone will cause it to diminish nearby attributes. These are called Diminisher fabrials. Unlike other metals, this seems the opposite of its Allomantic use, to increase sensory acuteness.
[[Iron|Iron]] in contact with a gemstone will cause it to attract nearby substances.
[[Steel|Steel]] in contact with a gemstone will likely cause it to push away nearby substances, but artifabrians have not yet figured out how to make repeller fabrials.
### Modification with aluminum
If a fabrial is used inside a room lined with aluminum, it is impossible to sense the use of the fabrial from outside of that room. If the fabrial requires outside connection (e.g. conjoiner, and specifically spanreed), the conjoined half outside of the room will not function properly because the pairing has been interrupted. If the fabrial can be used entirely within the room (e.g. a Soulcaster), it will operate as designed but be undetectable from outside.
It is possible to alter the function of a conjoiner (ruby) fabrial to transfer only certain components of motion between the conjoined halves (e.g. A spanreed that can only transfer vertical motion, but not lateral) by inserting pieces of aluminum foil into the fabrial gemstone housing. It is thought that aluminum impacts a spren's ability to sense thoughts, and therefore this may function by blocking parts of the "signal" between the two gemstones.
The ardent [[Rushu|Rushu's]] experimentation with this behavior results in a mobile chair for [[Rysn|Rysn]] which hovers by being vertically reverse coupled to a heavy object (an anchor which is allowed to fall a short distance) but remains laterally uncoupled allowing for free motion when pushed. Rushu notes that the chair's rotational motion remains coupled, but believes it would be possible to fix that upon further refinement.
There are no confirmed instances of other types of fabrial being modified by aluminum in the same way. Reverser fabrials are stated to operate similarly to conjoiners and therefore likely behave similarly under aluminum modification. It is unclear what effect aluminum would have on fabrials that do not rely on two paired gemstones. Attractor fabrials would have a "shadow" if partially blocked by aluminum. Though the attraction will bend round the edges, in the same way as light would bend.
### Special Interactions
#### Raysium
[[Raysium|Raysium]] conducts Investiture, allowing it to flow from one gemstone to another. It is used by the [[Fused|Fused]] to combat [[Knights Radiant|Knights Radiant]], pulling their [[Stormlight|Stormlight]] away from them, and leaving them vulnerable to attack. It appears that the orientation of the metal, rather than the pressure differential, determines which way that Investiture flows through the metal, much like a magnetic polarity.
## Types
For a full listing of known fabrial machine designs, see :Category: Fabrials.
Modern artifabrians divide the fabrials they design into five groups across three categories. Ancient fabrials, including Surge fabrials, do not fit into these categories and are grouped separately.
### Altering fabrials
Appropriately named, altering fabrials qualitatively alter the property or attribute they target. Well-known examples include altering the temperature of an object or an area and enhancing or dampening the sensation of pain, though artifabrians believe there is potential for even greater types of fabrials in this category.
#### Augmenters
Altering fabrials that increase or enhance an attribute are known as augmenters. They work best with forces, emotions or sensations. [[Half-shard|Half-shards]] and [[Grandbow|Grandbows]] are examples of augmenters that increase durability. There are also heating fabrials that generate heat, sometimes called warmers or heatrials. Heatrials were first developed just before [[Assassination of Gavilar|Gavilar's feast]], though earlier models were much less effective. Painrials that enhance the feeling of pain also fall under this category. Pewter is used for augmenters.
#### Diminishers
Diminishers act as opposites of augmenters, decreasing the magnitude of their targeted trait. In general, they operate in a similar manner to augmenters, with similar restrictions. [[Painrial|Painrials]] that decrease pain are a type of diminisher. Tin is used to make diminishers.
### Pairing fabrials
by Marie Seeberger [[Navani|Navani]] using a conjoiner fabrial
Pairing fabrials are, as the name suggests, created in pairs that can move in parallel, or the opposite, over great distances. This category was a recent discovery during the [[War of Reckoning|War of Reckoning]]. Force is conserved between each pair of fabrials, and the force required to move one is equivalent to one required for moving both. The farther apart the two halves are, the more resistance is felt when moving them. Despite limitations in how far the fabrials can be separated and still work (dictated by certain processes during manufacture), conjectures about possible applications are being discussed.
By using raysium, a half-spren trapped in one half of a conjoined pair of gems can be transferred to another gem, not part of the original pairing. This can lead to an asymmetry between the movements of the two spren halves, as moving a larger gem a certain distance will now make its smaller paired counterpart move a larger distance. While this does allow for force multiplication, it does not allow for energy multiplication.
#### Conjoiners
Conjoiners are created from infused rubies which are split in half after the spren is already captured. The two halves are then able to exhibit parallel movements over large distances. [[Spanreed|Spanreeds]] are the most widespread example of conjoiner, linking two pens and allowing for long-distance communication. Conjoined rubies don't drain much Light to maintain their connection.
#### Reversers
Reversers are created in a similar manner to conjoiners. The two halves are then able to exhibit equal, but opposite reactions; lifting one would cause the other to be lowered. They are usually made with an amethyst, but it is also possible to use a ruby.
### Warning fabrials
Warning fabrials detect things and give notice to the user. Their range depends on the amount of Stormlight infused into its fabrial-gem.
#### Alerters
Alerters use a heliodor to detect the presence of objects, feelings, sensations, or phenomena, and warn the user. There are alerters which can detect approaching people while excluding certain persons from detection. The [[Emotion bracelet|Emotion bracelet]] is an alerter able to detect different emotions. Bronze is the metal used to stimulate these types of fabrials. Theoretically, a fabrial could be used to detect emotional [[Allomancy|Allomancy]].
by Ben McSweeney An Oathgate as seen from [[Shadesmar|Shadesmar]]
### Surge Fabrials
These are fabrials that are able to manipulate Surges, replicating the effects of [[Surgebinding|Surgebinding]] and [[Voidbinding|Voidbinding]].
#### Soulcasters
For more information, see [[Soulcasting|Soulcasting]].
These fabrials mimic the Radiant ability of [[Soulcasting|Soulcasting]]. A Soulcaster fabrial consists of two rings and a bracelet connected by chains which hold a group of three gemstones across the back of the hand. Most are only able to effect small, singular changes, such as turning stone into water, while about one in ten can effect any change. They can be activated by tapping one of the three gemstones when holding the hand against what is to be changed. They manipulate the Surge of Transformation.
#### Regrowth fabrial
Ancient Radiants possessed fabrials constructed from a large topaz and heliodor that were able to "regrow" and repair injuries through manipulating the Surge of [[Progression|Progression]]. In the present day, they have been lost; however, the [[Herald|Herald]] [[Nale|Nale]] possesses one capable of bringing someone back even from the brink of death.
#### Oathgates
For more information, see [[Oathgate|Oathgate]].
These fabrials manipulate the Surge of [[Transportation|Transportation]], and allow the user to transport anything on top of the platform and in the control chamber between Oathgates in an instant. However, as far as is known, they function in pairs - an Oathgate in [[Urithiru|Urithiru]] only connects to one Oathgate outside, and the Oathgate outside only connects to one Oathgate in Urithiru. They can only be activated by living [[Shardblade|Shardblades]], as wielded by the [[Knights Radiant|Knights Radiant]], or an [[Honorblade|Honorblade]]. Transportation of more than one person through them requires use of more Stormlight.
### Unknown types
by [[Kelley Harris|Kelley Harris]] A fabrial wristwatch
#### Clock
Rosharan clocks are fabrials, with their mechanisms powered in some fashion by an infused smokestone in their center, holding a captured [[Logicspren|logicspren]]. They are noted as being rather expensive, although in recent years they have become more and more common. Dozens of them can be found in [[Kharbranth|Kharbranth]]. Many have bells hanging from them to announce the hour. In the past, they came only in standing and hanging varieties. Recently, Navani has managed to create a design small enough to wear on one's hand.
#### Attractor
Used to attract certain substances, possibly determined by the gemstone used. They use iron in their metal lattices. During the [[Battle of Narak|Battle of Narak]], Navani unveils one capable of drawing moisture from the air, pooling the water into a globe around the garnet that powers it. [[Shallan|Shallan]] spots one that gathers smoke from a fire in the [[Ghostbloods|Ghostbloods's]] hideout at the [[Shattered Plains|Shattered Plains]]. The *Wandersail* is said to have stabilizers made from attractor fabrials that move weights inside the hull to prevent capsizing.
It is possible to create a repeller fabrial, possibly using steel.
#### Stabilizer
Thaylen engineered fabrials that help to stabilize ships during the highstorm. [[Rysn|Rysn's]] ship, *Wandersail*, has been equipped with these fabrials.
#### Drainer
Though their name is unknown, these fabrials can partially drain Stormlight from gems to diminish their glow, for aesthetic purposes.
#### Urithiru lifts
The lifts in Urithiru are related to conjoined fabrials working together with sets of gears. There are empty slots on the railings on which infused gemstones can be inserted, from which the lift will draw Stormlight and begin to move. The lift draws enough power to reach the next floor, and upon reaching the first destination the platform will keep drawing Stormlight from the gemstone to perpetuate the operation of the fabrial. If at any point during the rise or descend the gemstone is removed, the lift will continue to travel until the following floor, stopping at that position. A lever on the platform can be switched to determine the direction of motion.
#### Suppressor
For more information, see [[Suppression fabrial|suppression fabrial]].
These fabrials can suppress Surgebinding and Invested entities, such as Fused and Radiant spren.
#### Aura
For more information, see [[Aura fabrial|aura fabrial]].
These fabrials can analyze the [[Spiritweb|spiritweb]] and [[Connection|Connections]] of a subject.
### Possible Fabrials
#### Stormclock
The wristwatch that [[Dalinar|Dalinar]] receives from [[Navani|Navani]] includes a [[Stormclock|stormclock]], which might be a fabrial, although it might as well operate purely mechanically. The vambrace is also equipped with a clock and a diminisher painrial, while Navani's own version has a switch that allows it to turn into an augmenter, for self-defense.
#### Gemstone Column
There is a column of gemstones in [[Urithiru|Urithiru's]] lower levels which serves as the main residence for the [[Sibling|Sibling]] and an access point for all of the fabrials found in Urithiru. A certain pattern of gems control the Tower's defenses against the [[Fused|Fused]]. [[Raboniel|Raboniel]] used it to corrupt and disable these defenses. The column also has a defense mechanism designed by [[Melishi|Melishi]] in the form of a glowing barrier that can be activated by four nodes found throughout the tower.
#### Stormlight transfer device
These devices can move Stormlight between gems, and are used by the moneychangers of [[Celebrant|Celebrant]] to transfer Stormlight into perfect gemstones.
#### Threnodite shadow detector
The [[Ire|Ire]] have a device capable of detecting [[Cognitive shadows|cognitive shadows]] from [[Threnody|Threnody]], which may be similar to a Rosharan alerter fabrial.
## Trivia
Fabrials originated in the uncompleted book *Mythwalker*.
It is possible to create an analog computer using fabrials.
The term "fabrial" will, eventually, come to be used for all magic-based devices in the [[Cosmere|cosmere]], such as the mechanism that picks [[Elantrian|Elantrians]].
|
Fabrial
|
|**Astral Banks**|
|-|-|
|by User: SaleSVQ|
|**Region**|[[Sea of Souls|Sea of Souls]]|
|**World**|[[Shadesmar|Shadesmar]]|
|**Universe**|[[Cosmere|Cosmere]]|
The **Astral Banks** is a body of water in the [[Sea of Souls|Sea of Souls]], part of the [[Shadesmar|Rosharan subastral]] of the [[Cognitive Realm|Cognitive Realm]]. In the [[Physical Realm|Physical Realm]], it corresponds to the nation of [[Tukar|Tukar]]. On its northern shores is the [[Oathbound Spires|Oathbound Spires]] and [[Justice Untarnished|Justice Untarnished]], and to its south is [[Lasting Integrity|Lasting Integrity]] and [[Brilliance Eternal|Brilliance Eternal]], and a small rest stop that [[Nazh|Nazh]] believes has "acceptable" snack choices.
|
Astral Banks
|
|**Tisark**|
|-|-|
|**World of Origin**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
The **Tisark** seems to be a group of [[Odium|Odium's]] followers sent to secure the [[Thaylen City|Thaylen City]] [[Oathgate|Oathgate]] during the [[Battle of Thaylen Field|Battle of Thaylen Field]] on [[Roshar|Roshar]].
[[Renarin|Renarin]] later sees a group of [[Fused|Fused]] holding the Oathgate; it is possible that Tisark is the name for a particular faction of the Fused.
|
Tisark
|
|**Selvest Vif**|
|-|-|
|**Siblings**|[[Fronks Vif|Fronks Vif]]|
|**Profession**|Doctor|
|**Homeworld**|[[Scadrial|Scadrial]]|
|**Universe**|[[Cosmere|Cosmere]]|
Doctor **Selvest Vif** is a doctor on [[Scadrial|Scadrial]].
He, along with his brother [[Fronks Vif|Fronks]], is one of the makers of [[Vif Sparkle Tonic|Vif Sparkle Tonic]].
|
Selvest Vif
|
|**Mist**|
|-|-|
|by Jan Sidoryk |
|**Related to**|[[Preservation|Preservation]]|
|**Type**|[[Investiture|Investiture]]|
|**World of Origin**|[[Scadrial|Scadrial]]|
|**Universe**|[[Cosmere|Cosmere]]|
This page or section needs to be updated with new information for *The Lost Metal*!Be aware that in its current state, it may not include all additional content yet.
**Mist** is a term used to refer to a phenomenon on the planet of [[Scadrial|Scadrial]], it is the gaseous manifestation of the [[Investiture|Investiture]] of the [[Shard|Shards]] which created the planet, [[Preservation|Preservation]] and [[Ruin|Ruin]].
## Contents
1 Composition
2 Characteristics & Attributes
2.1 Pre-Catacendre
2.2 After the Catacendre
3 History
3.1 Classical Scadrial
3.2 The Final Empire
3.3 After the Final Ascension
4 Notes
## Composition
The **mist** is a gaseous manifestation of Preservation's power similar to both the liquid in the [[Well of Ascension|Well of Ascension]] and the beads of [[Lerasium|lerasium]]. The mist is far less dense than Preservation's liquid form, and as such is more limited in what can be done with it. Where Preservation's liquid form can be used to do great things, from moving planets to changing or creating living creatures, the mist seems to only be able to function incidentally as fuel for [[Allomancy|Allomancy]], albeit unusually powerful fuel.
There also exists a **black mist** which is a gaseous manifestation of Ruin's power. It is much less prominent than Preservation's mist, only being seen near the [[Well of Ascension|Well of Ascension]] as it approaches capacity, and around Ruin's Vessel.
## Characteristics & Attributes
### Pre-Catacendre
The mists were originally set up as a method to create [[Misting|Mistings]] by [[Leras|Leras]] via the mist spirit. This spirit takes people that fall well below the level needed for the physical or emotional pain to be able to Snap them, and then creates a trauma while raising their level of Preservation in their body. This process could be fatal to the person snapped depending on many factors, one of which is what type of Allomancy the person is getting. Some have only a little trauma, and others have debilitating trauma inflicted on them that requires weeks of bed rest. The elderly and young are more susceptible to death during this process.
The mist reacts to any [[Allomancer|Allomancer]] by swirling around them so long as they are not pierced by a [[Hemalurgy|Hemalurgic spike]]. Any Allomancer with a spike will slightly repulse the mists as if they were pushing it away from them.
### After the Catacendre
After [[Harmony|Harmony's]] [[Final Ascension|Ascension]] the mists remain capable of powering both Allomancy and [[Feruchemy|Feruchemy]]. Additionally, they stopped pulling away from Hemalurgy until sometime between 341 and 348 [[Catacendre|PC]]. They will also stay far away from an [[Avatar|avatar]] of [[Autonomy|Autonomy]].
The mist that obscures the night can be partially pierced by an Allomancer burning [[Tin|tin]] to reveal the stars above. A tin [[Savant|savant]] can even pierce them to the point that they are virtually gone to their sight. The mists can also distort sounds. The mists will not enter any building and even a simple tent is enough to keep them out.
In special circumstances some Allomancers can and have drawn on the mists for power, using them as fuel for Allomancy even after their ingested metals have all been burned. This use of the mists allows for greater power when using Allomancy to the point that a person can even push on metals piercing someone's skin. Harmony can also use the mists to give a greater effect than they might otherwise have. This can even be used to give boost of strength and calmness.
The Mists can be captured in a [[Polestone|polestone]]. The mist would push away from [[Nightblood|Nightblood]].
## History
### Classical Scadrial
by clarinking [[Vin|Vin]] floating above the mists
The mists are the basis for the phenomenon known as the [[Deepness|Deepness]] during Pre-Ascension times that [[The Lord Ruler|The Lord Ruler]] defeated. Before the events that led to [[Alendi|Alendi]] heading to the [[Well of Ascension|Well of Ascension]], the mist via the mist spirit Snapped people to create Mistings. At this time no Mistborn existed as the level of Preservation in each person was too low.
### The Final Empire
The mists during the Lord Ruler's reign appeared every night, providing a dense fog that obscured everything. They acted in a different fashion than normal fog and never appeared during the daytime. The mists would disperse soon after entering a structure or tent wafting in with misty tendrils then dissipating. The [[Skaa|skaa]], fearing the mists and the [[Mistwraith|mistwraiths]], stayed indoors at night time and only went out into the mist when absolutely necessary. [[Noble|Nobles]], however, did not have the same pathological fear of the mists and even named their most powerful warriors after it, although the title Mistborn may be something The Lord Ruler gave them because he knew the true nature of the mist and lerasium.
The mists during this time did not seem to Snap people; however, most noblemen would have been Snapped as a child and skaa always hid from the mists. Skaa that did go out in the mist and were Snapped could have very easily justified skaa fears of the mist, preventing more Snapping from occurring. Additionally, a skaa Misting may have never known of his powers, or if he did find out, he may have chosen to hide the fact, since being a Misting meant death for skaa in the [[Final Empire|Final Empire]]. The mists changed the moment the full power of the Well returned to be drawn again and started to [[Snap|Snap]] people.
### After the Final Ascension
After [[Sazed|Sazed]] picked up both [[Shard|Shards]], becoming [[Harmony|Harmony]], the mists no longer obscured the land every night. The mists appear to have become a more localized phenomenon, only covering a section of land each night instead of the whole land. The mists no longer Snap people as they once did, and it is unknown how this is done now. Due to the fact that Harmony disliked how [[Snapping|Snapping]] worked before, it now functions differently.
[[Coinshot|Coinshots]] have started calling the nightscape above the mists the **Ascendant's Fields**. Until the discovery of the Southern Scadrians, it was only accessible to Coinshots as they can push themselves into the sky. The mists were also said to protect the just.
|
Mist
|
|**Ty**|
|-|-|
|**Abilities**|Radiant squire for [[Order of Skybreakers|Order of Skybreakers]]|
|**Groups**|[[Order of Skybreakers|Skybreaker]] squire|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Oathbringer*|
**Ty** is a squire of the [[Knights Radiant|Knights Radiant]] on [[Roshar|Roshar]] and a member of the [[Order of Skybreakers|Order of Skybreakers]].
## Contents
1 Appearance and Personality
2 Attributes and Abilities
3 History
4 Notes
## Appearance and Personality
Ty is one of the older Skybreaker squires. [[Szeth|Szeth]] is able to immediately identify him as the leader of a small group of squires. He is competitive and strategic.
## Attributes and Abilities
As a Skybreaker squire of the [[Immortal Words|Second Ideal]], Ty has access to the [[Surge|Surge]] of Gravitation. He is skilled with Basic Lashings, as he and his team are able to fly in formation and pursue Szeth effectively. He likely would have won the contest at the Purelake had it not been for Szeth's presence.
He is presumably a squire to either [[Ki|Ki]] or [[Warren|Warren]], as they were the only two Skybreaker masters present at the contest.
## History
As a Skybreaker squire, he trained at the Skybreaker fortress in [[Marabethia|Marabethia]].
He was among a group of twenty-one squires that participated in a martial competence test over the [[Purelake|Purelake]], testing their ability with [[Basic Lashing|Basic Lashings]]. The squires had to throw bags of colored powder at each other and avoid getting hit by bags, which left colored marks on their white clothing. During the test, Ty led a group of four squires that attacked other individuals as a team, minimizing the return fire. They noticed that Szeth was winning the contest and focused their attention on him. Szeth was able to hold his own against the group, even hitting Ty in the face with a bag. However, Szeth ran out of [[Stormlight|Stormlight]] and was pelted with bags, landing in the Purelake just before the test ended. Ty finished with only five hits against him, and was shocked when the masters agreed that Szeth won via a loophole; he was cleansed of color by swimming in the lake.
|
Ty
|
|**Stormlight**|
|-|-|
|by [[Isaac Stewart|Isaac Stewart]]|
|**Related to**|[[Lights|Lights]], [[Surgebinding|Surgebinding]], [[Honor|Honor]]|
|**Type**|[[Investiture|Investiture]]|
|**World of Origin**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
This page or section needs to be updated with new information for *Rhythm of War* and *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet.
>“*If you looked deeply into a stone, you could see the Light shifting with the chaotic pattern of a blowing storm. It was not calm inside. Not by a wind or a whisper.*”
\-Kaladin[1]
**Stormlight** (Alethi: *Zeradoreh*) is a form of gaseous [[Investiture|Investiture]] brought by the [[Highstorm|highstorms]] of [[Roshar|Roshar]] until the [[True Desolation|True Desolation]]. Following the birth of [[Retribution|Retribution]] and the start of the [[Night of Sorrows|Night of Sorrows]], Stormlight becomes inaccessible on Roshar.
## Contents
1 Origin
2 Appearance and Properties
3 Uses
3.1 Magic Fuel
3.2 Healing and Sustenance
3.3 Farming
3.4 Currency
4 See also
5 Notes
## Origin
by horizonproblems [[Dalinar|Dalinar]] bringing the Realms together, summoning Stormlight
>“*Honor's power, during a storm, is concentrated in one place. It pierces all three realms and brings Physical, Cognitive, and Spiritual together momentarily in one. The gemstones, exposed to the wonder of the Spiritual Realm, are lit by the infinite power there.*”
\-The Stormfather[4]
Stormlight comes directly from the [[Spiritual Realm|Spiritual Realm]], leaking into the [[Physical Realm|Physical]] and the [[Cognitive Realm|Cognitive]] as the three are brought closer together. This typically happens on Roshar during a [[Highstorm|highstorm]]. As the storm passes, any spheres exposed to it are infused with Stormlight near its end. At the same time, it arrives in [[Shadesmar|Shadesmar]] as a wave of light high in the sky. There, [[Spren|spren]] absorb it directly.
[[Bondsmith|Bondsmiths]] of third Oath or higher can likewise infuse spheres and people with Stormlight, though with significant effort. [[Dalinar|Dalinar]] is also able to open [[Honor's Perpendicularity|Honor's Perpendicularity]] to release functionally-infinite amounts of Stormlight over a vast area for a limited amount of time. This is, however, unusual, and possibly a consequence of Stormfather's particular nature as [[Honor|Honor's]] [[Cognitive Shadow|Cognitive Shadow]].
In the present, it appears that the [[Stormfather|Stormfather]] -- and, by extension, [[Honor|Honor]] -- is the primary force enabling Stormlight to cross over into other Realms. However, it has existed prior to the [[Shattering|Shattering]]. Back then, it had slightly different properties.
## Appearance and Properties
Stormlight appears as luminescent white vapor with a faint blue tint. When free, it behaves similarly to smoke, dissipating in puffs and leaving trails when its source moves. [[Gemstone|Gemstones]] left outside during a [[Highstorm|highstorm]] absorb it, becoming infused, which manifests as the gems glowing. The amount of Stormlight collected is not directly proportional to the strength of the highstorm.
Absorbed Stormlight, if unused, will eventually begin leaking out through miniscule cracks in the gemstones. The speed at which it leaks varies depending on its current vessel. A person can only hold Stormlight for a few minutes at most, while a gemstone will hold it for several days -- the ones used as currency glow for about a week, while bigger gems last a while longer. [[Perfect gemstone|Perfect gemstones]], like the [[King's Drop|King's Drop]], can hold it for centuries, if not forever. When leaking from gems, Stormlight assumes their color. It can be transferred from one gemstone to another through various means, such as using tuning forks that resonate to Honor's pure tone. [[Aluminum|Aluminum]] cannot prevent Stormlight leakage, as it is leaking directly into the Spiritual Realm.
Stormlight is stored in gemstones similar to [[Voidlight|Voidlight]], but these two types of light cannot be stored in the same gemstone. Stormlight leaks significantly faster than Voidlight. Even when stored in a sphere or gemstone, Stormlight (and other [[Lights|Lights]], as well as [[Spren|spren]]) is unable to leave the Rosharan system due to its [[Connection|Connection]]. [[Mraize|Mraize]] describes the vessel growing heavier and heavier the farther from Roshar it gets, eventually growing immovable. He also hints that he or the [[Ghostbloods|Ghostbloods]] have circumnavigated this issue, though he refuses to go into detail.
## Uses
by taratjah [[Shallan|Shallan]] using Stormlight for [[Illumination|Illumination]]
### Magic Fuel
For more information, see [[Surgebinding|Surgebinding]].
Stormlight is the primary fuel of [[Surgebinding|Surgebinding]] abilities for [[Knights Radiant|Knights Radiant]] and [[Honorbearers|Honorbearers]] before the formation of [[Retribution|Retribution]]. To absorb it, a Surgebinder breathes it in from sources such as gemstones or the [[Highstorm|highstorm]] itself. When inhaled, Stormlight gives the user a sensation of increased energy, restlessness and desire to move, with several people comparing it to a storm raging inside them. While held, it will automatically heal wounds, exhaustion and even conditions such as poisoning or drunkenness. If the Surgebinder is pregnant, then the child can also be healed by Stormlight. Stormlight doesn't give the Surgebinder much additional raw strength. It can also be consumed to power the use of [[Surge|Surges]].
There are other methods of obtaining Stormlight, such as the method used by [[Vasher|Vasher]], which can be used by others. Stormlight can serve as replacement for other forms of [[Investiture|Investiture]], most notably [[Breath|Breath]]. A [[Returned|Returned]] can survive off consuming it. Likewise, [[Nightblood|Nightblood]] can be fuelled by Stormlight, and when unsheathed, will begin to absorb it from its environment before going for living beings. It's possible to transform Stormlight into Breath and use it in [[Awakening|Awakening]], though that is noted as extremely difficult, with neither [[Vasher|Vasher]], [[Vivenna|Vivenna]], or [[Hoid|Hoid]] having figured out how to achieve this so far.
[[Fabrial|Fabrials]] will not function unless the gems comprising them are infused with Stormlight.
### Healing and Sustenance
Even for non-Surgebinders, Stormlight has minor healing properties. Rosharans are notably healthier than people from other planets, and fall sick less often because there is generally more Investiture around. Plants can also be encouraged to grow more quickly by placing Stormlight-infused gems nearby.
Stormlight is also important to Roshar's native beings. Creatures with [[Gemheart|gemhearts]] require it, presumably to fuel their spren bonds, and large quantities of it are necessary for them to transform. Among others, [[Chasmfiend|chasmfiends]] pupate in areas that are highly exposed to highstorms, and [[Singer|singers]] need highstorm levels of Stormlight to change form. In Shadesmar, [[Spren|spren]] derive sustenance from Stormlight, and tend to become more lively and energetic in its presence.
### Farming
Stormlight can be used to fuel the growth of plants directly. This farming technique involves beating drums to a certain rhythm next to emeralds infused with Stormlight. This attracts lifespren which will in turn carry Stormlight back and forth to nearby crops, boosting their growth. The emeralds used will periodically crack and it is currently unknown whether Soulcasting can produce more grains using the same amount of emerald. The Parshendi used to do gemheart hunts on the shattered plains for this specific purpose. This method was unknown to humans until Rlain revealed it.
by Sheep An infused [[Sphere|sphere]]
### Currency
The [[Sphere|spheres]] used as money across Roshar are generally considered more valuable when infused. While nominally they're worth the same whether dun or glowing, merchants will often find dun spheres suspicious, and will call an expert to verify if a dun sphere isn't counterfeit. Moneychangers capitalize on this, exchanging dun spheres for infused ones or taking spheres to be infused in their secured nets -- for a fee. The value of infused spheres rises even higher with the return of [[Surgebinding|Surgebinding]], with some people making a tidy profit off trading spheres with [[Urithiru|Urithiru]].
Stormlight is directly used as a currency in Roshar's [[Cognitive Realm|Cognitive Realm]], with moneychangers in [[Celebrant|Celebrant]] storing it in perfect gemstones. A device is used to transfer Stormlight from smaller gemstones into the perfect ones, and in exchange, one receives credit which can be spent in the city.
## See also
[[Voidlight|Voidlight]] - gaseous form of Investiture associated with [[Odium|Odium]]
[[Breath|Breath]] - gaseous form of Investiture associated with [[Endowment|Endowment]]
[[Mists|Mists]] - gaseous form of Investiture associated with [[Preservation|Preservation]]
[[Lifelight|Lifelight]] - gaseous form of Investiture associated with [[Cultivation|Cultivation]]
|
Stormlight
|
|**Tepper**|
|-|-|
|**Residence**|[[Tresting plantation|Tresting plantation]] ([[Central Dominance|Central Dominance]])|
|**Ethnicity**|[[Skaa|Skaa]]|
|**Homeworld**|[[Scadrial|Scadrial]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Mistborn: The Final Empire*|
**Tepper** is a [[Skaa|skaa]] elder from the [[Tresting plantation|Tresting plantation]] on [[Scadrial|Scadrial]].
## Appearance and Personality
He is scrawny, and appears to be in his early forties. He has a stern, humorless personality. Like most skaa, he lives in fear of the [[Mist|mists]], the [[Lord Ruler|Lord Ruler]], [[Koloss|koloss]], and his master.
## History
Tepper led a group of about thirty skaa that worked for Lord [[Themos Tresting|Themos Tresting]] and lived in hovels on his plantation. Tepper was young for an elder, and [[Kelsier|Kelsier]] deduced that [[Mennis|Mennis]] let him lead even though Mennis had seniority. Mennis implied that he did not have the energy to rein in Tepper's desire to be in charge.
Tepper kept a close eye on travelling skaa so that they did not upset his masters. He recognized Kelsier as the Survivor, and called him a troublemaker. Tepper had the typical mindset of a skaa during the [[Final Empire|Final Empire]]—he mostly just wanted to avoid beatings—and was easily shocked by Kelsier's actions and attitude.
After Lord Tresting ordered [[Jess|Jess's]] young daughter to be taken from her home to have sex with him (which would also be a death sentence, due to the ban on skaa-noble children), Kelsier went to the mansion, killed everyone inside, and burned it down. Mennis realized that Kelsier did this in order to force Tepper and his group into action, since the Lord Ruler would likely come to the plantation seeking vengeance. Tepper was stunned by this turn of events, but eventually helped Mennis gather the plantation skaa to prepare for a journey to find other rebels in the [[Arguois caverns|Arguois caverns]].
|
Tepper
|
|**Wilheln**|
|-|-|
|**Ethnicity**|[[Darksider|Darksider]]|
|**Homeworld**|[[Taldain|Taldain]]|
|**Universe**|[[Cosmere|Cosmere]]|
**Wilheln** is a linguist and assistant to [[Gevalden|Gevalden]].
|
Wilheln
|
|**Safecamp**|
|-|-|
|**Owners**|[[Trapper|Trappers]]|
|**Region**|[[Pantheon|Pantheon]]|
|**World**|[[First of the Sun|First of the Sun]]|
|**Universe**|[[Cosmere|Cosmere]]|
**Safecamps** are specially-designed shelters used by [[Trapper|trappers]] in the islands of the [[Pantheon|Pantheon]] on [[First of the Sun|First of the Sun]].
## Purpose
Trappers maintain multiple safecamps on the island where they reside. [[Sixth of the Dusk|Sixth of the Dusk]] has three safecamps on [[Patji (island)|Patji]]. Each safecamp is built to prevent deadly animals and insects from entering, although they are not completely sealed. Safecamps are situated in remote locations and surrounded by traps to prevent approach by rival trappers. Dusk and other trappers care for [[Aviar|Aviar]] in their safecamps; the presence of certain Aviar also helps shield the safecamp from detection by predators that can detect mental signatures, such as [[Nightmaw|nightmaws]]. Trappers sleep in the safecamps, as they are the only locations on the islands where there should not be anything trying to kill them.
Only the trapper knows the location of his safecamps, unless he is training an apprentice. Trappers carry notebooks that detail the locations of their safecamps and any traps around them; if they die, they want another trapper to be able to find and care for their Aviar.
## Features
Safecamps have basic living supplies such as blankets and tableware, and may also be used to store other supplies such as antivenom. One of Dusk's safecamps is a single room-structure built in a [[Gurratree|gurratree]] to avoid terrestrial predators. It has netted windows, a trapdoor entry in the floor, and a ladder to another trapdoor in the roof. It is approximately four paces square and barely tall enough to stand up in. Dusk's Aviar nesting boxes are on the roof, where he maintains breeding pairs that can come and go freely.
|
Safecamp
|
|**Thaylen Sea**|
|-|-|
|by User: SaleSVQ|
|**Region**|[[Sea of Lost Lights|Sea of Lost Lights]]|
|**World**|[[Shadesmar|Shadesmar]]|
|**Universe**|[[Cosmere|Cosmere]]|
The **Thaylen Sea** is a location south of the [[Sea of Lost Lights|Sea of Lost Lights]] in [[Shadesmar|Shadesmar]], the [[Subastral|subastral]] of [[Roshar|Roshar]]. In the [[Physical Realm|Physical Realm]], the sea corresponds to the island of [[Thaylenah|Thaylenah]].
The Thaylen Sea is north of the [[Nexus of Imagination|Nexus of Imagination]]. It is very close to the [[Glasswater Deep|Glasswater Deep]] and [[Luminous Shallows|Luminous Shallows]] of the Sea of Lost Lights, although no direct waterways are visible in the available maps. Nazh marked the location of [[Thaylen City|Thaylen City]] on the edge of the sea; northwest of the city there is a lake which [[Nazh|Nazh]] hates. The lake corresponds to an island in [[Longbrow's Straits|Longbrow's Straits]] in the Physical Realm.
|
Thaylen Sea
|
|**Polestone**|
|-|-|
|**Related to**|[[Spheres|Spheres]] [[Soulcasting|Soulcasting]] [[Fabrial|Fabrials]]|
|**World of Origin**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
This page or section needs to be updated with new information for *Rhythm of War* and *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet.
The **Polestones** are the ten varieties of gemstone that naturally hold [[Light|Light]]. They also serve as the basis of [[Spheres|spheres]], the basic Rosharan money system.
## Contents
1 Attributes
1.1 Composition
1.2 Light and Surgebinding
1.3 Spren
2 The Ten Polestones
2.1 Sapphire
2.2 Smokestone
2.3 Ruby
2.4 Diamond
2.5 Emerald
2.6 Garnet
2.7 Zircon
2.8 Amethyst
2.9 Topaz
2.10 Heliodor
3 Obtaining
4 Perfect Gemstones
5 Transfer
6 Roshar Economy
7 Notes
## Attributes
### Composition
Some Polestones are the same type of crystal but with different color and chemical signatures. Sapphire and ruby are both types of corundum. Smokestone and amethyst are both types of quartz. Emerald and heliodor are both types of beryl. Much like how [[Iron|iron]] and [[Steel|steel]], despite being very similar chemically, are different metals in the [[Metallic Arts|Metallic Arts]], the exact color and chemical signatures are enough to differentiate the Polestones. As a result, an off-color Polestone acts much like an impure alloy in [[Allomancy|Allomancy]]. If a Polestone was drained of its color by an [[Awakener|Awakener]], it would still hold Stormlight but would have the properties of a dusty or cloudy quartz. If a spren was trapped inside, they would be released.
If sung to, while holding Light, Polestones will break.
### Light and Surgebinding
All Lights can be stored in gems. How long a given quantity of Light will remain in a specific gem depends on the type of Light and the quality of the gem. The rate at which a Light leaks from gemstones is not constant either - it appears slow at first, but accelerates rapidly near the end, making gems that begin to dim, dim *fast.* Regardless of the type of Light, perfect gems are said to be able to hold it indefinitely, but they are extremely rare.
Although the type of Polestone Stormlight is stored in is irrelevant for most [[Surgebinding|Surgebinding]], Polestones do have an important impact on Soulcasting. Namely, they determine what kind of substances a Soulcaster can transmute objects into. It is believed to be impossible to create Polestones via Soulcasting.
### Spren
In addition to the ability to hold Stormlight, Polestones are able to trap [[Spren|spren]]. The type of spren that can be trapped depends on the Polestone used and its cut. This quality serves as the basis for [[Fabrial|fabrials]]. Each Polestone is associated with one of the [[Ten Essences|Ten Essences]] and with an Order of [[Knights Radiant|Knights Radiant]]. However, there appears to be no functional difference between Polestones apart from [[Soulcasting|Soulcasting]] and fabrial creation.
If a Polestone is set in the pommel of a deceased [[Shardblade|Shardblade]] it allows the blade to be bonded, whereby it can be summoned and dismissed. Synthetic versions of the Polestones could also be used in fabrials.
## The Ten Polestones
### Sapphire
**Sapphire** is associated with the Essence of Zephyr. They are used to Soulcast translucent gases, like air.
Sapphire spheres are given the "sky-" prefix.
It is associated with the [[Order of Windrunners|Order of Windrunners]]
### Smokestone
**Smokestone** is associated with the Essence of Vapor. They are used to Soulcast opaque gases, like smoke and fog.
Smokestones are used in a type of fabrial clock.
It is associated with the [[Order of Skybreakers|Order of Skybreakers]].
Smokestone is a chemically impure version of quartz.
### Ruby
**Ruby** is associated with the Essence of Spark. They are used to Soulcast fire.
Rubies are used in the production of conjoiner fabrials, where a single infused ruby is split in two. Once activated the two halves will mirror each others movements, lift one and the other will also rise. [[Spanreed|Spanreeds]] are a common application of this phenomenon.
Rubies are also used in a kind of heat producing fabrial. They are also used in the construction of a [[Painrial|painrial]], a pain reducing fabrial, designed by [[Longshadow|Longshadow]] and adapted by [[Navani Kholin|Navani Kholin]]. A ruby was also part of the [[Oathgate|Oathgate]] at the center of the [[Shattered Plains|Shattered Plains]].
Ruby spheres are given the "fire-" prefix.
It is associated with the [[Order of Dustbringers|Order of Dustbringers]]
### Diamond
**Diamond** is associated with the Essence of Lucentia. They are used to Soulcast crystals, like quartz and glass.
Diamonds are used in a kind of light producing fabrial.
Diamond spheres are given the "clear-" prefix.
It is associated with the [[Order of Edgedancers|Order of Edgedancers]]
### Emerald
**Emerald** is associated with the Essence of Pulp. They are used to Soulcast plant material, like wood, moss, and grain.
Emeralds can be used to capture flamespren. They can be found in [[Chasmfiend|chasmfiends]].
It is associated with the [[Order of Truthwatchers|Order of Truthwatchers]]
### Garnet
**Garnet** is associated with the Essence of Blood. They are used to Soulcast the eight types of blood and all other non-oil liquids.
Garnets are used in a type of water attracting fabrial.
Garnet spheres are given the "blood-" prefix.
It is associated with the [[Order of Lightweavers|Order of Lightweavers]]
### Zircon
**Zircon** is associated with the Essence of Tallow. They are used to Soulcast oils.
It is associated with the [[Order of Elsecallers|Order of Elsecallers]]
### Amethyst
**Amethyst** is associated with the Essence of Foil. They are used to Soulcast metals.
Amethysts are used in the production of reverser fabrials, where a single infused amethyst is split in two. Once activated the two halves will inversely mirror each other's movements, lift one and the other will be lowered.
It is associated with the [[Order of Willshapers|Order of Willshapers]]
### Topaz
**Topaz** is associated with the Essence of Talus. They are used to Soulcast rock and stone.
A topaz was observed as part of a fabrial replicating Regrowth, an application of the Surge of Progression.
It is associated with the [[Order of Stonewards|Order of Stonewards]]
### Heliodor
**Heliodor** is associated with the Essence of Sinew. They are used to Soulcast animal material, like meat and flesh.
Heliodors are used in the production of alerter fabrials. These fabrials can be used to detect a variety of stimuli, such as people and emotions, and give notice to its user. The larger the heliodor, and as a result the more Stormlight that can be infused in it, the wider the fabrial's range is.
A heliodor was observed as part of a fabrial replicating Regrowth, an application of the Surge of Progression.
It is associated with the [[Order of Bondsmiths|Order of Bondsmiths]]
They can be found in [[Gumfrem|gumfrems]].
A perfect heliodor was used to imprison [[Ba-Ado-Mishram|Ba-Ado-Mishram]].
## Obtaining
While Polestones are produced via mining, a significant source of them on Roshar is the harvesting of the [[Gemheart|gemhearts]] that grow inside [[Greatshell|greatshells]]. Larger species of greatshell, like [[Chasmfiend|chasmfiends]], produce gemhearts of great size, which are incredibly useful in Soulcasting as a larger stone is less likely to break from the strain. This trait however has led to many species of greatshells, such as the [[Lanceryn|lanceryn]], to go extinct. The exact method by which gemhearts are grown is not understood, though it is known to be caused by a leak from the [[Spiritual Realm|Spiritual Realm]] into the [[Physical Realm|Physical]], and is analogous, though not identical, to the production of [[Atium|atium]] in the [[Pits of Hathsin|Pits of Hathsin]] on [[Scadrial|Scadrial]]. Although they may have flaws, gemheart Polestones have virtually no impurities, unlike their conventionally mined counterparts.
## Perfect Gemstones
**Perfect gemstones** occur when one of the Polestones forms without any flaws or imperfections which allows them to hold light indefinitely. The money exchangers living in major cities of [[Shadesmar|Shadesmar]] use perfect stones to store the Stormlight they use for currency. The [[King's Drop|King's Drop]] is a perfect gemstone that has been held in the [[Thaylen Gemstone Reserve|Thaylen Gemstone Reserve]] for over two hundred years without being renewed or losing Stormlight. In addition to not leaking, a perfect gemstone can hold far more Stormlight than a normal gemstone of the same size could. The [[Elsecallers|Elsecallers]] were tasked with protecting perfect gems, including a ruby named [[Honor's Drop|Honor's Drop]]. The [[Honorspren|honorspren]] have gathered many perfect gemstones in their stronghold [[Lasting Integrity|Lasting Integrity]]. [[Jasnah Kholin|Jasnah Kholin]] believes that there are far fewer perfect gemstones around in the Physical Realm than there should be, suggesting that someone may have been gathering them up before their value was more widely known; possibly the [[Ghostbloods|Ghostbloods]] as they are experimenting with transporting Stormlight off-world.
Perfect gemstones have the capacity to hold [[Cognitive Shadow|Cognitive Shadows]] in addition to spren, the latter of which they have a far larger capacity than normal gemstones--they can hold [[Herald|Heralds]], the [[Unmade|Unmade]], and even [[Fused|Fused]]. They could also capture some of the [[Dor|Dor]] or the sunlight from [[Taldain|Taldain]].
## Transfer
It is possible to transfer Light from a filled, small gemstone to a large and empty gemstone of its type by holding the filled gemstone to the empty one. This method of transfer is slow and inefficient; however, the [[Thaylen|Thaylens]] have discovered a more efficient way of transferring Stormlight from one gemstone to another. By using a tuning fork of a specific frequency, a person can touch an infused gemstone and then touch the fork to the empty gemstone for a rapid mode of transfer. With the Thaylen method, the type of Polestone does not matter, and light can be transferred from any type to any type. The decay rate is unknown, as is the distance the tuning fork can be brought before transfer is impossible.
Surgebinders are also able to infuse Polestones regardless of the type, and can do so very quickly.
## Roshar Economy
For more information, see [[Spheres|Spheres]].
Gemstones form the basis for the Roshar economy. Gemstone weight is measured in kivs. When used as currency, the gems are encased in glass [[Spheres|spheres]]. Although the spheres are of uniform size, the gemstones inside are of three sizes. In descending order of size (and value), these gem sizes are broam, mark, and chip.
In addition, the value of the “sphere” is determined by the type of gemstone, which have different values as determined by their utility rather than their rarity.. Their relative value in descending order is as follows: emerald, sapphire, ruby, diamond, and garnet. In addition, amethyst is one of the more valuable gemstones; topaz and zircon are amongst the least valuable.
|
Polestone
|
|**Gvori**|
|-|-|
|**Family**|
|**Relatives**|[[Karavangia|Karavangia]], [[Ruli|Ruli]], [[Taravangian's granddaughter|Taravangian's granddaughter]], [[Savrahalidem|Savrahalidem]]|
|**Ancestors**|[[Taravangian|Taravangian]]|
|**Profession**|Student|
|**Residence**|[[Kharbranth|Kharbranth]]|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Oathbringer*|
This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
This page or section needs to be updated with new information for *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet.
**Gvori** is [[Taravangian|Taravangian's]] eldest granddaughter.
She was accepted into the [[School of Storms|School of Storms]] around the advent of the [[True Desolation|True Desolation]]. She was not aware of the [[Diagram (group)|Diagram]].
|
Gvori
|
|**Singer**|
|-|-|
|by Dan dos Santos |
|**World of Origin**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
This page or section needs to be updated with new information for *Rhythm of War* and *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet.
>“*The betrayal of spren has brought us here.They gave their Surges to human heirs,But not to those who know them most dear, before us.’Tis no surprise we turned awayUnto the gods we spent our daysAnd to become their molding clay, they changed us.*”
\-Song of Secrets, 40th Stanza[1]
The **singers** are the most common and widespread sapient species on [[Roshar|Roshar]]. The Alethi refer to them as **parsh** or **parshmen**. They are native Rosharan lifeforms characterized by their bipedalism, carapace, high intelligence, tetramorphic sexual paradigm, and the presence of a gemheart they can use to create symbiotic bonds with spren, which has a significant impact on both their biology and cognition. They are highly social sapient life capable of forming complex social structures and civilizations, with complex institutions defining their social interactions.
They are descended from the ancient [[Dawnsingers|Dawnsingers]] who first inhabited ancient Roshar before the [[Shattering of Adonalsium|Shattering of Adonalsium]], first emerging upon their creation over ten-thousand years prior to the [[True Desolation|True Desolation]]. The level of biological similarity they have with their ancestors is unclear.
Singers predate the humans as inhabitants of Roshar. Around the time of the [[Recreance|Recreance]], many of the singers had their [[Connection|Connection]] and [[Identity|Identity]] stolen, pieces of their souls ripped away. This made those singers docile and subservient, which humans called parshmen and enslaved for millennia after. With the advent of the [[Everstorm|Everstorm]], these singers were healed and restored.
## Contents
1 Etymology and definition
2 Evolution
3 Biology and Appearance
3.1 Aging and Senescence
3.2 Carapace
3.3 Circulatory System
3.4 Endoskeleton
3.5 Epidermis and Epidermal Marblings
3.6 Extremities
3.7 Gemhearts
3.8 Height
3.9 Mandible and Molar Structure
3.10 Metabolism and Diet
3.11 Ocular Structure
3.12 Sexes and reproduction
3.12.1 Interspecies Breeding and Introgression
3.12.2 Sexual Tetramorphism
3.13 Spiritual Aspects
4 Forms
4.1 Known common forms
4.1.1 Dullform
4.1.2 Mateform
4.1.3 Warform
4.1.4 Workform
4.1.5 Nimbleform
4.1.6 Mediationform
4.1.7 Scholarform
4.1.8 Artform
4.2 Forms of Power
5 Slaveform
5.1 Exploitation
6 Rhythms
7 History
7.1 Creation
7.2 The Dawnsingers
7.3 The Fused
7.4 The parsh
7.5 The listeners
7.6 The new singers
8 Known singer groups
9 Trivia
10 Notes
## Etymology and definition
*Singer* and *listener* are the translations of what the singers call themselves in their own respective languages, [[Dawnchant|Dawnchant]] and *Listener*, both in the Dawnate language family. *Singer* technically does not refer to the entire species, with the species name being currently unknown. *Listener* refers specifically to the singers which, at some point prior to the [[Recreance|Recreance]], turned away from Odium and abandoned their [[Regal|Regal]] forms and chose to settle on the [[Shattered Plains|Shattered Plains]].
Etymologically, *Singer* refers to their singing of the Rhythms of Roshar, and is likely derived from *Dawnsinger*.
To the Alethi, they are known as the *Parshendi*, translating to *Parshmen who can think*, referring to their high cognitive capacity compared to [[Slaveform|slaveforms]] kept as slaves by humans.
## Evolution
Singers did not evolve naturally, but were instead intentionally created by [[Adonalsium|Adonalsium]] some time prior to its Shattering. It is unknown how much modern singers differ from their distant ancestors.
They were created as an essential part of the Rosharan ecosystem, to what effect is unknown. They were also intentionally made to be able to breed with humans.
## Biology and Appearance
by Nastya Lehn A femalen singer
Singers are humanoid, but not entirely similar to *Homo sapiens*, differing in various notable aspects.
They are bipedal, and posses a foramen magnum at the base of the skull; they also have a large intracranial space, comparable to *Homo sapiens*. This, alongside a presumably well-developed cerebrum, gives them a high cognitive capacity. It is unclear how prominent of a supraorbital ridge they possess, if any. They have a protruding nasus very similar to that of humans.
Their resistance to extreme temperatures is greater than humans.
### Aging and Senescence
Apart from their polychromatic skin, singers have other features that differentiate them from humans. They grow at a faster rate than humans and have slightly shorter average lifespans. In the [[Listener|listeners']] culture, [[Venli|Venli]] started to learn about singing as a keeper of songs at age three and is considered adult at age ten.
Their epidermal marbling whitening at the edges is a sign of age and senescence. Furthermore, elderly singers can experience cognitive decline, memory loss, and difficulty developing new memories. Dullform experiences rapid degradation in mental faculties as one ages, Singer children are born in dullform, and do not experience the normal cognitive impairments of dullform in adult singers. By around seven or eight Rosharan years, cognitive decline begins to manifest, forcing young singers to take on a different form.
### Carapace
Their bodies have red-orange carapace growing over various parts of their body; where and how much depends on what form the singer is currently in, but they typically cover the cranium and the upper extremities. Their carapace is held on to their body by a series of blue ligaments, suggesting the lack of an epidermis under their carapace.
The amount of carapace and where it forms is dependent on the form the singer is in, for example, in warform it manifests as armor-like plating across the entire body; this carapace armor is designed not only to grant greater protection to the singer, but also to trap air and push it up underneath to cool them. On the other hand, nimbleform entirely lacks carapace.
### Circulatory System
Singers have orange blood. They possess a heart which pumps blood through their body in a closed circulatory system.
### Endoskeleton
Their endoskeletons are made up of red-coloured bones. They are known to possess a sternum, which is fused with their gemheart. Within the bone is a white marrow-like substance.
### Epidermis and Epidermal Marblings
The most apparent sign of their non-human nature is the epidermis; it is covered in marblings, swirls of various colors - red, black or white. Most singers have dichromatic epidermides, either red-black or red-white; these marblings can manifest in various way, both as delicate swirls and large, wind-swept patterns. There are singers whose skin is trichromatic, but they are extremely rare relative to the dichromatic phenotype. The color whitening at the edges is a sign of age and senescence. Their hair is typically orange or red -- colors that do not appear to occur naturally in Rosharan humans, outside of those with partial singer genetic admixture. There is a relationship between the color of singer hair and their individual marbling colors.
### Extremities
They possess four limbs, made up of two upper and two lower extremities. Their upper extremities end with five-digit hands, and their lower extremities end with five-digit feet.
### Gemhearts
Like many local species in the Rosharan biosphere, singers possess [[Gemheart|gemhearts]], though theirs have a cloudy white coloration, and are fused to and grown into their sternum. Those gemhearts allow them to bond with [[Spren|spren]], letting them change their **forms**, leading to a change in both appearance and some mental faculty. Due to their gemhearts, singers do not leak [[Lights|Lights]] like humans do.
The gemheart forms due to the internal chemical workings of the body, which uses the nutrients and chemicals present in crem in order to form the gemheart.
### Height
Due to Roshar's relatively low gravity, they are relatively tall compared to humans from other planets, averaging at over six feet (1.83 metres). Their height varies between forms, with forms such as Warform being taller and bulkier than other forms, and with envoyform being even taller than warform and Alethi humans.
### Mandible and Molar Structure
Their teeth are built differently than human teeth; their back molars allow them to chew through shells, their dental formula is unknown, but is likely divergent from the dental formula of *homo sapiens*. Their ability to crush shells is further assisted by a divergent mandible structure, with several bones not present in human mandibles, situated near the back of the structure.
### Metabolism and Diet
Their metabolism is geared towards metabolizing shells, which their jaw structure helps them to crush, allowing them to make better use of the local fauna.
Singers can drink crem without getting sick.
### Ocular Structure
They have two eyes set in orbital cavities. They are divergent from the eyes of humans - with black sclerae and no visible iris, giving them an all-black appearance. They are capable of crying during period of heightened emotion.
### Sexes and reproduction
Singers possess four distinct sexes; male and female, which are capable of reproduction, and their neutered variants, **malen** and **femalen**. Singers' sex will change from between male and malen, or female and femalen, as they change forms; the vast majority of forms are either malen or femalen. As such, most singers are asexual the vast majority of the time. Singers usually identify as one of those four genders as well, though some identify with a non-quaternary gender and singer culture recognizes at least one non-quaternary gender.
Singers cannot switch between male and female or malen and femalen by biological means, though it is possible to do so through Invested means. Their sex-determination system is unknown, and following from the inability to switch between male and female, ultimately decides between two sexes, despite their tetramorphism.
#### Interspecies Breeding and Introgression
Despite these genotypical and phenotypical differences, singers and humans are capable of cross-breeding; the [[Herdazian|Herdazians]] and [[Unkalaki|Unkalaki]] are notable examples of human ethnicities with singer ancestry, although they experienced a heavy degree of introgression. This ancestry is the source of the Herdazians' stone-like nails as well as the Unkalaki's shell-chewing teeth and red hair. As a result of their singer ancestry, Herdazians and Unkalaki are also more likely to identify as asexual. It's unknown whether there are currently any people with both human and singer ancestry who identify as singers.
They do not share a common ancestor, though can interbreed due to the similar intent behind their creation.
#### Sexual Tetramorphism
Sexual tetramorphism is minimal in asexual forms, enough so that it is easy to misidentify the sex of a singer. The presence of facial hair on male and malen singers is one mark of sexual dimorphism present in malen and femalen forms. Female individuals, particularly those in mateform, have prominent breasts which are less notable in femalen individuals.
### Spiritual Aspects
Despite these biological differences, singers are like humans in many [[Spiritual Realm|Spiritual]] aspects. Like humans, they can receive boons and curses from the [[Nightwatcher|Nightwatcher]]. They can also bond [[Spren|spren]] to attain [[Knights Radiant|Radiant]] powers, though most spren are unwilling to reach out for such a bond. Singers can see the reality of the spren more closely than a human.
## Forms
by Javier Corpas A femalen singer
By bonding various [[Spren|spren]] in the [[Highstorm|highstorm]] or [[Everstorm|Everstorm]], Singers are capable of changing their **form**, leading to a different appearance, capabilities and even mental state, as well as changing subtly their [[Spiritual Realm|Spiritual aspect]]. It is possible that the forms also alter [[Identity|Identity]]. New forms come with a level of instinctual understanding. Singers can maintain their form indefinitely, without needing to resupply with [[Stormlight|stormlight]] or [[Voidlight|voidlight]], and can use the abilities granted by the form without needing additional fuel. New forms could exist. Certain things can stop a singer from changing forms, such as [[Shardplate|Shardplate]].
The forms are specializations, and gear the singer towards a particular purpose; for example, warform grants armor and increased strength, making it suitable for combat, while nimbleform grants dexterity, making it good for delicate tasks. There are also more specific forms, such as artform for creative endeavours, or mateform for breeding. Aside from dullform, every form is associated with a specific type of spren. Ordinarily, what spren a singer will bond -- and thus what form they'll assume -- depends on their mindset during the highstorm. However, capturing a spren in a gemstone and bringing it into the storm all but ensures that a specific form will be selected. Bonding to a [[Sja-anat|corrupted]] spren will give different results.
When changing forms, a singer may temporarily not be able to hear certain rhythms, or hear pure tones.
[[Hemalurgy|Hemalurgy]] could also be used to replicate the transformation of the forms.
[[Listener|Listeners]] recounted many common forms in the [[Song of Listing|Song of Listing]]; they also have songs speaking of [[Regal|forms of power]] -- the [[Song of Secrets|Song of Secrets]] and the [[Song of Winds|Song of Winds]].
### Known common forms
These forms are mentioned in the listener [[Song of Listing|Song of Listing]]. After the [[Recreance|Recreance]] and before the [[True Desolation|True Desolation]], when the only singers who could think clearly were the [[Listener|listeners]], the listeners only discovered five forms: dullform, mateform, warform, workform, and nimbleform. When the [[Everstorm|Everstorm]] arrived and healed the other singers, singers held these forms and other common forms the listeners could not reproduce, such as artform and scholarform, and had a "dozen" options.
#### Dullform
by Marie Seeberger
>“* Dullform dread, with the mind most lost.The lowest, and one not bright.To find this form, one needs banish cost.It finds you and brings you to blight.*”
\- final stanza of the Song of Listing[66]
Dullform occurs when a singer bonds an incorrect [[Spren|spren]], or a spren that does not grant any other form. It's physically similar to the "slaveform" of the parshmen, to the point where a dullform singer can easily pass for one. It is also mentally limiting; those in dullform find thinking difficult, as if they were half-asleep, and have a harder time hearing the [[Rhythm|rhythms]].
Dullform was one of the two forms the [[Last Legion|Last Legion]] was left with after breaking away from the rest of the singers, alongside mateform. It was largely abandoned as other forms were rediscovered. However, [[Listener|listener]] spies still used it when infiltrating the human warcamps, thanks to its similarity to slaveform.
Singer children are born in dullform, though for them, it is more vibrant and less cloudy; a property it loses as the singer ages. The listeners call this subtype of dullform "childform". They need to take another form around the age of seven or eight.
#### Mateform
by Marie Seeberger
>“* Mateform meek, for love to share,Given to life, it brings us joy.To find this form, one must care.True empathy, one must employ.*”
\- 5th stanza of the Song of Listing[67]
Mateform is used by singers to reproduce; though the other forms are capable of having children, mateform is the one most specialized for the purpose. In female singers, entering mateform increases the size of their breasts; it's unknown what physical effect it has on male singers. Mentally, mateform causes a singer to behave irresponsibly and become distracted in favour of the form's primary purpose; mateforms will sometimes ignore their assigned task, or do things that are expressly forbidden, without realizing the issue with that. Some singers are, however, capable of keeping themselves together while in mateform, though this requires strong mental discipline. Singers in mateform are bonded with lifespren.
It was one of the original forms the [[Last Legion|Last Legion]] had after abandoning the [[Regal|Regal]] forms, alongside dullform. Presently, most singers assume it only transiently, when they wish to attempt having children, though there are some who keep it on at all times.
#### Warform
by Marie Seeberger
>“* Warform is worn for battle and reign,Claimed by the gods, given to kill.Unknown, unseen, but vital to gain.It comes to those with the will.*”
\- 15th stanza of the Song of Listing[68]
Warform gives listeners an armor-like carapace, and makes them taller and bulkier than other forms. The carapace armor is designed to trap air and push it up underneath to cool the singer. It grants them vastly increased strength; a singer in warform can leap over a chasm of the [[Shattered Plains|Shattered Plains]] with a running start. Stamina is greatly increased, allowing singers to run for hours without strain. It also deepens their voice. Out of all the forms known to the listeners, warform requires the most food, but is also the most durable, and a warform singer heals faster than they would in any other form. Mentally, the warform has less impact than most others; it makes one more pragmatic and slightly more inclined towards violence. It also severely hampers artistic ability, and is not well-equipped to handle abstractions. Singers in warform are bonded with painspren.
The first listeners to enter warform heard the pure tone of Honor.
#### Workform
by Marie Seeberger
>“* Workform worn for strength and care.Whispering spren breathe at your ear.Seek first this form, its mysteries to bear.Found here is freedom from fear.*”
\- 19th stanza of the Song of Listing[70]
Workform endows increased strength, though it lacks the armor; rather, singers in workform are limber and rugged. It's better suited for labor, and most workers use it; however, it is also sometimes used when fighting. Singers in workform have carapace in ridges along the backs of their hands, and no carapace on the rest of their body. They are also fairly resistant to cold weather. While in workform, singers are more obedient, and have greater difficulty committing violence, forcing one to find peaceful solutions to various problems. It's also considered more flexible than warform. Singers in workform are bonded with gravitationspren.
The first listeners to bond workform heard the pure tone of Cultivation.
#### Nimbleform
by Marie Seeberger
>“* Nimbleform has a delicate touch.Gave the gods this form to many,Tho' once defied, by the gods they were crushed.This form craves precision and plenty.*”
\- 27th stanza of the Song of Listing[73]
Nimbleform is a general form without any singular, apparent function; rather, it's useful for all work that requires dexterity and care. For this reason, listeners use it for tasks such as research, art, and raising children. It has no carapace, and less endurance than other forms; singers in nimbleform are physically weaker, grow longer hair, and have thinner, more slender facial features. It does not impede the mind, and in fact encourages greater focus.
This form was rediscovered by the singers during the [[War of Reckoning|War of Reckoning]], through research led by [[Venli|Venli]]. It is possible that a bond with a windspren is what allows singers to enter nimbleform. During the [[True Desolation|True Desolation]], most liberated singers wore either it or workform.
#### Mediationform
>“* Mediationform made for peace, it's said.Form of teaching and consolation.When used by the gods, it became insteadForm of lies and desolation.*”
\- 33rd stanza of the Song of Listing[75]
Little is known about mediationform; it appears to bestow improved speech capabilities, or better ability to convince or bestow information upon others. Singers in mediationform have smooth, beautiful carapace, and open faces. The head researcher of the listeners, [[Venli|Venli]], claimed that she was looking for it throughout the [[War of Reckoning|War of Reckoning]], but in reality, she never truly attempted to rediscover mediationform in the first place, instead searching for stormform.
#### Scholarform
>“* Scholarform shown for patience and thought.Beware its ambitions innate.Though study and diligence bring the reward,Loss of innocence may be one's fate.*”
\- 69th stanza of the Song of Listing[77]
Though present in the [[Song of Listing|Song of Listing]], scholarform has only been reclaimed during the [[True Desolation|True Desolation]]; during the [[War of Reckoning|War of Reckoning]], listeners used nimbleform as a substitute. It appears to increase one's mental faculty and patience. Physically, it produces long hairstrands and angular features.
#### Artform
>“* Artform applied for beauty and hue.One yearns for the songs it creates.Most misunderstood by the artist it's true,Come the spren to foundation's fates.*”
\-90th stanza of the Song of Listing[78]
>“* Artform for colors beyond our ken;For its grand songs we yearn.We must attract creationspren;These songs suffice 'til we learn.*”
\-279th stanza of the Song of Revision[79]
Artform is formed by bonding [[Creationspren|creationspren]]; as its name implies, it specializes in artistic expression, such as painting or music. Venli claimed to be researching this form to other listeners, though that was most likely a lie. It has not been discovered during the [[War of Reckoning|War of Reckoning]], but rather returned to the singers through the [[Everstorm|Everstorm]].
### Forms of Power
by Marie Seeberger A singer in [[Stormform|stormform]]
>“*Qualify yourselves for greater service, and you will be elevated to the place of a Regal, given a form of power.*”
\-Fused propaganda[71]
Forms of power are attained by bonding a [[Voidspren|voidspren]] rather than an ordinary spren. Within Odium's army, such singers are referred to as [[Regal|Regals]]. In contrast to common forms, forms of power bestow explicitly supernatural abilities, such as being able to shoot lightning from one's fingers or speak any language in the world. They can drastically alter one's ways of thinking, such as making people more selfish and callous, and can feel intoxicating. They allow singers to hear and use new rhythms, but make hearing the old ones extremely difficult.
Forms of power include, among others, [[Stormform|stormform]], [[Nightform|nightform]], [[Smokeform|smokeform]], [[Decayform|decayform]], and [[Envoyform|envoyform]].
**For a list of known Regal forms, see Regal#Known Forms of Power.**
## Slaveform
by Marie Seeberger A parshman servant
>“*They may have taken your freedom, but they took our minds.*”
\-Sah to Kaladin on their respective forms of slavery[9]
The term **slaveform** is how listeners describe singers with no [[Spren|spren]] bond, no form, and vastly limited mental capacity; humans refer to such singers as the **parshmen**. It looks visually similar to dullform, enough so that humans can confuse the two. Slaveform did not exist until after the [[False Desolation|False Desolation]]. It was created when [[Melishi|Melishi]] led a strike team to capture [[Ba-Ado-Mishram|Ba-Ado-Mishram]], who was providing the singers with [[Regal|Regal]] forms. Though successful, it had an unintended side effect of robbing singers of [[Connection|Connection]] and [[Identity|Identity]], and thus creating slaveform.
Physically, slaveform singers are strong enough to perform physical labor. However, they lack [[Identity|Identity]] and [[Connection|Connection]], rendering them mentally stunted. Though seemingly capable of feeling and understanding their situation, they cannot fully comprehend it. Their awareness is dreamlike and they have no capacity to understand fully or act on their feelings. It is described as living in a fog, confused about the world around them. They are capable of processing and understanding orders, and will obey without question. When left on their own, they sit around, not doing anything.
Despite this, slaveform singers do retain some mental faculty. They can speak, though rarely do so. They care about and are protective of their dead, usually objecting to anyone tending to them. They also care for and love their young, though they have little capacity to object if separated. The passing of the [[Everstorm|Everstorm]] has healed the parshmen by restoring their [[Connection|Connection]] and [[Identity|Identity]]. As such, this form no longer exists during the [[True Desolation|True Desolation]].
Many former slaveform singers remember their experiences as slaves, and the limitations that slaveform forced upon them.
### Exploitation
Prior to the arrival of the [[Everstorm|Everstorm]], parshmen are used as slave labor across the entirety of [[Roshar|Roshar]]. Parshmen slaves are typically more expensive than human ones, due to being naturally obedient and extremely unlikely to attempt an escape. Singers who can successfully birth healthy children are purposefully bred, and often sold off on this basis, even if this requires splitting up families.
They are often used as servants, as well as heavy menial labor. They are used as porters in various locations around the world, hauling both cargo and carriages. Many countries rely on them for their economy and proper functioning of their cities; the loss of their labor due to the Everstorm would spell a crisis even without the ongoing war.
## Rhythms
For more information, see [[Rhythm|Rhythm]].
Singers are connected to rhythms, the underlying "beats" of the [[Cosmere|cosmere]] that manifest particularly strongly on [[Roshar|Roshar]]. There are numerous rhythms, and singers can attune to any one of them. Each rhythm represents a certain state of mind, emotion or feeling; when not paying attention, singers will attune to the rhythm that corresponds to their mood, but can also attune another to fit with their message. This attuning manifests as hearing the beat of the rhythm in one's head. All rhythms connect the singers to each other and [[Roshar|Roshar]] itself. This, and their regular nature, allows the singers to use the rhythms for measuring time, among others.
The singers speak and sing to the rhythms; they carry the singers' emotions, as well as add meaning to their words. However, not all forms can attune the rhythms equally. Dullform can only hear them weakly; slaveform cannot hear them at all. Additionally, those infused with the power of [[Odium|Odium]], mainly the [[Regal|Regals]] and the [[Fused|Fused]], can only hear Odium's rhythms, also called the Rhythms of Power. Those rhythms, while similar to regular ones, are usually more violent and aggressive, and represent more twisted, angrier emotions -- for example, Ridicule replaces Amusement, and Command approximates Appreciation. They also feel and sound different than the ordinary rhythms.
[[Soother|Soothers]] can affect singer rhythms and may dampen Odium's influence. Singers with the Third [[Heightening|Heightening]] would be able to sing Pure Tones of planets other than Roshar, and could potentially do this before the Third Heightening.
## History
### Creation
The singers predate the arrival of humans on Roshar, having been created by Adonalsium as part of the planet's natural ecosystem.
### The Dawnsingers
>“*Our pity destroyed us.*”
\-From the Eila Stele[6]
Eight-thousand years before the [[Night of Sorrows|Night of Sorrows]], Honor left Roshar to wage a proxy war against Odium on Alaswha. During these centuries, around nine-hundred years, the Singers would begin to feel as if Honor had abandoned them.
After the [[Expulsion|Expulsion]], in which mankind accidentally destroyed their homeworld, [[Ashyn|Ashyn]], the ancient singers were ordered by their gods [[Honor|Honor]] and [[Cultivation|Cultivation]] to help the human refugees who arrived on their planet. These ancient singers were known as the Dawnsingers. Initially, the two species interacted peaceably, with some singers and humans even intermingling, creating [[Herdazian|Herdazians]] and the [[Unkalaki|Unkalaki]].
However, mankind's arrival also brought [[Odium|Odium]], and conflict soon began. Humans, originally granted only the land of [[Shinovar|Shinovar]], sought to expand, causing the conflict that would eventually come to be known as the [[First Desolation|First Desolation]]. During that time, the singers came to call humans "Voidbringers", as humans cannot hear the rhythms. In that conflict, [[Spren|spren]] eventually came to side with humans, leading to a sense of deep betrayal in the singers. It seems that the singers did something that caused the spren to turn on them.
### The Fused
For more information, see [[Fused|Fused]].
by mushimallo A flying [[Fused|Fused]]
Around fifty years after the Expulsion, [[Honor|Honor]] and [[Cultivation|Cultivation]] sided with the humans, while singers came to work with [[Odium|Odium]], who granted their most valiant warriors immortality and great power to fight against the humans. This switch in sides occurred due to many Singers, over Honor's centuries of absence, came to believe that Honor had abandoned them, making them more open to side with Odium. This power made them into [[Cognitive Shadow|Cognitive Shadows]], and allowed them to be reborn by possessing the bodies of other singers. Those immortal singers came to be known as the Fused. The Fused became both gods and rulers of the singers, despising mankind, wanting humans wiped off Roshar regardless of the cost.
To combat the Fused, Honor created the ten [[Herald|Heralds]], who would imprison them on [[Braize|Braize]] until one of them broke, whereupon the Fused and Heralds would return to Roshar and a new [[Desolation|Desolation]] would begin. The cycle continued for many centuries until finally, at the [[Aharietiam|Aharietiam]], the Heralds decided to leave only the strongest among them, [[Taln|Taln]], to face the torture alone.
Not all singers, however, were eager to battle mankind continuously for Odium. One such group, the **Last Legion**, abandoned the [[Regal|Regal]] forms granted to them by Odium and left for the [[Shattered Plains|Shattered Plains]], where they would settled, far from the ongoing conflict. They would eventually dub themselves the **listeners**.
### The parsh
>“*The parsh, as they are now called, continue their war with zeal, even without their masters from Damnation.*”
\-From the Urithiru gem archive[4]
The singers, no longer the dominant species on Roshar, continued to fight mankind and the [[Knights Radiant|Knights Radiant]]. Over the centuries, they came to be known as the **parsh**, though the meaning of the word is unclear.
Around two thousand years after the Last Desolation, near the Recreance, another conflict between the two species flared up. Dubbed the [[False Desolation|False Desolation]], it was notable for the participation of [[Ba-Ado-Mishram|Ba-Ado-Mishram]], one of [[Odium|Odium's]] [[Unmade|Unmade]]. Ba-Ado-Mishram Connected with the singers and provided them [[Regal|Regal]] forms and [[Voidlight|Voidlight]], as Odium once did in the Desolations, allowing the singers to wage war at levels closer to those of the real Desolations. In response, the [[Knights Radiant|Knights Radiant]] imprisoned Ba-Ado-Mishram. They succeeded, but in doing so, stole part of singers' souls, ripping out their [[Connection|Connection]] and [[Identity|Identity]] and turning them into near-mindless husks.
These singers without form -- "slaveforms" to listeners, and **parshmen** to humans -- became the property of humans, turned into cheap, menial labor that would be exploited for millennia to come. The only ones who escaped that fate were the listeners, as they had broken ties with the [[Unmade|Unmade]] and [[Odium|Odium]].
### The listeners
For more information, see [[Listener|Listener]].
by Petar Penev A [[Listener|listener]] army
The listeners lived on in the [[Shattered Plains|Shattered Plains]] for the next few millennia, forming a number of tribes settled in the craters around the western edge of the Plains. Eventually, they made contact with the Alethi and, through diplomatic efforts, forged a treaty. However, on the night the treaty was to be signed, the listener [[Eshonai|Eshonai]] learned about King [[Gavilar|Gavilar's]] plans to return the "listener gods" -- the [[Fused|Fused]] -- to Roshar. Fearing the consequences, the listeners arranged for Gavilar to be assassinated. As a result, they were forced to flee, abandoning their homes for the more distant plateau of [[Narak|Narak]] right as humans arrived to exact vengeance. Thus began the [[War of Reckoning|War of Reckoning]].
After six years of constant warfare, the listeners, manipulated by one of the [[Voidspren|voidspren]], recovered stormform, one of the forms of power. Spurred on by its mental state, they planned to summon the [[Everstorm|Everstorm]], which they succeeded at during the [[Battle of Narak|Battle of Narak]]. As it passed over Roshar, the Everstorm restored all parshmen, healing their [[Connection|Connection]] and [[Identity|Identity]].
### The new singers
>“*Can't we simply enjoy being able to think? Being able to exist?*”
\-Vldgen[107]
The newly restored singers assumed seemingly random forms. Their attitudes were similar to those of the humans they spent their entire lives around -- the [[Alethi|Alethi]] singers were angry and warlike, the [[Azish|Azish]] singers wished to negotiate with the government, and the [[Thaylen|Thaylen]] singers stole ships and sailed away. Most of them, however, were quickly swept up by the [[Fused|Fused]], who had returned and sought to create new armies with which to conquer Roshar.
To make these new singers more combat-ready, the Fused employed not only their natural anger at their former oppressors, but also hefty amounts of propaganda, most notably using the supposedly last [[Listener|listener]], [[Venli|Venli]], as their mouthpiece. However, many singers were still apprehensive about fighting humans, and some outright wished that peace was an option. Some singers used the term *essai* to describe a human supporter (though the actual translation means "hairy").
## Known singer groups
[[Listener|Listeners]] - the singer nation on the [[Shattered Plains|Shattered Plains]]
[[Regal|Regals]] - singers who have bonded [[Voidspren|Voidspren]]
[[Fused|Fused]] - [[Cognitive Shadow|Cognitive Shadows]] of singers bound to [[Odium|Odium]]
[[Voidbringer|Voidbringers]] - general name for all singers (as well as humans) who work for [[Odium|Odium]]
## Trivia
Singer gemhearts are related to Tamu Keks, a type of bone from *Dragonsteel Prime*.
|
Singer
|
|**Highprince**|
|-|-|
|**Related to**|[[Vorinism|Vorinism]]|
|**World of Origin**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
This page or section needs to be updated with new information for *Oathbringer*, *Rhythm of War*, and *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet.
For a full list of highprinces, see Category: Highprinces.
**Highprince** is the highest title of nobility in the [[Vorin|Vorin]] kingdoms of [[Alethkar|Alethkar]] and [[Jah Keved|Jah Keved]], being directly subordinate to their respective monarchs. Highprinces and their heirs are of the second [[Dahn|dahn]], while their other children are of the third dahn.
## Contents
1 Alethkar
1.1 Origins
1.2 History
1.3 Members
2 Jah Keved
3 Notes
## Alethkar
### Origins
[[Alethkar|Alethkar]] has had ten highprinces throughout its history. In the ancient past, when Alethkar was a united kingdom, the ten Alethi highprinces were specialized and each was charged with governing a certain aspect of the entire kingdom. [[Gavilar Kholin|Gavilar Kholin]] believes that this system forced the ten highprinces to work together and accept each other's authority. Only four of the ten ancient titles are known:
The **Highprince of Commerce** had authority over all merchants and his troops would patrol the roads across all ten princedoms.
The **Highprince of Information** had authority over criminal investigations and policing across the entire kingdom and appointed judges and magistrates. Of particular interest to the Highprince of Information were criminal investigations where the Crown's interest was at stake.
The **Highprince of War** had control over the kingdom's combined military forces (implied to only hold this power in a time of actual war).
The **Highprince of Works** had management of the kingdoms infrastructure, such as sewage disposal, civil services, and potentially [[Stormlight|Stormlight]] management; with the increase in uses for Stormlight since the [[Battle of Narak|Battle of Narak]].
### History
The modern highprince system dates back to the last monarch (prior to Gavilar Kholin) to unify Alethkar, [[Sadees|Sadees]] the Sunmaker. Upon his death, his empire did not last long. He had never bothered to choose an heir, and his ten sons could not decide among themselves who they wished to support. They quickly turned to infighting, and the empire collapsed in less than a generation. These ten sons founded the ten princedoms of Alethkar, crowning themselves the highprinces of a disunified kingdom, each being a *de facto* king in his own lands. During this time, Alethkar was effectively a loose coalition of ten separate states, being a unified kingdom in name only.
In approximately 1140, Highprince [[Gavilar Kholin|Gavilar Kholin]] went to war against the other princedoms, and by approximately 1145, he conquered and united them once again, establishing himself as the King. This reunified kingdom was not as strong as the ancient Alethkar, with the highprinces retaining large amount of authority and autonomy.
After Gavilar's death, his son [[Elhokar Kholin|Elhokar]] became the King of Alethkar, while Gavilar's brother [[Dalinar Kholin|Dalinar]] became the Highprince of Kholin. In the year 1173, King Elhokar, at the demand of Highprince Dalinar, reinstated two of the ancient specialized highprince titles—the Highprinces of Information and War—in an effort to once again create a truly unified kingdom of Alethkar.
In the following year, Dalinar reinstated the titles of [[Highprince of Commerce|Highprince of Commerce]] and [[Highprince of Works|Highprince of Works]], presumably with Elhokar's blessing.
### Members
Currently, the ten Alethi highprinces are:
[[Aladar|Aladar]], [[Highprince of Information|Highprince of Information]]
[[Bethab|Bethab]]
[[Hatham|Hatham]], [[Highprince of Works|Highprince of Works]]
[[Adolin Kholin|Adolin Kholin]]
[[Roion's son|Roion's son]]
[[Relis Ruthar|Relis Ruthar]]
[[Turinad Sebarial|Turinad Sebarial]], [[Highprince of Commerce|Highprince of Commerce]]
Distant scions of [[Thanadal|Thanadal]], [[Loradar Vamah|Loradar Vamah]], and [[Torol Sadeas|Torol Sadeas]]
Former Alethi highprinces include:
[[Kalanor|Kalanor]] (succeeded by Loradar, deceased)
[[Yenev|Yenev]] (succeeded by Aladar, deceased)
[[Roion|Roion]] (succeeded by his son, deceased)
[[Torol Sadeas|Torol Sadeas]], [[Highprince of Information|Highprince of Information]] (succeeded by Meridas, deceased)
[[Meridas Amaram|Meridas Amaram]] (as regent for the [[Sadeas princedom|Sadeas princedom]]; succeeded by a distant scion, deceased)
[[Dalinar Kholin|Dalinar Kholin]] (succeeded by Adolin, abdicated to become King of [[Urithiru|Urithiru]] and leader of the [[Knights Radiant|Knights Radiant]])
[[Thanadal|Thanadal]] (succeeded by a distant scion, deceased)
[[Loradar Vamah|Loradar Vamah]] (succeeded by a distant scion, deceased)
[[Ruthar|Ruthar]] (succeeded by Relis, stripped of his titles after losing a duel to Queen [[Jasnah Kholin|Jasnah Kholin]])
## Jah Keved
The Veden highprinces include:
[[Abrial|Abrial]]
[[Boriar|Boriar]]
[[Evinor|Evinor]]
[[Jal Mala|Jal Mala]]
[[Valam|Valam]]
[[Urian|Urian]]
|
Highprince
|
|**Stagm**|
|-|-|
|**Type**|Tuber|
|**World of Origin**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
**Stagm** is a brownish tuber native to [[Roshar|Roshar]].
It grows in deep puddles.
[[Lighteyes|Lighteyes]] occasionally eat boiled stagm served on a bed of [[Tallew|tallew]] rice.
|
Stagm
|
|**Callins Geffenry**|
|-|-|
|**House Geffenry**|
|**Siblings**|[[Ardous Geffenry|Ardous]]|
|**Relatives**|[[Crews Geffenry|Crews]]|
|**Died**|1022 [[Final Empire|FE]]|
|**Ethnicity**|[[Noble|Noble]]|
|**Homeworld**|[[Scadrial|Scadrial]]|
|**Universe**|[[Cosmere|Cosmere]]|
For the resident of [[Hearthstone|Hearthstone]] on [[Roshar|Roshar]], see [[Callins|Callins]].
**Callins Geffenry** is a [[Noble|noble]] of [[House Geffenry|House Geffenry]] in the [[Final Empire|Final Empire]].
He and his brother [[Ardous Geffenry|Ardous]] were killed in retaliation to the murder of [[Charrs Entrone|Charrs Entrone]], although they were both innocent.
|
Callins Geffenry
|
|**Praxton**|
|-|-|
|**Family**|
|**Spouse**|[[Kenton's mother|Kenton's mother]]|
|**Children**|[[Kenton|Kenton]]|
|**Died**||
|**Abilities**|[[Sand mastery|Sand master]]|
|**Titles**|[[Lord Mastrell|Lord Mastrell]]|
|**Groups**|[[Diem|Diem]], [[Taishin|Taishin]]|
|**Residence**|[[Kezare|Kezare]]|
|**Ethnicity**|[[Daysider|Daysider]]|
|**Nationality**|[[Lossandin|Lossandin]]|
|**Homeworld**|[[Taldain|Taldain]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*White Sand*|
Lord Mastrell **Praxton** is the leader of the [[Diem|sand masters]] of Lossand on the Dayside of Taldain.
## Contents
1 Appearance and Personality
2 Attributes and Abilities
3 History
4 Quotes
5 Trivia
6 Notes
## Appearance and Personality
Praxton is an elderly man with grey hair. He has blue eyes and gray eyebrows.
Praxton is noted as a strong leader, not just for the incredible strength of his [[Sand mastery|sand mastery]], but also because of his sheer willpower.
## Attributes and Abilities
Praxton is an extremely powerful sand master. He can control dozens of ribbons of sand and is able to create an explosion of sand powerful enough to take down hundreds of opponents.
## History
Centuries before Praxton, the Lord Mastrell of the time started an account with then [[Lord Merchant|Lord Merchant]] [[Hennin|Hennin]]. The Lord Mastrell had Hennin put the Diem's tribute money in the account, and over the years the tributes, combined with the interest, grew to become an insurmountable debt. The Lord Mastrells of the past, and presumably Praxton as well, used this debt as a hold over the Lord Merchant to blackmail him into doing his bidding.
Praxton married a [[Darksider|Darksider]] woman, with whom he had a number of children, including [[Kenton|Kenton]], his youngest son. None of his children, except for Kenton, were able to use sand mastery.
During Kenton's entrance exam for the Diem, he was barely able to command a tiny amount of sand. Praxton publicly disparaged his own son and attempted to block Kenton's entrance into the Diem, saying that he, as Lord Mastrell, was the one who must give his approval before any sand master can be advanced. However, Kenton entered the Diem anyway by citing the law, which stated that the first rank of Acolent is the only rank over which Praxton has no authority over, and that anyone with any ability, no matter how little, has a right to join the Diem.
Throughout Kenton's time as an acolent he and his father had many fights. On four separate occasions Praxton tried getting Kenton to accept the rank of underfen, the lowest rank, but every time he refused, not wanting to be stuck at that rank for all of his career.
Eight years later Kenton, in an attempt at showing his father that he deserved advancement to the rank of mastrell, the highest rank, insisted on attempting the [[Mastrell's Path|Mastrell's Path]]. His father tried to block him saying that he was not powerful enough. The two of them have another argument about Kenton's abilities. Kenton turned to undermastrell [[Elorin|Elorin]] who allowed him to attempt the Path. Praxton tried to block Kenton from taking his sword with him, but Kenton took it anyway as it was not explicitly forbidden. Kenton succeeds in his run through the Path, finding six spheres rather than the usual five. In the process he used his sword to kill the [[Terken|terken]] deep [[Sandling|sandling]], specifically a Marken, that was a central part of the Path, destroying it forever. Rather than being proud of his son's accomplishment, Praxton seemed to be disappointed with what he had done.
Shortly afterwards Praxton presided over the Diem's advancement ceremony. He, along with the rest of the sand masters present, drank from the ceremonial water bowl that Elorin had poisoned with [[KaDo|KaDo]]. He distributed the sashes to all of the masters who were advanced. For the first time in the history of the Diem he unadvanced [[Drile|Drile]] from the rank of mastrell to the rank of diemfen. Afterwards, for one last time he tried to offer Kenton the rank of underfen, which once again, he refused. In response, Praxton gave Kenton the golden mastrell's sash that had been Drile's. As he was explaining to Kenton that he is giving it to him out of spite, an arrow struck him in the chest, and hundreds of [[Kerztian|Kerztian]] [[DaiKeen|warrior-priests]] attack the weakened Diem.
Due to the KaDo the Kerztians gained the upper hand in the fight, and were massacring the sand masters. Praxton was disabled for most of the fight as many of his fellow sand masters were being slaughtered. Praxton was able to recover enough for one final attack, and unleashed a massive wave of sand across the entire battlefield, indiscriminately targeting hundreds of combatants, friend and foe alike. Praxton was killed during this final attack, being struck by dozens of arrows, however his attack protected Kenton by burying him in sand and ended the battle.
During Kenton's duel with Drile, he remembered his fights with Praxton, and it inspired him, giving him the courage to rise again and fight back.
## Quotes
>“*Being my son won't change anything, you know? I won't make a mastrell, Kenton. You're not good enough. Even if you find all five spheres, I won't do it.*”
\-Praxton.[3]
>“*You wanted it, son, despite everything I told you. Learn what happens to those who defy--*”
\-Praxton, granting Kenton the rank of mastrell.[1]
## Trivia
In the original version of *White Sand Volume 1*, Praxton implies that he can [[Slatrify|slatrify]], but this concept was removed from the Omnibus edition.
|
Praxton
|
|**Feotora**|
|-|-|
|**Family**|
|**Parents**|[[Gosovic|Gosovic]]|
|**Titles**|Commander of the Long Hunt, Princess , Queen|
|**Homeworld**|[[Mirandus|Mirandus]]|
|**Introduced In**|*Dark One Book 1*|
This page or section needs to be updated with new information for *Dark One Book 1*!Be aware that in its current state, it may not include all additional content yet.
>“*Paul, I am Commander of the Long Hunt. The Destined One may be charged with slaying the Dark One, but the drull horde, their beasts and war machines...these threats must be met with steel. The Destined One is our shining sword, the Narrative's chosen. But I am the kingdom's bloodied blade.*”
\-Feotora to Paul Tanasin[1]
Princess **Feotora** is the daughter of Chronicle King [[Gosovic|Gosovic]], and the Commander of the Long Hunt. Feotora is the current queen and leader of the light's army after the late king's death.
## Contents
1 Appearance and Personality
1.1 Appearance
1.2 Personality
2 Attributes and Abilities
2.1 Combat Skills
2.2 Leadership
3 History
4 Notes
## Appearance and Personality
### Appearance
Feotora has long blonde hair, pale skin, and light blue eyes typical of many denizens of the [[Kingdoms of Light|Kingdoms of Light]]. Adorned mostly in white clothing with a white cape, and commonly wielding a sword, she wears a gold crown with large spikes indicating her status as a princess when not in battle.
### Personality
Feotora tries to be an honorable person of Mirandus, giving Paul the time to get to his feet before she will kill him when they first meet. She can be very cold when following the Narrative, barely hesitating to kill a [[Drull|drull]] encampment, and immediately tries to kill Paul when he starts to reveal his powers as the [[Dark One (title)|Dark One]].
She does not lack compassion, bonding with Paul as she tells him about the Narrative and how she wanted to be the [[Destined One|Destined One]] as a child. Feotora does not want to see the light lose, and despite knowing she has to lead them to defeat the Dark One due to her father's inaction, she still is upset at what [[Illarion|Illarion]] tells her.
## Attributes and Abilities
### Combat Skills
Feotora is a capable fighter; she engages a pack of [[Evermouth|Evermouths]] chasing after her and Paul, without hesitation, and defeats many drull with ease because they are in her way. When she leads the attack against the [[Pitch|Black City]], she destroys an [[Ironkeeper|Ironkeeper]] after a short battle.
### Leadership
Feotora is a capable leader, planning and leading the light's attack against the dark, fighting and killing many drulls herself. The battle goes in the light's favor until Paul kills [[Kraisis|Kraisis]] and uses his soul to raise more drull to fight. After Paul defeats her, she knows the battle is lost and the best action is to retreat, calling for it despite her preference to keep fighting.
## History
Feotora grew up on [[Mirandus|Mirandus]] in the [[Chronicle Keep|Chronicle Keep]]. Feotora grew up knowing of Kraisis and how he was to be the next Destined One under the guidance of [[Illarion|Illarion]]. Despite this, Feotora would sneak out of the keep late at night and practice fighting drull with a tree branch.
When Illarion announced he had seen the Dark One before the King, Feotora wanted to start culling the drull and to immediately set out to kill the Dark One. King Gosovic allowed her to gather her forces and hunt the drull, but did not allow her to attempt to kill the Dark One before the narrative had played out and the Destined One's rise.
While Feotora was hunting drull in the [[Blackened Lands|Blackened Lands]], she came across Paul Tanasin, who she first thought was a drull. After he convinced her otherwise, they travelled together towards the Kingdoms of Light, and faced off against a pack of [[Evermouth|Evermouths]] before attacking a drull camp. During this fight, Feotora saw Paul wield the Dark One's power and tried to defeat him, but retreated after the drull defended Paul from her.
After failing to kill Paul, Feotora made her way back to the Kingdoms of Light and spoke to the king of what she had seen. After King Gosovic refused to take action against the Dark One, Feotora vented her frustrations with a fight against Kraisis, which was interrupted by Illarion. He interrupted the fight to explain the truth of the [[Narrative|Narrative]] to her. In his chambers, he showed Feotora a gateway to [[Earth (Dark One)|Earth]], and made claims that the Narrative had been stolen by Earth. After King Gosovic's death late one night soon after; Feotora was crowned queen of the Kingdoms of Light by Illarion. Feotora then led her army to fight the Dark One in the [[Pitch|Black City]].
During the battle, Feotora single-handedly defeated an [[Ironkeeper|Ironkeeper]] and fought many drull. Feotora witnessed Kraisis' defeat at the hands of Paul the Dark One, and then attempted to fight Paul. After being defeated herself, she called a retreat and was helped away from the conflict.
|
Feotora
|
|**Fjorden**|
|-|-|
|by [[Isaac Stewart|Isaac Stewart]]|
|**Ethnicity**|Fjordell|
|**Capital**|[[Widor|Widor]]|
|**Region**|Sycla (Opelon)|
|**World**|[[Sel|Sel]]|
|**Universe**|[[Cosmere|Cosmere]]|
**Fjorden** is a theocratic nation state on [[Sel|Sel]]. The people of Fjorden are called the Fjordell.
Strict and militaristic, Fjorden is the dominant country of the continent. About three hundred years ago, their leader, the Wyrn, converted to the Derethi religion, and within a generation all of Fjorden had done likewise. Now, instead of sending troops across the continent, Fjorden sends priests, and it's said that much of Fjorden's vast power comes from conversions obtained—or forced—by them.
## Contents
1 Geography and Ecology
1.1 Fjorden
1.2 Fjordell Empire
1.3 Notable cities
2 Government
2.1 Theocracy
2.1.1 Territories
2.2 The Wyrns
2.2.1 Political significance
2.2.2 Religious significance
2.2.3 Titles
2.3 Foreign Policy and International Relationships
2.3.1 Arelon
2.3.2 Teod
2.3.3 The Rose Empire
3 Military
3.1 Armies
3.2 Warrior Priests
3.3 Equipment and Weaponry
3.4 Navy
4 Culture
4.1 People
4.1.1 Sports and Games
4.1.2 Social structure
4.1.3 Foods and drinks
4.2 Language
4.3 Religion
4.4 Economy
4.5 Invested Art
5 History
6 Notes
## Geography and Ecology
Fjorden and its client states encompass the vast majority of the continent of [[Sycla|Sycla]], with the only other state being [[Arelon|Arelon]]. Among these states, Fjorden is by far the largest.
### Fjorden
Though Fjorden lies along the shore of the [[Sea of Fjorden|Sea of Fjorden]], the nation doesn't seem to control many large islands. To the west, Fjorden is bordered by the [[Dathreki Mountains|Dathreki Mountains]] (or Atad, as they are known to the Arelenes). At least two large rivers run through Fjorden. Fjorden has a cold climate. It sometimes gets so cold in the winter that trees freeze and explode.
The [[Aberteen|Aberteen]] is a flower found and favoured in Fjorden. The [[Sea of Fjorden|Sea of Fjorden]], which lies next to the nation, contains many species of fish. One such species is the [[Trike|Trike]].
### Fjordell Empire
The Fjordell Empire has very diverse geography. [[Hraggen|Hraggen]] contains a large mountain range, while [[Hrovell|Hrovell]] is bordered to the south by mountains. All the southern nations in the Fjordell empire are bordered by a large desert. Svorden has control over a large group of islands to the west of the peninsula.
### Notable cities
[[Widor|Widor]] - The capital city of Fjorden. The Wyrn resides in a palace called the Zigareth in Widor.
[[Seraven|Seraven]] - The most important city in [[Svorden|Svorden]]. Seraven is an important harbor, being located on the [[Sea of Fjorden|Sea of Fjorden]]. It is also the northernmost point in the entire Fjordell empire.
[[Fellavoo|Fellavoo]] - A city in the north of [[Duladel|Duladel]]. It is located close to both [[Arelon|Arelon]] and Fjorden.
[[HaiKo|HaiKo]] - A city located in the north of [[JinDo|JinDo]]. Haiko is built against the shore of the same river as Widor.
[[Gmordsom|Gmordsom]] - The largest city in Hraggen.
[[Velf|Velf]] - An important city in Geant. Velf is located at the mouth of an important river.
## Government
### Theocracy
Fjorden is a theocracy. Its state religion is [[Shu-Dereth|Shu-Dereth]].
Fjorden seems to be ruled by [[Wyrn (title)|Wyrn]]. The Fjordell empire isn't a true empire, but rather a collection of nations united by their belief in a single religion, Shu-Dereth. Each of these nations has its own ruler, although all of them are Derethi. Shu-Dereth teaches that Wyrn is the highest priest, prophet, and Jaddeth's chosen. Due to this, the Derethi obey his every command, which means that he essentially rules the empire. The Fjordell priests have a very tight grip on the Derethi nations; no king rules east of the Dathreki Mountains unless he has professed allegiance to Shu-Dereth, and the most desirable and lucrative governmental positions always fall to those who were diligent in their worship of Jaddeth.
The [[Skaze|skaze]], [[Splinter|Splinters]] of [[Dominion|Dominion]], also have a direct influence on Fjordell politics.
#### Territories
While Fjorden itself doesn't directly rule over other territories, the Fjordell Empire consists of many different kingdoms.
[[Svorden|Svorden]] - A kingdom in the eastern part of the Fjordell empire, considered to be the cultural epicenter of the east.
[[Hrovell|Hrovell]] - A nation in the rural southeast of the Fjordell Empire.
[[Geant|Geant]] - A nation in the east of the Fjordell Empire. Its people have become almost indistinguishable from the Fjordell.
[[Hraggen|Hraggen]] - A nation in the Fjordell Empire. It is located to the south of Fjorden.
[[Jaador|Jaador]] - A nation in the southern part of the empire. The people are ethnically [[JinDo|JinDo]], although much of their culture has been replaced by that of the Fjordell.
[[Jindo|Jindo]] - A nation in the Fjordell empire. When the Fjordell began expanding, the JinDo, preferring peace to fighting, outwardly converted to [[Shu-Dereth|Shu-Dereth]] and joined the empire.
[[Duladel|Duladel]] - A kingdom in the west of the empire, they joined the Fjordell Empire after a bloody revolution, which ended with the foundation of a pro-Fjordell monarchy.
### The Wyrns
#### Political significance
Fjorden is ruled by a [[Wyrn (title)|Wyrn]]. It appears that the Wyrn can do whatever he wishes inside Fjorden. Wyrn doesn't directly rule the other Derethi kingdoms, but he holds significant influence in them. Wyrn can command the Fjordell monasteries, including [[Dakhor|Dakhor]], to carry out certain tasks for him.
The Wyrns live in the Zigareth, a palace located in the Fjordell city of [[Widor|Widor]].
#### Religious significance
The title Wyrn is also the title of the highest priest in the Derethi religion. It is believed that only Wyrn is holy enough to commune directly with [[Jaddeth|Jaddeth]]. This, combined with the strict Derethi chain of command, makes each Derethi serve Wyrn. Because of his position as Jaddeth’s prophet, Wyrn holds great influence within all the Derethi nations.
Wyrn is also the hroden of many important priests, such as the Gyorns.
#### Titles
The Wyrns have numerous titles. Known titles are: Emperor of Fjorden, Prophet of Shu-Dereth, Ruler of Jaddeth's holy kingdom, and Regent of all Creation. This last title refers to their state of rulership until Jaddeth rises from his throne. Some priests also refer to him as their master.
### Foreign Policy and International Relationships
#### Arelon
The Fjordell have bad relations with the Arelene people. This is mainly because of the difference in religion. The Arelenes worship both [[Shu-Korath|Domi]] and the [[Elantrians|Elantrians]], which makes the Fjordell see them as pagans. Besides that, the Fjordell have repeatedly attempted to conquer Arelon with little to no success, which contributes a great deal to their hatred of Arelon.
Ten years after the [[Reod|Reod]], Wyrn sent some of his fiercest warrior monks from the Dakhor monastery to invade Arelon and slaughter the Arelene people. He got them into Arelon without anyone noticing, and at Wyrn's command, they began slaughtering the Arelenes, both nobles and commoners alike. This invasion was eventually stopped, but it significantly worsened the relations between the Fjordell and the Arelenes.
>“*The day Teod fell beneath Fjorden's glory would be a joyous day indeed.*”
\-Hrathen[21]
#### Teod
The Fjordell also have antagonistic relations with the [[Teod|Teo]]. The Fjordell view the Teo as their archenemies and historical rivals. Many Fjordell also assume that there is no hope for the Teo. This isn't actually Derethi doctrine, however. Instead, it is a simple justification that infuses Fjorden's historical enemies with theological hatred.
Ten years after the [[Reod|Reod]], the Fjordell began invading Teod, sailing straight to [[Teoras|Teoras]]. This invasion was stopped, as [[Elantris (city)|Elantris]] was restored and an army of [[Elantrians|Elantrians]] arrived at Teoras. The invasion significantly worsened the relations between the Teo and the Fjordell.
#### The Rose Empire
The Fjordell view the people of the Rose Empire as barbarians, calling them the Rose barbarians. It seems that they don't interact much with these peoples. Svorden is known to have diplomatic relations with the Rose Empire, although in recent years these relations have become somewhat strained. There is a Gyorn who essentially functions as an ambassador stationed in the [[Imperial Seat|Imperial Seat]].
## Military
#### Armies
Fjorden itself only has a basic defense force, while the other nations in the Fjordell empire have far larger armies. Due to the strict Derethi chain of command, these armies are also under Wyrn's command.
>“*The pagan nations of Arelon and Teod have been blackened scars upon my land for long enough.*”
\-Wulfden the Fourth[8]
These militaries will crush entire civilizations for their Wyrn. Their conquests are also quickly soldified by the arrival of Derethi priests, who strive to convert the entire population to Shu-Dereth. The Fjordell believe that "with all mankind united under Wyrn's rule, Jaddeth could rise from His throne beneath the earth and reign in glorious majesty upon the world." This is one of the reasons for their conquests. The Fjordell also have multiple bandit groups under their control. Ten years after the Reod, these bandits were operating in Arelon.
#### Warrior Priests
The conventional armies are augmented by Derethi priests. Derethi priests are trained in the monasteries of Fjorden, where they are required to undergo vigorous physical training. This makes all Derethi priests excellent warriors. Besides that, this training makes the priests into a capable force for Wyrn to use in his conquests.
#### Equipment and Weaponry
Fjordell soldiers likely use small and light spears that can be thrown. The common soldiers wear steel armor, most of them also carry swords. Derethi warrior monks wear red surcoats over their armor.
#### Navy
They are also wealthy enough to have a navy large enough that they could beat Teod by sheer numbers. Most of these ships come from [[Svorden|Svorden]]. Fjorden itself lacks any real maritime strength.
## Culture
### People
Fjordell tend to have dark black hair and be very wide of build. Fjordell are also notably tall, and some Fjordell can even rival the Teo when it comes to height.
#### Sports and Games
The Fjordell also spar using dueling blades. For these sparring matches, they use a special type of sword called a [[Syre|Syre]]. The Fjordell also presumably play a [[Svorden|Svordish]] game called [[Leky stick|Leky stick]].
#### Social structure
The Fjordell have a very strict social structure. The people are expected to obey the commands of their superiors, who obey others and so forth, until the chain reaches Wyrn, who is the only man allowed to serve Jaddeth directly. Fjordell will do anything to rise in ranks—ambition is the one emotion Jaddeth would accept as readily as devotion.
#### Foods and drinks
The Fjordell drink Garha, a caffeine-rich drink. They may eat [[Kike|kike]], as it is found in the [[Sea of Fjorden|Sea of Fjorden]].
### Language
Their language is called Fjordell; according to their doctrine, it's Jaddeth's own chosen tongue and thus holy, while other languages are considered profane. The native Fjordell accent is thick and melodic.
The language prefers guttural sounds. ‘U’ sounds, ‘F’ sounds, ‘H’ sounds, and ‘G’ sounds. It has a ‘Y’ sound in the form of a ‘J,’ and placed emphasis on the ‘Hr’ combination. From this language come names like Dilaf, Jaddeth (pronounced yah-death), and Sycla. The Fjordell use Hruggath as an obscene oath. This oath is often used with 'Ja,' the shortened, vulgar word for Jaddeth.
### Religion
For more information, see [[Shu-Dereth|Shu-Dereth]].
>“*Lord Jaddeth can only return when all men are united beneath Fjordell rule.*”
\-Hrathen to Dilaf[9]
Fjorden's religion is [[Shu-Dereth|Shu-Dereth]], founded by Dereth. Shu-Dereth interprets Keseg's teachings to mean that all men must be united beneath the rule of one nation. Dereth taught that once all men bow before a single monarch, proving their unified nature, their god would come to live among them. Said god is [[Jaddeth|Jaddeth]]; only one man can serve him directly.
Though Dereth's ideas were originally rejected in his native [[JinDo|JinDo]], they were embraced by the Fjordell. The founders of Shu-Dereth realized the power of the religion. They decided that if they could get the nations of the East to believe in a single religion–with that religion centered in Fjorden–they would have power equal to, or even greater than, the power of the Old Empire. At the same time, they wouldn't have to worry about rebellion, or even bureaucracy. The people of the other nations would govern themselves but would give devotion, loyalty, and money to Fjorden.
Wyrn Wulfden the First converted, and so, therefore, did most of his people. Since that time, Shu-Dereth has been the official religion of Fjorden, and has spread to all of the eastern nations. Fjorden's militaristic society stratified and organized Dereth's teachings into an almost martial level.
### Economy
Fjorden is a rich country. It has strong trade with Teod and Arelon, as well as with all of its current territories. It is wealthy enough to use money to control foreign politics, like the support from [[Telrii|Telrii]] in Arelon. It is also infamously known for capitalizing on other nations' chaos.
The Fjordell gold coin is called Wyrning. It is stamped with the profile of the Wyrn. The Fjordell make good wine, and they export these wines to other nations such as Arelon.
### Invested Art
For more information, see [[Dakhor|Dakhor]].
The Fjordell have figured out their own way to access the [[Dor|Dor]]. They do this via an art called [[Dakhor|Dakhor]]. This art is known only to the Derethi priests of the Dakhor Monastery. It causes their bones to grow harder and twist into what are thought to be Fjordell symbols. These symbols grant the Dakhor priests various powers, most of them battle related.
## History
For centuries, the Fjordell working class lived and died under a feudal system that treated them worse than farm animals. They did not rebel, as they were raised to it, and to them, the feudal system was the only system.
The original state reigning over Fjorden was the Old Empire, also known as the First Empire. Over three hundred years ago, it nearly conquered all of Opelon—only Arelon, with the help of Elantrian magic, stood against it. Eventually, the Old Empire fell because of administrative problems—it conquered more than it could hold.
About three hundred years ago, Wyrn Wulfden the First converted to the Derethi religion, and within a generation all of Fjorden had done likewise. Thus, Fjorden was reborn--this time, as a theocracy. For the next three hundred years, the Wyrns have been blatantly altering their country's own histories and literature to make it seem as if the empire has always been a manifestation of divine purpose. Poetry and lives of kings were all rewritten to remove any outdated references--after all, they couldn't have it sounding like their greatest historical king was a pagan.
Over the past three centuries, the Wyrns have used their new theocratic power to expand and spread, conquering numerous surrounding states by the means of religious conversion. By the time of the [[Reod|Reod]], the Wyrns were more powerful than even at the height of the Old Empire's power.
After the Reod and the subsequent fall of Elantris, Fjorden started pushing the boundaries of its influence again, this time instigating the collapse of the [[Duladel|Duladel]] Republic. This was successful, albeit bloody, and after Duladel's fall, Fjorden once more set its sights on [[Arelon|Arelon]], as well as their ally, [[Teod|Teod]].
They began by sending [[Hrathen|Hrathen]] to attempt to convert Arelon to [[Shu-Dereth|Shu-Dereth]], and thus make it submit to Fjorden. Should this prove impossible within three months, Fjorden would send armies to destroy every living being in Arelon's cities. They also lent financial support to [[Telrii|Telrii]], an Arelene follower of Shu-Derethi who wanted to take the Arelene throne, and sank King [[Iadon|Iadon's]] merchant fleets.
In Teod, in turn, they forced king [[Eventeo|Eventeo]] to convert under threat of invasion, and removed the Teod ambassadors in Arelon. Finally, they threatened to kill Eventeo's daughter, [[Sarene|Sarene]].
Their plans fell through when [[Elantris (city)|Elantris]] was restored, and the Elantrians recovered their power. During the restoration, the Fjordell were cast out of Arelon, and later out of Teod as well.
|
Fjorden
|
|**Thaylen Gemstone Reserve**|
|-|-|
|**City**|[[Thaylen City|Thaylen City]]|
|**World**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
This page or section needs to be updated with new information for *Rhythm of War*!Be aware that in its current state, it may not include all additional content yet.
The **Thaylen Gemstone Reserve** is the national bank of [[Thaylenah|Thaylenah]] located in [[Thaylen City|Thaylen City]] just outside the Ancient Ward by the wall. The Reserve acts as a protector of wealth so that gemstones do not need to be moved from one location to the next thus exposing them to the risk of theft. Many of the gems never leave the vault and are left uncharged.
## Contents
1 Management
2 Vaults
3 Battle of Thaylen Field
4 Notes
## Management
While the whole structure of the Gemstone Reserve is unknown, [[Rysn|Rysn]] is working there taking care of Queen [[Fen|Fen's]] personal finances, and that position comes with an office in the Gemstone reserve. Part of her duties involve keeping the Queen's personal vault.
by Marie Seeberger [[Chiri-Chiri|Chiri-Chiri]] eating the disguise of the [[Mavset-im|Mavset-im]] Fused who had come to steal the [[King's Drop|King's Drop]]
## Vaults
The Reserve has several vaults each with greater and greater levels of security. The inner vaults contain many large gems that are never removed from within the vault. Each of these gems have individual ID numbers placed under them for identification purposes. Inside of this vault is [[Fen|Queen Fen's]] personal vault.
Notable gemstones include the [[King's Drop|King's Drop]], a large ruby that has stayed infused with [[Stormlight|Stormlight]] for centuries, as well as the [[Benval Diamond|Benval Diamond]], once owned by [[Vstim|Vstim]].
## Battle of Thaylen Field
Before the battle began the reserve was attacked by a single [[Fused|Fused]] using the [[Surge|Surge]] of Illumination. The Fused having taken the form of one of the guards joined the inspection of the vaults and upon finding the [[King's Drop|King's Drop]] attacked and attempted to steal the gem. After the Failed theft Odium sent a [[Thunderclast|Thunderclast]] into the city and it destroyed the Gemstone reserve in an attempt to locate the [[King's Drop|King's Drop]], scattering the contents of the reserve across the city.
|
Thaylen Gemstone Reserve
|
|**Steel**|
|-|-|
|||
|by [[Isaac Stewart|Isaac Stewart]]|
|**Allomancy**|
|**Power**|Push metals|
|**Type**|External, Pushing, Physical|
|**Misting**|Coinshot|
|**Feruchemy**|
|**Power**|Store physical speed|
|**Type**|Physical|
|**Ferring**|Steelrunner|
|**Hemalurgy**|
|**Power**|Steal Physical Allomantic powers|
|**Type**|Physical|
|**Universe**|[[Cosmere|Cosmere]]|
This page or section needs to be updated with new information for *The Sunlit Man*!Be aware that in its current state, it may not include all additional content yet.
**Steel** is the External Physical Pushing metal, made from [[Iron|iron]] and carbon; it is the alloy paired with iron in the Metallic Arts.
An Allomancer burning steel can Push bits of metal away from their "center of self," and can also use steel to sense the presence of metal nearby. Steelpushing is not dependent on magnetic forces or Allomantic power--most metals (with the exception of [[Aluminum|aluminum]] and some of its alloys) can be Pushed. Feruchemists can use steel to store physical speed, and when used as a hemalurgic spike, steel steals Physical Allomantic powers.
## Contents
1 Allomantic Use
1.1 Synergy with Iron Feruchemy
2 Feruchemical Use
2.1 Compounding
3 Hemalurgic Use
3.1 Bind Points
4 Fabrial Use
5 Aetheric Use
6 Invested Technology
7 Notes
## Allomantic Use
A steel [[Misting|Misting]] is known as a **Coinshot**. Steelpushing is the art of burning steel to push metals away (in a straight line) from the user's "center of self," which is likely tied to the Allomancer's [[Cognitive Realm|Cognitive]] and [[Spiritual Realm|Spiritual]] aspects. There are two general rules for Steelpushing, which also apply to Ironpulling, its paired opposite. The first rule is that the strength of your push is roughly proportional to your physical weight. This means that larger Allomancers can generally Steelpush and Ironpull more powerfully than a smaller counterpart. While proportional, the force exerted by a Steelpush is much greater than the Coinshot's weight, allowing them to push themselves into the air by pushing on a piece of metal that is on the ground (or is anchored to something that weighs more than they do). The second rule is that metal that is at least partially inside a person's body cannot be affected by steel. Both of these rules can be overcome by a sufficiently strong Coinshot, however.
The force of the Push upon an object is inversely proportional to the Coinshot's distance to said object. This continues until the Coinshot hits a zenith, or point of maximum altitude. This zenith is higher for more powerful Steelpushes, such as those burned in conjunction with [[Duralumin|duralumin]], or with more massive steel anchors.
by Ben McSweeney
When burning steel, blue lines emerge from the Coinshot and connect themselves to pieces of nearby metal, with the size of the steel line indicating how big the metal is. The steel lines can typically only be seen by the Coinshot. The steel lines manifest themselves on the [[Spiritual Realm|Spiritual Realm]] and can be cut or interfered with. Supposedly due to their lack of physicality, they can pass through physical objects such as walls, allowing a Coinshot to ascertain the location of metals outside of their line of sight, and detect such things as metal girders within walls. It is also possible to use the steel lines to see via the trace metals in everyone's bodies and in the objects around them, or even [[Axi|axi]] and electromagnetic bonds. A Coinshot could identify specific metals, or even colors, with the steel lines.
Steelpushing is commonly considered a flashy ability. It allows the user to fly through the air in quite spectacular ways, using only coins (or other small metal objects) placed on the ground. This functions through essentially attempting to push the planet itself, which, as an object far more massive than one's self, causes one to be pushed away. It can be used offensively, as the name suggests, to shoot metal objects as projectiles. As the coins are much smaller than the Coinshot, they gain quite a bit of speed over time. Steelpushing can also be used defensively, by creating a bubble around the user to deflect incoming metal objects, although in case of very fast objects (such as bullets) it doesn't provide full protection. Steelpushing liquid metals works similarly to a ferrofluid.
When used in conjunction with firearms, Steelpushing is an incredibly powerful tool. By shooting a regular bullet and then pushing on it as it leaves the barrel, the bullet can be given a large amount of force, enough to pierce straight through wood and other cover and kill anyone on the other side unexpectedly. While flying on Steelpushes, unpracticed Coinshots usually only look for anchors below them, while forgetting those behind them. With Scadrial’s rapid modernisation, people’s lives began including more and more metal, which allows practiced Coinshots to interact with metal to greater effects, such as putting out lights by interacting with copper wires. Coinshots commonly crouch down before they push, to give the push a little more lift.
Steel Allomancy is strongly resisted by the body of sophonts, thus making metalminds embedded into the body difficult to push. Due to this, some Feruchemists choose to surgically implant their metalminds into their body. However, a strong enough Steelpush, such as one powered by the [[Mists|Mists]], is able to overcome this resistance. The degree of resistance is proportional to how Invested the target is, and would therefore require more force to push metal in the body of someone such as [[Susebron|Susebron]] and an average Scadrian, who would be harder than a Drab. The same limitations apply to Invested metal.
It is also possible for a skilled Allomancer to push on a specific part of a metal object. They could also have better control over their Pushes, such as creating a steel bubble that deflects projectiles while not affecting the metal on the user. Through unknown means, a Coinshot could push on non-metal objects. It is possible to effect the polarity of [[Axi|axi]] via a Steelpush, under the right circumstances.
### Synergy with Iron Feruchemy
The Law of Conservation of Momentum holds when using iron Feruchemy. Therefore, a Coinshot who has access to iron Feruchemy can alter their mass in order to increase or decrease their velocity. When one increases their mass, their velocity would decrease in order to equalize their momentum, and vice versa. When drag is put into the equation this creates, one gets an equation with explicit maxima; more simply, when one decreases their mass too much, the force of drag overcomes the increase in velocity via Conservation of Momentum, and therefore causes one to decrease in velocity; this also means there is a specific amount of stored mass where one's velocity hits its maximum.
Steelpushing can also be used alongside iron Feruchemy in order to take advantage of Steelpushing's proportionality to the mass of the user, allowing them to increase the strength of their Steelpushes by increasing mass, or allow them to more easily push themselves away from an object by decreasing their mass.
Twinborn with steel Allomancy and iron Feruchemy are known as **Crashers**. Only three known Crashers exist in recorded history, and [[Waxillium Ladrian|Waxillium Ladrian]] is one of these three.
## Feruchemical Use
A steel [[Ferring|Ferring]] is known as a **Steelrunner**. Steel is used to store physical speed. Then, by tapping their steelmind, a Steelrunner can move many times faster than a normal human, even one burning [[Pewter|pewter]] with [[Duralumin|duralumin]], as well as burn metals faster. While storing speed, a Steelrunner is very sluggish and is described to feel like moving through molasses. [[Sazed|Sazed]], a notable Feruchemist during the days between the Final Empire and the Catacendre, regards steelminds as one of the most difficult metalminds to fill. Steelrunners can withstand the Gs they are put through, but they can't ignore wind resistance and friction and will burn up if they start running too quickly. This can be overcome with [[Edgedancers|Edgedancers']] abilities.
### Compounding
A steel [[Compounding|Compounder]] would be able to use steel to have a nearly infinite supply of physical speed. They would not be able to run faster-than-light. If not careful, the Steelrunner could kill themselves from running too quickly by factors like air resistance.
## Hemalurgic Use
When used as a Hemalurgic spike, steel steals the Physical Allomantic powers ([[Iron|iron]], steel, [[Tin|tin]], and [[Pewter|pewter]]).
### Bind Points
Allomantic Steel: Allomantic steel can be stolen by placing a steel spike through the sternum.
Allomantic Pewter: Allomantic pewter can be stolen by placing a steel spike through the left shoulder.
Cognitive Shadow: A steel spike through the right eye socket is able to hold a [[Cognitive Shadow|Cognitive Shadow]] to a body in the [[Physical Realm|Physical Realm]].
## Fabrial Use
A [[Fabrial|fabrial]] with a steel cage can change the fabrial's polarity, pushing specific elements from itself.
## Aetheric Use
Putting a steel tool near growing [[Aether|aether]] substance repels the substance away from the tool as it grows, due to this, it is a tool commonly used amongst [[Sprouters|Sprouters]] to create [[Roseite|Roseite]] plugs on holes in a ship's hull.
## Invested Technology
[[Scadrial|Scadrian]] airships rely on steelpushing fans to stay in the air.
During the space age of the [[Cosmere|cosmere]] Scadrian research spaceships have an [[Awakening|Awakened]] steelmind. The steelmind is capable of giving status reports.
|
Steel
|
|**MeLaan**|
|-|-|
|by Shuravf |
|**Family**|
|**Parents**|[[TenSoon|TenSoon]]|
|**Born**|Seventh Generation|
|**Abilities**|[[Worldhopper|Worldhopper]]|
|**Aliases**|Milan|
|**Species**|[[Kandra|Kandra]]|
|**Homeworld**|[[Scadrial|Scadrial]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*The Hero of Ages*|
This page or section needs to be updated with new information for *The Lost Metal*!Be aware that in its current state, it may not include all additional content yet.
>“*"Here's a tip, kid. Save the wisecracks until your foe is dead. Like this. See how easy it is?" She kicked the corpse in the face.*”
\-MeLaan[1]
**MeLaan** is a [[Kandra|kandra]] of the Seventh Generation.
## Contents
1 Appearance and Personality
1.1 Pre Catacendre
1.2 Post Catacendre
2 Attributes and Abilities
3 History
3.1 The Final Empire
3.2 Post Catacendre
3.2.1 Paalm's Madness
3.2.2 Search for ReLuur
3.2.3 Worldhopping
4 Relationships
4.1 TenSoon
4.2 VenDell
4.3 Wayne
4.4 Wax
5 Trivia
6 Notes
## Appearance and Personality
by pekgna
>“*Thy snoring is rather loud. It doth be like unto a hundred angry koloss in the middle of a rockslide. Lo, and it doth come near to waking the dead.*”
\-MeLaan to Claude Aradel[3]
For more images, see [[MeLaan/Gallery|/Gallery]].
### Pre Catacendre
MeLaan is the only kandra raised by [[TenSoon|TenSoon]] and is considered his adopted daughter/little sister. She has a hero-worship crush on him, inspired by his gruffness and his adventurousness, which makes TenSoon somewhat uncomfortable. MeLaan wears a willowy [[True Body|True Body]] made of wood. Its form is unnatural and exaggerated, as are many of the True Bodies of her generation.
### Post Catacendre
MeLaan often takes the form of a very tall (several inches taller than the notably tall Waxillium) and very busty woman named Milan. This True Body is made of a green crystal. However, she also has several others, including one that is ostensibly designed for combat. The skeleton underneath is revealed to be made entirely of aluminum, with many useful implements hidden inside including a reinforced compartment for storage of the part of her that stores her consciousness, needles for stitching wounds, and a set of picks for opening locks. This metal body is very durable (A Feruchemist Brute punched her in the face and her hand essentially exploded).
She does not appear to care about the sex or gender she presents herself as, given how lightly she takes the idea of going to [[Kelesina Shores's party|Kelesina Shores's party]] as a man. Although this seems to have changed to an extent over the years, as she eventually came to prefer a far more androgynous form. This body is taller than even [[Wax|Wax]]; has short, blonde hair; and little hint of breasts. When with friends she keeps a relatively similar face, albeit less overtly feminine. She is sometimes seen wearing stylish blue trousers and a buttoned shirt in this form. She also likes to wash her hair after putting on a new body, to help style it and make sure she got the grain right.
Her favorite True Body is emerald.
Notably, her personality is much more free spirited than most kandra, and she gets along very well with Wayne, engaging in belching contests on occasion. She is also more lax about following the First Contract than other kandra, and is willing to kill humans if she has to.
## Attributes and Abilities
by Madison Coyne Showing her [[True Body|True Body]]
As a Kandra, she possesses the ability to shapeshift into various different forms around her True Body. She is also an immortal being, able to live for centuries, and survive wounds that would be fatal to most biological entities, she is also capable of turning off her pain receptors. She is capable of reforming her body to unlock simple locks. And like all Kandra she can make her flesh go transparent in order to reveal her True Body.
She has various True Bodies made out of various materials, such as emerald and [[Aluminum|aluminum]]. She sometimes uses ones with hidden weapons, such as swords in her arms. She can also store guns in her body, which she can pull out at will. Unlike most kandra, she doesn't necessarily follow the First Contract, and thus has little qualms about killing.
As a kandra, she has unknown hemalurgic blessings which grant her powers, form, and sapience. If these spikes are removed, she reverts back to her mistwraith state, returning these to her would return her back to her kandra state.
She is a [[Worldhopper|Worldhopper]], and thus knows how to use Shadesmar to pass between worlds.
## History
>“*Life then was like life now, only you have better street food.*”
\-MeLaan[16]
### The Final Empire
Before becoming a Kandra, she existed as a mistwraith for an unknown amount of time. But in the seventh century of the Lord Ruler's reign, she was granted form and sapience by Hemalurgic spikes, becoming a kandra of the Seventh Generation. TenSoon was appointed as her "parent", and tasked with raising her as she developed.
MeLaan attended TenSoon's judgement trial. After he was publicly imprisoned, she approached him and offered to help him escape. She also offered to retrieve the [[Blessing of Potency|Blessing of Potency]] he took from [[OreSeur|OreSeur]]. She believed his claim that [[Vin|Vin]] was the [[Lord Ruler|Lord Ruler's]] heir, and that the kandra's [[First Contract|First Contract]] had been transferred to her. She took the changes in the outside world –- the [[Mist|mists]] that remained during the day and constant ashfall -– as signs and proof.
When TenSoon refused to rebel against the First and Second Generations, she accused him of abandoning his people. She was present at his sentencing, after which he escaped.
After [[KanPaar|KanPaar]] revolted against the first generation and imprisoned [[Sazed|Sazed]], [[TenSoon|TenSoon]] returned to the [[Kandra Homeland|Kandra Homeland]]. He found that [[Sazed|Sazed]] had been taken prisoner with the help of MeLaan. MeLaan then fetched the keys and released the first generation, as well as securing bones for them to inhabit.
### Post Catacendre
by Shuravf MeLaan dodging bullets during a gunfight
Following the Catacendre, her loyalty shifted to Harmony, as she began to follow his orders and act as his hands in the world. It is not known what she did over the majority of the over three centuries between the Catacendre and her interactions with Wax and Wayne.
MeLaan was the kandra who gave [[Waxillium Ladrian|Waxillium Ladrian]] his earring; a hemalurgic spike to let Harmony communicate with him, so that he could eventually come to act as Harmony's Sword.
#### Paalm's Madness
MeLaan once again met Wax at [[Lady ZoBell's party|Lady ZoBell's party]]. She introduced herself as Milan, a slight mispronunciation of her real name. After seeming to flirt with Wax, she walked away.
After the party, she saved Wax from the [[Set|Set]] agents who had ambushed him. She revealed that she was a kandra sent by [[Harmony|Harmony]] to help him.
Later, she met Wax, [[Wayne|Wayne]], and [[Marasi|Marasi]] at a tavern. She went on to help them on their quest to defeat [[Bleeder|Bleeder]]. MeLaan impersonated one of Governor [[Replar Innate|Replar Innate's]] guards and saved Wax from Bleeder after the rogue kandra revealed herself.
With Bleeder unmasked and on the run, MeLaan attempted to impersonate Governor Innate in her stead with the intent of placating the angry crowed. While the crowd believed the ruse, MeLaan's natural inclinations to mimicry moved her away from the speech that Marasi planed and she ended up inflaming the crowd instead of calming the people down. Before a riot could break out, [[Aradel|Aradel]] intervened. He arrested MeLaan and gained the support of the gathered citizenry by promising them justice.
MeLaan did not know about the true identity of Bleeder and was told only afterward. However she firmly believed that Harmony had done the right thing in not informing Wax of the true identity of his antagonist. After the defeat of Bleeder she continued to impersonate Governor Innate, "hanging" herself in her cell so that she did not have to falsely testify in a court of law.
#### Search for ReLuur
by Shuravf Pulling a gun from her thigh
MeLaan agreed to accompany Wax, Marasi, Wayne and [[Steris|Steris]] on their mission to [[New Seran|New Seran]] in the hope of curing [[ReLuur|ReLuur's]] insanity by restoring his spike. ReLuur was injured looking into myths about [[The Bands of Mourning|The Bands of Mourning]]. Wax couldn’t find MeLaan during the fight, and later found her topless with Wayne in a compartment.
When the group arrived in the city MeLaan shocked several of them by turning into a man, indicating that she was comfortable as either sex. MeLaan aided Wax and Steris at [[Kelesina Shores|Kelesina Shores's]] ball, helping Wax escape from the scene after he was framed for Kelesina's murder.
After escaping, she traveled with the party to the crashed *Brunstell*, where she and Marasi found ReLuur's spike and liberated [[Allik Neverfar|Allik Neverfar]]. Together the three of them reconvened with Wax and Wayne and escape on one of the *Brunstell'*s ships called *Wilg*. After Marasi was injured in the escape, MeLaan was able to graft a piece of Marasi's own flesh onto the wound to heal her.
After retrieving Steris, they went to the second site to retrieve the Bands of Mourning. MeLaan's invulnerability proved critical in reaching the temple where they were supposedly stored, as she was able to survive the damage of the many traps the [[Sovereign|Sovereign]] had left behind. However she was immobilized by [[Telsin|Telsin]] on reaching the temple and losing her spikes, reverting to a [[Mistwraith|mistwraith]]. After the battle for the Bands, MeLaan's spikes were returned by Wayne, and her sentience was restored. The Bands were left in her keeping to keep them from being used for political purposes or conquest.
#### Worldhopping
After the events involving the Bands of Mourning, she began her relationship with Wayne in earnest, but had to be called away on missions by Harmony, sometimes disappearing for months at a time.
At some point during this period, she began to favor a more androgynous form.
Six years later, Harmony gave her a mission of going to other worlds in the cosmere to help deal with the rising threat of [[Trell (Trellism)| Trell]]. Before she left, she broke up with Wayne.
While in the Cognitive Realm, she met with a [[Sho Del|Sho Del]] named [[Jan Ven|Jan Ven]], who ferried her across the interplanetary sea. At some point during this boat ride, nineteen months after the detonation of the Set's harmonium bomb, she received a message from Harmony about Wayne's death, shortly before arriving on the shores of a currently unknown planet.
## Relationships
### TenSoon
TenSoon essentially raised MeLaan, and she is roughly considered to be his daughter or little sister. As a result of his gruffness and adventurousness, sometime before the Catacendre, she began to hero-worship him in a way that bordered on romantic attraction and made TenSoon very uncomfortable. They still appear to be close after the Catacendre, with MeLaan noting he would be proud that she can still adopt difficult accents and asking Wax not to tell TenSoon that she had to kill people again, as kandra killing people upsets him.
### VenDell
VenDell considers MeLaan to be his sister, and cares for her, though he wishes that she would act with more tact. They tend to make witty comments back and forth between each other.
### Wayne
She is in a close relationship with Wayne, with him being attracted to her easy-going manner and free spirit, and her admiring his skill in accents and disguises, considering him "wasted as a human." After the events in the south, she began a romantic relationship with him, despite the warnings from her fellow Kandra about how differently humans experience time.
The relationship wasn't as meaningful to her as it was to him, due to differences in how they experienced the passing of time, but she still treasured her time with him, and greatly mourned his death. She thought of it as a mere fling at first, but it was far more to her, as he made her forget what she was and made her forget what was the smart thing to do. Six years into their relationship, MeLaan breaks up with Wayne because she has a mission from Harmony, and if she stayed it wouldn’t be because she wanted to but because she didn’t want to hurt him.
Their relationship is sexual in nature, she claims that he gave her the best sex she's known. They are known to have engaged in bondage. This has been confirmed as the honest truth, but that she lived a sheltered life so didn't have much to compare it to.
### Wax
She was the one who gave Wax the Hemalurgic spike earring in order to put him in contact with Harmony.
## Trivia
In the original concept that evolved into *The Alloy of Law*, she was planned as the partner of Wayne, acting as his steed.
She is planned to play a role in Era 3.
|
MeLaan
|
|**Aether of Night**|
|-|-|
|**Setting**|[[Cosmere|Cosmere]]|
*Aether of Night* is an unpublished, non-canon [[Cosmere|cosmere]] novel. It is also the tenth novel written by [[Brandon Sanderson|Brandon Sanderson]].
## Contents
1 Plot
2 Publication History
2.1 Original Version
2.2 Potential Rewrite
3 Notes
## Plot
The book begins with a character named Raeth who is the eldest son of the emperor of the Imperium but because his aether is weak his younger twin brother Hern was chosen as heir and he was chosen to be a Dari, a form of priest. After the first wave of Forgotten kills both his father and his younger twin brother Hern who is the heir he assumes Hern's persona to keep order in the Imperium. He is forced to confront the mistakes that Hern made and try to win a war against an unknown and incredibly powerful foe. He must contend with the senate as well as those on the war council who Hern offended to try and win the war against the forgotten. He also must keep his identity secret because he will be executed if anyone finds out that he was impersonating an emperor. Raeth must also choose a bride to marry and deal with the brides who are actively competing for his hand. During the struggle of the first battle with the forgotten, he gets touched with a drop from the pool of the forgotten which both strengthens his aether and makes a mysterious voice in his head appear."Aether" was a term used as part of the magic system.
## Publication History
### Original Version
The original version of the book was abandoned, as Brandon felt that it didn't strike a consistent tone between the almost Shakespearean comedy aspects and the utter destruction of the world. As a result, elements were incorporated into later works, such as "Decay" becoming the [[Shard|Shard]] [[Ruin|Ruin]] in the [[Mistborn series|Mistborn series]]. An attempt was also made to adapt the aethers into *The Liar of Partinel*, but that was abandoned. Brandon has also mentioned incorporating a character named Darro into a potential *Warbreaker* sequel named *Nightblood*.
Since the draft version of *Aether of Night* is unlikely ever to be published, Brandon's team used to send a copy to people who requested it via email, provided that they agreed not to share it or discuss it on public forums. As of July 2017, Brandon gave the file to the to distribute. They will send out the file after it is requested; however, the wait can still be several weeks due to high demand.
### Potential Rewrite
It remains likely that an aether-centric book or series will be published in some form, but it would be a complete rewrite. Brandon has mentioned that the general mechanics of the magic system would be retained.
A substance called "[[Aether|aether]]" appeared in *Oathbringer*, and in *Rhythm of War*, leaving the door open for the story to take place in the [[Cosmere|cosmere]]. Aethers were then fully introduced in *The Lost Metal*, with the character [[Prasanva|Prasanva]] actively using aether magic. Brandon also canonized the name of the aether home planet, [[Dhatri|Dhatri]].
Brandon continues to list an aether series in his annual [[State of the Sanderson|State of the Sanderson]] posts. The appearance of an [[Aetherbound|aetherbound]] in *The Lost Metal* as well as the presence of [[Aether spores|aether spores]] in *Tress of the Emerald Sea* indicate that Brandon remains interested in expanding on his original concepts from *Aether of Night*. However, this work is not high on his priority list, since aether stories fall outside of the "main" cosmere series.
|
Aether of Night
|
|**Drlwan**|
|-|-|
|**Family**|
|**Siblings**|[[Kstled|Kstled]]|
|**Profession**|Sailor|
|**Nationality**|[[Thaylen|Thaylen]]|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|* Dawnshard*|
**Drlwan** is a [[Thaylen|Thaylen]] sailor. She was chosen by [[Vstim|Vstim]] to be captain of the *Wandersail*. Her brother [[Kstled|Kstled]] serves under her as the ship's man-at-arms.
## Contents
1 Appearance and Personality
2 History
2.1 Rysn's Journey to Akinah
3 Notes
## Appearance and Personality
Drlwan is a short woman and described by [[Rysn|Rysn]] as having "a sharp nose and unusually blonde hair". She has a commanding air, and Rysn describes her as "a showy woman." Her official dress uniform is noted as stark-white, glistening with medals, and worn along with a tricorn hat and curled eyebrows.
## History
### Rysn's Journey to Akinah
Prior to Vstim gifting ownership of the *Wandersail* to Rysn, Drlwan and her crew sailed the ship on test runs. Drlwan was initially curt with Rysn, showing her only the barest courtesy due a captain to a [[Rebsk|rebsk]] and indicated she did not think Rysn was needed on the *Wandersail*. On their first voyage with Rysn aboard, she outright denied her the chance to steer the ship, an honor often shown to a rebsk. It is later revealed that Drlwan and her crew believed that Vstim would gift the ship to Drlwan upon his appointment to Trade Minister. Rysn noted she believed Drlwan did not think her worthy of her elevation to rebsk. She was dismissive of the crews belief in "omens" and noted them as "nonsense." Despite this dismissal, she contemplated ending the journey when a dead [[Santhid|santhid]] was spotted, lest her crew mutiny. However, when Rysn's attempted to turn santhid's appearance to a positive, Drlwan was the first to support her efforts. Drlwan noted to Rysn in private that she would turn the ship around if she thought there was a risk of losing it, but "would not do so on a whim."
When the *Wandersail* breached the storm surrounding [[Akinah|Akinah]], Drlwan remained on the quarterdeck throughout the breach, held in place by rope. During the breach, [[Lopen|Lopen]] used a [[Full Lashing|Full Lashing]] on one of her feet to hold her to the deck. Upon reaching Akinah, Captain Drlwan remained with the ship, while the others went ashore. When [[Nikli|Nikli]] and the other [[Sleepless|Sleepless]] boarded the *Wandersail*, Drlwan gathered the remaining soldiers, but they were of little use against the Sleepless.
After the events on Akinah, Drlwan approached Rysn. She noted that she did not think the [[Alethi|Alethi]] would let [[Cord|Cord]] keep her [[Shardplate|Shardplate]], despite traditional claims to ownership. She then told Rysn that the Sleepless informed her of Rysn's requirement in her deal with the Sleepless that the crew be unharmed. When Rysn said that she did what any rebsk would do, Drlwan corrected her, saying that she "did what any *good* rebsk would do." Drlwan then offered Rysn the opportunity to steer the ship, and left her with a smile.
|
Drlwan
|
|**Dawnchant**|
|-|-|
|**Related to**|[[Dawnsingers|Dawnsingers]]|
|**World of Origin**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
This page or section needs to be updated with new information for *Rhythm of War* and *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet.
>“*Anak malah kaf, del makian habin yah.*”
\-The phrase 'To be human is to want that which we cannot have' in the Dawnchant[1]
The **Dawnchant** was the language of the original inhabitants of Roshar, the [[Dawnsingers|Dawnsingers]] - ancient ancestors to the modern day [[Singers|singers]]. The language is the root of the Dawnate language family, consisting of the [[Shin|Shin]], [[Listener|Listener]], and [[Unkalaki|Unkalaki]] languages. While the vocabulary of these languages varies greatly, they share similar grammar. There are hints that certain terms from Dawnchant are used in wider cosmere, perhaps as an academic language.
## Contents
1 History
2 Known Texts
3 Grammar
4 Vocabulary
5 Notes
## History
Modern lore claims that the Dawnchant was the language spoken by the [[Herald|Heralds]], but its actual Dawnsinger origin likely means that the humans adopted it, at least in its written form, after their exodus from [[Ashyn|Ashyn]] and arrival on [[Roshar|Roshar]]. At some point in history the Dawnchant became a shared written language for all humankind on Roshar, even as separate peoples had their own languages. As the [[Desolation|Desolations]] buffeted human civilization, the different human cultures adapted the original Dawnchant script to fit their own languages and developed their own scripts. This process began with simple phonetic substitution, in which humans used the Dawnsingers' script to transcribe their own languages, but it eventually led to the emergence of the proto-Thaylo-Vorin glyphic radicals, which the modern Vorin and Thaylen glyphs come from.
Untranslatable for thousands of years, the Dawnchant was finally cracked by [[Navani Kholin|Navani Kholin]] during the [[War of Reckoning|War of Reckoning]]. When listening to [[Dalinar|Dalinar's]] words from one of his visions, she recognizes a phrase recorded in Corvana's Analectics - a phrase that originates with the songs of the [[Vanrial|Vanrial]], an ardent order that has kept a record of ancient songs believed to have been written in the Dawnchant. This discovery leads to a large number of Dawnchant texts being translated by scholars around the world.
## Known Texts
Texts written in the Dawnchant or one of its derivative dialects have survived the millennia of Rosharan history and have been subject to scholarly research throughout the ages. Some are recorded as mere phrases and excerpts inside other bodies of work, while others survive in their original form. The following is a comprehensive list of both.
**The Vanrial Songs**
The Vanrial are an order of artists who live on the slopes of the Silent Mount in Jah Keved. Corvana's Analectics, a volume Navani owns a copy of, include a number of songs sung by the Vanrial, written in an ancient script Navani identifies as the Dawnchant using the visions Dalinar experiences towards the end of the War of Reckoning. A line in one of the Vanrial chants reads "Anak malah kaf, del makian habin yah" - a Dawnchant phrase Navani deduces must mean "To be human is to want that which we cannot have."
**Silver Kingdoms Maps**
During the events leading up to the re-discovery of the [[Shattered Plains|Shattered Plains]] [[Oathgate|Oathgate]] [[Shallan|Shallan]] examines several maps of the Silver Kingdoms. Some of them include writing in what [[Jasnah|Jasnah]] had suspected was the Dawnchant, some of which [[Pattern|Pattern]] is able to read; others include writing in other languages, which Pattern recognizes as derived from one another, or perhaps from the Dawnchant itself.
**Oathgate Chamber Inscriptions**
The chamber around the Oathgate on the Shattered Plains includes inscriptions on the walls [[Inadara|Inadara]] recognizes as the Dawnchant. The [[Urithiru|Urithiru]] Oathgate platform connected to [[Thaylen City|Thaylen City]] has patterns on the floor that form glyphs in the Dawnchant.
**Palanaeum Books**
[[Kharbranth|Kharbranth's]] Palanaeum contains many texts, some of which are written in, or include excerpts of the Dawnchant.
**The Urithiru Gem Archive**
It is noteworthy that the language the gem archives were recorded in was *not* the Dawnchant, but a derived language Navani's scholars could translate.
**Bendthel's Collection**
Bendthel's collection of Dawnchant transcriptions includes three codices [[Ellista|Ellista]] and [[Urv|Urv]] work on translating in the [[Jokasha Monastery|Jokasha Monastery]]. The collection leads Ellista to conclude that the same version of the written Dawnchant was once used all across Roshar, with specific references to [[Makabakam|Makabakam]], [[Sela Tales|Sela Tales]], and [[Alethela|Alethela]]. The collection includes further proof that the original Dawnchant script evolved into multiple languages as different peoples started using it to phonetically transcribe their own languages. Urv mentions another text, the [[Covad Fragment|Covad Fragment]], but deduces that it must have been written in one of the derived languages, and not the Dawnchant.
**The Eila Stele**
One of the oldest documents in written history, the Eila Stele was written by the Dawnsingers in the version of the Dawnchant they spoke. The full text of the stele reads this:
>“* They came from another world. Using powers that we have been forbidden to touch. Dangerous powers, of spren and Surges. They destroyed their lands and have come to us begging. We took them in, as commanded by our gods. What else could we do? They were a people forlorn, without home. Our pity destroyed us. For their betrayal extended even to our gods: to spren, stone, and wind. Beware the otherworlders. The traitors. Those with tongues of sweetness, but with minds that lust for blood. Do not take them in. Do not give them succor. Well were they named Voidbringers, for they brought the void. The empty pit that sucks in emotion. A new god. Their god. These Voidbringers know no songs. They cannot hear Roshar, and where they go, they bring silence. They look soft, with no shell, but they are hard. They have but one heart, and it cannot ever live.*”
\-Eila Stele[10]
## Grammar
The grammar of the Dawnchant is currently largely unknown. However, various aspects of the language can be interpreted from the currently known linguistic corpus.
It makes use of suffixes.
It does not appear to mark the plural form of nouns.
## Vocabulary
*anak* - Meaning unknown
*del* - Meaning unknown
*el* - Meaning indicates a bond to something. Possibly has version of 'hel', as in nahel bond and luhel bond.
*elin* - Means a person who actively forms a bond to something. Often appended to names of Heralds, presumably as an honorific. It is a two-part word consistent of root 'El', and suffix '-in', which is presumably a phonetic alteration on '-im'.
*fannahn* - Altered, Alteration
*habin* - Meaning unknown
*-im* - A person that does an action indicated by or associated with the root Presumably has phonetic alteration '-in'.
*kaf* - Meaning unknown
*lu* - Means aether.
*luhel* - Means "the bond to aether".
*makay* - Deepest, Depths
*makian* - Meaning unknown
*malah* - Meaning unknown
*mavset* - Mask, Masked
*metacha* - Focus, Focused
*na* - Means divinity or specifically, a Shard of Adonalsium.
*nahel* - Means "the bond to divinity" (shard). Two part word that consists of root 'na' and suffix 'hel' or 'el'.
*nex* - Husk, Husked
*shanay* - Heaven, Heavenly
*shetel* - Flow, Flowing
*Ur* - Original
*yah* - Meaning unknown
|
Dawnchant
|
|**Turinad Sebarial**|
|-|-|
|by Marie Seeberger |
|**Family**|
|**Spouse**|[[Palona|Palona]]|
|**Ancestors**|[[Sadees|Sadees]]|
|**Titles**|[[Highprince|Highprince]] of [[Alethkar|Alethkar]], [[Highprince of Commerce|Highprince of Commerce]]|
|**Groups**|Sebarial army|
|**Residence**|[[Urithiru|Urithiru]]|
|**Nationality**|[[Alethi|Alethi]]|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Words of Radiance*|
This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
This page or section needs to be updated with new information for *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet.
>“*I hate [the other highprinces]. But I try to hate everyone. That way, I don't risk leaving out anyone particularly deserving.*”
\-Sebarial to Shallan Davar[2]
**Highprince Turinad[3] Sebarial** is a [[Highprince|highprince]] of [[Alethkar|Alethkar]] on [[Roshar|Roshar]]. His banner, colored gold on black, consists of the *sebes* and *laial* [[Glyphs|glyphs]] stylized as a [[Skyeel|skyeel]].
Sebarial's princedom lies in southern Alethkar. A large force of civilians and only a minimum of soldiers comprise his commerce-centric warcamp at the [[Shattered Plains|Shattered Plains]]; his is the southernmost warcamp, approximately an hour from [[Dalinar|Dalinar's]] via carriage.
## Contents
1 Appearance and Personality
2 Attributes and Abilities
3 History
3.1 Vengeance Pact
3.2 Battle of Narak
3.3 Urithiru
3.4 Battle of Thaylen Field and Aftermath
4 Relationships
4.1 Palona
4.2 Shallan
5 Quotes
6 Trivia
7 Notes
## Appearance and Personality
Sebarial is plump and bearded. He is outwardly a very obnoxious, rude, lazy, and vulgar man and comes across as a fool, though he is actually quite intelligent and very sly. He avoids publicly showing his interest in Alethi politics, but privately he does pay attention. He typically wears an outfit featuring a [[Takama|takama]] until some time after the move to [[Urithiru|Urithiru]] and his involvement in administration there, after which he begins wearing clothing of a style similar to that of a [[Thaylen|Thaylen]] merchant; this could be a result of [[Palona|Palona's]] influence.
Though Sebarial himself is not very religious, his [[Ardent|ardents]] are quite devout. Likewise, though he himself is useless in battle, he sees to it that his soldiers are well trained. Sebarial's genius is that he knows how to hire the right people for a job. Over time, he proves himself reliable in getting things accomplished. Underneath his flippant exterior, he wants to be useful.
Images of Sebarial
With [[Palona|Palona]]
During the [[Battle of Narak|Battle of Narak]]
## Attributes and Abilities
Sebarial is a shrewd, skilled businessman. He successfully maneuvers his way into providing all of the manufacturing and farming needs of the warcamps, earning a hefty profit for himself.
## History
Sebarial gained his role as highprince sometime before [[Gavilar|Gavilar]] managed to unite and take the kingship of Alethkar, and he was noncommittal in his support. The day of Gavilar and Dalinar's battle against [[Kalanor|Kalanor]], Sebarial cited supply issues as the reason he hadn't shown up, but Dalinar knew him well enough to know he was just avoiding choosing a side in the war. Years later, Sebarial attended Gavilar's funeral service and seemed to expect Dalinar, who was known for his drunkenness at the time, to make some kind of disruption.
### Vengeance Pact
>“*You sly eel. While the others fight a war, you’ve been building an economy.*”
\-Shallan to Sebarial[2]
Sebarial accompanied the other Alethi highprinces to the Shattered Plains in pursuit of the [[Vengeance Pact|Vengeance Pact]]. However, because he recognized that the battles for the [[Gemheart|gemhearts]] meant Alethkar would never completely abandon the warcamps, he preferred to focus on building mills, farms, and other manufactories in lieu of participating in plateau runs; his burgeoning economy supported markets, fully constructed tenements, and even [[Lavis|lavis]] fields to the southwest of the camp. His warcamp, reflecting his prediction of Alethkar's semi-permanent presence there, was built much more like a city than any of the others, with straight streets and buildings designed with rounded roofs, corners, and sides to better repel winds from [[Highstorm|highstorms]].
After the [[Assassin in White|Assassin in White's]] first attempt on, ostensibly, King [[Elhokar|Elhokar's]] life, the king and the highprinces convened to discuss matters. Sebarial, whose contributions to the meeting were confined to snacking and making pithy remarks, was faced with an unexpected opportunity when [[Shallan Davar|Shallan Davar]] arrived in the middle of the meeting; seeking a way to avoid living under [[Dalinar|Dalinar's]] watchful eye, she alleged that Sebarial had been the first to offer her a place to stay on the Shattered Plains. Having observed the way the others had been trying to snatch her up, he claimed a distant relation to Shallan and confirmed her story. After sharing a carriage ride back to his warcamp, Sebarial gave Shallan rooms in his manor and a position as one of his clerks tasked with organizing his personal finances.
>“*I've got a feeling about you, Dalinar old man. I think it's wise to stay close to you. Something's going to happen out there on the Plains, and opportunity rises like the dawn.*”
\-Sebarial to Dalinar[13]
Sebarial spent a fair amount of his time in idleness, avoiding putting his ledgers in order or seeing to other details of organizing his household. He did attend important functions, including [[Adolin|Adolin's]] duel against four other [[Shardbearer|Shardbearers]], but was otherwise noted for shirking his responsibilities. Because of this, Dalinar was shocked when Sebarial brought his army to join him on his expedition to [[Stormseat|Stormseat]] to end the war with the [[Parshendi|Parshendi]] and discover [[Urithiru|Urithiru]].
by Marie Seeberger Relaxing during the battle
### Battle of Narak
Though Sebarial did not partake in fighting personally, he participated in tactical planning sessions as they moved towards the city of Narak. When the [[Battle of Narak|battle]] arrived, Dalinar ordered him to stay in the command tent and gave [[Teleb|Teleb]] command of his army with [[Rust Elthal|Rust]] and [[Serugiadis|Serugiadis]], two other Shardbearers, to help him. Sebarial seemed ironically comforted to see through Dalinar's confident front that he had shown the other highprinces.
When it became clear that the Parshendi had successfully summoned an [[Everstorm|Everstorm]] and the Alethi knew they needed to get onto the [[Oathgate|Oathgate]] plateau, Sebarial managed to organize his and [[Roion|Roion's]] armies into an orderly march onto the plateau before sitting down with [[Palona|Palona]] to eat fruit and drink some wine from Dalinar's stores. He and the other survivors moved into Urithiru and shortly sent word to the warcamps summoning the inhabitants to the tower; his warcamp emptied as everyone obeyed.
### Urithiru
>“*I will note that this Desolation of yours is going to undermine years of my business planning.*”
\-Sebarial to Shallan[20]
After the Battle of Narak, Sebarial was one of the few survivors Dalinar felt he could fully trust. Because of this, Dalinar called him and [[Aladar|Aladar]] to the site when Sadeas' body was discovered by members of [[Bridge Four|Bridge Four]]. In the ensuing discussion, Dalinar named Sebarial [[Highprince of Commerce|Highprince of Commerce]], recognizing his savvy for managing economic matters. Since the battle had decimated the Alethi troops, Sebarial gave most of his army to Dalinar to be integrated into the Kholin army and kept only a single division for himself. He also attended Dalinar and [[Navani|Navani's]] wedding. Bridge Four later discovered the body of [[Vedekar Perel|Vedekar Perel]], and because he was from Sebarial's army, Dalinar and Navani informed him of the murder and the investigation [[Adolin|Adolin]] was to head.
Sebarial offered Shallan a room with a balcony in his section of Urithiru, which she gratefully accepted, although she often skipped dining with him and Palona and she only had the most rudimentary furnishings. He himself decorated his quarters extravagantly and hired the services of such people as musicians and masseuses. Sebarial operated his section much the same as his warcamp, keeping commerce flowing at all hours; in fact, in his position as Highprince of Commerce, he shrewdly understood the merchants' motivation behind their complaints at Navani's plans for an orderly market and tacitly approved the formation of the [[Breakaway|Breakaway]]. He also subsidized liquor sales with low taxes and supplied Dalinar with reports on the tower's commerce. Sebarial intended to return some of his labor force to the warcamps in anticipation of trade opportunities there, and he ended up taking control of the surrounding forest, although without [[Parshmen|parshmen]] he lacked the proper labor force to produce the needed amount of lumber.
Navani organized a meeting of the monarchs at Urithiru, to which Sebarial and Palona were invited. They arrived at the last minute without chairs and immediately found the food table, where Sebarial stood for most of the meeting and inserted several sarcastic remarks into the conversation. Although he had already devised a plan for taxing the use of the [[Oathgate|Oathgates]], Navani gave that responsibility over to Queen [[Fen|Fen]] instead of to him.
Because Dalinar's restored memories of his actions at [[Rathalas|Rathalas]] were so painful he retreated from the public for a while, four of the highprinces--including Sebarial, Aladar, [[Hatham|Hatham]], and [[Bethab|Bethab]], who sent his [[Mishinah|wife]] in his stead--approached Navani with their concerns. They discussed such problems as the infrastructure of the tower, the lack of supplies and labor, and the business of Dalinar becoming highking, all while making it clear that the heart of the problem was a doubt as to Dalinar's motives and capability. During the meeting, Navani was able to allay their concerns, especially after Sebarial voiced his real question: whether Dalinar's plans were all "secretly a way for him to dominate the world."
### Battle of Thaylen Field and Aftermath
>“*Oh my. Now this should be interesting.*”
\-Sebarial on Queen Jasnah[30]
Navani and the highprinces successfully kept the tower running until Dalinar was well enough to fill his role again. Dalinar took a small group to [[Thaylen City|Thaylen City]] to attend the ill-fated meeting of the [[Coalition of monarchs|coalition of monarchs]] when [[Taravangian|Taravangian]] leaked information to each group aimed at undermining their trust in him; during that time, Sebarial remained at Urithiru. He was at the tower when an invasion of Parshendi arrived with the intent of keeping the Alethi from sending reinforcements to the [[Battle of Thaylen Field|Battle of Thaylen Field]] through the Oathgate to Thaylen City, and he followed Aladar's lead in pulling troops up higher into Urithiru.
After the battle was won, the coalition met again in Urithiru. While the Kholins discussed who would take over the rule of Alethkar, Sebarial pretended to sleep while Palona delighted herself in recent gossip. Sebarial was pleased that the Kholins chose Jasnah, taking pleasure in the others' looks of worry.
A year later, Sebarial stayed behind at Urithiru to aid with the tower's administration while Dalinar and the rest of the coalition's army went to [[Emul|Emul]] to take back strategic land. He and Navani watched the army transfer to [[Azir|Azir]] together, discussing Taravangian and then Palona. As they entered the tower once more, Navani asked him to oversee the old warcamps and bring them completely under the coalition's control. Before leaving, Sebarial brought up the fact that Palona wouldn't marry him, and Navani advised him to let her see his sincerity.
## Relationships
### Palona
>“*If a man takes nothing in his life seriously, it makes a woman wonder. What is she? Another joke? Another whim?*”
\-Navani to Sebarial[7]
[[Palona|Palona]] is Sebarial's [[Herdaz|Herdazian]] mistress. She calls him "Turi." And also sometimes "the idiot." She has a much more active hand in running the day-to-day workings of the manor than Sebarial does. They enjoy witty banter and seem genuinely fond of each other despite their outward griping. Palona perfectly complements Sebarial's dichotomy of outward indolence masking inward cleverness with her own lack of arrogance as she takes full advantage of her wealth. Until the [[Contest of champions|Contest of champions]], she consistently refuses any offer of marriage, however much Sebarial privately but sincerely wishes her to accept. When Dalinar returns from the Spiritual Realm, Sebarial and Palona are wearing a Herdazian wedding ribbon around their wrists, presumably having just married.
### Shallan
>“*It could be worse... I could be boring as well as expensive.*”
\-Shallan to Sebarial[6]
[[Shallan Davar|Shallan Davar]] maneuvers Sebarial into hosting her when she arrives on the Shattered Plains, gambling that he would agree to take her in if he sees it as an opportunity to get one up on [[Dalinar|Dalinar]]. He claims a distant relation to her, and she begins calling him "Uncle Sebarial." She also specifies a large weekly stipend of three [[Broam|broams]], which Palona ensures that they pay. Shallan cleans up Sebarial's ledgers for him and lures him with information on [[Urithiru|Urithiru]] in the event she needs to rely on him to get out onto the [[Shattered Plains|Shattered Plains]] herself. She continues to ally herself with Sebarial while in Urithiru, although she gets involved in her own projects and doesn't do much more scribe work for him.
## Quotes
>“*Onward, then! To glory and some such nonsense. If we find riches, remember that I get my part! I got here before Aladar. That has to count for something.*”
\-Sebarial to Dalinar, Roion, and Amaram[13]
>“*Trust a coward to know the smartest way to stay out of fighting.*”
\-Sebarial about Roion.[17]
## Trivia
Sebarial and [[Ashweather Cett|Ashweather Cett]] together would "make a good comedy show."
|
Turinad Sebarial
|
|**Ferson Penrod**|
|-|-|
|**Family**|[[House Penrod|House Penrod]]|
|**Died**|c 1025 [[Final Empire|FE]]|
|**Titles**|King of the [[Central Dominance|Central Dominance]]|
|**Groups**|[[Luthadel Assembly|Luthadel Assembly]]|
|**Residence**|[[Luthadel|Luthadel]]|
|**Ethnicity**|[[Noble|Noble]]|
|**Homeworld**|[[Scadrial|Scadrial]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*The Well of Ascension*|
Lord **Ferson Penrod** is a [[Noble|noble]] on [[Scadrial|Scadrial]]. After the [[Collapse|fall of the Lord Ruler]], he becomes a member of the [[Luthadel Assembly|Luthadel Assembly]]. He becomes the second king of the [[Central Dominance|Central Dominance]], succeeding [[Elend Venture|Elend Venture]], and later under him in the [[New Empire|New Empire]].
## Contents
1 Appearance and Personality
2 History
2.1 Assemblyman in Luthadel
2.2 King of the Central Dominance
3 Quotes
4 Notes
## Appearance and Personality
>“* Penrod is an honorable man. Or, at least, as honorable as noblemen get—which means that he insists on being seen as honorable.*”
\-Breeze to Vin[2]
Penrod has white hair and wears a well-cut suit. He has polished mannerisms and a strong posture. He has stomach ills, though it is unknown whether this is frequent. Penrod is a traditionalist and politically conservative, yet he never spoke negatively against the skaa. However, Elend considers him a product of his society—although he doesn't consider the skaa animals, he could never see them as equals.
Penrod is an honorable man, and after Elend nominates him for chancellor he feels obligated to nominate Elend as a candidate for king. He thinks that though the [[Final Empire|Final Empire's]] system wasn't perfect, it kept people safer than Elend's system. He sees himself as the city's patriarch, the nobleman who needed to bring a measure of conservative temperance to the city's problems.
## History
In the time before the [[Collapse|Collapse]] Penrod was a lesser noble in a [[House Penrod|minor house]] and was said to grovel before the like of [[Straff Venture|Straff Venture]] at the parties every week, wishing to curry favor.
### Assemblyman in Luthadel
Though many other nobles left [[Luthadel|Luthadel]] after the Collapse, Penrod opted to stay and risk the possible danger, hoping to elevate his position. As such he was one of the more powerful noblemen remaining in Luthadel. He later became a member of the [[Luthadel Assembly|Luthadel Assembly]]. He had much influence among the other Assemblymen, and they listened to him more than to [[Elend Venture|Elend Venture]]. When [[Straff Venture|Straff Venture's]] army arrived at Luthadel, Penrod thought him taking the city was inevitable, but that they should try to get as much from Straff in return as possible.
When Elend was deposed, he stated that since there was no king, by law there should be a chancellor to lead the discussions of the Assembly. He nominated Penrod, and the Assemblymen accepted him. Later, when candidates for king were to be nominated, one of the skaa nominated Penrod. Penrod, in turn, nominated Elend, in return for Elend having nominated him for chancellor. [[Philen Frandeu|Philen Frandeu]] nominates [[Ashweather Cett|Ashweather Cett]], who was hiding among the crowd.
Before the election, Straff convinced Penrod to give him the city if he won the election, and bribed the skaa merchants to vote on Penrod, offering them titles. In the day of the election, which was the last day of a thirty-day deadline to choose a new king, assassins attacked Elend, Cett and the Assemblymen. Still, not wanting to miss the deadline, the Assemblymen gathered in Penrod's mansion after the attack to vote. In the end, Penrod got fifteen votes, Elend got seven and Cett got two. That didn't make up the minimum of two-thirds of the votes that Penrod would need to win. However, when the two Assemblymen who voted for Cett wanted to changed their votes, Elend was honest and said the law stated they could. They both changed their votes to Penrod, making him win the election.
### King of the Central Dominance
[[Ruin|Ruin]] later took control of Penrod, through a Hemalurgic spike harvested from a copper [[Misting|Misting]]. Marsh attacked Penrod and drove the spike through his heart. Since Penrod continued to live, the surgeons assumed it had just barely missed his heart and feared removing it would kill him as it began to bleed whenever they tried to go near it with implements, so they leave it in place, giving Ruin a foothold into Penrod's mind.
Ruin, manifesting as the [[Lord Ruler|Lord Ruler]], drove Penrod to madness, making him drive Luthadel into chaos, including forcing the [[Skaa|skaa]] to fight to death for food while claiming that only the strong may survive. At [[TenSoon|TenSoon's]] suggestion, the inhabitants of Luthadel fled the city, taking refuge in the [[Pits of Hathsin|Pits of Hathsin]]. Later, discovering that Ruin had been influencing him, Penrod wrote a note with charcoal saying that he has prefered to end his own life rather than keep causing destruction to those around him, and revealing the location of the people of Luthadel. Then, the king killed himself with a sword. Ruin tried to mislead Elend by changing Penrod's message to say the people were in the [[Terris Dominance|Terris Dominance]], but with [[Vin|Vin's]] help Elend managed to see through the ruse.
## Quotes
>“* Elend, lad, we all lived here during the Lord Ruler's reign. We all know what kind of man your father is. If he wants this city, he is going to take it. All we can decide, then, is how to best give up. Perhaps we can find a way for the people to retain some freedom under his rule.*”
\- Penrod on Straff Venture.[3]
>“* I'm sorry. Something has taken control of me...of this city. I am lucid only part of the time. Better to kill myself than to cause more destruction. Look toward the Terris Dominance for your people.*”
\- Penrod's final note, altered by Ruin.[9]
|
Ferson Penrod
|
|**Veristitalian**|
|-|-|
|**Type**|Scholars|
|**World of Origin**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
This page or section needs to be updated with new information for *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet.
>“*We search for answers in the past, reconstructing what truly happened.*”
\-Jasnah on being a Veristitalian[1]
The **Veristitalians** are an order of scholars on [[Roshar|Roshar]].
## Contents
1 Mission
2 History
3 Members
4 Trivia
5 Notes
## Mission
Veristitalians believe that most historians do not seek truth, instead attempting to present the most adulating picture of themselves and their own motives. Conversely, Veristitalians seek to create unbiased, factual accounts of the past in order to understand the present and be prepared for the future. The members choose research projects that they feel are misrepresented or misunderstood to study, and try to "reconstruct" the historical events to find the truth. Their research methods would be considered unconventional by traditional historians, as Veristitalians believe that folk tales and superstitions can preserve bits and pieces of history.
## History
[[Jasnah Kholin|Jasnah Kholin]], a prominent Veristitalian, was performing research at the [[Palanaeum|Palanaeum]] when she first met [[Shallan Davar|Shallan Davar]] in [[Kharbranth|Kharbranth]]. The order itself was not a secret, and she talked about it freely with [[Dalinar|Dalinar]], [[Renarin|Renarin]], and others.
Jasnah stayed in contact with other Veristitalians via [[Spanreed|spanreed]]. They kept each other apprised of current events around Roshar, including the fallout from the [[Everstorm|Everstorm]]. They took particular interest in tracking the activities of notable individuals such as [[Herald|Heralds]], [[Radiant|Radiants]], and [[Siah Aimian|Siah Aimians]]. Sharing information helped them formulate theories about supernatural events past and present.
## Members
Jasnah, [[Ethid|Ethid]], and [[Jochi|Jochi]] are Veristitalians, and all three of them studied under an unnamed master. Jasnah believes that her colleagues are among the finest minds on Roshar. She refers to the members of the group as her "sisters", although at least one member (Jochi) is actually a man who uses a female pen name. The total number of members is unknown.
## Trivia
Rosharans would not use the term "Veristitalian", instead using a term that comes from an ancient in-world language. It is translated into an invented English word to maintain the right feel for the reader, in this case drawing on the Latin root meaning "truth".
The notion of using history to affect present and future events comes from [[Brandon|Brandon's]] own personality.
|
Veristitalian
|
|**Regal**|
|-|-|
|by Caio Santos |
|**Sapient**|Yes|
|**World of Origin**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
This page is part of the December 2025 objectives!It has been claimed by User: KlikBate77, please contact him before doing edits.
This page or section needs to be updated with new information for *Rhythm of War* and *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet.
>“*Forms of power, yes, but also forms of obedience. The gods commanded, and we did obey, always. Always.*”
\-Jaxlim[1]
**Regals** are [[Singer|singers]] who bond with lesser [[Voidspren|Voidspren]], granting them a transformation called a **form of power**. In the [[Voidbringer|Voidbringer]] hierarchy, they are ranked above common singers, and below the [[Fused|Fused]]. Singers sometimes formally refer to Regals as **Chosen**.
## Contents
1 Mechanics
1.1 Formation and Appearance
1.2 Abilities
2 Known Forms of Power
2.1 Stormform
2.2 Envoyform
2.3 Decayform
2.4 Direform
2.5 Nightform
2.6 Relayform
2.7 Smokeform
2.8 Unknown
3 See Also
4 Notes
## Mechanics
### Formation and Appearance
To become a Regal, a singer has to bond a [[Voidspren|Voidspren]]; a non-sapient variety is used for this purpose. The form is assumed much like any other, by stepping into the storm with the mindset to bond an appropriate spren. Unlike a Fused possession, a form of power can be taken on both in a [[Highstorm|highstorm]] and the [[Everstorm|Everstorm]]. In some cases, [[Odium|Odium]] may force a Regal form upon a singer personally while the latter is in the Everstorm.
During the [[False Desolation|False Desolation]], [[Ba-Ado-Mishram|Ba-Ado-Mishram]] was able to Connect to all singers on Roshar and grant a large portion of them forms of power as well as Voidlight. This is no longer possible since that Unmade is now imprisoned in a gemstone.
The forms of power come in many different shapes; their precise number is unknown, though higher than ten. Regardless, they can always be recognized by having red eyes, as opposed to typical [[Singer|singer]] black. Historically, they were associated with [[Voidlight|Voidlight]] and [[Ba-Ado-Mishram|Ba-Ado-Mishram]], though neither is necessary for their functioning.
### Abilities
Unlike ordinary forms, Regals possess powers that are explicitly supernatural, from shooting lightning from one's hands to understanding and speaking every language in the world (as such, a [[Kandra|kandra]] wouldn't be able to mimic a Regal). These powers do not seem to require any sort of external [[Investiture|Investiture]] input, but at least some are powered by [[Voidlight|Voidlight]]. They are also generally stronger than normal singers or humans, including forms not intended for fighting. Moreover, in contrast to [[Fused|Fused]] possession, taking on a form of power does not strip the host of their personality, though it can alter their way of thinking.
On the other hand, the Regal form can be directly spoken to by [[Odium|Odium]], though this seems to only occur if the singer is caught in the [[Everstorm|Everstorm]]. Odium is also able to exert a significant amount of control over Regals, in a manner similar to the influence [[Ruin|Ruin]] has over those with [[Hemalurgic|Hemalurgic]] spikes. Most notably, they tend to become more aggressive and have an exceptionally difficult time hearing ordinary [[Rhythm|Rhythms]], instead hearing those related to Odium. It is possible that Odium can force Regals to obey him. Despite their ties to Odium, Regals are not immune to effects tied to another Shard, such as being pulled into one of [[Dalinar's visions|Honor's visions]] by the [[Stormfather|Stormfather]].
## Known Forms of Power
Most forms of power are only known through [[Listener|listener]] songs; several were recorded in the [[Song of Secrets|Song of Secrets]], the [[Song of Histories|Song of Histories]], and the [[Song of Winds|Song of Winds]]. There are more than ten total.
by Ari Ibarra A singer in stormform
### Stormform
>“* Stormform is said to causeA tempest of wind and showersBeware its powers, beware its powers.Though its coming brings the gods their night,It obliges a bloodred spren.Beware its end, beware its end.*”
\- fourth stanza of the Song of Winds[21]
A singer bonded to a stormspren is granted stormform, a form of power that is commonly used for frontline soldiers and a fearsome foe on the battlefield. This form was the first used by the listeners, allowing them to call the Everstorm into the Physical Realm and freeing the other singers from their captivity. With the coming of the Everstorm, stormforms are often used as elite troops, capable of reinforcing standard soldiers or serving in special units that carry out important tasks, such as the company that seized the Sibling's crystal pillar in Urithiru.
**Appearance**
Instead of the bulky external carapace armor granted by warform, a singer in stormform is protected by a more subtle armor that is nearly as effective. The singer's skin is covered in rows of durable protective ridges that poke out through the skin, which stretches tightly in some places. Stormforms also have hairstrands are often absent in more martial forms, more prominent physical differences between the sexes than other forms, and barbed carapace on the backs of their hands. Their face is protected by a carapace mask beneath the stormform's skin with ridges on the nose and cheeks, capable of deflecting a blade away from the face without causing too much damage. The ridged carapace breaks the skin above the cheeks and along the sides of the head, with a carapace gorget at the neck. The spiking armor plates present under their skin elsewhere on their bodies makes grappling with them difficult, jabbing attackers and preventing them from getting a decent hold. A stormform often has flashes of energy appear around them, such as sometimes flashing across their eyes or tiny nearly invisible lines of lighting flaring from their hands when they form a fist quickly. When they are preparing to summon their lightning their skin begins to crackle with energy. As they fight they cause flashes of light, sometimes emanating from their weapons when they connect with enemies.
**Abilities and Weaknesses**
Despite looking comparatively lithe, a stormform Regal is in fact significantly stronger than a warform singer, and even other forms of power. They are able to leap across the chasms of the [[Shattered Plains|Shattered Plains]] without a running start and posses a grip strength that allows them to easily hold the chasm walls when climbing them.
The most overt power that stormform grants a singer is the ability to create and manipulate a red lightning in a variety of useful ways. Stormforms are capable of unleashing grand bolts of lightning that electrocute and burn their enemies, cooking them alive in their armor. It is also capable of doing great damage to fortifications, with bolts used to destroy stone structures. It takes a moment for a stormform to summon a bolt of lightning and those nearby can sense the power building, as the stormform's skin begins to crackle with the red lightning. This ability to throw lightning is most deadly in close range. The lightning itself is difficult to control and moves unpredictably, sometimes moving the wrong direction or channeling directly into the ground. The flash of lightning is blindingly bright and creates a loud clap of thunder that is sometimes used as a signal and intimidates enemies. This thunderclap can be permanently deafening in close quarters, but as it is quieter than normal thunder, those shielded from the noise usually suffer no permanent hearing loss. When a stormform is killed, if their power has not been expended it can escape from their corpse and kill those nearby, particularly those standing in puddles.
Stormform Regals are also capable of directly channeling the lightning into another person directly through physical contact, sending constant jolts of power through them, which creates an immensely painful burning sensation in the victim. Their opponents are unable to withstand the power of this attack without Stormlight healing to aid them. Unleashing lightning into a person still generates a great deal of heat, burning through clothes, with the shock causing the victim's hair to stand on end. Even when they are not intending to do harm, touching a stormform may cause the feeling of a little jolt of power. Stormforms have also experimented with their powers in less directly martial ways. They have discovered that they can rewrite the polarity of a magnet with their lightning and use it to ignite the contents of pressurized vessels.
This lightning power is not limitless though, subsequent blasts of lightning are often weaker than the first and after their Voidlight has been expended, it is slow to renew and its absence may leave the stormform feeling limp. Another weakness of stormform is ironically water, which makes their ability to throw bolts of lightning even less reliable. If a stormform is sufficiently drenched in water their power will be ruined and unable to renew properly until they are dry, slipping away from the stormform every time it starts to return. Their lightning may also be counteracted by intentionally placing lightning rods to draw the bolts of power themselves to protect soldiers fighting stormform Regals. Their powers may also be fully dampened by a [[Suppression fabrial|suppression fabrial]], which causes their lightning to vanish.
Another ability granted by stormform is some immunity to the effects of the storms, allowing them to move through the winds and darknesss of a storm with relative ease, although they are not immune to the dangers the storms present. According to legend they were able to control and summon the storms themselves, it is uncertain if this refers to the power to summon the Everstorm from Shadesmar. Prior to its arrival in the Physical Realm, a stormform Regal was capable of summoning a small portion of the Everstorm themselves. They could cause a small tempest of wind, lightning and dark mist to appear briefly between their hands, although it is unknown if they maintain this power following the arrival of the Everstorm. It is uncertain whether summoning the Everstorm was a task only the stormforms could complete or whether they were simply chosen as the form best suited for the task.
by Dan dos Santos A singer in envoyform
### Envoyform
While not described in any known listener songs, envoyforms are an important non-combatant form of power available to the singers, often employed by the Fused as Voices or interpreters.
A singer in envoyform is extremely tall but not particularly muscular, with long arms and legs. Envoyform Regals stand above tall [[Alethi|Alethi]] humans, common singers, and even some forms of power such as stormform, though still shorter than some brands of Fused. The form grants no carapace armor, but much in the way of decoration, inspiring awe among common singers and fear in humans that see an envoyform.
An envoyform's body is not extensively covered in carapace, and the carapace that is present on their body is primarily ornamental and fragile. It is present in places such as along the cheeks and in ridges on the back of an envoyform's hands. This light carapace is not as useful for insulating an envoyform from the wind or the cold as the more extensive carapace of other forms. An envoyform also possesses long hairstrands and more pronounced sexual characteristics, such as small breasts for femalen singers. An envoyform Voice is often dressed in striking fashions designed to augment their forms and skin patterns as well as inspire more attention in a crowded room.
Envoyform grants a host of supernatural abilities primarily related to translation and interpretation. The most notable power is the ability to speak, read, and understand any language, whether human or singer. The ability presumably involves some manipulation of the power of [[Connection|Connection]]. After hearing several sentences in an unknown language, an envoyform feels as though the words blur in their mind before shifting into something understandable and they gain the ability to speak and understand that language. While this power is capable of allowing a envoyform to understand the meaning of a name, it cannot give them any context or additional information beyond that. There are also times that this translation power may fail. Odium himself may prevent an envoyform from interpreting certain conversations or songs, leaving envoyforms with a feeling that they can almost understand but that their powers shy back from comprehending, and there are other times it seems to fail an envoyform. In order to properly interpret the meaning of writing, an envoyform must first know that the symbols they look at are writing before their translation powers activate.
Given more time and practice holding this form, its abilities grow even grander, allowing an envoyform to intuit instructions from merely a hum, or a simple gesture, a talent particularly useful when serving a Fused master. This makes serving as the Voice of an important Fused one possible position for an envoyform singer, because of its ability to speak the ancient Fused language. Additionally, as many Fused do not bother to learn modern languages, envoyforms are necessary as interpreters, allowing Fused to communicate their will to common singers. They are also useful as propagandists, such as when Venli is used by Odium to help craft a foundation myth for the common singers of the Voidbringer forces. This form is somewhat fragile and not as physically powerful or athletic as other forms of power, but in it, an envoyform Regal is incredibly nimble and remains noticeably stronger than the average human.
### Decayform
>“*Decayform destroys the souls of dreams. / A form of gods to avoid, it seems. / Seek not its touch, nor beckon its screams, deny it. / Watch where you walk, your toes to tread. / O'er hill or rocky riverbed / Hold dear to fears that fill your head, defy it.*”
\-27th stanza of the Song of Secrets[51]
Nothing is known of decayform beyond its mentions in the songs of the listeners. There are no known singers bearing this form in the True Desolation as of yet.
It is not attained using [[Decayspren|decayspren]], as they are not Voidspren.
### Direform
Direform is a form of power that has a crest of spikes on its head and neck. The abilities of this form are unknown. During the singer occupation of [[Urithiru|Urithiru]], some Regals serving as the head jailer or guards in the Tower are in direform. Direforms were also used by Odium's forces at the [[Battle of Azimir|Battle of Azimir]].
### Nightform
>“*Nightform predicting what will be, / The form of shadows, mind to foresee. / As the gods did leave, the nightform whispered. / A new storm will come, someday to break. / A new storm a new world to make. / A new storm a new path to take, the nightform listens.*”
\-17th stanza of the Song of Secrets[54]
Little is known of nightform beyond its mentions in the songs of the listeners. The [[Song of Secrets|Song of Secrets]] implies that nightform Regals have precognitive abilities, perhaps related to [[Fortune|Fortune]] or the Spiritual Realm. The songs indicate that at some point in the past the nightforms may have seen visions of the [[Everstorm|Everstorm]] and the contest of champions. During the singer occupation of Urithiru [[Lezian|Lezian]] posted nightform Regals to guard [[Lirin|Lirin]] and [[Hesina|Hesina]] in [[Urithiru|Urithiru]], likely at [[Raboniel|Raboniel's]] suggestion.
### Relayform
Relayform is a form of power with a sleek appearance that is often taken by scouts. There are no other known details about this form's abilities. During the occuptation of Urithiru, some Regals in relayform served [[Raboniel|Raboniel]], scouting the Tower and delivering reports to Venli, Raboniel's Voice.
### Smokeform
>“*Smokeform for hiding and slipping between men. / A form of power, like human Surges. / Bring it 'round again. / Though crafted of gods, / It was by Unmade hand. / Leaves its force to be but one of foe or friend.*”
\-127th stanza of the Song of Histories[57]
>“*Smokeform for hiding and slipping 'tween men. / A form of power—like Surges of spren / Do we dare to wear this form again? It spies. / Crafted of gods, this form we fear. / By Unmade touch its curse to bear, / Formed from shadow—and death is near. It lies.*”
\-51st stanza of the Song of Secrets[58]
Nothing is known of smokeform beyond its mentions in the songs of the listeners, which imply that this form may grant some sort of ability to hide or move nimbly. There are no known singers bearing this form in the True Desolation as of yet.
### Unknown
[[Axindweth|Axindweth]] suggests to [[Venli|Venli]] that there is an unknown form which grants healing.
## See Also
[[Singer|Singer]]
[[Fused|Fused]]
[[Voidbringer|Voidbringer]]
|
Regal
|
|**Defiant League**|
|-|-|
|by Isaac Stewart |
|**World**|[[Detritus|Detritus]]|
|**Universe**|[[Cytoverse|Cytoverse]]|
This page or section needs to be updated with new information for *Starsight*, *Sunreach*, *ReDawn*, *Evershore*, and *Defiant*!Be aware that in its current state, it may not include all additional content yet.
The **Defiant League** is the collection of cavern city-states which make up the human population of [[Detritus|Detritus]], the survivors of the [[Defiant (starship)|Defiant]] fleet. They named themselves Defiants after the flagship of their old fleet. Not all humans that live on Detritus are part of the Defiant League, with some of the old clans continuing to rove the planet as nomads.
The Defiant League consists of a number of caverns including [[Igneous Cavern|Igneous Cavern]], [[Vici Cavern|Vici Cavern]], [[Bountiful Cavern|Bountiful Cavern]], and the [[Deep caverns|Deep caverns]]. The cave network is known as the United Defiant Caverns.
Workers wear jumpsuits, with different colors denoting their professions.
Prior to the [[Battle of Alta|Battle of Alta]], the humans lived in small clans that populated different parts of the planet as larger groups could be detected by the Krell. Each clan was made up of individuals that could trace their lineage back to a specific ship or crew from the *Defiant's* fleet. After finding Igneous, some of these clans began to create [[Starfighter|starfighters]] and [[Alta Base|Alta Base]] was constructed. The defeat of the [[Varvax|Krell]] at the Battle of Alta allowed for the many groups of humans on Detritus to join together forming the Defiant League.
|
Defiant League
|
|**Dllllizzzz**|
|-|-|
|**Profession**|Pirate|
|**Species**|[[Resonant|Resonant]]|
|**Homeworld**|*Unknown*|
|**Universe**|[[Cytoverse|Cytoverse]]|
|**Introduced In**|*Cytonic*|
This page or section needs to be updated with new information for *Cytonic* and *Defiant*!Be aware that in its current state, it may not include all additional content yet.
**Dllllizzzz** is a [[Resonant|resonant]] pirate in the [[Belt|belt]] of the [[Nowhere|nowhere]]. Dllllizzzz is a good friend of [[Shiver|Shiver]], and is extremely loyal to [[Peg|Peg]].
|
Dllllizzzz
|
|**<Defiant**|
|-|-|
|by Charlie Bowater |
|**Skyward (series)**|
|**Follows**|*Cytonic*|
|**Setting**|[[Cytoverse|Cytoverse]]|
|**Released**|November 21, 2023|
*Defiant* is the fourth book in the [[Skyward (series)|Skyward series]] and the sequel to *Cytonic*. It was released November 21, 2023. It is the last novel in the initial *Skyward* arc, although *Skyward Legacy* will include some of the same characters.
## Contents
1 Synopsis
2 Summary
3 Cover Gallery
4 Interior Art
5 Notes
## Synopsis
>“
\-Spensa made it out of the Nowhere, but what she saw in the space between the stars has changed her forever. She came face to face with the Delvers, and finally got answers to the questions she's had about her own strange Cytonic gifts.
The Superiority didn't stop in it's fight for galactic dominance while she was gone, though. Spensa's team, Skyward Flight, was able to hold Winzik off, and even collect allies to help with the cause, but it's only a matter of time until humanity--and the rest of the galaxy--falls.
Defeating them will require all the knowledge Spensa gathered while in the Nowhere. But being Cytonic is more complicated than she ever could have imagined. Now, Spensa must ask herself: how far is she willing to go for victory, if it means losing herself--and her friends--in the process.
The final book in the Skyward series will free humanity, or see it fall forever.
## Summary
For a chapter-by-chapter summary, see [[Defiant (book)/Summary|/Summary]].
## Cover Gallery
For a cover gallery of Defiant, see [[Defiant (book)/Covers|/Covers]].
## Interior Art
For a gallery of the book's interior art, see .
|
Defiant book
|
|**Adoline**|
|-|-|
|**Groups**|[[Aspect|Aspect]]|
|**Homeworld**|[[Earth (Legion)|Earth (Legion)]]|
**Adoline** is one of [[Stephen Leeds|Stephen Leeds']] [[Aspect|aspects]].
Stephen mentions that Adoline has OCD.
|
Adoline
|
|**Dao**|
|-|-|
|by [[Brandon Sanderson|Brandon Sanderson]]|
|**Abilities**|[[Splinter|Splinter]] of [[Devotion|Devotion]], [[Worldhopper|Worldhopper]]|
|**Bonded With**|[[Kaise|Kaise]]|
|**Groups**|[[Ghostbloods|Ghostbloods]]|
|**Species**|[[Seon|Seon]]|
|**Homeworld**|[[Sel|Sel]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*The Lost Metal*|
For the Aon, see Aon#Dao.
**Dao** is a [[Seon|seon]], a magical being from [[Sel|Sel]]. He is bonded to [[Kaise|Kaise]], an [[Arelene|Arelene]], and joins her in the service of the [[Ghostbloods|Ghostbloods]] on [[Scadrial|Scadrial]]. He is named for Aon Dao, which means "stability" or "security".
Dao shares the characteristics and presumably the abilities of other seons. His "body" consists of a glowing, melon-sized sphere of shimmering white light with Aon Dao faintly visible at its center. He moves by floating, and is able to link to other seons to instantly communicate across great distances and even different [[Realmatic Theory|realms]]. Dao speaks with a soft voice; unlike Kaise, he does not use [[Connection|Connection]] "tricks" to speak the local language on Scadrial.
## History
Dao was not seen in [[Kaise|Kaise's]] youth on [[Sel|Sel]]. He is first seen at her side when she is an adult member of the [[Ghostblood|Ghostbloods]] using the codename "Codenames Are Stupid". The pair were members of a mission on [[Scadrial|Scadrial]] to resist [[Trell|Trell]] and undermine the [[Set|Set]], in a team that included [[Moonlight|Moonlight]] and [[TwinSoul|TwinSoul]]. Dao facilitated communication of the team with [[Kelsier|Kelsier]], who presumably had his own [[Seon|seon]].
Dao met [[Marasi Colms|Marasi Colms]] after [[Moonlight|Moonlight]] brought her to the Ghostblood safehouse. Dao spoke to Marasi in the [[Aonic|Aonic]] language; Kaise translated and told Marasi that he had complimented her hair. Marasi, who heard his name as "Dae-oh", was generally baffled by Dao's existence.
|
Dao
|
|**Alaxia**|
|-|-|
|**Family**|
|**Spouse**|[[Natir|Natir]]|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*The Way of Kings*|
**Alaxia** is the stern-looking wife of [[Natir|Natir]] on Roshar.
Natir is the steward of Citylord [[Roshone|Roshone]] in [[Hearthstone|Hearthstone]]. Roshone comes from [[Dalilak|Dalilak]], so Alaxia probably does as well.
Alaxia is the one who reads names off of Roshone's list of people who will be conscripted into [[Amaram|Amaram's]] army, including [[Tien|Tien]].
|
Alaxia
|
|**Southern Depths**|
|-|-|
|by User: SaleSVQ|
|**Type**|Ocean|
|**World**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
The **Southern Depths** is the ocean to the south of [[Roshar|Roshar]]. It lies off the coast of [[Tukar|Tukar]], [[Marat|Marat]], and [[Thaylenah|Thaylenah]]. It is presumably quite deep. It also likely extends to the south pole of the planet. Control of Thaylenah's waters dictates control of the entirety of the Southern Depth, however, true dominance of the region requires control of Emul and Tukar as well.
In 1173, [[Shallan Davar|Shallan Davar]] and [[Jasnah Kholin|Jasnah Kholin]] traveled through the Southern Depths on the *Wind's Pleasure* on their way to the [[Shattered Plains|Shattered Plains]].
The strategic importance of Thaylenah led to the [[Voidbringer|Voidbringer]] forces attacking Thaylen City near the beginning of the [[True Desolation|True Desolation]]. A Thaylen merchant ship tried to scout for Voidbringers in the Southern Depths near Marat and spotted a large number of ships at dock along the coast. The ship relayed the information via [[Spanreed|spanreed]]. Then, figures with glowing eyes--the [[Fused|Fused]]--rose from a nearby city, attacking the ship, and the ship was never heard from again. Shortly thereafter, the Voidbringer forces launched from Marat to Thaylen City, using the [[Everstorm|Everstorm]] to propel them quickly across the Southern Depths, triggering the [[Battle of Thaylen Fields|Battle of Thaylen Fields]].
The Urithiru coalition gained control of the Southern Depths several months after the Battle at Thaylen Field, after the Thaylen navy won the area and forced the enemy ships to retreat to the coast of Iri.
|
Southern Depths
|
|**Ketek**|
|-|-|
|**Related to**|[[Vorinism|Vorinism]]|
|**World of Origin**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
A **ketek** is a form of holy [[Vorin|Vorin]] poetry on [[Roshar|Roshar]] which reads the same forward and backward (allowing for changes in verb form), and is also divisible into five sections, each of which also expresses a complete thought. The full poem should be grammatically correct and have a poignant meaning. [[Vorin|Vorin]] poets tend to weight the middle word and build the poem around it. [[Singer|Singer]] poets, the only currently known one being [[El|El]], weight the poem differently. El intentionally made the last line longer than the rest.
Keteks are a part of multiple Vorin ceremonies. Keteks are written by the female loved ones of the deceased for funerals. Other keteks are traditionally used in funerals. Both kinds of keteks are spoken aloud before being burned by [[Ardent|ardents]] as prayers. Keteks are also given to a bride on her wedding day after her makeup is finished.
## Examples
>“*Above silence, the illuminating storms—dying storms—illuminate the silence above.*”
\-A ketek; the Death Rattle of an illiterate dying Herdazian collected by the Silent Gatherers[1]
>“*Radiant / of birthplace / the announcer comes / to come announce / the birthplace of Radiants.*”
\-A ketek by Allahn[5]
>“*Alight, winds approach deadly approaching winds alight.*”
\-A ketek by Navani Kholin, describing the meeting of the Everstorm with a highstorm[6]
>“*You, always about dreams. My soul weeps. Farewell, weeping soul. My dreams . . . about, always, You.*”
\-A ketek by Navani Kholin, mourning the death of her husband[3]
>“*United, new beginnings sing: "Defying truth, love. Truth defy!" Sing beginnings, new unity.*”
\-A ketek written by Jasnah Kholin for Shallan Davar's wedding celebration[7]
>“*Burdens, Our Calling. Songs of Home, a knowledge: Knowing a Home of Songs, called our burden.*”
\-Ketek written by El, Fused scholar of human art forms, to commemorate the restoration of the Sibling[2]
>“*Trusted Words, Known Words, Renounce Once. Renounce Words Known. Words…Trusted… Once.*”
\-Ketek discovered inscribed in the stone on the top of Urithiru following the contest of champions, composed by an unknown individual (potentially Dalinar)[8]
[[Navani|Navani's]] ketek, written in [[Glyphs|glyphs]] and stylized to represent the meeting of the two storms.
A ketek by [[Jasnah|Jasnah]] written in the [[Women's script|women's script]]
## Trivia
The part titles for novels in [[The Stormlight Archive|The Stormlight Archive]] (with the exception of [[Wind and Truth|Wind and Truth]]) form keteks.
The abbreviated titles of the in-world books that the first five novels in The Stormlight Archive are named after form a ketek-like structure: "TWoK/WoR/O/RoW/KoWT." The novels themselves deviate from this pattern slightly, as the fifth one is titled *Wind and Truth* despite the in-world book being titled *Knights of Wind and Truth*.
|
Ketek
|
|**Mitosis**|
|-|-|
|**Abilities**|[[Epic|Epic]]|
|**Aliases**|Lawrence Robert|
|**Groups**|[[Weaponized Cupcake|Weaponized Cupcake]] |
|**Homeworld**|[[Earth (Reckoners)|Earth (Reckoners)]]|
|**Introduced In**|*Mitosis*|
>“*I am my own army, and I shall reign!*”
\-Mitosis[1]
**Mitosis** is a High Epic who visits [[Newcago|Newcago]] following [[Steelheart (Epic)|Steelheart's]] death. Prior to becoming an Epic, he was known as **Lawrence Robert**.
## Contents
1 Abilities and Attributes
1.1 Epic Abilities
1.2 Epic Weakness
2 History
2.1 Before Calamity
2.2 Newcago
3 Notes
## Abilities and Attributes
### Epic Abilities
### Epic Weakness
>“*But how would bad rock music nearly kill a guy?*”
\-David Charleston[3]
If any duplicate came within earshot of a *Weaponized Cupcake* song they would lose molecular cohesion, their flesh literally melting from their bones. If enough duplicates hear it, they all disintegrate.
The strong connection between Mitosis' weakness and his past seems like such an unlikely coincidence to [[David Charleston|David]] that he begins researching other Epics with the intent of finding a pattern to Epic weaknesses.
## History
### Before Calamity
Before the arrival of [[Calamity (Epic)|Calamity]], Lawrence was a member of the band *Weaponized Cupcake*. He was the only one in the band who was classically trained, a fact that infuriated him. He was aggravated by the fact that the lead guitarist kept playing the same chord progression over and over.
### Newcago
Mitosis journeyed to Newcago to learn the truth surrounding Steelheart's death. He did not believe that [[David Charleston|David Charleston]], an average non-Epic, was capable of killing a High Epic of Steelheart's power. He also wished to rule Newcago, stating that he was more powerful than Steelheart because Steelheart needed men to help administrate while he himself was an army of one. He snuck into Newcago and started duplicating himself, each copy armed with a handgun. He threatened civilians to draw David out, then chased David through the city. David eventually figured out that Mitosis' weakness was hearing songs by his old band, and started singing even as he was cornered. [[Tia|Tia]] sent a message via mobile to the citizens of Newcago, who came outside and started singing one of Weaponized Cupcake's old songs, ultimately killing Mitosis for good. After his death, Mitosis' DNA was sold to [[Dean Knighthawk|Knighthawk]] and later obtained by [[Jax (Reckoners)|Jax]].
|
Mitosis Epic
|
|**Stormwarden script**|
|-|-|
|**Related to**|[[Stormwarden|Stormwardens]]|
|**Type**|Writing system|
|**World of Origin**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
The **stormwarden script** is a [[Roshar|Rosharan]] writing system used by [[Stormwarden|stormwardens]], the scholars who predict [[Highstorm|highstorms]].
## Structure
In contrast to [[Women's script|women's script]], which is an alphabet, the stormwarden script is partly a , and partially a . [[Glyphs|Glyphs]], representing a single word either alone or in clusters of two or three, are strung together to form complete sentences. They are usually simplified, ignoring the proper calligraphy. For words that do not have a glyph representation, the writer instead uses the glyphs that best transcribe the word when read phonetically -- for example, *parap*, *shenesh* and *idi* for [[Parshendi|Parshendi]]. Such phonetic representations are marked by underlining the symbols.
## Culture
Unlike other branches of scholarship, stormwardens are either mostly or exclusively male. As such, in the East of Roshar, the [[Vorin|Vorin]] tradition forbids them from writing. However, Vorinism permits men to use glyphs, which is why the stormwardens used them to create their own writing system.
That the stormwardens utilize glyphs extensively is well-known to the general public, but their phonetic use appears to be kept secret, as to some Vorins, it would change what they're doing from "interpreting" glyphs to "reading" them. This, in turn, would make the script taboo in the eyes of the church.
While the non-Vorin countries have their own stormwardens, the divisions that forbid men from writing do not apply there. As such, it can be assumed that the script isn't used there, or at least isn't used as extensively.
|
Stormwarden script
|
|**Yanagawn**|
|-|-|
|by Marie Seeberger |
|**Relatives**|[[Huqin|Huqin]]|
|**Born**|1160|
|**Titles**|Ch.V.D. Yanagawn the First, Emperor of [[Makabak|Makabak]], King of [[Azir|Azir]], Lord of the [[Bronze Palace|Bronze Palace]], [[Prime Aqasix|Prime Aqasix]], grand minister and emissary of [[Yaezir|Yaezir]]|
|**Aliases**|Gawx|
|**Groups**|[[Unoathed|Unoathed]], Huqin's crew |
|**Nationality**|[[Azish|Azish]]|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Words of Radiance*|
This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
This page is part of the December 2024 objectives!It has been claimed by User: Nightstar The Bright, please contact them before doing edits.
This page or section needs to be updated with new information for *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet.
>“*I don’t matter. Sure, Azir does. But I’m only a kid they put on the throne because they were afraid that assassin would come back.*”
\-Yanagawn to Dalinar at the Recreance vision on his importance [2]
**Yanagawn the First**, formerly a thief known as **Gawx**, is the [[Prime Aqasix|Prime Aqasix]], king of [[Azir|Azir]], and emperor of [[Makabak|Makabak]].
## Contents
1 Appearance and Personality
2 Attribute and Abilities
3 History
3.1 The Azish Palace break-in
3.2 Prime Aqasix Yanagawn the First
3.3 Dalinar’s visions
3.4 Unification of Roshar
3.5 Coalition of Monarchs
4 Relationships
4.1 Lift
4.2 Dalinar
5 Quotes
6 Trivia
7 Notes
## Appearance and Personality
Yanagawn is a lanky, dark-skinned youth, who has limbs that seem too long, a face that is too round and childlike. He was 15 years old when the [[Everstorm|Everstorm]] first appeared.
As Gawx, he was a frightened thief sneaking through the palace.
When he was selected to become “Yanagawn, Prime of Azir”, he was given education and there was expectation on him participating. Still, at the beginning and by the time he met Dalinar in the vision, he was still unsure of himself and knew he was not ruling the kingdom. As time passed, his confidence evolved, and by the time they left Urithiru, he wasn’t embarrassed talking to the viziers and scions any longer. He understood much of what they discussed now, and didn’t jump when someone called him “Your Majesty.”
As he became more comfortable with his role, he began eschewing Azish traditions. While conferring with [[Jasnah Kholin|Jasnah Kholin]] and [[Dalinar Kholin|Dalinar Kholin]] at his Warcamp, he removed his headdress and scandalously allowed his guests to sit at the same height.
With [[Lift|Lift]] and [[Szeth|Szeth]]
## Attribute and Abilities
Yanagawn does not have magical abilities. However, he holds political power due to his gained position as Prime of Azir. After he was appointed with that title, they gave him education. He later became more comfortable with his role and started participating by making comments and decisions.
Though he is emperor, he has limits to his rule. His power is absolute, but he is held in check by the Azish government.
Yanagawn is able to speak Alethi, though he is not entirely fluent and tends to prepare and practice his speeches before meetings with the Coalition of Monarchs.
## History
### The Azish Palace break-in
The Azish kingdom was choosing a new Prime. At the Royal Palace the viziers, scribes, and arbiters were all given a chance to fill out the proper paperwork to apply to take the place of the new Prime. No one wanted the job. The last two Primes were murdered in the same week and many Monarchs and High Princes killed within the last two months made it obvious that a new Prime would be killed just as shortly.
That night Gawx went to the Palace with his uncle, [[Huqin|Huqin]], to steal from them. [[Lift|Lift]] partnered with them, but was not cautious and they were caught. He was mortally wounded by one of [[Nale|Nale's]] attendants without first procuring the requisite documents to perform an execution. Lift revived him using [[Regrowth|Regrowth]], and he was immediately pronounced Prime Aqasix by the attending [[Vizier|viziers]], who believed he had performed a miracle. After this, he promptly pardoned Lift in order to stop Nale from executing her. Nale had no choice but to let her go.
### Prime Aqasix Yanagawn the First
The Azish expected all kinds of things from the new emperor. Lessons, displays. People came to watch him eat every meal. They even got to watch him sleeping. In Azir, the emperor was owned by the people. He aided Lift on her quest in Yeddaw by asking the scribes at the Grand Indicium, to treat her as they would him. They kept communication; he wanted to make sure she was well and asked her to come back.
He was contacted by [[Dalinar|Dalinar]] who wanted to meet him, using the Oathgate and discuss the unification of Roshar. Yanagawn, and his group of advisors, denied him the request and implied the Oathgate was broken, which was not entirely true. They did extend their gratitude for the timely information given on the Everstorm and gave information on the awakened Parshmen who didn’t attack but exchanged contracts with them.
### Dalinar’s visions
Dalinar via the Stormfather brought Yanagawn to the Aharietiam vision and made sure he felt some challenge and stress. With Dalinar’s as archer, they defended the lines until the Radiant climbed up over the edge of the cliff, glowing in Shardplate. Emperor Yanagawn sat down as the other soldiers rallied around the Radiant and pushed the enemy back. He was terrified but eventually stood up and walked the other way. He started chatting with people on the vision, asking them who they were and why they fought. They didn’t give many answers, but later came Jezerezeh’Elin himself, Herald of Kings announcing the victory over the Voidbringers. Yanagawn recognized him, to what Dalinar got close to him and introduced himself.
Yanagawn considered Dalinar his enemy. It is clear the young prime learned history and was very concerned about Dalinar being Alethi, who still worshiped Sunmaker´s rule, to what Dalinar acknowledged youth of brutality but the advantage of seeing the consequences of his actions. Just as they were getting closer, Lift appeared and explained she did not trust him either and both left the vision leaving Dalinar by himself.
It is implied that Yanagawn visited other visions without changing his mind until he visited the Recreance. This vision had shaken him and he showed Dalinar a more insecure part of himself, he was open about his lack of readiness to be a ruler. He also confessed that he didn’t change his mind because Lift didn’t trust him because he was too righteous, which meant he was hiding something. He disappeared as the vision ended.
### Unification of Roshar
Though Yanagawn left the recreance vision, it didn’t end for Dalinar who faced Odium. What they didn’t expect was for Lift to be there. This experience made her change her mind and convinced Yanagawn to receive Dalinar at Azir's capital [[Azimir|Azimir]].
Dalinar went there and gave the Prime and his viziers three essays to which they responded positively (especially to the one from Navani) and accepted the invite to Urithiru.
The young Azish Prime was the first one to arrive. He did with his very ornate throne. He was accompanied by three representatives of kingdoms subject to Azir: the prime of Emul, the princess of Yezier, and the ambassador from Tashikk. All brought chairs that were faintly inferior to that of the Azish Prime. This was not to embarrass the Prime, but confirm they were not his subjects.
During the meeting, the Prime supported his representatives in gaining territory and voiced concerns about the new power Dalinar and the new radiants now held. He also challenged the rightfulness of the Lost Radiants' motives for abandoning their oaths. However, after being given the task of creating a code of how kingdoms are to interact and share resources, they supported the unification and offered to send five battalions to Jah Keved and support a possible invasion from the enemy.
The Azish did mobilize troops, but after [[Taravangian|Taravangian]]´s treason and the unification fracture, they retired from Urithiru and the war.
On their way back to Azimir, Yanagawn wanted to turn back and help the Alethi as he trusted Lift who still trusted Dalinar. They did find out [[Amaram|Amaram]] and his troops turned sides and he leaves thinking the Alethi betrayed Thaylen and that he and Lift had been wrong in trusting them.
### Coalition of Monarchs
Alongside [[Dalinar Kholin|Dalinar Kholin]], Queen [[Jasnah Kholin|Jasnah Kholin]], King [[Taravangian|Taravangian]], and Queen [[Fen|Fen]], Yanagawn authorized the expedition to [[Lasting Integrity|Lasting Integrity]], the capital city of the [[Honorspren|honorspren]], and military intervention to retake in [[Emul|Emul]].
## Relationships
### Lift
[[Lift|Lift]] and Yanagawn care for each other, as shown by his genuine happiness when she returns from [[Yeddaw|Yeddaw]]. He trusts her, acknowledging that she is smart. They first meet as thieves stealing from the Azish Prime's palace; when he is mortally wounded by [[Nale|Nale]]´s companion, she cares enough for him that she speaks the Second Ideal and uses [[Regrowth|Regrowth]] to save him. In consideration of this apparent miracle, he is appointed Prime of Azir and in return, he saves Lift by pardoning her and stopping Nale from executing her. Lift is protective of him and accompanies him to important events such as his meetings with [[Dalinar Kholin|Dalinar Kholin]] in his [[Dalinar's visions|visions]] and the [[Coalition of monarchs|coalition's]] meetings at [[Urithiru|Urithiru]]. After the battle in [[Emul|Emul]], Yanagawn asks about Lift, who has been in Urithiru enduring the [[Fused|Fused]] occupation. Despite news that most of the Radiants are unconscious, he comments, “she often does what she isn’t supposed to."
### Dalinar
Yanagawn’s trust in [[Dalinar|Dalinar]] is strongly influenced by Lift. As her opinion of Dalinar evolves, so does his. Still, there are times during the visions when he opens up to Dalinar and shows his fears about his leadership. When he and his advisors leave the Thaylens and the Alethi to defend [[Thaylen City|Thaylen City]], he tells [[Noura|Noura]] that he learned from Lift that it is wrong to betray a friend; this implies he does see Dalinar as a friend.
## Quotes
>“*Your power is absolute, but you do not exercise it all. You must not.*”
\-Noura to Yanagawn when he wanted to return and fight the Thaylen battle [5]
>“*I would say that hope defines us, Jasnah. Without it, we are not human.*”
\-Yanagawn to Jasnah, as they plan to take back Urithiru [6]
## Trivia
Gawx wasn’t fully dead when Lift “resurrected” him.
|
Yanagawn
|
|**Shu-Dereth**|
|-|-|
|by Viktor Fetsch|
|**Related to**|[[Fjorden|Fjorden]]|
|**World of Origin**|[[Sel|Sel]]|
|**Universe**|[[Cosmere|Cosmere]]|
**Shu-Dereth** is a religion practiced on the [[Sel|Selish]] continent known as [[Opelon|Opelon]] ([[Aonic|Aonic]] term) or [[Sycla|Sycla]] ([[Fjorden|Fjordell]] term). During the events of [[Elantris (book)|Elantris]], it is the official religion of all nations east of the [[Atad Mountains|Dathreki mountains]]; [[Arelon|Arelon]] and [[Teod|Teod]] are the only nations within the “known world” that remain holdouts.
## Contents
1 Beliefs
2 Religious texts and places of worship
3 Organization & Hierarchy
3.1 Chain to Jaddeth
3.2 Monasteries
4 Origins & History
4.1 Split from Shu-Keseg
4.2 Establishment in Fjorden
4.3 Cultural Impacts
5 Trivia
6 Notes
## Beliefs
The Derethi worship an unforgiving god known as [[Jaddeth|Jaddeth]], who rules from a throne beneath the earth. The central tenet of the faith is the achievement of **unity of all mankind under the rule of one nation**.
Jaddeth rewards ambition.
Jaddeth is intolerant of ignorance.
The only difference between man and animal is mankind’s ability to worship Jaddeth; beasts are only capable of serving their lusts, whereas mankind is capable of devotion to a higher purpose.
Service to Jaddeth is rewarded during life as well as in the afterlife.
Fjordell is Jaddeth's chosen tongue, and therefore is holy, and all others are tantamount to profanity.
Only one man – the Wyrn – serves Jaddeth directly. All others serve through a chain of command (see Organization & Hierarchy for more information).
## Religious texts and places of worship
Derethi scriptures are contained in the **Do-Dereth**, though they also study the text of their parent religion, the Do-Kando of [[Shu-Keseg|Shu-Keseg]].
The Derethi worship in chapels. These chapels are often made of stone, they are also tall and have towering spires. It is untraditional to mill about, laughing and joking, in a chapel.
## Organization & Hierarchy
The religion of Shu-Dereth is very regimented, and its structure has been compared to that of a feudal government system. Followers are expected to obey the commands of their superiors, and priests are expected to give orders rather than shepherd others on the path to faith.
A formal example of this type of relationship is that of the **odivs, krondets, and hrodens**. Members of the Derethi priesthood can elect to become a hroden, or master, taking on one or more odivs and/or krondets. Krondet is the less restrictive form of servitude, where the krondet listens to the counsel of his hroden but is not bound to do as told. Odivs, however, must follow the orders of their hroden, essentially serving as a slave. Many choose the role of odiv in order to gain power through their connection to their hroden.
### Chain to Jaddeth
by Shuravf Dilaf, Dakhor Gragdet
The Derethi believe that only one man – the Wyrn, or ruler, of Fjorden – can serve Jaddeth directly. All others serve only those in the position directly above them in the chain that links all people to Lord Jaddeth. This prevents those in the lower ranks from having to worry about commands of Jaddeth that are beyond their capacity to understand.
The **Wyrn ** of Fjorden is the only member of the church who serves Jaddeth directly. The Wyrn commands all followers of Shu-Dereth, and is able to consent to using what are considered "heathen magics" to further the empire, and give certain followers permission to use them as well.
A **gragdet**, the leader of a monastery, is generally considered to be outside of the chain because gragdets generally don’t involve themselves in matters outside of their monastery. However, gragdets of the most powerful monasteries (Rathbore, Dakhor, and Fjeldor) rank above gyorn.
**Gyorn** is the highest level of the Derethi priesthood except in cases where the gragdet of a powerful monastery elects to become active in the affairs of the church at large. The twenty gyorns of the Fjordell Empire are amongst the most noble in standing; kings bow to gyorns in nations where Shu-Dereth is practiced. They are known to serve as ambassadors to foreign nations, such as [[Arelon|Arelon]] and the [[Rose Empire|Rose Empire]]. They customarily wear red ornamental armor with billowing crimson cloaks. They are typically old, with even Hrathen, a man in his forties, being considered young for a gyorn. As they are deeply devoted and trusted, they are trusted by the Wyrn to use [[Seon|seons]] for the purposes of communication with the Wyrn when on missions in other countries.
**Ragnat** is the rank directly below gyorn; they usually oversee a region of Derethi worshippers. A priest must be of at least this level to command Rathbore-trained priests without the Wyrn’s permission.
**Grador** is the rank below ragnat; they generally lead chapels in large cities.
An **arteth** is a full Derethi priest. This is the lowest rank of priest that can lead a chapel on his own. Many arteths can be assigned to one chapel with a “head arteth” leading them.
**Dorven** is the lowest level of Derethi priest; though arteths may have some authority over the dorven, they officially serve the gradors.
**Common people** reside at the bottom of the chain and serve the arteths and the dorven, becoming a part of the chain of command by swearing themselves as odiv or krondet to one of said arteths or dorven.
### Monasteries
>“*For centuries, the Derethi priesthood had been training its monks in war, assassination, and…other arts.*”
\-Hrathen, reflecting on the impact Derethi monks could have on Arelon[20]
Entering Derethi priests are required to join a monastery for training related to both religion and combat. Most monasteries, like **Ghajan**, the monastery Hrathen attended after leaving Dakhor, train simple soldiers. Others, however, provide more specialized training:
The **Fjeldor Monastery** trains spies.
The **Rathbore Monastery** trains assassins.
Priests below the level of ragnat must acquire permission from the Wyrn prior to using Rathbore priests.
Potential members may be required to kill someone before being admitted, as [[Fjon|Fjon]] was required to kill Hrathen before being admitted.
The **Dakhor Monastery**, also referred to as “The Order of Bone,” trains vicious warriors that Hrathen refers to as “demons.” Dakhor monks gain enhanced abilities, such as an increase in speed or strength, as a result of the bony patterns that grow under their skin.
## Origins & History
### Split from Shu-Keseg
Shu-Dereth developed when one of Keseg’s students, Dereth, set out from JinDo to spread Shu-Keseg’s central tenet of unity of all mankind, teaching that it should be achieved by uniting all mankind under one nation. These teachings were later used as the basis for a new faction of Shu-Keseg, named Shu-Dereth after its founder.
### Establishment in Fjorden
Dereth’s ideas were originally rejected in his native [[JinDo|JinDo]]; however, they were embraced by the Fjordell. Shu-Dereth has been the official religion of Fjorden since the reported conversion of Wyrn [[Wulfden the First|Wulfden the First]] and has spread to all of the eastern nations. Since that time, the leader of Shu-Dereth takes the title [[Wyrn (title)|Wyrn]] upon his ascension, which serves as both a political and a religious title.
### Cultural Impacts
All are welcome within Jaddeth’s empire, but the Fjordell are most welcome.
Fjordell is Jaddeth’s chosen language; it is holy while others are profane.
>“*Like two plants competing for the same ground, Shu-Dereth would strangle Shu-Korath.*”
\-Hrathen
## Trivia
This page or section deals with theories or speculation.Please read carefully and note that this is not necessarily canonical.
In the planned sequel to Elantris, Wyrn decides to reinterpret scripture to suggest that only the nations to the east of the [[Atad Mountains|Atad Mountains]] needed to be Derethi for Jaddeth to return, so it is possible that the Day of Empire will occur during the [[Elantris sequel|Elantris sequel]].
|
Shu-Dereth
|
|**Amala**|
|-|-|
|**Died**|Killed by Prof, later revived|
|**Powers**|[[Epic|Epic]]|
|**Homeworld**|[[Earth (Reckoners)|Earth (Reckoners)]]|
**Amala** is an [[Epic|Epic]] and an acquaintance of [[Jonathan Phaedrus|Jonathan Phaedrus]] and [[Tia|Tia]]. Her powers and weakness are unknown.
## History
Amala was married to [[Dean Knighthawk|Dean Knighthawk]]. After her Epic powers manifested, she joined a team of would-be superheroes along with [[Jonathan Phaedrus|Jonathan Phaedrus]], [[Abigail Reed|Abigail Reed]], and [[Lincoln|Lincoln]]. She eventually succumbed to [[Calamity|Calamity's]] corruption and was subsequently killed by Phaedrus. Her husband kept her body in stasis and repeatedly attempted to revive her using various Epic-derived healing technology, but he was unsuccessful. Some time after Calamity was defeated, she was finally revived, possibly by Phaedrus' healing power, though the complete story is somewhat complicated.
|
Amala
|
|**Uli Da**|
|-|-|
|by Marie Seeberger |
|**Died**|Splintered by [[Odium|Odium]]|
|**Abilities**|[[Shard|Shard]] of [[Ambition|Ambition]]|
|**Titles**|[[Ambition|Ambition]]|
|**Species**|[[Sho Del|Sho Del]]|
|**Homeworld**|[[Yolen|Yolen]]|
|**Universe**|[[Cosmere|Cosmere]]|
This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
This page or section needs to be updated with new information for *Rhythm of War*!Be aware that in its current state, it may not include all additional content yet.
**Uli Da** is the original [[Vessel|Vessel]] of the [[Shard|Shard]] [[Ambition|Ambition]]. She is referred to as female in the first Oathbringer letter sent to [[Hoid|Hoid]].
She is a [[Sho Del|Sho Del]], one of three races on [[Yolen|Yolen]], and thus a non-human Vessel.
## History
by zoethatcher_art Nothing is known about Uli Da's origins and life prior to the [[Shattering|Shattering]], other than that she came from [[Yolen|Yolen]]. For unknown reason, she and a group of others broke cosmere's creator deity, Adonalsium, into sixteen pieces. Of those sixteen, she took up [[Ambition|Ambition]], and then made her way to the [[Threnodite|Threnodite]] system.
For subsequent events, see Ambition#History.
|
Uli Da
|
|**Pielle Fromed**|
|-|-|
|**Profession**|Politician|
|**Residence**|[[Bilming|Bilming]]|
|**Homeworld**|[[Scadrial|Scadrial]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*The Lost Metal*|
**Pielle Fromed** is the leader of the opposition in the [[Bilming|Bilming]] Council on [[Scadrial|Scadrial]]. He dresses professionally and is mostly bald with a few patches of hair.
Besides being the opposition leader in Bilming, Pielle also filled the role of local advisor to the [[Elendel|Elendel]] Senate before being kidnapped by the [[Set|Set]] and kept in captivity along with certain other political dissidents. He was extremely grateful when [[Marasi Colms|Marasi Colms]], [[Moonlight|Moonlight]], and [[TwinSoul|TwinSoul]] discovered the group in the caverns below Bilming, as the Set had been performing experiments with [[Hemalurgy|Hemalurgy]] on the captives.
|
Pielle Fromed
|
|**Cinder King**|
|-|-|
|by Nabetse Zitro |
|**Died**||
|**Abilities**|[[Charred|Charred]]|
|**Titles**|Cinder King, Sunlit One|
|**Aliases**|Glowing Eyes|
|**Ethnicity**|[[Threnodite|Threnodite]]|
|**Homeworld**|[[Canticle|Canticle]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*The Sunlit Man*|
>“*We had violence. Crimes of passion. Arguments. But no actual killers. No trained ones. That was the Cinder King’s innovation.*”
\-Rebeke describing the history of Canticle.[2]
The **Cinder King** is a [[Threnody|Threnodite]] on [[Canticle|Canticle]] who became the leader of the [[Union|Union]] and led the [[Charred|Charred]].
## Contents
1 Appearance and Personality
2 Attributes and Abilities
3 History
3.1 Deal with the TimeTellers
3.2 Nomad's Arrival
3.3 Meeting with Nomad
3.4 The Theft of Sunhearts
3.5 Battle at the Refuge
3.6 Rebellion of Union
4 Notes
## Appearance and Personality
For more images, see [[Cinder King/Gallery|/Gallery]].
The Cinder King is tall with glowing red eyes. He appears to be about fifty but doesn’t have a single wrinkle, making it hard to guess his exact age. This lack of wrinkles may be an advantage of living in perpetual twilight. He has a cinderheart, but it is not as deep in his chest as the ones the Charred have. He covers the cinderheart with a black coat, but some of the light shines through.
He is obsessed with power and believes it is his destiny to rule. He is interested in off-worlders, primarily for their stories of conquest. He often cheats and lies, and is insecure despite his boasting.
## Attributes and Abilities
Like everyone from Canticle, the Cinder King can take [[Investiture|Investiture]], called heat by the natives of Canticle, from other people of Canticle through physical contact. He can do this more powerfully than others and can quickly kill the person he touches. The Cinder King is highly Invested from doing this to thousands of people. Due to this he quickly heals from wounds and has supernatural strength and speed. He is also a great shot.
The Cinder King can control the Charred through his cinderheart, which has not completely replaced his heart, therefore not consuming him. The Charred receive his commands as a voice in their heads. They also feel the Cinder King's emotions.
He has access to [[Scadrial|Scadrian]] devices, such as bracers that drain away body heat and bands that increase weight.
## History
Before ascending to leadership, the Cinder King served as an executioner. During this period of his life, he developed a keen interest in the nature of power and concluded that it was more powerful to have others follow his commands than merely killing them.
Later in life, the Cinder King met a [[Thaylen|Thaylen]] [[Worldhopper|worldhopper]] who was attempting to make contact with the natives of Canticle. Fearing that he was a demon, the Cinder King killed him and recovered a series of encyclopedias on his person that informed the Cinder King of the existence of the wider Cosmere, as well as the people who inhabited it.
Following this, the Cinder King began to seize power throughout all of Canticle, eventually forming [[Union|Union]]. During the height of his power, he held considerable influence over every corridor on the planet and all habitable regions. He was known for his violent methods of controlling the natives and killed multiple off-worlders during his reign.
### Deal with the TimeTellers
After gaining access to the [[Scadrian research facility|Scadrian research facility]] and meeting the [[TimeTellers|TimeTellers]] inside, several years before Nomad's arrival, the two parties agreed to a deal: The Cinder King would provide sunhearts and other things needed for their experiments and in return, the TimeTellers gave him knowledge and technology. This is how he learned to create the [[Charred|Charred]] and got the bracers he uses to control them.
### Nomad's Arrival
Upon Nomad's arrival to Canticle, the Cinder King attempted to question him but wasn't understood. He then tried to kill [[Nomad|Nomad]] by absorbing his heat but was unable to do so. When the crowd began to treat Nomad with reverence for escaping the sun, he hated it and kicked Nomad several times enjoying that he didn’t fight back.
The Cinder King watched the contest that determines who becomes a Charred. At this time he was very interested to see what Nomad was capable of; however, the Charred singled out Nomad, making it clear that the Cinder King wanted Nomad to be killed in public. When Nomad defeated one of his Charred, the Cinder King activated Nomad's bracers and incapacitated him.
After the contest, The Cinder King stoked the crowd and claimed he would make an example of Nomad. He then killed two of the weaker captives by draining their heat before ramming a spear into a woman's chest, which turned her into a Charred. Then before he could transform [[Thomos|Thomos]], Nomad threw his Shardblade into a pillar, stunning him. The Cinder King then decided to transform Nomad instead, who spit on him. Before the transformation could be started, the Beaconites attacked.
During the attack, the Cinder King obtained a rifle and shot at [[Rebeke|Rebeke]]. His shots nearly killed her several times but eventually, Nomad used Auxillary to shield them. He was frightened back when Nomad fired randomly. When the rebels escaped, he didn’t give chase personally and instead sent several ships after them.
>“*I always felt that there was more for me to do. A greater destiny. Surely I wasn’t meant to just live life in an endless rotation on the run from the light. I was important. In these books, I learned what I was to do, offworlder... I was destined to unite all of my people.*”
\-The Cinder King[14]
### Meeting with Nomad
After Nomad and Rebeke took down a scout ship, The Cinder King surveyed it himself with his personal ship and invited Nomad aboard. He came prepared with flashcards to overcome the language barrier and was surprised when Nomad said he could speak the local language. He then offered to hire Nomad as a mercenary and told the story of how he became aware of the wider Cosmere. Then to demonstrate his power he choked a Charred who was unable to fight back. When negotiations with Nomad went south he brought Rebeke aboard and attempted to shoot her but Nomad intervened and they were able to escape.
### The Theft of Sunhearts
After the escape, the Cinder King personally oversaw the collection of sun hearts because he anticipated something going wrong. He then discovered Nomad stealing his sun hearts. When Nomad refused to fight him and ran away, he sent Charred after them. As Nomad fought off the Charred, the Cinder King watched in fear that was transferred to the Charred.
### Battle at the Refuge
To defend the doorway to the Refuge the Cinder King brought all of his forces, which included dozens of ships and hundreds of Charred. Despite his preparations, the Beaconites new ship-mounted guns easily scattered their defenses. Then, thinking Zellion knew the true location of the Refuge the Cinder King panicked and retreated to protect it, leading the Beaconites right to the Refuge. He set up his forces on the ground outside the Refuge but was easily fired at from above and they scattered again.
When the Beaconites are denied access to the Refuge the Cinder King takes their sunhearts and leaves all of them for the sun, but he takes [[Elegy|Elegy]] and Rebeke with him back to Union. There, he touched Elegy's sunheart and assumed that put her back under his control. Rebeke tried to trick him into sparing the Beaconites but failed; instead, the Cinder King decided to turn her into a Charred.
by Nabetse Zitro Final fight with [[Zellion|Zellion]]
### Rebellion of Union
When Zellion flew after them the Cinder King ordered his engineers to install one of the Beacon ship guns and used it to fire at him. Elegy used the distraction to attack Charred and free them from the Cinder King's control causing him to miss his shots. After he realized that Elegy could think and remember the Cinder King threatened to kill Rebeke unless she stopped. After subduing Elegy he made plans to deal with Zellion, put the city into lockdown, and ordered Rebeke to be taken to the Hall of Burning to turn her into a Charred.
Once Zellion arrived at Union he challenged the Cinder King to a duel, which he accepted. The Cinder King then used snipers and Charred to weaken Zellion, and affixed two bracers to him (one increasing his weight, the other stealing warmth) before televising the fight. He then made a big show of removing the heat-stealing bracer (but not the weight one) before the fight began. As they fought, Zellion maneuvered them to the edge of Union and pushed them both off the edge onto the ground. However, during this fight, Rebeke convinced the city of Union to rebel and it flew away, leaving the Cinder King and Zellion stranded on the ground.
In a last-ditch attempt at survival, the Cinder King attempted to kill Zellion to get his Shardblade. However, Zellion used this as an opportunity to drain the Cinder King of his investiture before Skipping away. The Cinder King was left to burn.
|
Cinder King
|
|**Bay of Elibath**|
|-|-|
|by User: SaleSVQ|
|**Type**|Bay|
|**Region**|[[Alethkar|Alethkar]]|
|**World**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
The **Bay of Elibath** is a body of water north of [[Alethkar|Alethkar]] on [[Roshar|Roshar]].
The Bay of Elibath separates Alethkar from the northwest peninsula of [[Herdaz|Herdaz]] and the [[Reshi|Reshi]] island of [[Akak|Akak]]. It borders the princedoms of [[Sadeas princedom|Sadeas]], [[Aladar princedom|Aladar]], and [[Roion princedom|Roion]]. The bay feeds into the [[Steamwater Ocean|Steamwater Ocean]]. The Alethi port of [[Dalilak|Dalilak]] sits on the Bay of Elibath.
During the [[Heraldic Epochs|Heraldic Epochs]], the bay bordered both [[Rishir|Rishir]] and [[Alethela|Alethela]].
|
Bay of Elibath
|
|**North Hallen Channel**|
|-|-|
|**Region**|[[Sea of Lost Lights|Sea of Lost Lights]]|
|**World**|[[Shadesmar|Shadesmar]]|
|**Universe**|[[Cosmere|Cosmere]]|
**North Hallen Channel** is a channel in the [[Sea of Lost Lights|Sea of Lost Lights]]. One can take this channel and travel to [[Celebrant|Celebrant]] via the [[Celebrant Channel|Celebrant Channel]]. Alternatively, one can travel upstream towards the [[Smolderbrand Channel|Smolderbrand Channel]].
It is unclear what exactly "Hallen" is, but there is also a [[South Hallen Channel|South Hallen Channel]] directly south of the North Hallen Channel. Hallen might refer to the body of water between the rivers that the two channels lie along.
In the [[Physical Realm|Physical Realm]], the North Hallen Channel appears to move along the [[Deathbend River|Deathbend River]].
|
North Hallen Channel
|
|**Horneater Peaks**|
|-|-|
|by Yen Shu Liao |
|**Type**|Mountains|
|**Region**|[[Jah Keved|Jah Keved]]|
|**World**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
This page or section needs to be updated with new information for *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet.
The **Horneater Peaks** are a mountain range in [[Jah Keved|Jah Keved]] in eastern [[Roshar|Roshar]]. They are the home of the [[Unkalaki|Unkalaki]], also known as the Horneater people.
## Contents
1 Geography and Ecology
1.1 Climate
1.2 Flora
1.3 Fauna
1.4 Settlements
1.5 Notable Features
2 History
3 Politics
4 Notes
## Geography and Ecology
During a dream, [[Kaladin|Kaladin]] has a vision of the peaks and describes them as "majestic", populated at their tips, with villages clustered near vents emitting steam. They provide a natural defensive barrier for the nation of [[Jah Keved|Jah Keved]]. There is a strip of land to the east of the peaks, between them and the border of [[Alethkar|Alethkar]], that is strategically important to the conflict during the [[True Desolation|True Desolation]].
During the [[Heraldic Epochs|Heraldic Epochs]], the mountains formed most of the eastern border of the [[Silver Kingdoms|Silver Kingdom]] of [[Valhav|Valhav]].
Rocks in the peaks are gray and darker in color than other rocks on Roshar, as the elevation of the peaks offers some protection from the [[Highstorm|highstorms]] and the associated [[Crem|crem]].
### Climate
The top of each mountain is collapsed inward, forming a crater, which is filled with a lake of warm water. The heat from each lake is enough to create a pocket of livable land, despite the altitude. The [[Unkalaki|Unkalaki]] call these bodies of water "[[Horneater Oceans|Oceans]]". The warmth of the Oceans is so great that it is often warmer on the peaks than it is on the rest of the continent. Their warmth only extends to a point, after which the mountains are covered by ice fields left by highstorms. [[Lunamor|Lunamor]] refers to his homeland as a "place of extremes" due to the juxtaposition of ice and snow with heat and humidity.
In the Unkalaki settlements, the air is noticeably thinner than it is at sea level; [[Rock|Rock]] regularly refers to other Rosharan people as "airsick lowlanders". The Horneater Peaks function as a barrier from clouds going east to west, and due to this, the land directly west of the Peaks barely gets any rain, with almost all of it coming from highstorms.
### Flora
Plants such as grass and fruit trees that would not normally be seen at high elevation are able to grow near the Oceans. The Unkalaki are able to cultivate crops, as they are known for their distinctive food and drink (such as "[[Horneater white|Horneater white]]" alcohol).
### Fauna
[[Chull|Chulls]] breed on the southern slopes of the peaks, and the importance of this cycle is documented by [[Jasnah|Jasnah]]. Chulls are a food source for the Unkalaki, and the name "Horneater" comes from the fact that they are able to eat the entirety of chulls and other animals, including horns and shells.
Geese can be found in the peaks; unlike other Rosharan languages, the Unkalaki language has unique words for different types of birds.
### Settlements
The tops of the peaks have an unknown number of Unkalaki villages. The [[Jokasha Monastery|Jokasha Monastery]] is located on the western slopes of the peaks. The Horneater Peaks also contain a single spanreed message station, although it is often more then a week’s travel from a village.
### Notable Features
For more information, see [[Horneater Oceans|Horneater Oceans]].
The Horneater Peaks are the home of [[Cultivation's Perpendicularity|Cultivation's Perpendicularity]]. Specifically, the lakes or "Oceans" contain the perpendicularity. The Unkalaki revere the Oceans and they have a number of unusual qualities. They give off heat, and are emerald in color. Lunamor maintains that the water is connected to the gods, and that outsiders would be killed if they swam in it. Bathing in the lakes is part of the reason that some Unkalaki are able to see hidden spren.
The perpendicularity has been the “door” into Roshar for several worldhoppers, including [[Hoid|Hoid]] and Vivenna.
## History
For more information, see [[Unkalaki|Unkalaki]].
The story of how the Unkalaki came to live in the Peaks is only known through legend. The Unkalaki are known to be hybrids of [[Singers|singers]] and humans. According to Unkalaki tradition, they became pariahs in Roshar due to their fighting prowess and had to appeal to the gods to create a new place for them to live.
Over time, the Unkalaki were reintroduced to Rosharan society; at the end of the [[Era of Solitude|Era of Solitude]] it was not uncommon to encounter a Horneater in the larger cities of Jah Keved and Alethkar, and many people in the area had partially red hair that indicated some measure of Horneater blood.
After the [[Battle of Narak|Battle of Narak]], Lunamor's family traveled to find him and tell him that something was very wrong in their homeland. Not long after, Kaladin, [[Shallan|Shallan]], [[Adolin|Adolin]], and Azure traveled to [[Shadesmar|Shadesmar]] and learned that ships traveling from the area of the peaks to [[Celebrant|Celebrant]] had not been arriving. They later learned that [[Voidspren|Voidspren]] and the [[Fused|Fused]] mysteriously arrived in the southwestern part of Shadesmar (west of the [[Nexus of Imagination|Nexus of Imagination]]) and traveled to the perpendicularity. The Voidspren then occupied the area, sailing warships and demanding tribute. Other ships in Shadesmar then refused to sail to the perpendicularity. In the [[Physical Realm|Physical Realm]], [[Adrotagia|Adrotagia]] told [[Taravangian|Taravangian]] that the [[Unmade|Unmade]] [[Moelach|Moelach]] had settled in the peaks and that [[Joshor|Joshor]] had been sent to investigate. Rock made the decision to return to the peaks about a year after the [[Battle of Thaylen Field|Battle of Thaylen Field]]; wanting to see his homeland, [[Skar|Skar]] and [[Drehy|Drehy]] accompanied him and his family there and returned from the trip after the events of [[Urithiru|Urithiru's]] occupation and the [[Coalition of monarchs|coalition's]] [[Emul|Emuli]] front.
## Politics
Although the Unkalaki technically live within the borders of Jah Keved, they are essentially treated as a sovereign nation with the peaks as their territory; they are not referred to as Veden. They are not mentioned as participants in any of the many skirmishes between Jah Keved and Alethkar. The residents of different peaks occasionally attack each other, but this is rare. They desperately want to win [[Shardblade|Shardblades]] and [[Shardplate|Shardplate]] but have not been able to do so until [[Cord|Cord]] claims a set of Plate during the [[Expedition to Akinah|expedition to Akinah]].
Worldhoppers have desired to establish trade with Roshar but found the prospect difficult. In control of the only stable entry point to the world, which lies within their peaks, the Horneaters are "unpleasant to deal with."
|
Horneater Peaks
|
|**Border Ocean**|
|-|-|
|**Type**|Sea|
|**World**|[[Taldain|Taldain]]|
|**Universe**|[[Cosmere|Cosmere]]|
The **Border Ocean** is a massive ocean that covers a large portion of [[Taldain|Taldain]]. It surrounds the [[Dayside|Dayside]] continent and separates it from [[Darkside|Darkside]]. It comprises the Northern Border Ocean and Southern Border Ocean, although there is no obvious separation between the two sections.
The Border Ocean is navigable by experienced sailors, but entering the wrong currents can prevent ships from making the crossing between continents. Directly between Dayside and Darkside, along the center of the ocean, is a powerful, perpetual storm known as the . The terminal storm includes thunderstorms and constant driving rain; it can take several days to sail through it, depending on wind conditions.
The sea is full of oxygen-producing algae, which provide much of the oxygen in Taldain's atmosphere.
## History
Travel through the Border Ocean from Darkside to Dayside was not only difficult due to environmental conditions, it was also forbidden by Emperor [[Skathan|Skathan]] of the [[Dynasty|Dynasty]]. However, it was not impossible to make the journey, as evidenced by the presence of Darksiders in places like [[Lonzare|Lonzare]]. Prince [[Gevalden|Gevalden]] of [[Elis|Elis]] came to Dayside in search of the [[Diem|sand masters]], but supposedly died under mysterious circumstances, prompting Duchess [[Khrissalla|Khrissalla]] to form her own expedition. Khrissalla's team sailed across the ocean with some difficulty; Khriss was particularly fascinated by the terminal storm. The team crossed back over the Border Ocean on their return to Darkside.
|
Border Ocean
|
|**Vriztl Guild**|
|-|-|
|**Headquarters**|[[Thaylenah|Thaylenah]]|
|**Type**|[[Artifabrian|Artifabrian]] guild|
|**World of Origin**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
>“*Other methods must exist, as proven by the extremely large gemstone fabrials created by the Vriztl Guild out of Thaylenah. *”
\-A quote from Navani's lecture on fabrial mechanics[1]
The **Vriztl Guild** is a secretive guild of [[Artifabrian|artifabrians]] based out of [[Thaylenah|Thaylenah]] on [[Roshar|Roshar]].
## History
The Vriztl Guild, using knowledge passed down via tradition for centuries, developed a method to transfer [[Light|Light]] between [[Gemstone|gemstones]] by using a tuning fork to vibrate the gems at the right frequency. They guarded the secret very closely, refusing to part with the knowledge even when [[Navani Kholin|Navani Kholin]], giving a lecture on [[Fabrial|fabrial]] mechanics to the [[Coalition of monarchs|coalition of monarchs]], pleaded for them to aid the war effort by doing so. During the [[Singer|singer]] occupation of [[Urithiru|Urithiru]], Navani brought guild members [[Vrandl|Vrandl]] and [[Ulvlk|Ulvlk]] with her as a group followed the [[Sibling|Sibling's]] directions towards one of its nodes. As they were stalled trying to open a door by infusing its gemstone, Navani impressed on the two Thaylens the need for haste. Ulvlk finally told Navani the guild's secret, though Vrandl believed that Ulvlk would be expelled from the guild for revealing their secret to the [[Alethi|Alethi]].
## Notable Members
|
Vriztl Guild
|
|**Grand**|
|-|-|
|**Related to**|[[Rose Empire|Rose Empire]]|
|**World of Origin**|[[Sel|Sel]]|
|**Universe**|[[Cosmere|Cosmere]]|
The **Grands** are a race on [[Sel|Sel]] that rule the [[Rose Empire|Rose Empire]].
## Contents
1 Characteristics
2 Governmental Positions
3 Notable Grands
4 Notes
## Characteristics
Grands typically had longer than average lifespans, able to function and continue work into their nineties. Grands also tend to have long fingers and long features. The most current fashion among the Grands was wearing robes or wraps after an ancient style. Grands are also typically treated by the empire with extreme favoritism.
The Grands tend to be rather ignorant about the other races in the empire. While [[Striker|Strikers]] are regarded well by the Grands and often promoted, the Grands still see them as inferior, and even changed their names from the original of [[Mulla'dil|Mulla'dil]] to Strikers. They see the [[MaiPon|MaiPon]] people as the same as the [[JinDo|JinDo]] people despite the fact that the two groups diverged long ago.
Grands also have a deep-seated fear of [[Forgery|Forgery]]. While they tolerate [[Rememberer|Rememberers]], and [[Resealer|resealers]] to heal people, Forgery of the soul is an abomination to them. The Grands tell tales of Forgers as witches; saying they use [[Soulstamp|soulstamps]] to place seals on the bottoms of people's feet to change their personalities and harm their minds. This leads to most Grands being totally ignorant about how Forgery works.
## Governmental Positions
The Grands held all the most important governmental positions, which were awarded based on who passed tests to serve in the government. Grands who served the government wore robes of certain colors to show rank; blue and green for minor functionaries. When Grands receive positions in the government, the person who gets the job is usually determined by who gives the most bribes or who is well connected, with little consideration for competence.
When Grands serve in the government, they usually belong to one of eighty [[Factions|factions]], such as the [[Heritage Faction|Heritage Faction]] or the [[Glory Faction|Glory Faction]]. Each faction is led by five [[Arbiter|arbiters]]. The emperor typically delegates tasks to his own faction's five arbiters, who hold significant governmental authority.
## Notable Grands
Emperor [[Ashravan|Ashravan]]
Arbiter [[Gaotona|Gaotona]]
Arbiter [[Frava|Frava]]
Arbiter [[Stivient|Stivient]]
Arbiter [[Ushnaka|Ushnaka]]
|
Grand
|
|**Coussaint**|
|-|-|
|**Residence**|[[Elendel|Elendel]]|
|**Homeworld**|[[Scadrial|Scadrial]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*The Lost Metal*|
**Miss Coussaint** is [[Allriandre|Allriandre's]] landlady in [[Elendel|Elendel]] on [[Scadrial|Scadrial]].
She sometimes watches over [[Ruri|Ruri]], Allriandre's daughter, when Allriandre is out. However, she shouts at Ruri when she draws on the walls using toothpaste, causing the little girl to cry.
She takes her rent on the first of the month, and plans to do renovations.
She has a lot of chins, with one way bigger than the rest.
|
Coussaint
|
|**Jenny Zhang**|
|-|-|
|**Skills**|History|
|**Groups**|[[Aspect|Aspect]]|
|**Homeworld**|[[Earth (Legion)|Earth (Legion)]]|
**Jenny Zhang** is one of [[Stephen Leeds|Stephen Leeds's]] [[Aspect|aspects]]. She's a tall, mature Asian woman with a square face and prominent smile lines.
She was created unknowingly by Stephen at the beginning of his search for [[Sandra|Sandra]]. Before Stephen realizes that she's an aspect, he says that she is a reporter and writer who writes almost voyeuristic pop biographies. After Stephen realizes that she is an aspect, she has a difficult time following the rules, frequently appearing from nowhere. She claims to be a biographer aspect, and Stephen assumes she's writing about him. However, after his aspects disappear, she reveals that she's actually creating biographies of his *aspects*. These biographies allow him to remember the dead aspects and write about them.
|
Jenny Zhang
|
|**Nightstream Sea**|
|-|-|
|by User: SaleSVQ|
|**Type**|Sea|
|**Region**|[[Alethkar|Alethkar]]|
|**World**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
The **Nightstream Sea** is a body of water in the northeast corner of the [[Roshar|Rosharan]] continent. It separates [[Alethkar|Alethkar]] and the [[Unclaimed Hills|Unclaimed Hills]] from a small island chain. [[Hoel Bay|Hoel Bay]] is an inlet of the Nightstream Sea.
|
Nightstream Sea
|
|**Spensa's great-grandmother**|
|-|-|
|**Family**|
|**Spouse**|[[Spensa's great-grandfather|Spensa's great-grandfather]]|
|**Children**|[[Becca Nightshade|Becca Nightshade]]|
|**Descendants**|[[Zeen Nightshade|Zeen Nightshade]], [[Spensa Nightshade|Spensa Nightshade]]|
|**Died**||
|**Abilities**|[[Cytonics|Cytonics]]|
|**Homeworld**|*Unknown*|
|**Universe**|[[Cytoverse|Cytoverse]]|
>“*A warriors choice... To sacrifice. A warrior is nothing if she has nothing to fight for. But if she has everything to fight for... well, then that means everything, doesn’t it?*”
\-Gran-Gran telling Spensa of her mother's sacrifice during the crash of the Defiant[1]
**Spensa's great-grandmother** is an engineer on the *Defiant* and the fleet's [[Cytonics|cytonic hyperdrive]]. She is married to [[Spensa's great-grandfather|Spensa's great-grandfather]] and is the mother of [[Becca Nightshade|Becca Nightshade]].
Due to her cytonic abilities, as well as by virtue of being part of the engineers of the *Defiant*, Spensa's great-grandmother is resented and feared by the other occupants of the fleet. Gran-Gran implies her mother was the only cytonic aboard the *Defiant*, and the only one able to jump the fleet using faster than light travel.
## Contents
1 History
2 Attributes and Abilities
3 Relationships
4 Notes
## History
Spensa's great-grandmother traveled as part of the Defiant fleet prior to its crash onto [[Detritus|Detritus]]. The engineers, including Spensa's great-grandmother, were feared for their control over the fleet's movement, though it is unclear whether all of the engineers actually had cytonic abilities. Given how the rest of the crew treated the engineers as a distinct group and that cytonic abilities are genetic, it is possible that her parents were also engineers aboard the *Defiant* and that she was born on the ship, though it is also possible that the ranks of the engineering crew were more flexible and this fear extended to anyone associated with cytonics.
At some point on or before her time on the *Defiant*, she married Spensa's great-grandfather, a historian who kept the stories of [[Earth (Skyward)|Old Earth]]. It is unknown as to whether Spensa's great-grandfather was a part of the engineering corp before he married his wife, or if he was brought into the group through their union. The pair worked together in the engine room, with Spensa's great-grandmother using her cytonic abilities to jump the fleet. The pair had a child, Becca Nightshade, while aboard the *Defiant*. As Becca grew, her mother began teaching her exercises to help hone her cytonic abilities, which Becca would practice while sitting with her parents in the engine room.
During the [[Third Human War|Third Human War]], the Defiant fleet attempted to remain neutral and had limited contact with other groups, as communication across space had grown difficult and dangerous, likely as a result of the [[Delver|delvers]]. When the [[Superiority|Superiority]] coalition achieved victory, however, they decided that humans were too aggressive and sent out their forces to demand the surrender of all human fleets. When confronted, the Defiant fleet maintained that they were a neutral party and refused to surrender, resulting in the Superiority forces opening fire on the fleet. On that day, Spensa's great-grandmother was with her husband and daughter in the engineering bay. After an explosion occurred on the bridge, the captain called down in an angry panic to relay orders to Spensa's great-grandmother, which she refused. The engineers sided with the scientists to defy the military and command staff, and Spensa's great-grandmother chose to hyperjump the fleet to Detritus. However, doing so stretched her cytonic abilities to her limits and she died from the effort, though the jump was successful.
Decades after her death, some within the [[DDF|DDF]] believed that Spensa's great-grandmother brought the *Defiant* to Detritus specifically because it was what the [[KRELL|Krell]] wanted. Becca, on the other hand, believed that she felt something on Detritus that she thought the members of the fleet needed. After finding the [[Taynix|taynix]] in the caverns on Detritus, [[Jorgen|Jorgen]] concluded that Becca's belief was correct and that the taynix were what had called Spensa's great-grandmother to the planet.
## Attributes and Abilities
Spensa's great-grandmother was a cytonic who could connect with the *Defiant's* engines, allowing the fleet to travel large distances using faster than light travel. It is likely she was the only one with cytonic abilities among the engineers on the *Defiant* when it crashed as she was the one who responsible for choosing, and moving, the fleet to Detritus. Her powers are genetic and she passed them on to her daughter Becca.
## Relationships
>“*I remember demanding to know why Mother had left us. I felt betrayed. I’d been too young to understand the choice she’d made.*”
\-Gran-Gran talking about her mother with Spensa[1]
Gran-Gran resented her mother following her death, as she was too young to understand her mothers choices. At some point during Gran-Gran's life, she accepted the sacrifice her mother made, and now views her mother as a warrior who made a courageous choice and considers her a hero for knowing when to defy orders. [[Spensa's mother|Spensa's mother]] prohibited Gran-Gran from telling Spensa about her great-grandmothers abilities, a request that Gran-Gran upheld until Spensa brought up the defect and how she thought she might have it.
|
Spensas great-grandmother
|
|**Marsh**|
|-|-|
|by eyeronis |
|**Family**|
|**Parents**|[[Kelsier's mother|Mother]]|
|**Siblings**|[[Kelsier|Kelsier]]|
|**Born**|c. 980 FE|
|**Abilities**|Seeker, [[Hemalurgy|Hemalurgist]]|
|**Aliases**|Ironeyes, Death|
|**Groups**|[[Kelsier's crew|Kelsier's crew]], [[Skaa rebellion|Skaa rebellion]] , [[Preservers|Preservers]]|
|**Species**|[[Steel Inquisitor|Steel Inquisitor]]|
|**Residence**|[[Luthadel|Luthadel]]|
|**Ethnicity**|[[Skaa|Skaa]]|
|**Homeworld**|[[Scadrial|Scadrial]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Mistborn: The Final Empire*|
This page or section needs to be updated with new information for *The Lost Metal*!Be aware that in its current state, it may not include all additional content yet.
>“*Death is not a religion. It is a fact.*”
\-Marsh[6]
**Marsh** is a half-[[Skaa|skaa]] [[Bronze|bronze]] [[Misting|Misting]] (aka a [[Seeker|Seeker]]) from the [[Final Empire|Final Empire]] on [[Scadrial|Scadrial]], and an [[Inquisitor|Inquisitor]] that carries out the will of [[Harmony|Harmony]]. He is seen as the personification of death throughout [[Elendel Basin|Elendel Basin]], and eventually even on other planets, such as [[Lumar|Lumar]].
## Contents
1 Appearance and Personality
1.1 Appearance
1.2 Personality
2 Attributes and Abilities
2.1 Allomancy
2.2 Steel Inquisitor
2.3 Agent of Harmony
3 History
3.1 Pre Catacendre
3.1.1 Early Life
3.1.2 Becoming an Inquisitor
3.1.3 Control under Ruin
3.2 Post-Catacendre
4 Relationships
4.1 Kelsier
4.2 Vin
4.3 Mare
4.4 Harmony
5 Trivia
6 Notes
## Appearance and Personality
by eyeronis
### Appearance
For more images, see [[Marsh/Gallery|/Gallery]].
Before becoming an [[Inquisitor|Inquisitor]], Marsh is stern and determined, earning him the name "**Ironeyes**" as a result of his piercing gaze. Marsh looks very similar to his brother [[Kelsier|Kelsier]], even after becoming an Inquisitor. He is over six feet tall. Steel Ministry tattoos and [[Hemalurgy|spikes]] through his eyes are a prominent feature of his face after being made an [[Inquisitor|Inquisitor]], scars are said to intermingle with his faded tattoos. One of his eye sockets is deformed from being crushed by Sazed, and has scars and bony ridges under the skin.
At least during his dying state in 348 PC, he is said to look thin and skeletal, with ghostly skin and an ill complexion. He ages and grows younger by decades with every breath, fluctuating between the two. His older form has deep wrinkles and sagging jowls. He wears voluminous black robes.
He appears to retain his old accent from before the Catecendre, with [[Wayne|Wayne]] noting that his accent is very old.
### Personality
During his mortality, he did not think fondly of most members of [[House Entrone|House Entrone]].
Over time, after being spiked, he began to become less in touch with his emotions, and acted strangely. While being controlled by Ruin, he is filled with malice and sadism, able to kill and torture with glee. He sees Ruin as his master, and wants to free him from his prison. During his few moments of lucidity, he repeatedly attempted to kill himself so that Ruin could no longer control him. Despite his attempts, he never managed to do so.
After the [[Catacendre|Catacendre]], Marsh is happier and in a better state mentally than he was previously. Although he won't admit it, there's a part of him—a part that's similar to Kelsier—that enjoys being seen as a god of death.
He has no desire to keep living for his own sake, but continues to do so as penance for his role in the destruction of the world, in order to try and do good, in order to make up for it. He understands that he did not willingly contribute to all the deaths at his hands, due to [[Ruin|Ruin's]] control, but he still feels a need to make up for it by doing more good for the world. He enjoys hearing his name, as it reminds him of what he used to be.
He believes that the three surviving members of the original crew are necessary to the stability of the others, balancing one another, like the feet of a tripod. He fears what would happen if one of the legs were to be lost.
He appears to feel a kinship with other spiked individuals, referring to Wax as his brother.
## Attributes and Abilities
by Ari Ibarra
### Allomancy
Marsh was a Seeker, a [[Misting|Misting]] who could burn bronze. This allowed him to hear Allomantic pulses and find Allomancers. He was highly skilled and taught Vin how to use bronze effectively.
### Steel Inquisitor
Upon becoming an Inquisitor, he gained further abilities in Allomancy and [[Feruchemy|Feruchemy]] through the use of [[Hemalurgic|Hemalurgic]] spikes. He initially had eleven spikes. Some of the spikes granted Marsh the abilities of Allomantic [[Steel|steel]], [[Iron|iron]], [[Pewter|pewter]], [[Tin|tin]], [[Brass|brass]], [[Zinc|zinc]], [[Copper|copper]], [[Bronze|bronze]] and [[Atium|atium]], as well as granting him the abilities of Feruchemical [[Gold|gold]]. His spike for Allomantic [[Bronze|bronze]], coupled with his natural ability as a Seeker, lets him pierce standard copperclouds. After Ruin took control of the Inquisitors he gained ten more spikes, and, adding the spike that grants him Feruchemical [[Atium|atium]] which he took from another Steel Inquisitor Vin killed, he has twenty-two in total. His new powers included Allomantic [[Duralumin|duralumin]], and Feruchemical pewter, steel, and atium.
This amount of spikes takes a great toll on his body.
His multiple atium abilities allow him to [[Compounding|extend his life]] as [[Rashek|Rashek]] had. In addition to this, he kept the bag of atium that [[KanPaar|KanPaar]] attempted to sell, meaning that he has enough to stay alive for a very long time. As of 348 [[Catacendre|PC]], he was running low on atium and growing weak, standing at the cusp of death. His mind was also dull in this state. Within three weeks of Wayne’s death, Marsh is no longer running low on atium due to the atium created through the splitting of Harmonium.
Marsh has some way to walk around without being noticed by people, he claims it is through emotional Allomancy, but [[Wax|Wax]] believes there is something else going on.
### Agent of Harmony
Occasionally, [[Harmony|Harmony]] Invests him with His power, so he could help guide souls off into the [[Beyond|Beyond]]. It is unknown if he was ever Invested enough to become a [[Sliver|Sliver]].
## History
### Pre Catacendre
#### Early Life
Like his brother, [[Kelsier|Kelsier]], Marsh hated injustice. As a result, he led the [[Skaa rebellion|skaa rebellion]] for many years. However, the two brothers did not get along. While Marsh was busy trying to overthrow the [[Lord Ruler|Lord Ruler]], Kelsier led a band of thieves - and was wildly successful at it. Though she would come to marry Kelsier, Marsh had also loved [[Mare|Mare]], which only further increased the division between the brothers. When Mare and Kelsier failed during a heist of [[Kredik Shaw|Kredik Shaw]], they were sent to the [[Pits of Hathsin|Pits of Hathsin]], ultimately costing Mare her life. It was the final nail in the coffin for Marsh. He gave up the rebellion, unable to deal with the deaths of those he cared about, considering the whole endeavor dangerous and futile.
by eyeronis Marsh with Kelsier
When Kelsier [[Snapping|Snapped]], becoming [[Allomancy|Mistborn]], and escaped the Pits, he returned to his old thieving crew with plans to help the current Rebellion, under the leadership of [[Yeden|Yeden]]. His new plot to overthrow the Lord Ruler only served to get under Marsh's skin yet again, and he doubted the veracity of Kelsier's intentions, thinking it was still all just a game to him. But despite it all, the brothers still loved one another and Marsh eventually agreed to help infiltrate the [[Steel Ministry|Steel Ministry]], hoping his abilities as a Seeker would smooth his way in. Marsh continued to feel like he had been a failure compared to his brother and was determined to finally make a difference.
#### Becoming an Inquisitor
Placing himself within a batch of new Ministry recruits flowing into [[Luthadel|Luthadel]], he was accepted into their ranks. He quickly began to reveal important Ministry secrets to the rebellion using secret messages and drop sites. One such secret was the soothing stations, positioned by the [[Lord Ruler|Lord Ruler]] across Luthadel to inspire depression and docility in the skaa population.
However, not everything went as planned. Marsh set up a meeting at a site he was supposed to inspect for suitability as a soothing station. However, when the crew arrived, they discovered only a headless corpse, butchered by [[Inquisitor|Inquisitors]], and assumed Marsh dead. They found a chair leg with a hidden message inside from Marsh, indicating that his questions about the Inquisitors had potentially exposed him, as they had been watching him, following him, and asking about him.
It was later revealed that he had been watched by the [[Canton of Inquisition|Canton of Inquisition]], as Seekers were particularly desired, and they had 'recruited' him, turning him into an Inquisitor using [[Hemalurgy|Hemalurgy]]. This caused his innate Seeker abilities to be heightened even further, an ability which was of great use to the Inquisitors. It's quite likely that this allowed Marsh to pierce [[Coppercloud|copperclouds]], similar to [[Vin's earring|Vin's earring]]. Despite it all, he continued to aid the rebellion behind the scenes, and when Vin confronted the Lord Ruler following Kelsier's death, he quietly removed the linchpin spikes from all of the other Inquisitors in Luthadel, most of which had gone to recuperate and refill their [[Gold|goldminds]]. Without the support of his Inquisitors, Vin was able to focus and finally succeed in killing the Lord Ruler.
Following the downfall of the Final Empire and the beginning of [[Elend|Elend's]] rule in Luthadel, Marsh would lead [[Sazed|Sazed]] to the [[Conventical of Seran|Conventical of Seran]], though he exhibited strange behavior, unlike the Marsh of old. Doing so allowed Sazed to discover [[Kwaan's inscription|Kwaan's inscription]], but Marsh prevented him from translating it on the spot and instead forced him to make a rubbing, fleeing the Conventical, after which he promptly disappeared. Left to his own devices, Sazed was motivated to bring his discovery back to Luthadel for research. However, it is likely that Marsh was already under [[Ruin|Ruin's]] influence, forcing Sazed to make a copy of the metal inscription so that Ruin could alter its message without anyone realizing it had been changed.
#### Control under Ruin
Following the [[Siege of Luthadel|Siege of Luthadel]], when Sazed finally realized there was a problem, Ruin again brought Marsh, who was more and more aware that his actions were not his own, to distract Sazed and prevent him from warning Vin about giving up the power at the [[Well of Ascension|Well of Ascension]]. It's implied that Ruin had been causing Marsh to commit atrocities across the Final Empire.
by eyeronis Marsh fully under Ruin’s control
After Ruin was freed from the Well, it took near total control of Marsh. During this time he had no physical control over his body. In the horrifying prison of his mind, he held out hope that he could remove a crucial spike and end his life when Ruin's attention was diverted. However, he was never able to accomplish much more than twitching a finger before Ruin asserted total control and brought him back in line. As Ruin was undoubtedly aware of Marsh's continuing resistance, though it could not read his thoughts, Marsh was implanted with many additional Hermalurgic spikes, further increasing Ruin's hold over him. As a result, of all the Inquisitors, he had the most [[Allomancy|Allomantic]] and [[Feruchemy|Feruchemical]] abilities.
For most of his existence under Ruin, he was unable to aid Vin and Elend, allowing his mind to drift into the insanity of Ruin, where destruction turned to bliss, giving his last vestige of rebellion the relief it needed to stay alive in the dark corners of his mind. This last burst of Marsh's exceptional willpower and stubbornness finally emerged during Vin's battle against the Inquisitors at [[Kredik Shaw|Kredik Shaw]]. With the support of Kelsier, directing Preservation's power to distract Ruin and bolstering Marsh's ability to resist, he ripped out Vin's earring. This allowed the [[Mist|mists]], and the full power of Preservation, to flow into her, saving her life, allowing her to destroy all of the remaining Inquisitors, and Ascending to become the [[Vessel|Vessel]] of Preservation. Marsh survived the onslaught by a stroke of luck: as the empowered Vin was about to remove his second head spike, she Ascended beyond her physical form.
Ruin reasserted his control, eventually sending Marsh to the [[Battle of Hathsin|Battle of Hathsin]], where he would behead an exhausted Elend in Ruin's rage - who had burned through all of his metals, including the secret [[Atium|atium]] stash within the [[Trustwarren|Trustwarren]]. However, this act took the only thing Vin had to live for, so she then sacrificed her life in order to kill [[Ati|Ruin's Vessel]] and prompt the [[Catacendre|Catacendre]].
### Post-Catacendre
Marsh and his nickname, "Ironeyes", survived the events of the Catacendre. He has become a mythical figure in [[Elendel|Elendel's]] popular culture, being the personification of **Death**, and the only remaining known full Mistborn and Feruchemist due to his spikes. He is also the focus of [[Sliverism|Sliverism]]. Though likely given far more freedom under the direction of [[Harmony|Harmony]], he continues to serve as one of his agents.
by Ashley Coad Meeting [[Marasi|Marasi]]
At some point he began to run low on his stores of Atium, and age began to catch up with him.
He delivered a book to [[Wax|Wax]] through [[Marasi|Marasi]] that contained information about Hemalurgy, using emotional Allomancy to make her curious enough to follow him. Around this time, he had been investigating the Southern Continent of Scadrial.
In 348 PC, he, desperate to find atium to extend his life, began looking through [[Bilming|Bilming]] to try and find stores due to the [[Set|Set's]] attempts to recreate the metal. This desperation was not due to a desire to live, but rather penance for his role in the destruction of the world, and desire to keep living to help the world in an attempt to make up for it.
At some point after [[Wayne|Wayne's]] death and [[Autonomy|Autonomy's]] retreat, he began an unknown treatment which began to improve his health. Two years after the Shard's retreat, Marsh met with Wax, Steris, and Marasi in the [[Field of Rebirth|Field of Rebirth]], in order to deliver Wax a letter from Harmony, since Wax forbade mental communication.
At some point, he had a meeting with [[Khriss|Khriss]], where he explained Hemalurgy, Compounding, and Inquisitors. News of Marsh's nature started spreading to other worlds. Khriss believed it might be spreading via supernatural means, though also suggested it could be mere rumourmongering. At some point, tales of him have even reached Lumar, and become a part of their culture, with them imagining Death with nails in his eyes.
## Relationships
### Kelsier
Kelsier is Marsh's younger brother. Their relationship was difficult because growing up, both knew any mistake could lead to both of them being revealed as half-skaa and killed. Another source of tension was Marsh's love for [[Mare|Mare]], who came to marry Kelsier.
Marsh is also uncomfortable with Kelsier's eagerness to kill the nobility and those who serve them and his flippant attitude about this. Marsh considers Kelsier frivolous and self-important, but is still loyal to his brother.
Marsh is aware that Kelsier became a [[Cognitive Shadow|Cognitive Shadow]] after death. He believes that Kelsier's legacy is helping the common people.
### Vin
Marsh originally pointed out [[Vin|Vin]] to Kelsier and suggested that she was a Mistborn, leading to Kelsier recruiting her for the crew. Marsh noticed her instinctive use of Allomancy.
Marsh later taught Vin about [[Bronze|bronze]] Allomancy.
### Mare
Marsh loved Mare, who came to marry Kelsier. His feelings for her remained, and he was deeply hurt by her death. Marsh’s love for Mare was one of the main reasons he fought against Ruin.
### Harmony
He acts as an agent of Harmony, following his orders and greatly respecting him.
## Trivia
Marsh is capable of worldhopping.
Marsh is a dog person, but neutral towards cats.
Marsh was originally going to be the team's Smoker, with [[Clubs|Clubs]] being the team's Seeker. They were swapped before Brandon started writing The Final Empire.
Marsh has made a grilled cheese before, although would call it a croquette.
If Marsh wanted to bond a spren, he could without too much trouble. He could also fit into several orders, "depending on how things go with him".
|
Marsh
|
|**Riina**|
|-|-|
|by Howard Lyon |
|**Abilities**|[[Elantrian|Elantrian]], [[Awakener|Awakener]], [[Worldhopper|Worldhopper]]|
|**Titles**|The Sorceress|
|**Groups**|[[Ire|Ire]]|
|**Homeworld**|[[Sel|Sel]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Mistborn: Secret History*|
This page or section needs to be updated with new information for *Tress of the Emerald Sea*!Be aware that in its current state, it may not include all additional content yet.
>“*There is precisely one being I fear on this planet.*”
\-Xisis in reference to Riina[2]
**Riina**, also known as **the Sorceress**, is a member of the [[Ire|Ire]] and was a resident on [[Lumar|Lumar]] considered one of the most dangerous people on the planet.
## Contents
1 Appearance and Personality
1.1 Appearance
1.2 Personality
2 Attributes and Abilities
2.1 The Sorceress's Army
3 History
3.1 Member of the Ire
3.2 The Sorceress
3.2.1 Arrival of Tress and Charlie
4 Trivia
5 Notes
## Appearance and Personality
by Marie Seeberger
### Appearance
In the [[Cognitive Realm|Cognitive Realm]] of [[Scadrial|Scadrial]], Riina was a withered husk.
On [[Lumar|Lumar]], Riina appears to be a woman in her fifties (when she gained the ability to stop aging) who is short and plump. Like most Elantrians, she dislikes makeup as she thinks it takes away from the effect of her glowing skin.
### Personality
>“*In her case, in lieu of a soul, the woman had pure ice. Kept cold and frozen by her heart.*”
\-Hoid describing Riina.[5]
Riina is known to be unusually cruel. She curses anyone who enters her domain and survives, as well as anyone who attempts to talk to her. She personally delights in coming up with cruel curses, spending her spare time coming up with new ideas for them. As part of this she also ensures that the cursed individual is aware of the full details of the curse, but also are incapable of talking about it with others and thus unable to ask for help. This is done intentionally on her part in order to make the curse more cruel for the afflicted. All those who have met her attest to her being a cruel and heartless individual. Even [[Xisis|Xisis]] considers imprisonment under him to be a mercy when the alternative is meeting Riina.
She also seems to enjoy the reputation of the Sorceress. Despite it being unneeded, she is known to speak in rhyme while placing a curse on someone. At the same time, she shows a certain level of disdain for those on Lumar, as she considers folklore about her to be funny nonsense and dismisses their technological achievements. She is also opinionated about seemingly inconsequential things, such as believing that spaceships should have sliding doors.
Riina herself, like most Elantrians, is known to be very cautious and unwilling to take any risks that may involve her dying. This is a motive for her arriving to Lumar, a system where she does not think she can be opposed and whose technology is vastly inferior to her own. When faced with a force that actually has a chance of stopping her, she retreats. Even the knowledge that a [[Dragon (cosmere)|dragon]] is on the same planet as her is enough to spook her. Riina is paranoid to the extent that she keeps vats of acid nearby on the off chance that a [[Kandra|Kandra]] will try to act against her in some way. Despite this caution, however, [[Hoid|Hoid]] considers Riina easy to manipulate.
by Howard Lyon Midnight Essence under Riina's control
## Attributes and Abilities
Riina is an [[Elantrian|Elantrian]] and [[Awakener|Awakener]]. Riina is also capable of using [[AonDor|AonDor]] in order to grant **curses** to others. They are formed through long strands of Aons, which can be seen wrapping around the cursed, lining up with Aon Equations; the person given the curse is aware as to what the stipulations of the curse are. When placed upon someone a requirement is made to break the curse, other than meeting this requirement there is no way to break the curse, not even Riina herself can achieve this. The curse itself however can be altered by other Elantrians. An aspect of the curse is always consistent which is that the cursed individual cannot discuss the curse with others; any attempt to do so leads to them stuttering. The curses are flawed, however, in that since they cannot be changed, they can be manipulated if one finds a way to do so that Riina failed to prevent. One way to do so is by identifying what an individual cannot talk about. This indirectly reveals aspects of their curse.
She is possibly capable of Investing common animals to grant them self-awareness, making them her familiars. Although it isn't clear if this is what she does, or if it just humans that she transforms into animals.
Other beings in the Cosmere also fear Riina, one of which is the [[Dragon|dragon]] [[Xisisrefliel|Xisisrefliel]] who considers imprisoning people to be a mercy when the alternative is for them to face the Sorceress. He himself fears to confront her.
### The Sorceress's Army
In the role of being the Sorceress she had an army of some sort, most probably her metal soldiers and [[Midnight Essence|Midnight Essence]]. Her army had gone to war against the [[Emerald Sea|Emerald Sea]] multiple times in the past with the Emerald Sea losing the conflict each time. Even during peace time her forces were known to go on raids against the kingdom. This army also apparently contains ships, of which only hers can sail with any others being destroyed by her forces.
In the case of Midnight Essence they are formed when rain hits the [[Aether spores|spores]] in the [[Midnight Sea|Midnight Sea]]. Upon being spawned these beings fall under her command and follow her wishes. In order to achieve this goal she manages to set up a way to continuously grant water to the monsters formed by the Midnight Essence. She also possesses an army of Awakened soldiers, these troops are awakened constructs and immune to almost all weapon fire on Lumar. A single reptilian humanoid also is under her command.
## History
### Member of the Ire
She was among the five members of the Ire that set out on an expedition to try and capture [[Preservation|Preservation's]] [[Shard|Shard]]. She rode on horseback and carried a decoy version of the [[Ire's orb|Ire's orb]]. She abandoned the expedition with the rest of the group when [[Kelsier|Kelsier]] used [[Alonoe|Alonoe's]] robes to make it appear that she had disintegrated.
### The Sorceress
Many years later Riina came into the possession of a [[Sorceress's tower|spaceship]] and used it to travel to Lumar. She chose Lumar because she believed that the planet was unimportant and that none of its inhabitants posed a threat to her. Whilst there, she set up her defences and eventually became known to the planet's inhabitants. Over the years, she earned the title of *Sorceress*. Under this name she cursed or killed anyone who dared visit her island in the Midnight Sea, inspiring fear among the population. The kingdom on the [[Emerald Sea|Emerald Sea]], and possibly others, attempted numerous wars against her and her army but each ended in failure. This led to further raids launched by Riina against the kingdoms.
>“*She took my other sense of taste. The important one. And with it went my sense of humor, my sense of decorum, my sense of purpose, and my sense of self*”
\-Hoid explaining his curse.[20]
Eventually [[Hoid|Hoid]] noticed Riina's presence on the planet and decided to approach her. For a long time Hoid had desired to become an Elantrian and learned that the only way to achieve this was to be invited to become one. He decided that Riina was someone who could make this happen. Hoid travelled to her island and made a bet with her, stipulating that he would allow himself to be cursed on the condition that if he broke the curse, he would become an Elantrian. Riina agreed to these terms and cursed him, causing him to lose most of his mental faculties. The only way for Hoid to break the curse was for him to re-enter her tower. Over the ensuing years, Riina kept an eye on Hoid, but never felt worried that he would actually break the curse.
by ohnoesaxel
#### Arrival of Tress and Charlie
Following her curse of Hoid, the Sorceress continued her raiding of the Emerald Sea. Due to these pressures the king eventually began to consider it necessary to wage war against the Sorceress. In order to justify this, he began seeking out more support for a war among the populace. As part of this effort, he sent [[Charlie|Charlie]] to Riina with a marriage proposal under the guise of that this arrangement would be a path toward peace. In truth, he expected the Sorceress to harm Charlie, giving him the ammunition he needed, as well as popular support, for a war. Upon Charlie's arrival, Riina ordered her troops to take him to his tower. Whilst there, she sent a ransom to the king demanding he hand over souls of the Royal family for the freedom of Charlie. Whilst waiting for his response, she and Charlie talked for a time and she learned of his love for [[Tress|Tress]]. When it had become clear that the ransom would go unpaid, Riina elected to curse Charlie, turning him into a rat. She set the terms of breaking the curse to be for him to bring Tress to the Sorceress to be cursed herself. Following this, she allowed him to leave and began further raids against the Emerald Sea.
For the next few months, Riina would largely ignore the outside world and focus solely on the activities of Hoid and Charlie on the planet. At some stage she managed to hack into [[Fort|Fort's]] translation device allowing her to see and hear what he did. This served as an easy way for her to keep tabs on the crew of the *Crow's Song* and Hoid himself. Hoid speculates that it was around this time she grew worried that he might actually make good on his bet and so began work to sabotage him further. Eventually, by happenstance, both Charlie and Tress arrived on the boat and Riina was able to keep tabs on them as well. She watched Tress' journey to the midnight sea, and eventual capture by the Sorceress' midnight essence.
Upon arriving, Tress attempted to barter for Charlie. Riina played along, attempting to pass one of her spies off as Charlie using [[Lightweaving|lightweaving]]. Tress was about to leave the tower with the fake Charlie when she realized the ruse and turned back to confront Riina, who then explained the full details of Charlie's curse to Tress. While having this conversation with the pair, she failed to notice the crew of the *Crow's Song* arriving at the island. Riina became distracted attending the defense of her island, giving Tress and Charlie the opportunity to use her computer to communicate with Fort and [[Salay|Salay]]. During their conversation, Tress realized the nature of Hoid's curse. Knowing that Hoid's curse would be broken if he reached the tower and that he could potentially defeat the Sorceress, she instructed Salay, Fort, and [[Ann|Ann]] to bring Hoid with them to the tower. During all of this, Charlie had been trying to reach the door of the tower, but the Sorceress' cat, Lacy, had been making that impossible. As Salay, Fort, Ann, and Hoid finally arrived at the base of the tower, he told Tress to distract the sorceress as he made a last ditch effort. Tress did distract the Sorceress, and the Sorceress began to prepare a curse for Tress using AonDor. Just as the curse was about to transform Tress, Hoid burst into the tower and blocked it with his own AonDor spell. After a brief conversation, Riina offered to let the crew leave the island. Tress refused and instead demanded Riina herself leave the planet for her crimes against the inhabitants of Lumar. Riina dismissed this threat until Tress ordered Hoid to help and he indicated that he would. Riina weighed her odds and decided to comply with Tress' order. After Tress and the crew left, she departed the planet in her tower, which was also a spaceship.
## Trivia
Although never stated by the text itself, the painting by [[Howard Lyon|Howard Lyon]] depicts Riina as trying to cast the Aon Shao on Tress. This aon is about transformation and also uses illusion magic, indicating that the Sorceress was planning to have Tress's curse revolve around an illusion or transformation. This art should not be taken as fact and Aon Shao is not necessarily the Aon that was used.
|
Riina
|
|**Bluth**|
|-|-|
|**Died**|Tanatishes 1173|
|**Profession**|Mercenary|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*The Way of Kings*|
**Bluth** was a mercenary in the service of the [[Thaylen|Thaylen]] slaver [[Tvlakv|Tvlakv]] on [[Roshar|Roshar]].
## Appearance and Personality
Bluth is described as "slab-faced" and having "eyes like beads of dark glass."
## History
He was in service to Tvlakv while the slaver was travelling across the [[Unclaimed Hills|Unclaimed Hills]] to the [[Shattered Plains|Shattered Plains]] with [[Kaladin|Kaladin]] enslaved. On Tvlakv's orders he murdered a slave who fell ill when [[Kaladin|Kaladin]] attempted to save the slave's life. He was afraid of Kaladin, due to his reputation from having a *shash* slave brand, as well as his reputation for having escaped from ten previous masters.
Later, after Kaladin had been sold to [[Highprince|Highprince]] [[Torol Sadeas|Sadeas's]] army to become a [[Bridge crew|bridgeman]], Bluth was still part of Tvlakv's expedition when [[Shallan Davar|Shallan Davar]] stumbled into their camp after she was shipwrecked. During this time, Shallan used Bluth as if he were her personal footman or servant, even though Tvlakv hadn't given any instructions for Bluth to serve Shallan.
Tvlakv's group eventually comes under pursuit by a group of deserters. During a period of relative calm, Shallan begins drawing a sketch of Bluth—her first sketch of a person after being shipwrecked. She was unsatisfied with the sketch, deciding that Bluth was a bad way to restart her collection. She redraws Bluth idealized as a spearman in an army and shows him the picture: not as he is, but as he once might have been, a hero. Bluth later steals this picture.
[[Shallan|Shallan]] was surprised to see that Bluth could read glyphs, although he apparently did not want her to notice this about him.
Tvlakv's group eventually comes across another caravan that has been attacked by a second group of bandits. When the bandits attack again, Shallan orders Bluth to take her to the deserters, where she convinces the deserters to help them repel the bandit attack. Bluth also assists in the defense but is killed. As Shallan examines his body, she finds her stolen drawing of him and changes her assessment, deciding that Bluth wasn’t a bad way to restart her collection after all.
|
Bluth
|
|**Dumadari**|
|-|-|
|by User: SaleSVQ|
|**Region**|Border between [[Jah Keved|Jah Keved]] & [[Alethkar|Alethkar]]|
|**World**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
**Dumadari** is a city on [[Roshar|Roshar]] at the border of [[Jah Keved|Jah Keved]] and [[Alethkar|Alethkar]].
In 1168, shortly after the death of [[Gavilar Kholin|Gavilar Kholin]], [[Dalinar|Dalinar]] plans to take an army via Dumadari and sail to [[New Natanan|New Natanan]] to set up a base on the [[Shattered Plains|Shattered Plains]] before the rest of the [[Alethi|Alethi]] armies arrive. He uses the journey as a cover for visiting the [[Nightwatcher|Nightwatcher]].
In 1173, Princess [[Jasnah Kholin|Jasnah Kholin]] visited Dumadari, likely while doing research of some sort. When Brightness [[Shallan Davar|Shallan Davar]] wrote to Jasnah requesting to become her ward, Jasnah invited her to come to Dumadari in two weeks for consideration. Jasnah did not believe that Shallan would arrive in Dumadari before she herself had left, but she did not know where she would be traveling next. Shallan was shocked that Jasnah had responded, but she arrived in Dumadari after Jasnah's departure. However, Jasnah had left a note in Dumadari requesting that Shallan follow Jasnah to her next destination.
During a strategy meeting before the [[Battle of Thaylen Field|Battle of Thaylen Field]], [[Fen|Fen]] reminds Dalinar that the enemy fleet is dangerous to leave unchallenged, for it can easily attack many ports, including [[Kharbranth|Kharbranth]] or Dumadari.
|
Dumadari
|
|**Fleet**|
|-|-|
|by Connor Chamberlain |
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
This page or section needs to be updated with new information for *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet.
**Fleet** is a figure from legends on [[Roshar|Roshar]].
In a tale that [[Wit|Wit]] tells [[Kaladin|Kaladin]], Fleet was a man who could run faster than a [[Highstorm|highstorm]]. [[Hoid|Wit]] also claims that his story is well-known by all, but [[Kaladin|Kaladin]] doubts this as he had never heard of Fleet before. The story suggests similarities between Fleet and [[Kaladin|Kaladin]].
During the [[Diagram (group)|Diagram's]] assassination attempt on [[Elhokar|Elhokar]], [[Kaladin|Kaladin]] remembers the story of Fleet, who kept running and never stopped. This inspires him to keep going, as all men eventually die and all that truly matters in the end is how they fight to survive, not their deaths.
## Contents
1 Appearance and Personality
2 Attributes and Abilities
3 Quotes
4 Notes
## Appearance and Personality
He is described as a simple barefooted man. He is tall with long hair that runs down to his waist, resembling [[Kaladin|Kaladin]].
[[Wit|Wit]] mentions that he had raced the [[Herald|Herald]] [[Chanarach|Chanarach]] to prove his speed, perhaps showing a competitive streak. (He won the race, demonstrating exceptional speed.) He then raced the [[Stormfather|Stormfather]] himself, trying to outrun a [[Highstorm|highstorm]]. His desire to be the fastest on [[Roshar|Roshar]] was so extreme that he died in order to win the race, and even then his spirit left his body in order to continue down to the western shores of [[Shinovar|Shinovar]] in an attempt to best the [[Stormfather|Stormfather]].
Fleet's attitude is reminiscent of the First Ideal of the [[Knights Radiant|Knights Radiant]]: the outcome of the race (and his inevitable failure) is irrelevant to him, and he judges himself only by his efforts.
## Attributes and Abilities
Fleet was incredibly fast and retained a huge amount of stamina, used to keep running from the [[Origin|Origin]] until his death in [[Shinovar|Shinovar]].
## Quotes
>“*Fleet kept running. He couldn't win, but he kept running. And when the storm caught him, it didn't matter that he’d died, because he'd run for all he had. We all die in the end, you see. So I guess what truly matters is just how well you've run.*”
\-Kaladin's tale about Fleet
>“*In his mind's eye, he saw the race. Fleet, a barefooted man. Wit claimed all knew of him, but Kaladin had never heard of such a story. Lanky, tall, with tied-back long hair that went to his waist.*”
\-Kaladins description of Fleet.[1]
|
Fleet
|
|**Oswald**|
|-|-|
|**Relatives**|[[Ealstan|Ealstan]]|
|**Died**|Shot by [[Ulric Stromfin|Ulric Stromfin]]|
|**Profession**|Guard|
|**Residence**|[[Stenford|Stenford]]|
|**Homeworld**|[[Earth (Frugal Wizard)|Earth (Frugal Wizard)]]|
|**Introduced In**|*The Frugal Wizard's Handbook for Surviving Medieval England*|
>“*I am growing old, aelv. I was too slow and weak to protect Oswald or the skop's brother.*”
\-Ealstan to Runian[1]
**Oswald** is [[Ealstan|Ealstan's]] nephew and a guard in [[Stenford|Stenford]]. He is a very good-natured, cheerful, and respectful young man.
Oswald manned a wooden watchtower in [[Stenford|Stenford]] and came down to close the gate after [[Ulric Stromfin|Ulric Stromfin]] and [[Quinn Jericho|Quinn Jericho]] arrived. He then took an axe and shield and went to guard the door to the manor. He was killed when Ulric shot him with a modern gun in order to prove to Ealstan that he could kill whomever he chose. [[Rowena|Rowena]] arranged for Oswald's burial and spoke with his mother and with [[Hairud|Hairud]] to tell them of his passing and of his heroism.
|
Oswald
|
|**The Eleventh Metal>**|
|-|-|
|by ?|
|**Mistborn Era 1**|
|**Precedes**|*The Final Empire *|
|**Setting**|[[Scadrial|Scadrial]], [[Cosmere|Cosmere]]|
|**Released**|December 15, 2011|
|**Publisher**||
|**Word Count**|6,713|
For the actual metal, see [[Malatium|Malatium]].
*The Eleventh Metal* is a short story included in the *Mistborn Adventure Game*. It was released in full on during the *Words of Radiance* *Steelhunt*. It was republished in *Arcanum Unbounded*. A sample is available on .
## Contents
1 Summary
2 Main Characters
3 Postscript
4 Statistical Analysis
5 Notes
## Summary
It tells the story of how [[Gemmel|Gemmel]] taught [[Kelsier|Kelsier]] the art of [[Allomancy|Allomancy]]. They travel to [[Mantiz|Mantiz]] and attack [[Keep Shezler|Keep Shezler]]. There, Kelsier learns that [[Antillius Shezler|Antillius Shezler]] had been searching for half-breed skaa for him to torture, hopefully snap, and then test new metals on in a search for the eleventh metal.
Kelsier and Gemmel, his mentor, sit on a roof overlooking the city of [[Mantiz|Mantiz]] in the Western Dominance. Kelsier attempts to draw a recreation of the picture of Mare’s flower. This is at least his two dozenth time trying to get the drawing right, and Gemmel discourages him from doing this, saying that Kelsier should try to move on from the past. Kelsier focuses on smiling, thinking that he will practice the expression until it feels natural in the hopes that it will help his depression after Mare’s death.
Gemmel directs Kelsier to Keep Shezler, and Kelsier proposes a plan to break in - wearing fine clothing and taking advantage of Lord Shezler’s interest in Luthadel nobles. Gemmel gets angry, accusing Kelsier of not thinking like an Allomancer and telling him to fight instead of talk. This ignites Kelsier’s rage and desire for revenge, but he reflects on the fact that he has no plans, only anger, and that anger isn’t enough to guide him. Gemmel tells Kelsier to burn all eight metals, and they enter the mists and approach the wall of the keep.
Kelsier and Gemmel use Allomancy to Push themselves onto the wall, and Gemmel talks to himself about how Kelsier almost never complains, unlike his past three trainees. Kelsier notices that Gemmel has killed two guards, and also remarks that the mists seem afraid of Gemmel, but dismisses the thought as nonsense. Gemmel lectures him about how he shouldn’t be so focused on saving his metal reserves and tells him that children on the streets are ferocious and will use everything at their disposal to survive. Kelsier asks why they’re infiltrating the keep, to which Gemmel responds cryptically that they’re going to find something important. Kelsier tries to joke with Gemmel about the meaning of life, but Gemmel is pessimistic and leads Kelsier to miss his crew, mentioning [[Dockson|Dockson]] specifically. He thinks that he can’t return to Luthadel until he begins to heal from his trauma and master his Mistborn powers.
Kelsier and Gemmel scale the keep, and when they reach the top, Gemmel knocks Kelsier off. He manages to Push on his metal vials right before he hits the ground, slowing his fall enough to leave him with no broken bones, only bruises. They then kill more guards and enter the basement through a passageway in the garden shed. Kelsier uses coins and steel burning to carefully walk down the dark stairs, and they enter a room used for smelting.
Kelsier finds a narrow room connected, and inside there are six people, beaten up and bound. Kelsier talks to a woman, who begs him to either free or kill them. She says he was testing new metals on the skaa and beating them in an attempt to make them snap. As Kelsier frees the other skaa, Gemmel enters the room but doesn’t pay much attention, instead muttering to himself. He’s followed by a man in a fashionable suit, who Kelsier quickly identifies as Lord Shezler. Kelsier smiles at the man, who tosses a coin and Pushes on it. Kelsier Pushes in retaliation, flinging them both backwards. As Kelsier sees Shezler is a Mistborn, he becomes angry and determined to fight back. Kelsier realizes that he’s wearing metal on his coat buttons and the coins in his pockets and has to Push his coins away and take off his coat so Shezler doesn’t have an advantage. He understands that Gemmel brought him here to give him experience fighting a Mistborn and teach him to think more like an Allomancer.
After a short fight, in which Kelsier breaks some of Shezler’s equipment, Kelsier picks up a shard of glass and stabs it into his opponent’s neck three times, killing him. Gemmel reprimands him, saying that he picked an easy target and that Kelsier needs to practice Pushing and Pulling. Kelsier frees the rest of the imprisoned skaa while Gemmel looks through Shezler’s notes about theories on the “eleventh metal.” Gemmel finds a fork and takes it with him as they leave with the skaa. Kelsier begins to brainstorm a plan to overthrow the [[Lord Ruler|Lord Ruler]], and decides to find someone who can make him a mistcloak.
## Main Characters
[[Kelsier|Kelsier]], three months after gaining his powers.
[[Gemmel|Gemmel]], Kelsier's Mistborn tutor.
[[Antillius Shezler|Antillius Shezler]], a [[Western Dominance|Western Dominance]] nobleman, obsessed with finding new metals.
## Postscript
*Note: the Postscript is found in Arcanum Unbounded, a collection of Cosmere stories.*
The Eleventh Metal shows how [[Ruin|Ruin]] manipulated Kelsier into obsessing about the eleventh metal, hoping that it was a secret weapon to defeat the [[Lord Ruler|Lord Ruler]]. Since it was written to go with the RPG, where some players may not have read the main novels, there is more exposition than the other auxiliary Mistborn stories.
## Statistical Analysis
*The Eleventh Metal* consists of 6,713 words from the PoV of Kelsier.
|**Word Count**|6,713|
|-|-|
|**PoV Characters**|1|
|**PoV Count**|1|
|
The Eleventh Metal
|
|**Heraldic Forces**|
|-|-|
|**Related to**|[[Vorinism|Vorinism]]|
|**World of Origin**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
This page or section needs to be updated with new information for *Oathbringer*!Be aware that in its current state, it may not include all additional content yet.
It has been suggested that this page be merged into [[War for Heaven|War for Heaven]] (which may itself be merged to [[Vorinism|Vorinism]]).The information on this page is much better suited to be included on other pages.
The **Heraldic Forces** were a believed to be the army of the [[Herald|Heralds]] that fought the [[Voidbringer|Voidbringers]] for the [[Tranquiline Halls|Tranquiline Halls]] in what was called the [[War for Heaven|War for Heaven]].
The [[Ardent|ardents]] taught that once the deceased had been burned after death, those who fulfilled their [[Calling|Callings]] best, who had chosen the best professions and worked hardest at them, would rise to aid the Heralds in their effort to reclaim heaven. Depending on what your calling was in life, you would receive powers in the afterlife. A farmer would be able to cause whole fields of crops to grow with a single gesture, a spearman could create thunder with his shield and lightning from his spear. Joining the Heraldic forces was the considered to be highest Calling of men.
It was said that the sound of a horn would call the Heraldic Forces to the field of battle.
Once the Heraldic Forces had reconquered the Tranqiline Halls, those who were not chosen would awaken from their slumber and return there.
|
Heraldic Forces
|
|**Tesuaka Tatomi**|
|-|-|
|**Profession**|Painter|
|**Groups**|[[Nightmare Division|Nightmare Division]], [[Dreamwatch|Dreamwatch]]|
|**Nationality**|[[Nagadan|Nagadan]]|
|**Homeworld**|[[Komashi|Komashi]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Yumi and the Nightmare Painter*|
**Tesuaka Tatomi** is a full [[Dreamwatch|Dreamwatch]] member from [[Nagadan|Nagadan]], and the daughter of a senator. As a central soldier in the Dreamwatch, Tesuaka leads a team of other painters, which includes [[Hikiri|Hikiri]].
## History
Tesuaka's team was summoned to [[Kilahito|Kilahito]] from [[Jito|Jito]] after [[Tojin|Tojin]] reported a stable [[Nightmare|nightmare]] previously encountered by [[Nikaro|Nikaro]]. After their arrival, Nikaro attempted to warn them of an incoming army of stable nightmares, and Tesuaka mistook his knock at the door to be a delivery of ordered barbecue. Tesuaka was initially dismissive of Nikaro, but after the painter's continued insistence she paused her game of ping pong to cajole him with praises that he could one day join the Dreamwatch. Tesuaka was forced to seek alternative employment after the Dreamwatch disbanded following the [[Battle of Kilahito|Battle of Kilahito]].
|
Tesuaka Tatomi
|
|**Silimatic**|
|-|-|
|by Hayley Lazo |
|**Related to**|[[Smedry Talent|Smedry Talent]]|
|**World of Origin**|[[Earth (Alcatraz)|Earth (Alcatraz)]]|
**Silimatic** technologies use glass made from different types of sand to produce differing effects. Silimatic glass can be used by anyone, but lenses can only be used by [[Oculator|Oculators]]. [[Alcatraz Smedry|Alcatraz Smedry]] has drawn parallels between Silimatic technologies and [[Smedry Talent|Smedry Talents]] in the past. He has also been able to increase the power of various Silimatic technologies.
## Contents
1 Silimatic Sand
2 Silimatic Glass
3 Oculators Powering Silimatic Technology
4 Notes
## Silimatic Sand
All types of Silimatic technology are made originally out of sand.
## Silimatic Glass
Types of glass include the following:
## Oculators Powering Silimatic Technology
During his time in [[Nalhalla|Nalhalla]], Alcatraz discovers that Oculators can power Silimatic technology without brightsand. The amount of brightsand required to power it, though, correlates to how much of the Oculator's power is used.
|
Silimatic
|
|**Aether**|
|-|-|
|**Type**|*Unknown*|
|**World of Origin**|[[Dhatri|Dhatri]]|
|**Universe**|[[Cosmere|Cosmere]]|
This page or section needs to be updated with new information for *The Lost Metal* and *Tress of the Emerald Sea*!Be aware that in its current state, it may not include all additional content yet.
>“*It's called an aether. An ancient entity predating the creation of your world. TwinSoul can grow it, manipulate it. Would you like to know more?*”
\-Moonlight to Marasi[1]
Aethers are an ancient variety of [[Investiture|Invested]] entities present in the [[Cosmere|cosmere]]. They originate on [[Dhatri|Dhatri]], where the twelve primal aethers reside, although the aethers have since spread to other worlds of the cosmere. Those who are [[Luhel bond|bonded]] to one of the twelve primal aethers and are able to manifest that aether are known as **aetherbound**. Aethers have existed since prior to the Shattering of Adonalsium, and some believe that they predate Adonalsium itself or are totally independent from its creations.
All forms of aether seem to be killed by silver and salt, turning grey and losing their reactivity when they touch it. The substance they produce upon expanding also grows grey and dies when coming into contact with silver.
On [[Lumar|Lumar]] the associated substance can continue growing if more moisture is added, until it maxes out. It is unknown if that property applies to aetherbound manifested substances. While growing in such a manner, a sprouter is able to shape it by using [[Iron|iron]] to pull the material closer, and [[Steel|steel]] to push it away.
## Contents
1 Culture and Mythology
2 Primal Aethers
2.1 Silajana
3 Aetherbound
4 Varieties of Aether
4.1 Roseite
4.2 Zephyr
4.3 Spores
4.4 Dark aether
5 Lumar aethers
6 History
7 Known Aetherbound
8 Trivia
9 Notes
## Culture and Mythology
>“*Silajana demands that I warn you, you have been given this rebirth to bless, encourage, and uplift those around you. By your actions here, you prove this gift wasted. If you are destroyed today by resisting my defense of these innocents, you reject your great blessing—and may not be given rebirth again for many, many centuries. Lay down your weapons and let us pass, or suffer my wrath.*”
\-Prasanva to the members of the Set[2]
The people of the planet with primal aethers hold it as a sacred tenet that the aethers predate Adonalsium and are independent of its creations. The aethers themselves believe collectively they are the equals of Adonalsium.
Aethers are revered by these people. They believe that aethers made all people, creating them to each think differently from one another. They also believe humans were gifted with rebirth by the aethers to encourage, bless, and uplift their fellow people. Those that follow the aethers also hold that people return to the aethers upon their deaths to reflect upon their choices in life. It is believed that people who have made poor choices are cursed to wait a long time until their next rebirth. They often swear with phrases such as "by the first aether".
On [[Lumar|Lumar]], it is a practice to use cannonballs filled with water, in order to cause further damage to enemy ships through the violent expansion of the associated substance.
## Primal Aethers
>“*Both less and more than a god. Silajana is one of the primal aethers. They predate Adonalsium, you know, and exist outside of his power.*”
\-Prasanva to Marasi[5]
The **primal aethers** are a group of twelve sapient aethers that exist on [[Dhatri|Dhatri]]. They are revered on that planet and grant mortal servants a bud of their core, making them into aetherbound. Only one of these primal aethers is known, this being [[Silajana|Silajana]], the roseite primal aether.
[[Suna|Suna]] and [[Vishwadhar|Vishwadhar]], who are referenced along with Silajana by TwinSoul, may be two other primal aethers.
They are known to be ancient and very powerful, not comparable to [[Shards|Shards]], but still beyond the strength of most non-shard entities in the cosmere. Though they personally believe themselves to be equals in strength to Adonalsium itself.
### Silajana
**Silajana** is the roseite primal aether, bonded to [[Prasanva|Prasanva]] among others. Little is known of Silajana, although he was supportive of the [[Ghostbloods|Ghostbloods]] and their work done on Scadrial countering [[Trell|Trell]]. He has sent Prasanva into exile, away from Dhatri, and would not allow him to return and risk another extermination. Prasanva's mission on to Scadrial was to gather allies and resources.
## Aetherbound
>“*This bud connects me to Silajana and through him to all of his other aetherbound. He is the core, and we his web. He is eternal, and we his mortal agents in the cosmere.*”
\-Prasanva on the aetherbound[5]
**Aetherbound** are the Invested servants of the primal aethers. They are Connected to one of the twelve aethers and granted a bud of that aether’s core. The bud at least sometimes appears as a physical change to the body of the person that corresponds with the aether they have [[Luhel bond|bonded]]. Unlike other bonds like between spren and Radiant, each aetherbound is not Connected to their own individual aether. Instead they are all bound to the same primal aether; for instance all roseite aetherbound have a bud from Silajana.
An aetherbound can grow and manipulate that same type of aether from their bodies. They are capable of controlling the size, shape, and behavior of the aethers they produce, within certain constraints. This process requires water drawn from the aetherbound's body to facilitate the growth of the aether. The larger the mass, the more water will be required. This seems to be connected to the manner in which aether spores violently expand upon interaction with water. The effects of dehydration caused by aethers can be quickly reversed if the aetherbound drinks more water.
The manipulation of aethers by the aetherbound is mostly constrained by the size of the aether and their ability to visualize clearly what they want to produce. It takes skill and talent to produce complex mechanisms, such as producing a functional gun out of roseite.
When an aether is manifested in the Physical Realm, it can only persist if it is present in certain fields of Investiture. If these fields are not present, the aether will be dependent on physical contact with the aetherbound’s body to sustain itself. Without that contact, the aether will degrade and eventually vanish. More localized external sources of Investiture can also be set up for the aether to feed upon instead, which will allow the aether to persist without physical contact with an aetherbound. Rather than relying on water for fuel, pure Investiture can be substituted for water, allowing an aetherbound to perform more dramatic feats than would be normally possible. They are also always in contact with the primal aether that granted them their bud. The primal aethers are able to speak into the minds of their aetherbound, offering wisdom, encouragement, and knowledge. Additionally, the primal aether may be able to perceive areas where their aether is present. For instance a roseite aetherbound might grow their aether over a wall and the primal aether could describe to them what is present on the other side.
Little is known about the abilities of non-roseite aetherbound. There are twelve types of primal aether, and presumably twelve corresponding varieties of aetherbound. One must be an aetherbound to produce new aether, so physical pieces of aether are not particularly useful to anyone else. Even cosmere scholars such as those in [[Silverlight|Silverlight]] do not yet understand how to control them.
## Varieties of Aether
by cosmiciaria A depiction of the zephyr, crimson, verdant, sunlight, midnight, and roseite aethers
### Roseite
The roseite aether manifests as pink-red crystals, similar to rose quartz. Generally the crystals have smooth surfaces that are occasionally marred by small pits. Aetherbound that are bonded to Silajana, the source of the roseite aether possess a bud that replaces a portion of the skin and muscle on the palm of their hand with roseite, leaving the bones of their hand visible underneath the roseite. When roseite aether is no longer being maintained by an aetherbound, it collapses into a fine rose-colored dust or powder, which eventually sublimates to a rose-colored mist. Aetherbound that are able to control roseite have fine control over a number of its attributes, including its general coloration and clarity. They have not been shown to be able to make roseite of any color, but they can control the shade of the roseite, choosing whether it appears more red or pink and whether it is transparent or opaque.
Roseite is a useful material for a number of purposes. Roseite is a strong material, resistant to gunfire, although bullets will chip the roseite when they impact it. It is useful to create items or tools that rely on the strength or structure provided by the crystal. Simple tools like creating a fountain pen nib on the aetherbound's index finger, a small knife, a pointer, or a water glass can easier be created, as well as weapons like a mace and other small structures such as chairs and ladders. As with all aethers, its maximum potential utility is directly related to the creativity, skill, and understanding of the person manifesting the roseite. A knowledgeable person can turn a map into a model of a city made of roseite, or create a functional roseite gun if they can visualize the mechanisms. Elderly aetherbound or those who have difficulty standing can use the aether to help with their stability, growing lines of aether along the edges of their joints and limbs for support. Roseite can also be grown to form a useful pair of spectacles, including with larger external magnifying lenses. Advanced uses of roseite include a juggernaut, a large exoskeleton of roseite that protects the aetherbound within the body and is incredibly difficult to bring down, even with gunfire. The body of the juggernaut is still comprised of firm crystal, but it is created with joints that allow it to move. Roseite can also form larger machines, such as an elevator if need be. These latter two examples may require so much aether that they need purified Investiture or some other source of power in order to be created or controlled for long.
### Zephyr
The zephyr aether can be used as emergency propellent during space travel.
### Spores
For more information, see [[Aether spores|Aether spores]].
Aether spores are found on the planet [[Lumar|Lumar]], where they rain down in [[Lunagree|lunagrees]] from the twelve moons, forming seas on the planet.
### Dark aether
>“*[My] homeland is inhospitable to my kind for now. I joined Lord Kelsier for the opportunity to gain allies and resources for my eventual fight against the dark aether. *”
\-Prasanva on the dark aether[14]
The dark aether is some sort of threat present on Dhatri. It may have made the planet inhospitable for roseite aetherbound or any aetherbound. It may be related to the forces present in the aetherbound Prasanva's homeland and some sort of extermination. Prasanva has gone offworld in search of other allies to bring back to help fight this dark aether.
## Lumar aethers
Aethers on Lumar are an especially parasitic strain focused on self-propagation through compressed [[Aether spores|aether spores]]. Compared to normal aethers, these bond with their hosts far more aggressively.
They are especially unstable, with the smallest hint of water (or blood) leading to uncontrolled expansion as it pulls Investiture from the Spiritual Realm, this expansion is very rapid, comparable to lightning. Despite expanding even more when put into contact with more water, they do have a maximum extent to which they are able to grow. When they reach this maximum growth potential, they stop reacting with water and (in the case of Verdant Aether) can be safely eaten. The direction of this expansion can be changed by various factors, such as the cognitive phenomena surrounding it, shaped by thoughts and commands. It is also pushed away by steel and attracted by iron.
There are "overgrown" aethers known as **prime aethers** that live on Lumar's twelve moons. The prime aethers propagate themselves by creating their spores and sending them down to Lumar. Although the moons do not have water, the prime aethers still need it to survive, so they choose people on Lumar as "[[Spore eater|spore eaters]]". These people host a manifestation of the aether within their bodies; the prime aethers progressively drain water from them, eventually leading to death. Spore eaters are protected by the aether that they are made to gestate, which actively tries to prevent the death of its host. The method through which the water is transferred to the respective prime aether is not known.
The prime midnight aether on Lumar may be named **Thanasmia**, but this name has not been confirmed.
## History
Aethers have been present in the cosmere since at least prior to the Shattering of Adonalsium, and may predate Adonalsium altogether. While they were initially native to a single world, different variants of the aethers have since spread to other planets, and now claim to have no specific planet of origin. At some point a conflict with the dark aether began on the planet of the primal aethers, which was too difficult to be defeated by Prasanva and may have led to his exile.
At some point Mraize may have visited a world containing aethers, as he has a piece of roseite in his collection. As Mraize is a [[Worldhopper|worldhopper]], the provenance of the roseite aether in his collection is unknown, but he is not able to make use of that piece of aether. Later his laundress [[Mem|Mem]] was tasked with removing an aether stain on Mraize's [[Azish|Azish]] cavalrylord's suit. She thought it might be a combination of oil and blood and had a great deal of difficulty removing the stain, but eventually cleaned it off without damaging the suit's delicate [[Mycalin|Mycalin]] dye. Mraize was surprised by her success and gave her a bonus.
[[Foil|Foil]] is trying to achieve control over the aethers. [[Khriss|Khriss]] thinks that the discovery of [[Anti-Investiture|anti-Investiture]] may disprove some of his theories about them.
The aethers are also relevant to the cosmere space age.
## Known Aetherbound
For more information, see :Category:Aetherbound.
[[Prasanva|Prasanva]] (Bound to [[Silajana|Silajana]]) - Agent of the Ghostbloods that fled to Scadrial after some sort of extermination on his home world.
## Trivia
Aethers originated in the unpublished novel *Aether of Night*. Elements of the novel have already been repurposed into other works, and it would be completely rewritten before the world is introduced to the cosmere.
The planet where aethers originate is not central to the overall cosmere arc. Brandon has not decided how many aether novels he will write or where to fit them into the cosmere release timeline. He has considered doing a trilogy towards the end of the cosmere sequence.
They are going to be relevant to Space-Age Cosmere.
Aethers could develop symbiotic relationships with animals similar to the ones [[Spren|spren]] on [[Roshar|Roshar]] develop.
|
Aether
|
|**Compassion**|
|-|-|
|by Nabetse Zitro |
|**Family**|
|**Descendants**|[[Compassion's grandsons|Compassion's grandsons]]|
|**Abilities**|[[Sunheart|Sunheart]]|
|**Titles**|Compassion|
|**Religion**|[[Adonalsium|Adonalsium]]|
|**Groups**|[[Greater Good|Greater Good]]|
|**Residence**|[[Beacon|Beacon]]|
|**Ethnicity**|[[Threnodite|Threnodite]]|
|**Nationality**|[[Union|Union]] |
|**Homeworld**|[[Canticle|Canticle]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*The Sunlit Man*|
**Compassion** is one of the three members of the [[Greater Good|Greater Good]], the ruling council of [[Beacon|Beacon]] on [[Canticle|Canticle]]. As the eldest member of the Greater Good, she is also likely the oldest citizen in Beacon.
## Contents
1 Appearance and Personality
2 Attributes and Abilities
2.1 Sunheart
3 History
3.1 After the Rescue
3.2 The Mountains
3.3 The Refuge
4 Relationships
4.1 Nomad
4.2 Greater Good
4.3 Elegy
4.4 Rebeke
4.5 Zeal
4.6 Jeffrey Jeffrey
5 Notes
## Appearance and Personality
Like the other members of the Greater Good, Compassion is an elderly woman and wears common black dresses, gloves, and a hat even while indoors. She has darker ebony skin similar to the complexions found in central or western Roshar, light brown eyes, and white hair kept in tight white curls. She is shorter, older, and frailer than the other members of the Greater Good and requires help to walk. Her voice is small and frail and wavers when she speaks yet she portrays an inner strength that belies her outer fragility.
>“*And yet there was a strength to her. The strength of someone who had bowed to the years, but not yet surrendered to them.*”
\-Nomad observing the Greater Good's deliberation[3]
Due to her advanced age Compassion is nearly always seen sitting down. She is typically provided a seat but will sit on the floor if the need arises. After crossing the mountains in the southern corridors of Canticle, Compassion is wrapped in a blanket.
Compassion's birth name is unknown, having taken up the title Compassion upon being named to the Greater Good. As the embodiment of compassion on Beacon's ruling council, her primary focus is typically the physical and emotional welfare of her people often deferring to [[Confidence|Confidence]] and [[Contemplation|Contemplation]] for planning and tactics. Her role in the Greater Good is in seeing the bigger picture and planning for the long term. This at times requires her to place higher value on the survival of the collective above that of the individual.
Compassion's empathy extends beyond the living members of her community. She is keenly aware of the responsibility she has to uphold the memory and legacy of deceased Beaconites and includes the memory of their contributions into her decision making. She also shows aptitude for understanding the motivations of her foes as she is able to predict the [[Cinder King|Cinder King's]] thinking by understanding his drive to maintain authority.
Compassion worships [[Adonalsium|Adonalsium]], whom their people learned of on [[Threnody|Hell]], before being led to Canticle by the [[Zellion (Threnody)|first Lodestar]] and believes that it will bless their endeavor to find and open the door to the [[Refuge|Refuge]].
## Attributes and Abilities
### Sunheart
As with all Canticlites, Compassion can transfer [[Investiture|Investiture]] in the form of heat between herself and people or sunhearts with whom she has a [[Connection|Connection]]. If she were left in the sun on Canticle, she would presumably leave behind a sunheart with at least 200 Breath Equivalent Units of Investiture.
## History
Compassion was born on Canticle and was later in life named to the Greater Good of the Beaconite community (then under the rule of the Cinder King). As a member of the Greater Good and thus an elder in the community, Compassion was meant to be one of the next to be turned into a sunheart to keep the community afloat. However, the Greater Good named [[Elegy|Elegy Salvage]] to be Beacon's [[Lodestar|Lodestar]] who ended the tradition of sacrificing the eldest members of the community to pursue instead the [[Refuge|Refuge]].
### After the Rescue
The Greater Good is informed of the results of [[Zeal|Zeal's]] raid on [[Union|Union]]; their Lodestar Elegy and the Cinder King's [[Scadrian|Scadrian]] [[Haridan's authorization key|authorization key]], believed at the time to be a key to the Refuge, had both been recovered at great cost, including Elegy and [[Rebeke|Rebeke Salvage's]] brother [[Divinity|Divinity]]. Compassion councils that they have a duty to test the key, likely referring to the lives lost in the mission to obtain it and commends Zeal and his team for their willingness to steal it. When Confidence warns that the Cinder King will chase the Beaconites for stealing the key, Compassion explains how the Cinder King would seek to chase and destroy them regardless and that stealing the key had only hardened his resolve as he relied on his people believing in his uncontested authority.
Upon learning that Nomad had survived for several seconds in the sunlight, Compassion explains to him the story of the Sunlit Ones who could survive and use the sunlight by taking it into themselves and were thus able to stay in one place long enough to build a city beneath the ground. Despite Confidence’s incredulity, Compassion believes that Nomad’s survival indicates that he is one of these Sunlit Ones, a belief that is shortly strengthened when Nomad reveals that he is able to read the Scadrian text on the authorization key and can communicate with the people behind the door it opens. Compassion councils that she believes Adonalsium will bless their endeavor to find and open the door to the Refuge but requests that they ask the Beaconites for their consent before committing to such a risky course. In return for translating the authorization key and helping the Beaconites reach the door the Greater Good agrees to give Nomad food, drink, clothing, and remove the bracers the [[Charred|Charred]] had put on him when he arrived at Union.
[[Jeffrey Jeffrey|Jeffrey Jeffrey]] cautions that the plan is dangerous and that Beacon will have to be disassembled in preparation for entering the Refuge once it is found. Compassion thanks Jeffrey Jeffrey for his assessment and notes that they will make that clear in their explanations to the people of Beacon. She explains that they must put their hopes in this plan despite its risk as they are running out of resources and their sunhearts are dying. She tries to bolster him by asking him to imagine a brighter future where they can prove that the people of Canticle do not require the Cinder King’s tyrannical false unity to survive.
The Greater Good's discussion turns to contemplating a punishment for Rebeke’s insubordination for which Nomad chides them. Confidence and Contemplation argue that Nomad is an outsider and, wrongly, too young to understand moderation. However, Compassion is notably silent on the matter and only speaks to offer a suggestion that Rebeke can see to Nomad’s request for food, clothing, and bed as part of her punishment.
### The Mountains
by Nabetse Zitro The Greater Good renames Nomad [[Zellion|Zellion]]
After failing to find the door to the Refuge and getting forced south by the Cinder King, Compassion admits to the Beaconites that they have been run into an untenable corridor with unsurpassable mountains and dwindling power supplies. Seeking a plan of action, she turns to Contemplation who does not have an answer. When Confidence later questions Nomad what the purpose of trying to summit the mountains is if by his own admission the Refuge does not exist, Compassion mollifies her and reminds her that a tiny hope is better than the alternative and that they owe it to their ancestors who had survived against all odds to at least try.
Compassion is present when Nomad’s first prototype engine is tested and explodes. Nomad later comes to the Greater Good to explain that in order to get over the mountains they will need to abandon all but the ten largest ships of Beacon and Compassion expresses sorrow that Elegy’s vision of their grand city of freedom will be left to be devoured by the sun. She then points out that with only dining rooms, cargo holds, and places of worship left they will be doomed if they do not find the entrance to the Refuge.
After Beacon crashes on the far side of the mountains, Compassion meets with the other members of the Greater Good, Jeffrey Jeffrey, Zeal, Rebeke, [[Solemnity Divine|Solemnity Divine]], and Nomad in the hall containing the [[Chorus|Chorus']] enclosure to discuss their next steps. She sits on the ground wrapped in a blanket while the others in attendance stand.
When the remaining ships of Beacon are flying along the mountain’s shadow to escape into the night, Nomad notes that Compassion herself had insisted all the ships fly at their best speed and not slow if others had troubles.
>“*Compassion, in this context, had to be about the survival of their people.*”
\-Nomad on the meaning of compassion[2]
After saving Contemplation and the other Beaconites in the straggling ship, Compassion along with the other members of the Greater Good form a circle of prayer and beckon Nomad to come to the center. The Greater Good take Nomad’s hand and Compassion tells him that Nomad is a name that no longer fits him as he has a place there with them. When Compassion uses Nomad’s birth name he notes that her pronunciation sounds slightly odd in her accent. Contemplation names him [[Zellion|Zellion]] which Compassion explains means “One Who Finds” though she does not know in what language. Zellion explains that the name is from [[Yolen|Yolen]]. Now having a Connection with Zellion, Compassion and the other Beaconites each give him some of their warmth, recharging Zellion's Investiture. Confidence asks Zellion if he has a plan to get them to the Refuge and he replies that he does but would like some time to process. Compassion agrees saying that he gave them every moment they have from now onwards.
### The Refuge
When the Scadrian scientists allow three people to accompany Zellion to negotiate, Compassion requests that Rebeke go in her place so that all three Greater Good are not simultaneously put at risk.
Compassion is the first to recognize Rebeke's new status as a Sunlit One after the Cinder King's defeat. The Greater Good attempts to give Rebeke the authority to lead which she steadfastly refuses, saying the Greater Good should remain in charge.
## Relationships
### Nomad
Compassion initially thinks Nomad may be from a far northern corridor of Canticle based on their inability to understand him when he speaks [[Alethi|Alethi]] to [[Auxiliary|Auxiliary]]. Despite Confidence’s incredulity, Compassion believes that Nomad having survived a few seconds in the sunlight indicates that he is one of the Sunlit Ones.
### Greater Good
Compassion and the other members of the Greater Good treat each other with great respect. Even when disagreeing with one another they preempt the disagreement with a phrase of deference.
>“*If it pleases you to be contradicted, he would chase us anyway.*”
\-Compassion offering a decorous counterpoint to Confidence[6]
### Elegy
The Greater Good, likely including Compassion, voted to name Elegy to be Beacon's new Lodestar. Elegy's decision to search for the Refuge and end the practice of sacrificing their oldest members to become sunhearts saved their lives, as the Greater Good were to be the next sacrifices.
### Rebeke
As a citizen of Beacon, Rebeke is under the leadership of Compassion and the Greater Good. When they meet after the rescue of Elegy from the Cinder King, Compassion consoles her for the loss of her brother Divinity. While Confidence and Contemplation seek to find a suitable punishment for Rebeke disobeying their explicit orders to not attempt to rescue Elegy, Compassion offers a compromise that her punishment should be to see to the needs of the stranger, Nomad. Compassion is the first to recognize Rebeke's new status as a Sunlit One and though the Greater Good attempts to hand over leadership to Rebeke, she refuses.
### Zeal
Zeal works under the Greater Good as a field commander or special ops planner. Compassion specifically commends Zeal and his team for their willingness to steal the Scadrian authorization key during their rescue mission at Union.
### Jeffrey Jeffrey
Jeffrey Jeffrey works under the Greater Good as a city steward or administrator. He has served under many incarnations of the Greater Good providing Beacon with continuity of leadership as the members of the Greater Good are converted into sunhearts.
|
Compassion
|
|**Sheler**|
|-|-|
|**Relatives**|[[Meridas Amaram|Meridas Amaram]]|
|**Profession**|Military commander|
|**Groups**|Amaram's army|
|**Nationality**|[[Alethi|Alethi]]|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Oathbringer*|
Brightlord **Sheler** is a commander in [[Meridas Amaram|Meridas Amaram's]] army from [[Alethkar|Alethkar]] on [[Roshar|Roshar]].
## Contents
1 Appearance and Personality
2 History
3 Trivia
4 Notes
## Appearance and Personality
He is a [[Lighteyes|lighteyes]] of the fifth [[Dahn|dahn]]. He is very arrogant and self-righteous, even as a prisoner.
## History
In 1168, Sheler commanded a company fighting for [[Sadeas princedom|Sadeas princedom]] in [[Meridas Amaram|Meridas Amaram's]] army during a battle with [[Hallaw|Hallaw's]] forces. A group of his soldiers became outnumbered while defending a hilltop and were suffering heavy casualties, but Sheler ordered them to stand their ground. One of his squadleaders, [[Varth|Varth]], sacrificed several messenger boys as a distraction, including [[Tien|Tien]]. Sheler was presumably acting on orders from Amaram, who wanted Hallaw's forces to bunch up so that he could ride in with his cavalry and rout them; he placed his own glory above the lives of his men.
>“*You must contact my highprince and accept payment based on my rank!*”
\-Sheler, demanding the right of ransom from Dieno[2]
Sheler later moved to the border to fight the [[Herdaz|Herdazians]], and he learned their language over time. Using the invasion of his homeland by [[Singer|singers]] as an excuse, he robbed and murdered Herdazian civilians and abused their women. When he was taken captive by the Herdazian general [[Dieno enne Calah|Dieno enne Calah]] (aka The Mink), he demanded the "right of ransom", but Dieno told him that he had forfeited that right by committing war crimes. Instead, Sheler was given three options for punishment: beheading by the women that he abused, being tortured with a hammer and hung from a cliff with no protection from the [[Highstorm|highstorm]], or wrestling "the hog". He chose to fight the hog, assuming it was a pig, and began to formulate plans to seek vengeance on the Herdazians for humiliating him. He was doused in a foul-smelling oil and left shackled on the beach as the Herdazians used a horn to summon the hog, which was actually a huge sea creature with enormous claws. Sheler saw the creature break the surface of the ocean while the Herdazians placed wagers on how long he would survive; his ultimate fate is unknown.
## Trivia
Sheler's company uses a black [[Glyph|glyphpair]] with shesh and lerel.
Sheler states that he is cousin to the highlord, presumably referring to Meridas Amaram.
The description of the hog is similar to that of large [[Greatshell|greatshells]] such as the [[Yu-nerig|yu-nerig]].
|
Sheler
|
|**Waelish**|
|-|-|
|**World of Origin**|[[Earth (Frugal Wizard)|Earth (Frugal Wizard)]]|
The **Waelish** are a people on the [[Earth (Frugal Wizard)|alternate medieval Earth]]. They are enemies of the [[Weswarans|Weswarans]]. They are ruled by a king, the [[Black Bear|Black Bear]], who has ruled unnaturally long. His kingdom is a dark forest.
The war between the Waelish and the Weswarans led to the [[Battle of Badon|battle of Badon]], where the monstrous wolf [[Fenris|Fenris]] killed the goddess [[Friag|Friag]].
The Waelish are this alternate dimension's version of the Britons. [[John West|John West]] recognizes the word as related to "Welsh".
|
Waelish
|
|**Navani's journal**|
|-|-|
|**Type**|Journal|
|**Author**|[[Navani Kholin|Navani Kholin]]|
|**Language**|[[Women's script|Women's script]]|
|**World of Origin**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
**Navani Kholin's journal** is an autobiographical account of history of her life on [[Roshar|Roshar]], notably including the events surrounding the [[Assassination of Gavilar|assassination of Gavilar]] and the coming of the [[Everstorm|Everstorm]].
She keeps a separate [[Navani's notebook|notebook]] related to her scholarly research.
## Contents
1 History
1.1 Gavilar's Death, 1167
1.2 Coming of the Everstorm, 1174
1.3 Discovery of Anti-Voidlight, 1175
2 Excerpts
2.1 c. Ishab 1167
2.2 Jeseses 1174
2.3 Jesesan 1174
2.4 Jesesach 1174
3 Trivia
4 Notes
## History
Navani's scholarly background meant that her journals were very thorough; she sometimes wrote down multiple accounts of the same event if she believed that the details were important. She also recorded more trivial information, such as her favorite wine vintages. She had an unknown number of journals, and she kept them all so that she could refer back to them later.
### Gavilar's Death, 1167
Navani's journals from around the time of her husband Gavilar's death were particularly important, as she had a unique perspective on the king's unusual actions. Gavilar had become increasingly distracted from his royal duties and was clearly hiding something from Navani, causing friction between the couple. Navani's anger and frustration led to an attempt to covertly observe Gavilar; she walked in on him discussing some unusual [[Sphere|spheres]] with [[Nale|Nale]] and [[Kalak|Kalak]]. He flatly refused to explain himself, instead offering only withering criticism.
After Gavilar's death, Navani recounted the day's events on six different occasions in her journals, noting that her emotional state was different each time she was writing. As the [[True Desolation|True Desolation]] began, she referred back to these journals on dozens of occasions, unsuccessfully seeking clues to explain Gavilar's cryptic final words and actions.
### Coming of the Everstorm, 1174
>“*Alight, winds approach deadly approaching winds alight.*”
\-The ketek, written by Navani on Lightday of Jeseses 1174, on the cover of a volume of her journal[2]
On Jeseses 1174, a few days after the [[Battle of Narak|Battle of Narak]] and the rediscovery of [[Urithiru|Urithiru]], Navani began a new volume of her journal; she wrote a [[Ketek|ketek]] on the cover describing the meeting of the [[Everstorm|Everstorm]] with a [[Highstorm|highstorm]]. It was written as a [[Glyphpair|glyphpair]] in the shape of two storms crashing into one another. She discussed her grief regarding [[Jasnah|Jasnah's]] apparent death and the fact that [[Torol Sadeas|Sadeas's]] treachery distracted her from the danger of the [[Singer|singers]]. Her descriptions of this time period were notable enough that [[Nazh|Nazh]] somehow sought out and read her journal.
### Discovery of Anti-Voidlight, 1175
During [[Raboniel|Raboniel's]] occupation of [[Urithiru|Urithiru]], Navani once again sought clues in her journals as part of her advanced research of [[Lights|Lights]]. Navani was one of the few people who had seen and described the unusual sphere that Gavilar gave to [[Szeth|Szeth]]. Raboniel allowed her to access the journals, although the [[Fused|Fused]] also read them herself in order to better understand Navani. When Navani read the journals, she recalled Gavilar insulting her by telling her "You study light, but you are its opposite. A thing that destroys light". This helped lead Navani to an epiphany that Gavilar had somehow procured [[Anti-Voidlight|Anti-Voidlight]].
## Excerpts
This article contains intellectual property reproduced with permissionPlease do not alter or reproduce without permission from the creator
### c. Ishab 1167
>He had spheres on the table. Some twenty or thirty of them. He'd been showing them to his uncommon visitors—most of whom have vanished, never to be seen again.
\-
### Jeseses 1174
by Isaac Stewart The [[Ketek|ketek]] that adorns the cover of a volume of Navani's journal from 1174, with a note from Nazh
>*To be perfectly frank, what has happened these last two months is upon my head. The death, destruction, loss, and pain are my burden. I should have seen it coming. And I should have stopped it.[8] Our first clue was the Parshendi. Even weeks before they abandoned their pursuit of the gemhearts, their pattern of fighting changed. They lingered on the plateaus after battles, as if waiting for something.[9] Soldiers reported being watched from afar by an unnerving number of Parshendi scouts. Then we noticed a new pattern of their penetrating close to the camps in the night and then quickly retreating. I can only surmise that our enemies were even then preparing their stratagem to end this war.[10] The next clue came on the walls. I did not ignore this sign, but neither did I grasp its full implications.[11] The sign on the wall proposed a greater danger, even, than its deadline. To foresee the future is of the Voidbringers.[12]*
### Jesesan 1174
>*We had never considered that there might be Parshendi spies hiding among our slaves. This is something else I should have seen.[13]*
### Jesesach 1174
>*I was unprepared for the grief my loss brought—like an unexpected rain—breaking from a clear sky and crashing down upon me. Gavilar's death years ago was overwhelming, but this... this nearly crushed me.[14] I seek not to use my grief as an excuse, but it is an explanation. People act strangely soon after encountering an unexpected loss. Though Jasnah had been away for some time, her loss was unexpected. I, like many, assumed her to be immortal.[15] I wish to think that had I not been under sorrow's thumb, I would have seen earlier the approaching dangers. Yet in all honesty, I'm not certain anything could have been done.[16] But, understandably, we were focused on Sadeas. His betrayal was still fresh, and I saw its signs each day as I passed empty barracks and grieving widows. We knew that Sadeas would not simply rest upon his slaughters in pride. More was coming.[17] Unfortunately, we fixated upon Sadeas's plotting so much that we did not take note of the changed pattern of our enemies, the murderers of my husband, the true danger. I would like to know what wind brought about their sudden inexplicable transformation.[6]*
## Trivia
Excerpts from the journal were used as epigraphs to the first part of *Words of Radiance*.
The ketek on the cover of the journal seen by Nazh forms the part titles for *Words of Radiance*.
|
Navanis journal
|
|**House Hasting**|
|-|-|
|**Type**|Family|
|**Era**|[[Final Empire|Final Empire]], [[Elendel|Elendel]]|
|**World of Origin**|[[Scadrial|Scadrial]]|
|**Universe**|[[Cosmere|Cosmere]]|
**House Hasting** is a [[Noble|noble]] house on [[Scadrial|Scadrial]]. It is the second most powerful house in the [[Final Empire|Final Empire]] right before the [[Collapse|Collapse]]. After the Catacendre, House Hasting settled in Elendel, and after three centuries they were still a large and powerful noble house.
## Contents
1 Holdings
1.1 Wealth and Trade
1.2 Keep Hasting
2 History
3 Members
4 Notes
## Holdings
### Wealth and Trade
During the Final Empire, House Hasting was one of the wealthiest noble houses. They were a mercantile house, which means that it depended a great deal upon its contracts to survive. A house with such an obvious, dominating source of income also had an obvious weakness though, and this ended up being the cause for its fall as well. They were large players in the arms trade, and had their own steel mills and smithies. As a great noble house, the Hastings had access to Mistborn, and were allowed to legally buy Atium from the Lord Ruler.
### Keep Hasting
House Hasting owns a large keep in [[Luthadel|Luthadel]]. This keep is the location of a number of balls. It consists of a tall, wide tower, with six other towers connecting to this central one via walltop walkways. All seven towers are decorated with curling patterns of stained glass. At the top level of the main tower is a grand ball room -- a square chamber with stained glass running around perimeter and vaulted ceilings. Guests reach this chamber through a system of skaa-operated pulley platforms. Balconies line the outside of the central tower's top level.
After House Hasting fell, the keep was empty for a time, until [[Ashweather Cett|Ashweather Cett]] settled there during the [[Siege of Luthadel|Siege of Luthadel]]. Keep Hasting is located near the middle of Luthadel, just west of the [[River Channerel|River Channerel]].
## History
House Hasting was founded by an unknown person at an unknown period of time during the Final Empire. It is known however, that by 1005 [[Final Empire|FE]], it had become a great House. During this time, House Hasting had a political rivalry with [[House Venture|House Venture]]. Additionally, House Hasting was connected to [[House Aime|House Aime]], although it is unclear how or what exactly this means. During the time of the Final Empire, it had a reputation for extreme subterfuge. House Hasting also took part in the last House War of the Final Empire. During this conflict, House Renoux (under guidance from [[Kelsier|Kelsier]]) began spreading rumours that House Hasting was making preparations for a withdrawal from the city. In truth, they were making no such preparations, but, with forged documents proving otherwise, House Renoux hoped to weaken Hasting’s position. Their allies began planning for a Hasting withdrawal, and some even began to withdraw themselves while people seeking to buy weapons looked to other houses, fearing that Hasting wouldn’t be able to make good on contracts once it left. During Venture and [[House Elariel|Elariel’s]] attempt to assassinate Venture heir [[Elend|Elend]], the assassins saw a chance to rid themselves of a Hasting as well, although their attempt was foiled by [[Vin|Vin]]. During the conflict, Keep Hasting was attacked more then a dozen times, with six times taking place in a single week, and with its allies withdrawing and its finances wrecked, it eventually fell.
Following the fall of their house and the death of the Lord Ruler, most surviving members moved to [[BasMardin|BasMardin]], a city far from [[Luthadel|Luthadel]]. They stayed here during the Collapse, and after [[Yomen|Yomen]]’s coup a few members, including Telden, moved to [[Fadrex City|Fadrex City]]. Hasting’s relationship with Yomen was excellent, and members were present during the Siege of Fadrex City. The House recovered after the Catacendre, and once again became one of the most powerful. Seeing its strength and importance, House Hasting presumably got a seat on the Elendel Senate.
## Members
|
House Hasting
|
|**Flight School**|
|-|-|
|by [[Isaac Stewart|Isaac Stewart]]|
|**Usage**|Training School of the [[DDF|DDF]]|
|**World**|[[Detritus|Detritus]]|
|**Universe**|[[Cytoverse|Cytoverse]]|
**Flight School** is the training academy for [[DDF|DDF]] pilots.
## Contents
1 Entrance Exam
2 Training
3 Benefits
4 Culture
5 Notes
## Entrance Exam
The entrance exam to the DDF Flight School is very difficult, as it contains questions about a wide variety of topics that a cadet should know, such as the history of human life on Detritus, flight maneuvers, and other topics covered in school, such as algae growth and ventilation among others.
Sample questions:
Name the four major battles that secured the United Defiant Caverns' independence as the first major state on Detritus.
Explain, with examples of what is made from them, the fourteen types of algae grown in the vats, and the nutritional value of each.
Name five aerial maneuvers you would perform to dodge a Krell ship that had you in close pursuit.
Explain the proper procedure if you think a vat of algae might have been contaminated by a coworker.
Children of First Citizens(those who fought in the Battle of Alta) don't have to take the exam and are granted immediate entry into the Flight School. All they have to do is show their parent's DDF Badge.
## Training
**Mockpits**
The majority of the training period for cadets at the DDF Flight School is spent in mockpits. Mockpits are devices meant to emulate flying in a real jet. They consist of a bulky device with a seat, a control console, and part of a fuselage built around them. They look as if they have been ripped out of a starship. The control panel layout in the mockpits are based off the control panel of the current Poco-class starship, containing a throttle lever, a dashboard full of buttons, and a control sphere. Attached to each mockpit is a holographic projector, which allows cadets to simulate flying and being in real battles. The mockpits are incapable of simulating g-forces, so cadets have to spend ample amounts of time in a centrifuge to get their body used to the g-forces they will experience when truly flying. The mockpits have indicators that signal when the GravCaps on the ship would cut out and the g-forces would begin the affect the pilot.
**Real Starships**
Periodically during their training, cadets either practice on real starships, or are called into duty when a Krell force approaches. Most cadets practice flying Poco-class starships. Real Poco-class starships are equipped with Gravitational Capacitors, or GravCaps, which minimize the effect of g-forces on the human body.
**Weapons**
Cadets train with Inverted Magellan Pulses (IMPs), Light Lances, and destructors.
**Strategies**
Cadets learn various strategies, such as dogfighting, watching for lifebusters, and flying in different formations, each suited for different styles of fighting.
**Maneuvers**
Cadets first practice taking off and turning, then move on to more complex maneuvers and turns, such as the:
Minimal-Atmosphere Turn
Minimal-Atmosphere Reversal
Light-Lance-Assisted Turn
Normal Loop
Ahlstrom Loop
Tight Loop
Rolling Twin-Scissor
Reverse Backpedal
Banking Roll
**Flights**
Each Flight School Flight is taught by a former DDF pilot, called an instructor. Each flight can consist of up to ten cadets, one of who is the flightleader. The three most recent graduating flights are [[Skyward Flight|Skyward Flight]], [[Firestorm Flight|Firestorm Flight]], and [[Inkwell Flight|Inkwell Flight]]. Out of ten cadets, the average number to graduate is one, maybe two. Cadets know each other in training by callsigns that last with the graduates of each Flight into their time as full DDF Pilots. Each Flight is assigned to sleep in two dorms, one for boys, and one for girls, equipped with beds and cots, except [[Spensa Nightshade|Spensa Nightshade]] who sleeps in a nearby cave. [[Jorgen Weight|Jorgen Weight]] is assigned a bed in the male dorms, however, returns home to the [[Deep caverns|deep caverns]] at the end of each day. Flights also eat and exercise together, again excluding Spensa. Jorgen occasionally joins his Flight in the mess hall. The Flight School provides physical therapy, either swimming laps in a pool or lifting weights. The Flight School also provides target practice with sidearms, and athletic activities such as wall-ball. Romantic relations between cadets are prohibited until after graduation.
**Different Roles**
Towards the end of their training, cadets practice on different ships, such as [[Largo|Largo]], [[Slatra|Slatra]], and [[Val-class|Val-class]] starships, as well as with different groups of the DDF, such as the Scouts and Transport, to see what role they want to perform in the DDF once they graduate.
**Instructors**
Instructors are tasked with teaching cadets the ins and outs of starships and fighting the Krell. They are responsible for teaching the cadets how to fly and perform more complex maneuvers, as well as go over Krell strategies and flight patterns. Known instructors are Matthew Cobb and Mara (taught Cobb). This means that the Flight School has been around for at least fifteen years, if Cobb flew in the DDF ending in 73 LD, and given he flew for at least five years in the DDF beforehand, his official training must have at least started in 67 LD. Cadets may report a complaint about their instructor to the office of the Admiral of the Flight School if they so desire. Instructors have access to the DDF Holorecordings Archive located in Building H. Instructors get the final say over who they allow in their class. Instructors have a significant amount of discretion over how they teach their class; Cobb focuses on teaching maneuvering while other instructors focus more on destructor usage and dogfighting. Even after Cobb's promotion to Admiral of the Fleet, this latter method of instruction still appears to be in use in at least some classes.
## Benefits
For those cadets who don't graduate, merely having been enrolled in the Flight School is enough to procure a very lucrative job in the caverns below as well as better requisitions.
## Culture
Because acclivity rings are so valuable, most instructors tell their students that a good pilot can land a starship and salvage their acclivity ring, as opposed to ejecting. Cobb, however, tells his students that no piece of equipment is worth more than a cadet's life.
|
Flight School
|
|**Banks**|
|-|-|
|**Profession**|DDF pilots|
|**Homeworld**|[[Detritus|Detritus]]|
|**Universe**|[[Cytoverse|Cytoverse]]|
Callsign **Banks** is a pilot who participated in the [[Battle of Alta|Battle of Alta]].
Both Banks and [[Swing|Swing]] were convinced that they should surrender at the start of the battle, before [[Ironsides|Ironsides]] and [[Chaser|Chaser]] convinced them otherwise.
|
Banks
|
|**Limmi**|
|-|-|
|**Profession**|Head of staff|
|**Residence**|[[Elendel|Elendel]]|
|**Homeworld**|[[Scadrial|Scadrial]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*The Alloy of Law*|
**Limmi** is the head of the ground-floor staff for [[House Ladrian|House Ladrian]] on [[Scadrial|Scadrial]].
## History
Lord [[Waxillium Ladrian|Waxillium Ladrian]] had Limmi draft a response to [[House Yomen|House Yomen]] indicating that he and Lady [[Steris Harms|Steris Harms]] would be attending their [[Yomen-Ostlin wedding dinner|wedding reception]] but to wait to send it until he confirmed that she should. She tried to warn him that it was [[Wayne|Wayne]] waiting in the sitting room and not the Harms family, but he walked in before she could tell him. Soon afterward, when [[Jackstom Harms|Lord Harms]], Steris, and [[Marasi|Marasi]] actually arrived, Limmi was unable to stop them from interrupting Wax and Wayne's conversation about the [[Vanishers|Vanishers]].
Later, while further investigating the Vanishers, Wax had Limmi bring him broadsheets from the [[Elendel Daily|Elendel Daily]] covering recent events and the robberies in particular.
[[Tillaume|Tillaume]], Wax's butler, knocked Limmi out prior to his assassination attempt on Wax. He hid her and [[Miss Grimes|Miss Grimes]] in a closet, presumably to protect them from the potential explosion. After the explosion, Wax carried Limmi and Miss Grimes outside to the back garden, hoping the constables or [[Krent|Krent]], his coachman, would find them.
|
Limmi
|
|**Longbrow's Straits**|
|-|-|
|by User: SaleSVQ|
|**Type**|Body of water|
|**World**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
**Longbrow's Straits** is a waterway that separates the island of [[Thaylenah|Thaylenah]] from the [[Frostlands|Frostlands]] on mainland [[Roshar|Roshar]]. The straits are likely named for the famous sailor [[Longbrow|Longbrow]].
The straits are lined by tall, sleek lighthouses for navigation. Various creatures live in the water, including [[Santhid|santhidyn]], [[Khornak|khornaks]], [[Redwater|redwaters]], and schools of small fish. The straits become narrow near [[Klna City|Klna City]], but in some areas they are wide enough that it can be difficult to see land.
## History
In 1173, the *Wind's Pleasure* traveled the straits, taking [[Shallan|Shallan]] and [[Jasnah|Jasnah]] on their journey from [[Kharbranth|Kharbranth]] to the [[Shattered Plains|Shattered Plains]]. The seas were relatively calm at the time, but [[Tozbek|Tozbek]] implied that sailing the straits could sometimes be difficult. Shallan noted the dark appearance of the distant Frostlands and the cliffs visible on Thaylenah. She sighted a rare santhid and ordered the crew to lower her into the water so that she could sketch it.
### In Shadesmar
Longbrow's Straits corresponds to a landmass in the Rosharan [[Subastral|subastral]] ([[Shadesmar|Shadesmar]]). It is located at the south end of the [[Sea of Lost Lights|Sea of Lost Lights]] and it borders the [[Glasswater Deep|Glasswater Deep]] and the [[Luminous Shallows|Luminous Shallows]]. It contains the [[Cognitive Realm|Cognitive Realm]] version of [[Thaylen City|Thaylen City]] and a small lake that is hated by [[Nazh|Nazh]].
When [[Kaladin|Kaladin]] and his companions were trapped in Shadesmar in 1174, Kaladin realized that the *Honor's Path* would sail relatively close to Longbrow's Straits, and he hoped to reach the landmass there to try and seek out the [[Oathgate|Oathgate]] in Thaylen City. They eventually sighted Longbrow's Straits, and Kaladin flew the party onto the land, which contained a strange, empty glass forest. After a long journey through the forest, they reached Thaylen City, where the Oathgate was guarded by thousands of enemy [[Spren|spren]].
|
Longbrows Straits
|
|**Xisisrefliel**|
|-|-|
|by Howard Lyon |
|**Abilities**|[[Worldhopper|Worldhopper]], [[Awakener|Awakener]]|
|**Aliases**|Foil|
|**Species**|[[Dragon (cosmere)|Dragon (cosmere)]]|
|**Homeworld**|[[Yolen|Yolen]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Tress of the Emerald Sea*|
>“*I don't care for the hearts of mortals, Except for how they taste.*”
\-Xisis rebutting Tress.[1]
**Xisisrefliel**, also known as **Xisis** or **Foil** for short, is a [[Dragon (cosmere)|dragon]], originally from [[Yolen|Yolen]], who for a point lived on [[Lumar|Lumar]] in the [[Crimson Sea|Crimson Sea]]. Because of this, the sea became known as 'the domain of the dragon.'
## Contents
1 Appearance and Personality
2 Attributes and Abilities
3 History
4 Trivia
5 Notes
## Appearance and Personality
by ohnoesaxel Xisis has black scales, silvery hair, and [[Dragonsteel (metal)|dragonsteel]] ridges, claws and horns. He is primarily interested in his research and is unconcerned with desires of mortals. He is very large, around the size of four humans standing on top of one another.
There is only one being on [[Lumar|Lumar]] that he fears, that being the [[Sorceress|Sorceress]], and he refuses to in any way stand in her way.
He does not like putting too much effort into training his servants, and prefers they be well-liked with a good temperament.
He is rather honest, feeling no need to lie; however, he is rather imperious, and the exact truth of his statements can be warped by his own self-image. He is rather honest about the way he personally feels he treats his slaves, believing that he treats them well.
He is particularly interested in the decomposition cycle of the [[Aether|Aethers]] that engender the seethe on Lumar. This is the primary subject of his research, and the reason for him living at the bottom of the spore seas. He also wishes to master the aethers; this is something he has likely achieved, as he is able to control the crimson spores that make up the sea in which he made his domain and to temporarily cure people of their [[Spore eater|spore eater]] affliction.
## Attributes and Abilities
As a [[Dragon (cosmere)|dragon]], he possesses an extremely long lifespan, and the ability to shapeshift through a currently unknown method.
by BrightWatcher
Xisis has the ability to cure diseases including that of [[Spore eater|spore eaters]]. He claims that this is temporary, only lasting a year or two, unless the person remains in his vicinity.
Xisis is also seemingly a Tenth Heightening [[Awakener|Awakener]], able to Command Awakened cloth without words.
Through unknown means he is also able to control and shape the spores of the Crimson Sea to his whim, allowing him to form tunnels to his base of operations at the bottom of the ocean. This base is itself a series of tunnels made out of the crimson spores.
## History
Xisis has lived on [[Lumar|Lumar]] in a palace at the bottom of the [[Crimson Sea|Crimson Sea]] for hundreds of years before the events of the exodus of the [[Sorceress|Sorceress]]. His arrival has some connection to the departure of the [[Iriali|Iriali]], but the exact nature of this relation is unknown. During this time he has been researching the ecosystem at the bottom of the spore seas, as well as the water cycle and the decomposition of spores.
To help with his chores and research, he has been making trades, taking a slave in exchange for a boon. [[Captain Crow|Captain Crow]] takes the *Crow's Song* above his palace and is able to get an audience with him in order to sell [[Tress|Tress]] to him. Tress, however, is able to convince him to take Captain Crow instead.
Like many [[Dragon (cosmere)|dragons]], his home base is in [[Silverlight|Silverlight]].
## Trivia
Brandon first revealed Xisis' name when asked if there are any [[Cosmere|cosmere]] characters with names starting with X by an artist working on a "cosmere A-Z" fanart collection.
|
Xisisrefliel
|
|**Twist**|
|-|-|
|by Jag519 |
|**Abilities**|[[Cytonics|Cytonics]], mimicry|
|**Species**|[[Taynix|Taynix]]|
|**Homeworld**|[[Detritus|Detritus]]|
|**Universe**|[[Cytoverse|Cytoverse]]|
|**Introduced In**|*Sunreach*|
This page or section needs to be updated with new information for *Sunreach* and *ReDawn*!Be aware that in its current state, it may not include all additional content yet.
**Twist** is a [[Taynix|taynix]] that [[Jorgen|Jorgen]] discovers in a cavern on [[Detritus|Detritus]] along with several other taynix. FM thinks of Twist as being female. Twist is of the yellow and blue variety of taynix, meaning she can use her [[Cytonics|Cytonic]] abilities to teleport. Twist likes to roll over to get her belly scratched, which leads to [[Rodge McCaffery|Rig]] giving her her name.
Twist goes with [[Skyward Flight|Skyward Flight]] on their rescue mission to [[Sunreach (station)|Sunreach]]. With Jorgen’s direction, Twist uses her cytonic abilities to teleport into [[T-Stall|T-Stall]]’s starfighter and bring him into the station, saving him.
## Trivia
When singing, Twist sings soprano.
|
Twist
|
|**Aztek Federation**|
|-|-|
|**World**|[[Earth (Rithmatist)|Earth (Rithmatist)]]|
The **Aztek Federation** is a nation on [[Earth (Rithmatist)|Earth]] located in South America.
It seems there may have been multiple Aztek nations but the federation is spoken of as a single entity.
## History
Back before European explorers started exploring North and South America, the Azteks were attacked by [[Chalklings|wild chalklings]] that came from North America, which tried to gain a foothold in South America. For an unknown period of time, the Azteks fought off the wild chalklings with an acid made from a local plant, and they sheltered refugees from the north.
The European explorers attempted to settle in South America, but were rebuffed. They headed for the [[United Isles of America|Isles]] instead, but they were not warned about the chalklings by the Aztecs, who were generally reclusive and xenophobic at the time.
Some theorized that the Azteks built the [[Tower of Nebrask|Tower of Nebrask]], but the Azteks refused to speak of Nebrask, and called it an abomination.
## Trivia
The sequel to *The Rithmatist*, *The Aztlanian*, will take place here.
|
Aztek Federation
|
|**Diren**|
|-|-|
|**Died**|Burned to death by [[Hrathen|Hrathen]]|
|**Abilities**|[[Elantrian|Elantrian]]|
|**Profession**|Farmer|
|**Residence**|[[Elantris (city)|Elantris]]|
|**Ethnicity**|[[Aonic|Aonic]]|
|**Homeworld**|[[Sel|Sel]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Elantris*|
**Diren** is an [[Elantrian|Elantrian]] on [[Sel|Sel]].
Prior to his [[Shaod|Shaod]] he worked on [[Aor Plantation|Aor Plantation]]. After about eight months he is brought to [[Hrathen|Hrathen]] to be questioned so he can learn about Elantris. After this he is taken by [[Dilaf|Dilaf]], who cuts his face deeply several times, leading to Diren losing his sanity.
He is nearly executed by [[Dilaf|Dilaf]] during a congregation, which is stopped by [[Hrathen|Hrathen]] to ensure that the crowd does not enter an uncontrollable zealous fervor. Diren is then put out of his misery by [[Hrathen|Hrathen]] personally.
|
Diren
|
|**Tift**|
|-|-|
|**Residence**|[[Hearthstone|Hearthstone]]|
|**Nationality**|[[Alethi|Alethi]]|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*The Way of Kings*|
>“*Hey, my fah’s a farmer, and he’s right good at it. It’s a noble Calling! All your fahs are farmers.*”
\-Tift to other kids in Hearthstone[1]
**Tift** is a [[Darkeyed|darkeyed]] resident of [[Hearthstone|Hearthstone]] on [[Roshar|Roshar]]. His father is a farmer, and Tift thinks he is good at it.
As a child, he played with the other children in the village, including [[Jost|Jost]], [[Jest|Jest]], [[Mord|Mord]], [[Naget|Naget]], and [[Khav|Khav]]. [[Kaladin|Kaladin]] used his name as an example of a 'solid, Alethi darkeyes' names, unlike his own.
|
Tift
|
|**<Rhythm of War>**|
|-|-|
|by Michael Whelan |
|**The Stormlight Archive**|
|**Follows**|*Oathbringer*|
|**Precedes**|*Wind and Truth *|
|**Setting**|[[Roshar|Roshar]], [[Cosmere|Cosmere]]|
|**Released**|November 17, 2020|
|**Publisher**||
|**ISBN**|978-0-7653-2638-6|
|**Page Count**|1,230|
|**Word Count**|[[Rhythm of War/Statistical analysis|455,891]]|
This article deals with the fourth [[Stormlight Archive|Stormlight Archive]] novel. For the in universe work, see [[Rhythm of War (in-world)|Rhythm of War (in-world)]].
*Rhythm of War* is the fourth book in the *The Stormlight Archive*. It was released on November 17, 2020.
## Contents
1 Synopsis
2 Cover Flap
3 Summary
4 Development
4.1 Pre-Publication Content
5 Cover Gallery
6 Interior Art
7 See also
8 Trivia
9 Statistical Analysis
10 Notes
## Synopsis
*There are secrets we have kept for so long. Watching. Sleepless. Eternal. And soon, they will no longer be ours.*
*The One Who Is Three seeks the captured soul, but does not know it. The imprisoned spren, so long ago forgotten. Can she free her own soul in time to find knowledge? The knowledge that damns all people of Roshar?*
*The Fallen Soldier caresses and loves the spear even as it gouges his own flesh. He steps ever forward, ever into darkness, without light. He can bring none with him, but that which he can kindle himself.*
*The Broken Sister sees her mistakes, and thinks she is one herself. She seems so far from her ancestors, but does not realize they carry her upon their shoulders. Toward victory, and toward that most important silence.*
*And the Mother of Machines, most important of them all, dances with liars at a grand ball. She must unmask them, find their hidden truths, and present them to the world. She must admit that the worst lies have been the ones she tells herself.*
*If she does, our secrets will finally become truths instead.*
## Cover Flap
*After forming a coalition of human resistance against the enemy invasion, Dalinar Kholin and his Knights Radiant have spent a year fighting a protracted, brutal war. Neither side has gained an advantage, and the threat of a betrayal by Dalinar's crafty ally Taravangian looms over every strategic move.*
*Now, as new technological discoveries by Navani Kholin's scholars begin to change the face of the war, the enemy prepares a bold and dangerous operation. The arms race that follows will challenge the very core of the Radiant ideals, and potentially reveal the secrets of the ancient tower that was once the heart of their strength.*
*At the same time that Kaladin Stormblessed must come to grips with his changing role within the Knights Radiant, his Windrunners face their own problem: As more and more deadly enemy Fused awaken to wage war, no more honorspren are willing to bond with humans to increase the number of Radiants. Adolin and Shallan must lead the coalition’s envoy to the honorspren stronghold of Lasting Integrity and either convince the spren to join the cause against the evil god Odium, or personally face the storm of failure.*
## Summary
For a chapter by chapter summary, see [[Rhythm of War/Summary|/Summary]].
For an index of chapter breaks in various editions, see [[Rhythm of War/Chapter index|/Chapter index]].
The book is set on [[Roshar|Roshar]] one year after the [[Battle of Thaylen Field|Battle of Thaylen Field]] and follows the stories of [[Shallan Davar|Shallan Davar]], [[Kaladin|Kaladin]], [[Venli|Venli]], and [[Navani Kholin|Navani Kholin]]. There are also several other characters who receive viewpoints; [[Adolin Kholin|Adolin Kholin]], [[Lirin|Lirin]], [[Dalinar Kholin|Dalinar Kholin]], [[Renarin Kholin|Renarin Kholin]], [[Jasnah Kholin|Jasnah Kholin]], [[Rlain|Rlain]], [[Dabbid|Dabbid]], [[Teft|Teft]], [[Moash|Moash]], [[Adin|Adin]], [[Taravangian|Taravangian]], [[Lezian|Lezian]], and [[Hoid|Wit]] in the main text, Venli and [[Eshonai|Eshonai]] in flashbacks, and Taravangian as the focus of the Interludes along with several others.
## Development
Brandon began writing Stormlight Archive 4 in January 2019, with publication planned for 2020. The original working title was *The Song of Changes*, which Brandon said was never meant to be the final title, and he later said the tentative title was *The Rhythm of War*. Eventually, it was announced that the book would be released on November 17th, 2020, although the final title was still unknown at that time. *Rhythm of War* was finally made the official title in February 2020, and the writing process ended in July 2020.
Initially, the book was to feature [[Eshonai|Eshonai's]] flashbacks, with [[Venli|Venli]] taking center stage in the present-day timeline. Eventually, Brandon began to waver on the former, wondering if Venli's flashbacks wouldn't work better for expanding on greater [[Cosmere|cosmere]] mysteries. Ultimately, he decided on mixed flashbacks, with part set from Eshonai's perspective, while the other part set from Venli's.
The present-day story takes place approximately one year after the events of *Oathbringer*. While the title suggests greater focus on [[Singer|singer]] characters, the remaining protagonists, including [[Kaladin|Kaladin]], [[Shallan|Shallan]], [[Dalinar|Dalinar]], and [[Szeth|Szeth]], also feature prominently. The prologue is written from the perspective of [[Navani|Navani]].
[[Wit|Wit's]] epilogue in *Rhythm of War* is something that Brandon had been particularly looking forward to for a long time.
### Pre-Publication Content
Brandon has shared several fragments of *Rhythm of War* over the course of writing it, though it must be remembered that those come from the first draft, and as such are subject to change.
Two versions of a [[Lirin|Lirin]] point-of-view section: , in which he's walking through town looking for the [[Dieno|Herdazian general]], and the , in which he's examining refugees coming to [[Hearthstone|Hearthstone]] from [[Herdaz|Herdaz]], while keeping an eye out for the same man. The fragment turned out to be the opening of chapter one, the first draft of which was included in Brandon's November 2019 newsletter.
A recorded reading of a [[Venli|Venli]] point-of-view section, which can be listened to , as Venli is getting ready to receive lady [[Leshwi|Leshwi]] in the conquered [[Kholinar|Kholinar]].
A fragment of the [[Navani|Navani]] prologue, which can be found , in which Navani tries to keep the party under control while searching for her suspiciously absent [[Gavilar Kholin|husband]], and another version , which continues for a little longer after the first reading ends and features a conversation between the two.
A very early version of an [[Eshonai|Eshonai]] flashback scene, found , in which she explores the area around the [[Shattered Plains|Shattered Plains]] and finds humans.
A [[Lift|Lift]] interlude, which can be read and listened to , in which she steals food, sneaks through the ventilation shafts of [[Urithiru|Urithiru]], and discusses her visit to the [[Nightwatcher|Nightwatcher]] with [[Wyndle|Wyndle]].
A [[Syl|Syl]] interlude, released in July 2020 Newsletter, in which she asks [[Dalinar|Dalinar]] to help her understand [[Kaladin|Kaladin's]] depression better
Chapters 7 and 8, which can be listened to , regarding Kaladin and [[Moash|Moash]], as well as new [[Fabrial|fabrials]] used by the [[Fused|Fused]].
Additionally, Tor.com publicly released full part 1 of the book, including the prologue; it, and the accompanying discussion threads, can be found .
## Cover Gallery
For a cover gallery of Rhythm of War, see [[Rhythm of War/Covers|/Covers]].
## Interior Art
For a gallery of the book's interior art, see [[Rhythm of War/Interior art|/Interior art]].
## See also
[[Rhythm of War/Epigraphs|Rhythm of War/Epigraphs]]
[[Rhythm of War/Headings|Rhythm of War/Headings]]
[[Rhythm of War/Covers|Rhythm of War/Covers]]
[[Rhythm of War/Interior art|Rhythm of War/Interior art]]
## Trivia
*Rhythm of War* includes pictures of all the True Spren who form [[Nahel bond|Nahel bonds]], save for the [[Bondsmith|Bondsmith]] spren.
As with *Oathbringer*, *Rhythm of War* includes four new illustrations of the [[Herald|Heralds]], specifically [[Nale|Nale]], [[Chanarach|Chanarach]], [[Pralla|Pralla]], and [[Kalak|Kalak]].
## Statistical Analysis
For a full statistical analysis, see [[Rhythm of War/Statistical analysis|/Statistical analysis]].
*Rhythm of War* consists of one prologue, one hundred and seventeen chapters, twelve of which are reserved for flashbacks of the focus character of the book, twelve interludes and one epilogue, reaching a total 455,891 word count. There are twenty-four different unique point-of-view characters in a total of 226 POVs.
|**Word Count**|455,891||
|-|-|
|**Page Count**|1,230|Tor hardback|
|**Chapter Count**|131|Including prologue, 12 interludes, and epilogue.|
|**PoV Characters**|24||
|**PoV Count**|226||
|
Rhythm of War
|
*This disambiguation page lists articles associated with the same title. If an internal link led you here, please change the link to point directly to the intended article.*
**Tower** can refer to the following:
**Roshar**
[[Fallen Tower|Fallen Tower]], a tavern in [[Kholinar|Kholinar]]
[[Salumon|Salumon]] the Third Tower, a location in the [[Sea of Lost Lights|Sea of Lost Lights]] in [[Shadesmar|Shadesmar]]
[[Tower (Roshar)|Tower (Roshar)]], a large plateau on the [[Shattered Plains|Shattered Plains]]
[[Battle of the Tower|Battle of the Tower]], a military engagement on the plateau
[[Urithiru|Urithiru]], an immense tower city
[[Towerlight|Towerlight]], a type of magic that powers Urithiru
**Scadrial**
Multiple skyscrapers in [[Elendel|Elendel]] are known as "towers":
[[Ahlstrom Tower|Ahlstrom Tower]]
[[Feder Tower|Feder Tower]]
[[Tekiel Tower|Tekiel Tower]]
[[ZoBell Tower|ZoBell Tower]]
**Taldain**
[[Tower (Taldain)|Tower (Taldain)]], the military force of [[Lossand|Lossand]] and its headquarters
**Earth (Reckoners)**
[[Sharp Tower|Sharp Tower]] in [[Ildithia|Ildithia]]
**Earth (Rithmatist)**
[[Tower of Nebrask|Tower of Nebrask]]
|
Tower
|
|**Stormlight Premium Miniatures**|
|-|-|
|by Isaac Stewart |
|**Setting**|[[Cosmere|Cosmere]], [[Roshar|Roshar]]|
|**Released**|November 10, 2023|
|**Publisher**||
>“*The focus of this project is on unpainted plastic miniatures with a high level of quality and detail. We’ve also created other collectibles, including a high-end statue and a select number of painted figurines. Whether you're a collector, a painter, a tabletop RPG player, or just a fan of the books, Stormlight Premium Collectibles are for you.*”
\-Brotherwise Games[1]
*Stormlight Premium Miniatures* was a Kickstarter campaign by Brotherwise Games that released in 2023. The campaign's goal was set at $50,000, and the project ended with 21,966 backers and $4,103,311 in funding. The campaign released over 40 official and canonically designed character miniatures from the [[The Stormlight Archive|The Stormlight Archive]]. Miniatures were separated into packs, with roughly seven miniatures in each and miniatures were sold as either painted or unpainted. Extras were sold on Brandon's website after the Kickstarter ended.
## Gallery
Miniatures
Dalinar (Blackthorn) Miniature
Eshonai Miniature
Kaladin (Bridge Leader) Miniature
Shallan Miniature
Sylphrena Miniature
Szeth (Assassin) Miniature
The Lopen Miniature
Adolin (Shardbearer) Miniature
Kaladin (Windrunner) Miniature
Pattern Miniature
Rock Miniature
Taravangian Miniature
Veil Miniature
Wit Miniature
Dalinar (Bondsmith) Miniature
Jasnah Miniature
Leshwi Miniature
Lift Miniature
Renarin Miniature
Rlain Miniature
Szeth Miniature
Adolin (Shadesmar) Miniature
Kaladin (Fourth Ideal) Miniature
Mayalaran Miniature
Navani Miniature
Teft Miniature
Venli Miniature
Vyre Miniature
Zellion Miniature
Rysn Miniature
Taln Miniature
Nale Miniature
Chasmfiend Miniature
Chull Miniature
Parshendi Warriors Miniature
Parshendi Archer Miniature
Alethi Soldiers Miniature
Alethi Archer Miniature
Shardbearer Miniature
Clashing Storms Statue
|
Stormlight Premium Miniatures
|
|**<Shadows of Self>**|
|-|-|
|by Chris McGrath |
|**Mistborn Era 2**|
|**Follows**|*The Alloy of Law*|
|**Precedes**|*The Bands of Mourning *|
|**Setting**|[[Scadrial|Scadrial]], [[Cosmere|Cosmere]]|
|**Released**|October 6, 2015|
|**Publisher**||
|**ISBN**|978-0-7653-7855-2|
|**Page Count**|383|
|**Word Count**|[[Shadows of Self/Statistical analysis|110,019]]|
*Shadows of Self* is the second book set in [[Mistborn Era 2|Mistborn Era 2]]. It was released on October 6 2015.
An excerpt was released on which involves preparation for [[Wax|Wax]] and [[Steris|Steris's]] wedding.
## Contents
1 Synopsis
2 Summary
3 Development
4 Awards
5 Cover Gallery
6 Interior Art
7 Statistical Analysis
8 Notes
## Synopsis
>“
\-With The Alloy of Law, Brandon Sanderson surprised readers with a New York Times bestselling spinoff of his Mistborn books, set after the action of the trilogy, in a period corresponding to late 19th-century America.
The trilogy’s heroes are now figures of myth and legend, even objects of religious veneration. They are succeeded by wonderful new characters, chief among them Waxillium Ladrian, known as Wax, hereditary Lord of House Ladrian but also, until recently, a lawman in the ungoverned frontier region known as the Roughs. There he worked with his eccentric but effective buddy, Wayne. They are “twinborn,” meaning they are able to use both Allomantic and Feruchemical magic.
Shadows of Self shows Mistborn’s society evolving as technology and magic mix, the economy grows, democracy contends with corruption, and religion becomes a growing cultural force, with four faiths competing for converts.
This bustling, optimistic, but still shaky society now faces its first instance of terrorism, crimes intended to stir up labor strife and religious conflict. Wax and Wayne, assisted by the lovely, brilliant Marasi, must unravel the conspiracy before civil strife stops Scadrial’s progress in its tracks.
Shadows of Self will give fans of The Alloy of Law everything they’ve been hoping for and, this being a Brandon Sanderson book, more, much more.
## Summary
For a chapter-by-chapter summary, see [[Shadows of Self/Summary|/Summary]].
Wax is an inexperienced and naïve bounty hunter determined to make a difference in the [[Roughs|Roughs]]. He is hunting [[Granite Joe|Granite Joe]], with a teenage [[Wayne|Wayne]] tagging along as his assistant. Wax runs into a woman named [[Lessie|Lessie]] who is also trying for Granite Joe, and the two agree to team up and split the bounty. They find Granite Joe in the basement of a saloon and a fight occurs. It looks like Lessie is about to betray Wax, but she shoots Joe instead. They quickly hit it off and leave together.
A year after the capture and execution of [[Miles Dagouter|Miles Hundredlives]], Wax and Steris plan for their wedding. Wax works as a special constable. Wayne barges in and reports that an infamous thief has been spotted, and they give chase with [[Marasi|Marasi]], who is also working in the constabulary, now as an assistant to Constable-General [[Claude Aradel|Aradel]]. The criminal is known as the [[Marksman|Marksman]] and has styled himself as a Robin Hood figure. They chase the Marksman into the slums and Wayne uses some clever disguises to hunt him down. The Marksman is captured but almost immediately killed by an assassin before the group can bring him in.
They are called away to investigate another incident, this one the murder of the [[Winsting|brother]] of the [[Replar Innate|governor]] and a whole bunch of criminals and shady nobles in his home. It appears to be the work of a [[Feruchemy|feruchemist]].
[[Elendel|Elendel]] is in a state of unrest. Food prices and unemployment are high, the people are tired of the corruption in the noble-controlled government, working conditions for those who are employed are poor and unsafe, and an assassination attempt is made on the governor. [[Harmony|Harmony]] talks directly to Wax through Wax's earring and asks for his help in finding [[Paalm|Paalm]], a [[Kandra|kandra]] who calls herself Bleeder and who is causing havoc in the city.
Wax and the others go to [[Lady ZoBell's party|Lady ZoBell's party]] to try to find her. He starts hearing her voice in his head while he wears his earring. Paalm wants to "free" the people of the city from Harmony. He chases a man playing the part of a server, but loses him in the mists. He instead walks into an ambush of [[Set|Set]] operatives, but he gets some help from [[MeLaan|MeLaan]], a kandra who has been sent from Harmony to help him.
As the evening progresses, more events stoke the unrest, threatening to throw the city into complete chaos. Paalm dresses as a [[Pathism|Pathian]] priest and brutally murders a [[Church of the Survivor|Survivorist]] priest to sow religious discord. She makes an attempt on the governor’s life again, but Wax gives chase, and she escapes. He finds evidence that she’s been in the [[Kandra Homeland|kandra Homeland]], so he goes there and meets [[TenSoon|TenSoon]]. They are both attacked by savage beasts—people transformed into an unknown [[Hemalurgy|hemalurgic]] construct. Wax figures that this was all a distraction and hurries back to try to protect the governor.
The governor is preparing to speak to the mob gathered around the mansion, and Wax realizes that the governor is really Bleeder. Wayne had already figured that out, but had gotten captured. Bleeder flees the scene and Wax catches up to her on a bridge. She removes her mask and reveals the face of Lessie. Wax shoots her with a special bullet – a bullet forged from his earring – allowing Harmony to gain control over Paalm again. She chooses to die instead and reveals that she was Lessie all along. She had been sent by Harmony to watch over Wax. Wax is furious at Harmony for making him kill her a second time, and loses what little faith he had in religion.
Meanwhile, at the mansion, MeLaan’s attempt to impersonate the governor doesn’t go well, but Aradel arrests “the governor” for corruption, promising the crowd that more arrests of nobles will be made to clean up the corruption. The city is preserved and Aradel becomes interim governor.
Wax is in a deep depression. Only Steris can comfort him, offering no words, just a shoulder to cry on.
## Development
Following completion of *The Alloy of Law* Brandon plotted out three more books following the same characters to finish the story, the first of which is *Shadows of Self*. Brandon wrote the first third or so of *Shadows of Self* in 2012 between drafts of *A Memory of Light* to keep from being burned out. The book was then shelved until the later half of 2014. He however had difficulty re-acquainting himself with the characters and story, which is a common problem for him when he stops work on a story part-way through. To remedy this he jumped ahead and wrote the sequel, *The Bands of Mourning*, before going back finishing *Shadows of Self*.
Brandon has explained that the title "Shadows of Self" refers to the multiple roles a person occupies over the course of their life, as well as to the inclusion of a [[Kandra|kandra]] character.
## Awards
Reddit Fantasy Stabby Award for Best Novel of 2015
## Cover Gallery
For the cover gallery for Shadows of Self, see [[Shadows of Self/Covers|/Covers]].
## Interior Art
For a gallery of the book's interior art, see [[Shadows of Self/Interior art|/Interior art]].
## Statistical Analysis
For a full statistical analysis, see [[Shadows of Self/Statistical analysis|/Statistical analysis]].
*Shadows of Self* consists of twenty-six chapters, one prologue, and one epilogue, reaching a total 110,019 word count. There are five different unique point-of-view characters in a total of 70 POVs.
|**Word Count**|110,019||
|-|-|
|**Page Count**|383|Tor hardback|
|**Chapter Count**|26|Including prologue and epilogue.|
|**PoV Characters**|5||
|**PoV Count**|70||
|
Shadows of Self
|
|**Nightwatcher**|
|-|-|
|by Jordi Rapture |
|**Abilities**|[[Nahel bond|Nahel bond]], [[Bondsmith|Bondsmith]] magic, [[Splinter|Splinter]] of [[Cultivation|Cultivation]], [[Old Magic|Old Magic]]|
|**Titles**|Mother of the World|
|**Species**|[[Spren|Spren]]|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Oathbringer*|
This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
This page or section needs to be updated with new information for *Rhythm of War* and *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet.
The **Nightwatcher** is a powerful [[Spren|spren]] on [[Roshar|Roshar]]. She is a [[Splinter|Splinter]] of [[Cultivation|Cultivation]] and grants boons and curses to mortals through the [[Old Magic|Old Magic]]. She is one of the three potential [[Bondsmith|Bondsmith]] spren. She was created directly from the [[Night|Night]], one of the primeval spren of Roshar, created by [[Adonalsium|Adonalsium]].
The Nightwatcher would bless those who sought her out with one blessing of her choosing. In exchange for this blessing, she also bestows a single curse, although this curse very rarely has any obvious relation to the blessing that was gained. Because of the Nightwatcher's ethereal nature and ties to a single location, the [[Valley|Valley]], she is considered by many to be a powerful [[Spren|spren]]. It is surprisingly common for devoutly Vorin [[Lighteyes|lighteyes]] to go to the Nightwatcher at one point or another over the course of their lives.
She does not always appear to those seeking her, having a tendency to avoid groups and likely [[Worldhopping|foreigners]] like [[Felt|Felt]]. Supposedly, the best time of day to visit the Nightwatcher is right after the sun sets.
## Contents
1 Appearance and Personality
2 Attributes and Abilities
2.1 Nahel Bond
2.2 Old Magic
3 History
3.1 Origin
3.2 Known Visitors
4 Trivia
5 Notes
## Appearance and Personality
by Dejan Delic
For more images, see [[Nightwatcher/Gallery|/Gallery]].
The Nightwatcher manifests in the Physical Realm as a dark green mist shaped vaguely like a person. Described as crawling on the ground with too-long arms reaching out and pulling her along as she floats above the ground. She appears to leave a trail of her essence behind her, like a river of twisting vapor curling through the trees. The only part of her that has any detail is her smooth distinctly feminine face with silken black eyes. She seems to be able to create extra limbs like smaller hands to interact with people. Cultivation made the Nightwatcher in such a way that she is not shaped by people's perception or belief of her, unlike most spren. This is why she behaves less human.
She is sometimes mistakenly conflated with the [[Chemoarish|Chemoarish]], an [[Unmade|Unmade]].
## Attributes and Abilities
### Nahel Bond
For more information, see Order of Bondsmiths.
The Nightwatcher is one of the three great [[Bondsmith|Bondsmith]] spren. Forming a [[Nahel bond|Nahel bond]] with her grants one the power over the [[Surge|Surges]] of [[Tension|Tension]] and [[Adhesion|Adhesion]]. While a Bondsmith can use Adhesion the way a [[Windrunner|Windrunner]] would, they can also apply their powers in different manner, using them more in the [[Spiritual Realm|Spiritual]]. Using Spiritual Adhesion, a Bondsmith can form a [[Connection|Connection]] between themselves and another person, allowing them to speak their language. They also seem capable of hearing the spiritual aspects of objects and using this to mend broken things back whole. Each Bondsmith seems to make use of a different variety of Light to fuel their abilities, the Stormfather's Bondsmith uses Stormlight, the Sibling's [[Towerlight|Towerlight]], and presumably the Nightwatcher grants her Bondsmith [[Lifelight|Lifelight]].
### Old Magic
For more information, see [[Old Magic|Old Magic]].
by EccoS Meeting a petitioner
The Nightwatcher claims to have the ability to grant almost any physical request one might ask of her, though just because she can does not mean she will give what is asked for. She claims to be able to give many things such as renown, wealth, skill, the ability to swing a sword and never tire, beauty, followers, and glory, as well as physical possessions such as spheres, gemstones, Shardblades and Plate, or even a unique and highly Invested item like [[Nightblood|Nightblood]]. The Nightwatcher does have trouble with extremely nebulous requests relating to human emotion. The Nightwatcher is also capable of changing a person's species. She can also change a person's eye color, and has done so in the past.
Anyone is allowed to seek a single boon from the Nightwatcher. To do this, the supplicant must first travel to the [[Valley|Valley]] in the west, where the Nightwatcher resides. After finding the Nightwatcher, the supplicant may request a boon. There are no clear restrictions on what the Nightwatcher has the power to grant--like most things regarding the Old Magic, the few known facts are surrounded by a web of myths and legends. The precise phrasing of the request does not appear to make a difference, however, since the Nightwatcher bestows a boon that she feels the supplicant deserves. In most cases, the continued pain of the curse appears to outweigh the blessing of the boon, even if the supplicant receives the boon they desired. A notable exception was [[Av|Av's]] father, who received enough cloth to keep his family from starving during a famine. His curse, seeing the world upside down, apparently stopped troubling him after he acclimated to the situation.
Contrary to popular belief, it is not possible to avoid the curse by carefully phrasing a request--or even to predict the curse that the Nightwatcher will bestow. Interestingly, it does not appear that balance is carefully maintained through an individual blessing and curse--often, highly visible curses are the result of relatively minor boons. The curses can be quite thorough, however--in one case, a man lost all feeling in both of his hands until the day he died. Whether these curses follow some cosmic justice, or are merely the result of a capricious spren, is unknown.
The curse, as well as the boon, is permanent. Through history many visitors have tried to get rid of their curse, but there are no known cases of success.
## History
### Origin
by Miranda Meeks The Nightwatcher and [[Cultivation|Cultivation]]
Called "child" by [[Cultivation|Cultivation]], it is likely that the Nightwatcher was created by [[Cultivation|Cultivation]] for a specific purpose from a different spren much like the [[Stormfather|Stormfather]] was by [[Honor|Honor]]. The Nightwatcher is one of three [[Spren|spren]] on [[Roshar|Roshar]] that are shadows of a god, for she was created from the essence of the [[Night|Night]].
The Nightwatcher was deliberately created by Cultivation to be un-Connected to humans and is unaffected by the way they think about her. This was done so she could grow more organically.
Over time, the Nightwatcher would come to be seen as synonymous with the Old Magic. Furthermore, she is often conflated with Chemoarish, one of the [[Unmade|Unmade]].
### Known Visitors
## Trivia
Brandon Sanderson would probably bond the Nightwatcher instead of the Stormfather, if he was a Bondsmith.
|
Nightwatcher
|
|**Fadrex City**|
|-|-|
|by Isaac Stewart |
|**Dominance**|[[Western Dominance|Western Dominance]]|
|**Nation**|[[Final Empire|Final Empire]]|
|**World**|[[Scadrial|Scadrial]]|
|**Universe**|[[Cosmere|Cosmere]]|
**Fadrex City** is a major trade hub in the [[Western Dominance|Western Dominance]] of the [[Final Empire|Final Empire]], several months' journey from [[Urteau|Urteau]]. It is located near [[Chardees|Chardees]]. There are a number of canals in the area, including the [[Conway Canal|Conway Canal]].
The city's natural rock formations make it much more defensible than the larger western city [[Tremredare|Tremredare]]. Some of these rocky shelves are used as natural city walls, and are mostly dark red and orange in color. It contains one of the [[Lord Ruler|Lord Ruler's]] [[Storage cache|storage caches]].
After the [[Collapse|Collapse]], [[Ashweather Cett|Ashweather Cett]] makes the city his capital. He takes all of the known [[Allomancer|Allomancers]] with him when he marches against [[Luthadel|Luthadel]], taking mostly from Houses [[House Gardre|Gardre]] and [[House Conrad|Conrad]]. During the [[Siege of Luthadel|Siege of Luthadel]] the [[Obligator|Obligator]] [[Aradan Yomen|Aradan Yomen]] rises to power. He reimposes the social structures of the Final Empire, throwing balls for the [[Noble|nobility]].
The city is [[Siege of Fadrex City|besieged]] by Emperor [[Elend Venture|Elend Venture]] for the cache. The siege ultimately results in an alliance between Venture and Yomen.
## Notable Residents and Families
For a full list see, see :Category:Residents of Fadrex City.
Lord [[Aradan Yomen|Aradan Yomen]], obligator and self-appointed governor of Fadrex City.
[[House Cett|House Cett]], a noble family which took Fadrex City after the Collapse, only to lose it to Aradan Yomen.
House Orielle, a ball that [[Vin|Vin]] and [[Elend Venture|Elend Venture]] attended was hosted in [[Keep Orielle|Keep Orielle]].
House [[Patresen|Patresen]], a relative house to [[House Elariel|House Elariel]].
|
Fadrex City
|
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